Merge branch 'fang/礼包' into 'dev_20230725'
装备礼包 See merge request b6-client/b6-lua!8
This commit is contained in:
commit
6eddc93a88
@ -19,6 +19,9 @@ PayManager.PURCHARSE_ACT_TYPE = {
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BOUNTY = 7,
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BOUNTY = 7,
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ARENA_BOUNTY = 8,
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ARENA_BOUNTY = 8,
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ARENA_GIFT = 9,
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ARENA_GIFT = 9,
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ARMOR_FUND = 10,
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WEAPON_GIFT = 11,
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ARMOR_GIFT = 12,
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}
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}
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PayManager.PURCHARSE_TYPE_CONFIG = {
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PayManager.PURCHARSE_TYPE_CONFIG = {
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@ -41,6 +41,8 @@ MainCityConst.RIGHT_SIDE_BARS = {
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"app/ui/main_city/cell/side_bar_introduct_gift_cell",
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"app/ui/main_city/cell/side_bar_introduct_gift_cell",
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"app/ui/main_city/cell/side_bar_beginner_gift_cell",
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"app/ui/main_city/cell/side_bar_beginner_gift_cell",
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"app/ui/main_city/cell/side_bar_discount_cell",
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"app/ui/main_city/cell/side_bar_discount_cell",
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"app/ui/main_city/cell/side_bar_weapon_gift_cell",
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"app/ui/main_city/cell/side_bar_armor_gift_cell",
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"app/ui/main_city/cell/side_bar_grow_up_gift_cell",
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"app/ui/main_city/cell/side_bar_grow_up_gift_cell",
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}
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}
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@ -45,6 +45,10 @@ function DungeonArmorMainUI:onLoadRootComplete()
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self:_display()
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self:_display()
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self:_addListeners()
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self:_addListeners()
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self:_bind()
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self:_bind()
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local gift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT)
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if gift and #gift > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift[1])
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end
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end
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end
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function DungeonArmorMainUI:_display()
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function DungeonArmorMainUI:_display()
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@ -37,6 +37,10 @@ function DungeonWeaponMainUI:onLoadRootComplete()
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self:_display()
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self:_display()
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self:_addListeners()
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self:_addListeners()
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self:_bind()
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self:_bind()
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local gift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT)
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if gift and #gift > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift[1])
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end
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end
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end
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function DungeonWeaponMainUI:_display()
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function DungeonWeaponMainUI:_display()
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@ -41,6 +41,11 @@ function ArmorInfoComp:init()
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_16))
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_16))
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self.txUp:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3))
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self.txUp:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3))
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local gift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT)
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if gift and #gift > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift[1])
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end
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self.btnUp:addClickListener(function()
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self.btnUp:addClickListener(function()
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ModuleManager.EquipManager:reqUpgrade(self.heroEntity:getCfgId(), self.selectPart)
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ModuleManager.EquipManager:reqUpgrade(self.heroEntity:getCfgId(), self.selectPart)
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end)
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end)
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@ -23,6 +23,11 @@ function WeaponInfoComp:init()
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self.txDesc2:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_5))
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self.txDesc2:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_5))
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self.txUp:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3))
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self.txUp:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3))
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local gift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT)
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if gift and #gift > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift[1])
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end
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self.btnUp:addClickListener(function()
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self.btnUp:addClickListener(function()
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ModuleManager.EquipManager:reqUpgrade(self.heroEntity:getCfgId(), GConst.EquipConst.PART_TYPE.WEAPON)
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ModuleManager.EquipManager:reqUpgrade(self.heroEntity:getCfgId(), GConst.EquipConst.PART_TYPE.WEAPON)
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end)
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end)
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56
lua/app/ui/main_city/cell/side_bar_armor_gift_cell.lua
Normal file
56
lua/app/ui/main_city/cell/side_bar_armor_gift_cell.lua
Normal file
@ -0,0 +1,56 @@
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local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
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local SideBarArmorGiftCell = class("SideBarArmorGiftCell", SideBarBaseCellComp)
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local GIFT_TYPE = PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT
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function SideBarArmorGiftCell:getIsOpen()
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return DataManager.ShopData:hasGift(GIFT_TYPE)
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end
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function SideBarArmorGiftCell:getSpineName()
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return "ui_main_btn_hang"
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end
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function SideBarArmorGiftCell:onClick()
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local gift = DataManager.ShopData:getGift(GIFT_TYPE)
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if gift then
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ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.id, true)
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end
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end
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function SideBarArmorGiftCell:getIsShowRedPoint()
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return false
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end
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function SideBarArmorGiftCell:onRefresh()
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self.timeBg:setVisible(true)
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self:_refreshTime()
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end
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function SideBarArmorGiftCell:updateTime()
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if self:getIsOpen() then
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self:_refreshTime()
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else
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self:closeBtn()
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end
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end
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function SideBarArmorGiftCell:_refreshTime()
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local gift = DataManager.ShopData:getGift(GIFT_TYPE)
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if gift then
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local cfgInfo = DataManager.ShopData:getActGiftConfig()[gift.id]
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if cfgInfo then
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local remainTime = DataManager.ShopData:getGiftRemainTime(GIFT_TYPE)
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if remainTime >= 0 then
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self.timeTx:setText(GFunc.getTimeStr(remainTime))
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else
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self.timeTx:setText("00:00:00")
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end
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else
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self.timeTx:setText("00:00:00")
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end
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else
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self.timeTx:setText("00:00:00")
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end
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end
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return SideBarArmorGiftCell
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10
lua/app/ui/main_city/cell/side_bar_armor_gift_cell.lua.meta
Normal file
10
lua/app/ui/main_city/cell/side_bar_armor_gift_cell.lua.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 8da62da4b2631db44bc8d29cb2292794
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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56
lua/app/ui/main_city/cell/side_bar_weapon_gift_cell.lua
Normal file
56
lua/app/ui/main_city/cell/side_bar_weapon_gift_cell.lua
Normal file
@ -0,0 +1,56 @@
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local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
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local SideBarWeaponGiftCell = class("SideBarWeaponGiftCell", SideBarBaseCellComp)
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local GIFT_TYPE = PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT
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function SideBarWeaponGiftCell:getIsOpen()
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return DataManager.ShopData:hasGift(GIFT_TYPE)
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end
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function SideBarWeaponGiftCell:getSpineName()
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return "ui_main_btn_hang"
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end
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function SideBarWeaponGiftCell:onClick()
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local gift = DataManager.ShopData:getGift(GIFT_TYPE)
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if gift then
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ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.id, true)
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end
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end
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function SideBarWeaponGiftCell:getIsShowRedPoint()
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return false
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end
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function SideBarWeaponGiftCell:onRefresh()
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self.timeBg:setVisible(true)
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self:_refreshTime()
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end
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function SideBarWeaponGiftCell:updateTime()
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if self:getIsOpen() then
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self:_refreshTime()
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else
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self:closeBtn()
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end
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end
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function SideBarWeaponGiftCell:_refreshTime()
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local gift = DataManager.ShopData:getGift(GIFT_TYPE)
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if gift then
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local cfgInfo = DataManager.ShopData:getActGiftConfig()[gift.id]
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if cfgInfo then
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local remainTime = DataManager.ShopData:getGiftRemainTime(GIFT_TYPE)
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if remainTime >= 0 then
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self.timeTx:setText(GFunc.getTimeStr(remainTime))
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else
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self.timeTx:setText("00:00:00")
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end
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else
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self.timeTx:setText("00:00:00")
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end
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else
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self.timeTx:setText("00:00:00")
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end
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end
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return SideBarWeaponGiftCell
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10
lua/app/ui/main_city/cell/side_bar_weapon_gift_cell.lua.meta
Normal file
10
lua/app/ui/main_city/cell/side_bar_weapon_gift_cell.lua.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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||||||
|
guid: 9a84c4b0533866243a700f9106a12593
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|
ScriptedImporter:
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||||||
|
internalIDToNameTable: []
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||||||
|
externalObjects: {}
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|
serializedVersion: 2
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -6,6 +6,8 @@ local GIFT_BG_NAME = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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},
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
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@ -16,6 +18,8 @@ local GIFT_TITLE_TEXT = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N.GlobalConst.SHOP_DESC_11,
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N.GlobalConst.SHOP_DESC_11,
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N.GlobalConst.SHOP_DESC_12,
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N.GlobalConst.SHOP_DESC_12,
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N.GlobalConst.SHOP_DESC_14,
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N.GlobalConst.SHOP_DESC_14,
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[PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT] = I18N.GlobalConst.EQUIP_DESC_24,
|
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[PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT] = I18N.GlobalConst.EQUIP_DESC_25,
|
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},
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},
|
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N.GlobalConst.SHOP_DESC_10,
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N.GlobalConst.SHOP_DESC_10,
|
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = I18N.GlobalConst.SHOP_DESC_13,
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = I18N.GlobalConst.SHOP_DESC_13,
|
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@ -178,6 +182,14 @@ function GiftPopUI:updateTime()
|
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self:checkNextPopGiftOrClose()
|
self:checkNextPopGiftOrClose()
|
||||||
end
|
end
|
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self.timeText:setText(Time:formatNumTime(remainTime))
|
self.timeText:setText(Time:formatNumTime(remainTime))
|
||||||
|
elseif cfgInfo and (cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT or cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT) then-- 装备礼包
|
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|
hasTime = true
|
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|
local remainTime = DataManager.ShopData:getGiftRemainTime(cfgInfo.type)
|
||||||
|
if remainTime <= 0 then
|
||||||
|
remainTime = 0
|
||||||
|
self:checkNextPopGiftOrClose()
|
||||||
|
end
|
||||||
|
self.timeText:setText(Time:formatNumTime(remainTime))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif self.actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then -- 成长礼包
|
elseif self.actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then -- 成长礼包
|
||||||
|
|||||||
@ -15,9 +15,9 @@ function DungeonArmorEntity:init(data)
|
|||||||
self.heroes = data.heroes or {}
|
self.heroes = data.heroes or {}
|
||||||
self.starRewards = data.star_rewards or {}
|
self.starRewards = data.star_rewards or {}
|
||||||
self.fundRewards = data.fund_rewards
|
self.fundRewards = data.fund_rewards
|
||||||
self.giftInfo = data.gift_info
|
|
||||||
self.totalChallengeCount = data.total_challenge_count
|
self.totalChallengeCount = data.total_challenge_count
|
||||||
|
|
||||||
|
self:updateGift(data.gift_info)
|
||||||
DataManager.FormationData:initDungeonArmor(self.heroes)
|
DataManager.FormationData:initDungeonArmor(self.heroes)
|
||||||
|
|
||||||
DataManager:registerCrossDayFunc("DungeonArmorEntity", function()
|
DataManager:registerCrossDayFunc("DungeonArmorEntity", function()
|
||||||
@ -29,17 +29,22 @@ end
|
|||||||
function DungeonArmorEntity:refreshInfoOnSettlement(chapterId, result)
|
function DungeonArmorEntity:refreshInfoOnSettlement(chapterId, result)
|
||||||
self.totalChallengeCount[chapterId] = (self.totalChallengeCount[chapterId] or 0) + 1
|
self.totalChallengeCount[chapterId] = (self.totalChallengeCount[chapterId] or 0) + 1
|
||||||
self.maxPassedId = result.max_id
|
self.maxPassedId = result.max_id
|
||||||
self.giftInfo = result.gift_info
|
|
||||||
self.armorInfo[chapterId] = result.armor_info
|
self.armorInfo[chapterId] = result.armor_info
|
||||||
|
self:updateGift(result.gift_info)
|
||||||
self:setDirty()
|
self:setDirty()
|
||||||
end
|
end
|
||||||
|
|
||||||
function DungeonArmorEntity:refreshInfoOnFarm(chapterId, result)
|
function DungeonArmorEntity:refreshInfoOnFarm(chapterId, result)
|
||||||
self.farmCount[chapterId] = (self.farmCount[chapterId] or 0) + 1
|
self.farmCount[chapterId] = (self.farmCount[chapterId] or 0) + 1
|
||||||
self.giftInfo = result.gift_info
|
self:updateGift(result.gift_info)
|
||||||
self:setDirty()
|
self:setDirty()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 更新礼包状态
|
||||||
|
function DungeonArmorEntity:updateGift(giftInfo)
|
||||||
|
DataManager.ShopData:initGift(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT, giftInfo)
|
||||||
|
end
|
||||||
|
|
||||||
function DungeonArmorEntity:setStarReward(starId)
|
function DungeonArmorEntity:setStarReward(starId)
|
||||||
self.starRewards[starId] = true
|
self.starRewards[starId] = true
|
||||||
self:setDirty()
|
self:setDirty()
|
||||||
|
|||||||
@ -12,10 +12,10 @@ function DungeonWeaponEntity:init(data)
|
|||||||
self.maxPassedId = data.max_challenge_id or 0
|
self.maxPassedId = data.max_challenge_id or 0
|
||||||
self.farmCount = data.farm_count or 0
|
self.farmCount = data.farm_count or 0
|
||||||
self.heroes = data.heroes or {}
|
self.heroes = data.heroes or {}
|
||||||
self.giftInfo = data.gift_info or {}
|
|
||||||
self.totalChallengeCount = data.total_challenge_count or {}
|
self.totalChallengeCount = data.total_challenge_count or {}
|
||||||
self.data.isDirty = not self.data.isDirty
|
self.data.isDirty = not self.data.isDirty
|
||||||
|
|
||||||
|
self:updateGift(data.gift_info)
|
||||||
DataManager.FormationData:initDungeonWeapon(self.heroes)
|
DataManager.FormationData:initDungeonWeapon(self.heroes)
|
||||||
|
|
||||||
DataManager:registerCrossDayFunc("DungeonWeaponEntity", function()
|
DataManager:registerCrossDayFunc("DungeonWeaponEntity", function()
|
||||||
@ -27,16 +27,21 @@ end
|
|||||||
function DungeonWeaponEntity:refreshInfoOnSettlement(chapterId, result)
|
function DungeonWeaponEntity:refreshInfoOnSettlement(chapterId, result)
|
||||||
self.totalChallengeCount[chapterId] = (self.totalChallengeCount[chapterId] or 0) + 1
|
self.totalChallengeCount[chapterId] = (self.totalChallengeCount[chapterId] or 0) + 1
|
||||||
self.maxPassedId = result.max_id
|
self.maxPassedId = result.max_id
|
||||||
self.giftInfo = result.gift_info
|
self:updateGift(result.gift_info)
|
||||||
self:setDirty()
|
self:setDirty()
|
||||||
end
|
end
|
||||||
|
|
||||||
function DungeonWeaponEntity:refreshInfoOnFarm(result)
|
function DungeonWeaponEntity:refreshInfoOnFarm(result)
|
||||||
self.farmCount = self.farmCount + 1
|
self.farmCount = self.farmCount + 1
|
||||||
self.giftInfo = result.gift_info
|
self:updateGift(result.gift_info)
|
||||||
self:setDirty()
|
self:setDirty()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 更新礼包状态
|
||||||
|
function DungeonWeaponEntity:updateGift(giftInfo)
|
||||||
|
DataManager.ShopData:initGift(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT, giftInfo)
|
||||||
|
end
|
||||||
|
|
||||||
function DungeonWeaponEntity:setDirty()
|
function DungeonWeaponEntity:setDirty()
|
||||||
self.data.isDirty = not self.data.isDirty
|
self.data.isDirty = not self.data.isDirty
|
||||||
end
|
end
|
||||||
|
|||||||
@ -818,6 +818,65 @@ end
|
|||||||
|
|
||||||
-- 入门礼包结束 --------------------------------------------------------------------------------------------
|
-- 入门礼包结束 --------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- 武器礼包 --------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- 初始化礼包
|
||||||
|
function ShopData:initGift(giftType, gift)
|
||||||
|
if giftType == nil or gift == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if EDITOR_MODE then
|
||||||
|
Logger.logHighlight("初始化礼包[%s] -- now_ts:%s", giftType, Time:getServerTime())
|
||||||
|
Logger.printTable(gift)
|
||||||
|
end
|
||||||
|
if not self.gifts then
|
||||||
|
self.gifts = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local giftStruct = {}
|
||||||
|
if giftType == PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT or giftType == PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT then
|
||||||
|
giftStruct.id = gift.gift_id
|
||||||
|
giftStruct.triggerTime = gift.trigger_at
|
||||||
|
giftStruct.expireTime = gift.expire_at
|
||||||
|
giftStruct.cdEndTime = gift.cd_end_at
|
||||||
|
end
|
||||||
|
|
||||||
|
self.gifts[giftType] = giftStruct
|
||||||
|
if self:hasGift(giftType) then
|
||||||
|
self:markPopUpGift(giftType, self.gifts[giftType].id)
|
||||||
|
end
|
||||||
|
self:setDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 当前是否有礼包
|
||||||
|
function ShopData:hasGift(giftType)
|
||||||
|
return self.gifts ~= nil and self:getGiftRemainTime(giftType) > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 获取当前礼包
|
||||||
|
function ShopData:getGift(giftType)
|
||||||
|
if not self:hasGift(giftType) then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
return self.gifts[giftType]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 获取礼包倒计时
|
||||||
|
function ShopData:getGiftRemainTime(giftType)
|
||||||
|
if not self.gifts or not self.gifts[giftType] then
|
||||||
|
return -1
|
||||||
|
end
|
||||||
|
return (self.gifts[giftType].expireTime // 1000) - Time:getServerTime()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 礼包购买成功
|
||||||
|
function ShopData:onGiftBuySuccess(giftType)
|
||||||
|
self.gifts[giftType].expireTime = -1
|
||||||
|
self:setDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 武器礼包结束 -----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
-- 底部栏是否有红点
|
-- 底部栏是否有红点
|
||||||
function ShopData:getRp()
|
function ShopData:getRp()
|
||||||
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, true) then
|
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, true) then
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user