This commit is contained in:
xiekaidong 2023-04-23 16:18:09 +08:00
commit 6d535e1dc4
4 changed files with 16 additions and 2 deletions

View File

@ -154,6 +154,7 @@ BattleConst.PASSIVE_EVENT = {
ON_UNI_ATTACK_START = 3, -- 攻击开始前
HP_LOWER_THAN = 4, -- 血量低于X%
USE_NORMAL_SKILL = 5, -- 使用普攻
ACTIVE_SKILL_HIT = 6, -- 主动技能命中
}
local BUFF_NAME = {

View File

@ -1010,8 +1010,12 @@ function BattleUnitComp:onSkillTakeEffect(skill)
succ = true
end
end
if succ and skill:getIsNormalType() then -- 普攻攻击成功的话
self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
if succ then
if skill:getIsNormalType() then -- 普攻攻击成功的话
self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
elseif skill:getIsActiveType() then
self:checkPassiveEvent(PASSIVE_EVENT.ACTIVE_SKILL_HIT, target)
end
local shakeType = skill:getShakeType()
if shakeType then
local shakeTime = skill:getShakeTime() or 0

View File

@ -45,11 +45,16 @@ local function _checkUseNormalSkill(unitComp, skill, targetComp)
return 1
end
local function _checkActiveSkillHit(unitComp, skill, targetComp)
return 1
end
BattlePassive.checkTrigger = {
[PASSIVE_EVENT.ON_UNIT_PREPARE_OVER] = _checkOnUnitPrepareOver,
[PASSIVE_EVENT.ON_UNI_ATTACK_START] = _checkOnUniAttackStart,
[PASSIVE_EVENT.HP_LOWER_THAN] = _checkhpLowerThan,
[PASSIVE_EVENT.USE_NORMAL_SKILL] = _checkUseNormalSkill,
[PASSIVE_EVENT.ACTIVE_SKILL_HIT] = _checkActiveSkillHit,
}
return BattlePassive

View File

@ -117,6 +117,10 @@ function BattleSkillEntity:getIsNormalType()
return self.skillType == BattleConst.SKILL_TYPE_NORMAL
end
function BattleSkillEntity:getIsActiveType()
return self.skillType == BattleConst.SKILL_TYPE_ACTIVE
end
function BattleSkillEntity:changeSkillId(skillId)
self.skillId = skillId
self:init()