fix
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25bb8df7df
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@ -9,9 +9,9 @@ local ARMOR_PART_INDEX = {
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}
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-- 升级
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local EFFECT_UP_GRADE = {
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b01",
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b02",
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b03",
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b01.prefab",
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b02.prefab",
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"assets/prefabs/effects/ui/vfx_ui_equip_up_b03.prefab",
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}
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function ArmorInfoComp:init()
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@ -244,8 +244,11 @@ function ArmorInfoComp:playPartUpgradeEffect(part)
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local map = armorObj:genAllChildren()
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local rootEffect = map["root_effect"]
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rootEffect:removeAllChildren()
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EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE, self.uiRoot, rootEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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obj:play()
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local stage = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), part):getStage() + 1
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EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE[math.floor(stage / 2) + stage % 2], self.uiRoot, rootEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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obj:playComplete(function()
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rootEffect:removeAllChildren()
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end)
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end)
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end
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@ -262,8 +265,11 @@ end
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function ArmorInfoComp:playUpgradeEffect(part)
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self:playPartUpgradeEffect(part)
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self.rootCurEffect:removeAllChildren()
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EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE, self.uiRoot, self.rootCurEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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obj:play()
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local stage = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), part):getStage() + 1
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EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE[math.floor(stage / 2) + stage % 2], self.uiRoot, self.rootCurEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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obj:playComplete(function()
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self.rootCurEffect:removeAllChildren()
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end)
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end)
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end
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@ -116,7 +116,7 @@ function HeroDetailUI:onLoadRootComplete()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.EQUIP_UPSECTION_SUCCESS, function(part)
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Logger.logHighlight("升段:"..part.."/"..tostring(part == GConst.EquipConst.PART_TYPE.WEAPON))
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Logger.logHighlight("升段:"..part)
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if part == GConst.EquipConst.PART_TYPE.WEAPON then
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self.compWeapon:playEffect(true, true)
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else
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@ -124,7 +124,7 @@ function HeroDetailUI:onLoadRootComplete()
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end
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.EQUIP_UPGRADE_SUCCESS, function(part)
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Logger.logHighlight("升级:"..part.."/"..tostring(part == GConst.EquipConst.PART_TYPE.WEAPON))
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Logger.logHighlight("升级:"..part)
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if part == GConst.EquipConst.PART_TYPE.WEAPON then
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self.compWeapon:playEffect(true, false)
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else
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@ -391,13 +391,14 @@ end
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-- 获取当前基金奖励所属阶段
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function DungeonArmorEntity:getCurFundStage()
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for id, data in ipairs(ConfigManager:getConfig("dungeon_armor_fund")) do
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local cfg = ConfigManager:getConfig("dungeon_armor_fund")
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for id, data in ipairs(cfg) do
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if id ~= FUND_AD_REWARD_ID and not self:isGotFundReward(id) then
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return data.stage
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end
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end
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return nil
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return cfg[#cfg].stage
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end
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-- 基金是否有红点
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@ -409,6 +410,14 @@ end
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function DungeonArmorEntity:isBoughtFundStage(stage)
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local bought = DataManager.ShopData:getActGiftMapByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
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if not stage then
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return false
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end
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if not self:getFundStageGiftId(stage) then
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return
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end
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if EDITOR_MODE then
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Logger.logHighlight("支线基金购买状态/"..self:getFundStageGiftId(stage))
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Logger.printTable(bought)
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