刘海屏
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@ -44,8 +44,6 @@ function Game:initBase()
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BF.exports.RenderManager = require "app/common/render_manager"
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BF.exports.RenderManager = require "app/common/render_manager"
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AudioManager:init()
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AudioManager:init()
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-- 获取刘海屏数据
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CS.BF.BFMain.Instance.SDKMgr.DZSDKMgr:CSGetNotchScreenInfo()
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Logger.log("initBase")
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Logger.log("initBase")
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end
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end
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@ -938,7 +938,6 @@ function UIManager:showNotchScreen()
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self.notchScreen:setActive(true)
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self.notchScreen:setActive(true)
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else
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else
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-- 创建一个刘海屏
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-- 创建一个刘海屏
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local width, height = GFunc.getScreenSize()
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local notchHeight = SafeAreaManager:getNotchScreenHeight()
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local notchHeight = SafeAreaManager:getNotchScreenHeight()
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Logger.log("模拟刘海屏高度:%s", notchHeight)
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Logger.log("模拟刘海屏高度:%s", notchHeight)
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local notchScreen = CS.UnityEngine.GameObject("NotchScreen")
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local notchScreen = CS.UnityEngine.GameObject("NotchScreen")
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