对手先手期间,英雄不会播放死亡动作bug修复
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@ -1645,7 +1645,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
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end
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local hpPercent = self.unitEntity:getHpPercent()
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self.battleController:refreshHp(self.side, hp, hpPercent)
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if not atker:getIsFinalBlock() or not self.battleController:getIsLastInstruction() then
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if not atker:getIsFinalBlock() or atker:getIsCentralizedAttack() then
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if damage < 0 then
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self.team:playHurt()
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end
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