礼包逻辑调整
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@ -103,7 +103,7 @@ function ChapterManager:endFightFinish(result)
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DataManager.ShopData:markPopUpGiftForBeginnerGift()
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end
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-- 章节通关 标记可弹出章节礼包
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DataManager.ShopData:markPopUpGiftForActChapterStore(newMaxChapter)
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DataManager.ShopData:markPopUpGiftForActChapterStore(newMaxChapter - 1)
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end
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ModuleManager.TaskManager:addFightTaskProgress(reqData)
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@ -1,5 +1,12 @@
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local ShopConst = class("ShopConst", BaseModule)
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ShopConst.BEGINNER_GIFT_ID = 40102 -- 新手礼包ID
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ShopConst.MAIN_UI_POP_TYPE = { -- 当触发弹窗时,相关联的类型礼包也要触发
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = true,
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = true,
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = true
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}
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return ShopConst
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@ -838,12 +838,12 @@ function MainCityUI:checkGift()
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end
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-- 新手礼包
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if #beginnerGiftIds > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, beginnerGiftIds[1])
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, beginnerGiftIds[1])
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return true
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end
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-- 助力礼包
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if #levelUpGiftIds then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, levelUpGiftIds[1])
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, levelUpGiftIds[1])
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return true
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end
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@ -44,7 +44,7 @@ function GrowSellCell:getCellHeight()
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end
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function GrowSellCell:getIsOpen()
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return true -- TOODJ
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return false -- true -- TOODJ
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end
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function GrowSellCell:setVisible(visible)
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@ -3,12 +3,14 @@ local GiftPopUI = class("GiftPopUI", BaseUI)
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local GIFT_BG_NAME = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png", -- TODOJ
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png", -- TODOJ
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ
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}
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local GIFT_TITLE_TEXT = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "新手礼包TD", -- TODOJ
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "金币礼包TD", -- TODOJ
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "章节礼包TD", -- TODOJ
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}
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@ -16,9 +18,6 @@ local GIFT_TITLE_TEXT = {
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local MAX_ITEM_NUM = 4
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function GiftPopUI:ctor(params)
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Logger.logHighlight("GiftPopUI -- ctor type:%s id:%s", params.type, params.id)
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params = params or {}
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self.actType = params.type
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@ -155,15 +154,17 @@ function GiftPopUI:onClickGift()
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PayManager:purchasePackage(self.actId, self.actType)
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end
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-- 如果还有需要显示的 则直接刷新而不是关闭本界面
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function GiftPopUI:checkNextPopGiftOrClose()
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local actId = DataManager.ShopData:getNextPopGiftData(self.actType)
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if actId then
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local actType, actId = DataManager.ShopData:getNextPopGiftData(self.actType, self.actId)
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if actType and actId then
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-- 更新数据
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self.actType = actType
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self.actId = actId
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self:refresh()
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-- 移除弹窗列表
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DataManager.ShopData:removePopUpGift(self.actType, actId)
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DataManager.ShopData:removePopUpGift(self.actType, self.actId)
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else
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self:closeUI()
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end
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@ -148,14 +148,57 @@ function ShopData:getPopUpGiftByType(actType)
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return self.needPopUpGift and self.needPopUpGift[actType]
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end
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-- 获取下一个需要弹出的同类型礼包数据
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function ShopData:getNextPopGiftData(actType)
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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for _, actId in ipairs(popUpGift) do
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return actId
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-- 获取下一个需要弹出的同类型礼包数据,特别的,如果是主界面部分则多个不同类型的也要考虑进去
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function ShopData:getNextPopGiftData(actType, actId)
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if GConst.ShopConst.MAIN_UI_POP_TYPE[actType] then
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-- 优先找自己类型的,如果是act类则需要找同类型的
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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for _, nextActId in ipairs(popUpGift) do
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if self:getActGiftConfig()[nextActId].type == self:getActGiftConfig()[actId].type then
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return actType, nextActId
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end
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end
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else
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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-- 按顺序找其他类型的
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if actType ~= PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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-- 新手礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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-- 助力礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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end
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end
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end
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if actType ~= PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, nextActId
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end
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end
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end
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else -- 直接返回同类型的即可
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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return nil
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end
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-- 通用礼包结束 ----------------------------------------------------------------------------------------------
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