This commit is contained in:
xiekaidong 2023-06-01 21:07:02 +08:00
commit 6b3734e703
6 changed files with 29 additions and 18 deletions

View File

@ -72,9 +72,8 @@ function GameSettingUI:initLoginBtn()
end) end)
self.uiMap["game_setting_ui.bg.google_switch_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_DESC)) self.uiMap["game_setting_ui.bg.google_switch_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_DESC))
local deleteTx = self.uiMap["game_setting_ui.bg.delete_tx"] local deleteBtn = self.uiMap["game_setting_ui.bg.delete_btn"]
deleteTx:setText(I18N:getGlobalText(I18N.GlobalConst.DELETE_ACCOUNT_DESC)) deleteBtn:addClickListener(function()
deleteTx:addClickListener(function()
ModuleManager.AccountManager:showDeleteUI() ModuleManager.AccountManager:showDeleteUI()
end) end)
self:refreshAccountInfo() self:refreshAccountInfo()

View File

@ -24,7 +24,13 @@ function BottomBtnCell:refresh(desc, selected, showAni)
end end
function BottomBtnCell:addClickListener(func) function BottomBtnCell:addClickListener(func)
self:getBaseObject():addClickListener(func, GConst.CLICK_SOUND.NORMAL) self:getBaseObject():addClickListener(function()
local audioPath = AudioManager.CLICK_ID[GConst.CLICK_SOUND.NORMAL]
if audioPath then
AudioManager:playEffect(audioPath)
end
func()
end, GConst.CLICK_SOUND.NONE)
end end
function BottomBtnCell:getCurLocalPosX() function BottomBtnCell:getCurLocalPosX()

View File

@ -17,8 +17,4 @@ function SideBarFirstRechargeCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID, true) ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID, true)
end end
function SideBarFirstRechargeCell:getIsShowRedPoint()
return false
end
return SideBarFirstRechargeCell return SideBarFirstRechargeCell

View File

@ -9,6 +9,7 @@ local QLT_DELAY_TIME = {
[4] = 0.5, -- 紫 [4] = 0.5, -- 紫
[5] = 0.5, -- 预留 [5] = 0.5, -- 预留
} }
local FIRST_DELAY_TIME = 0
local FADE_TIME = 0.5 local FADE_TIME = 0.5
local MAX_SCREEN_CELL_COUNT = 12 -- 同屏界面能展示的最大数量 local MAX_SCREEN_CELL_COUNT = 12 -- 同屏界面能展示的最大数量
@ -22,6 +23,8 @@ function BoxRewardUI:ctor(params)
-- self.turnIdx = MAX_SCREEN_CELL_COUNT // CELL_NUM -- self.turnIdx = MAX_SCREEN_CELL_COUNT // CELL_NUM
-- self.maxIdx = math.ceil(#self.params.rewards / CELL_NUM) -- self.maxIdx = math.ceil(#self.params.rewards / CELL_NUM)
-- end -- end
-- 将超过界面展示范围外的cell默认打开
if #self.params.rewards > MAX_SCREEN_CELL_COUNT then if #self.params.rewards > MAX_SCREEN_CELL_COUNT then
for i = MAX_SCREEN_CELL_COUNT + 1, #self.params.rewards do for i = MAX_SCREEN_CELL_COUNT + 1, #self.params.rewards do
self.actionStatus[i] = true self.actionStatus[i] = true
@ -105,7 +108,12 @@ function BoxRewardUI:playCellAction(cell, idx)
if self.actionStatus[idx] then if self.actionStatus[idx] then
return return
end end
local delayTime = self:getCellDelayTime(idx)
local delayTime = FIRST_DELAY_TIME
if idx > 1 then
delayTime = self:getCellDelayTime(idx - 1)
end
local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP) local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
if not canvasGroup then if not canvasGroup then
canvasGroup = cell.baseObject:addComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP) canvasGroup = cell.baseObject:addComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
@ -113,8 +121,8 @@ function BoxRewardUI:playCellAction(cell, idx)
canvasGroup.alpha = 0 canvasGroup.alpha = 0
local seq = cell.baseObject:createBindTweenSequence() local seq = cell.baseObject:createBindTweenSequence()
seq:AppendInterval(delayTime)
local tween = canvasGroup:DOFade(1, FADE_TIME) local tween = canvasGroup:DOFade(1, FADE_TIME)
seq:AppendInterval(delayTime)
tween:SetEase(CS.DG.Tweening.Ease.InOutSine) tween:SetEase(CS.DG.Tweening.Ease.InOutSine)
seq:Append(tween) seq:Append(tween)
seq:AppendCallback(function() seq:AppendCallback(function()

View File

@ -1,7 +1,7 @@
local BoxSellCell = class("BoxSellCell", BaseCell) local BoxSellCell = class("BoxSellCell", BaseCell)
local BASE_CELL_HEIGHT = 508 local BASE_CELL_HEIGHT = 522
local FULL_CELL_HEIGHT = 754 local FULL_CELL_HEIGHT = 786
local HEIGHT_ADD = 30 local HEIGHT_ADD = 30
function BoxSellCell:init() function BoxSellCell:init()
@ -11,14 +11,14 @@ function BoxSellCell:init()
boxNameTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1)) -- 普通宝箱 boxNameTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1)) -- 普通宝箱
local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"] local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"]
boxDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_24)) -- 必出<color=#5fff57>普通</color>英雄 boxDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_24)) -- 必出<color=#5fff57>普通</color>英雄
self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1.buy_btn"] self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1"]
self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"] self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"]
self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"] self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"]
local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"] local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"]
boxNameTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2)) -- 精致宝箱 boxNameTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2)) -- 精致宝箱
local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"] local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"]
boxDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_25)) -- 必出<color=#8aedff>稀有</color>英雄 boxDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_25)) -- 必出<color=#8aedff>稀有</color>英雄
self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2.buy_btn"] self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2"]
self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"] self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"]
self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"] self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"]
self.box3 = uiMap["box_sell_cell.bg.box_3"] self.box3 = uiMap["box_sell_cell.bg.box_3"]
@ -26,7 +26,7 @@ function BoxSellCell:init()
boxNameTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3)) -- 珍贵宝箱 boxNameTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3)) -- 珍贵宝箱
local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"] local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"]
boxDescTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_26)) -- 必出<color=#ff8af0>史诗</color>英雄 boxDescTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_26)) -- 必出<color=#ff8af0>史诗</color>英雄
self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3.buy_btn"] self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3"]
self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"] self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"]
self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"] self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"]
self.progressSlider = uiMap["box_sell_cell.bg.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER) self.progressSlider = uiMap["box_sell_cell.bg.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
@ -54,13 +54,15 @@ end
function BoxSellCell:refresh() function BoxSellCell:refresh()
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_3_OPEN, true) then -- 没解锁的话第三个宝箱不显示 if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_3_OPEN, true) then -- 没解锁的话第三个宝箱不显示
self.cellHeight = BASE_CELL_HEIGHT + 20 self.cellHeight = BASE_CELL_HEIGHT + 70
self.baseObject:setSizeDeltaY(BASE_CELL_HEIGHT) self.baseObject:setSizeDeltaY(BASE_CELL_HEIGHT)
self.bg:setTexture("assets/arts/textures/background/shop/shop_bg_10.png")
self.bg:setSizeDeltaY(BASE_CELL_HEIGHT - HEIGHT_ADD) self.bg:setSizeDeltaY(BASE_CELL_HEIGHT - HEIGHT_ADD)
self.box3:setVisible(false) self.box3:setVisible(false)
else else
self.cellHeight = FULL_CELL_HEIGHT + 20 self.cellHeight = FULL_CELL_HEIGHT + 70
self.baseObject:setSizeDeltaY(FULL_CELL_HEIGHT) self.baseObject:setSizeDeltaY(FULL_CELL_HEIGHT)
self.bg:setTexture("assets/arts/textures/background/shop/shop_bg_9.png")
self.bg:setSizeDeltaY(FULL_CELL_HEIGHT - HEIGHT_ADD) self.bg:setSizeDeltaY(FULL_CELL_HEIGHT - HEIGHT_ADD)
self.box3:setVisible(true) self.box3:setVisible(true)
end end

View File

@ -59,7 +59,7 @@ function GemCell:refresh(id, cfgInfo)
self.doubleNode:setVisible(true) self.doubleNode:setVisible(true)
self.doubleDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, tostring(leftDoubleTimes))) -- 剩余次数:{0} self.doubleDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, tostring(leftDoubleTimes))) -- 剩余次数:{0}
self.doubleText:setText("+" .. tostring(reward.num * 2)) self.doubleText:setText("+" .. tostring(reward.num * 2))
GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5) -- GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5)
self.doubleOriginText:setText(reward.num) self.doubleOriginText:setText(reward.num)
self.doubleOriginLine:setVisible(true) self.doubleOriginLine:setVisible(true)
else else