添加音效

This commit is contained in:
Fang 2023-08-01 11:10:51 +08:00
parent d30f382d40
commit 678a8fbd4c
5 changed files with 11 additions and 0 deletions

View File

@ -37,6 +37,10 @@ AudioManager.EFFECT_ID = {
LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav", LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav", FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav", BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav",
EQUIP_WEAPON_UP = "assets/arts/sounds/sfx/ui/equip_up.wav",
EQUIP_ARMOR_UP = "assets/arts/sounds/sfx/ui/armor_up.wav",
DUNGEON_SMASH = "assets/arts/sounds/sfx/ui/smash.wav",
STAR_GET = "assets/arts/sounds/sfx/ui/star_get.wav",
} }
AudioManager.BO_EFFECT_ID = { AudioManager.BO_EFFECT_ID = {

View File

@ -10,6 +10,7 @@ function CommonManager:showMopUpUI(rewards, remainCount, callback, customtitleTx
---- 有目标的扫荡 可为nil ---- 有目标的扫荡 可为nil
target = target, target = target,
} }
AudioManager:playEffect(AudioManager.EFFECT_ID.DUNGEON_SMASH)
UIManager:showUI("app/ui/common/mop_up_ui", params) UIManager:showUI("app/ui/common/mop_up_ui", params)
end end

View File

@ -14,6 +14,7 @@ function CollectionHeroCell:init()
self.btnCollect:addClickListener(function() self.btnCollect:addClickListener(function()
if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.heroData.id) > 0 then if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.heroData.id) > 0 then
AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id) ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition()) EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
else else

View File

@ -272,6 +272,7 @@ end
-- 播放升级动效 -- 播放升级动效
function ArmorInfoComp:playUpgradeEffect(part) function ArmorInfoComp:playUpgradeEffect(part)
AudioManager:playEffect(AudioManager.EFFECT_ID.EQUIP_ARMOR_UP)
self:playPartUpgradeEffect(part) self:playPartUpgradeEffect(part)
self.rootCurEffect:removeAllChildren() self.rootCurEffect:removeAllChildren()
local stage = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), part):getStage() + 1 local stage = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), part):getStage() + 1

View File

@ -179,6 +179,10 @@ end
-- 播放动效 -- 播放动效
function WeaponInfoComp:playEffect(isUpgrade, isUpSection) function WeaponInfoComp:playEffect(isUpgrade, isUpSection)
self.rootEffect:removeAllChildren() self.rootEffect:removeAllChildren()
if isUpgrade or isUpSection then
AudioManager:playEffect(AudioManager.EFFECT_ID.EQUIP_WEAPON_UP)
end
-- 升级 -- 升级
if isUpgrade then if isUpgrade then
EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE, self.uiRoot, self.rootEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj) EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE, self.uiRoot, self.rootEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)