战斗力
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@ -2,392 +2,392 @@ local attr = {
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[1]={
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[1]={
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["id"]=1,
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["id"]=1,
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["name"]="hp",
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["name"]="hp",
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["fight"]=100
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["power"]=100
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},
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},
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[2]={
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[2]={
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["id"]=2,
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["id"]=2,
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["name"]="atk_red",
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["name"]="atk_red",
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["fight"]=200
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["power"]=200
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},
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},
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[3]={
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[3]={
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["id"]=3,
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["id"]=3,
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["name"]="atk_yellow",
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["name"]="atk_yellow",
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["fight"]=200
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["power"]=200
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},
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},
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[4]={
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[4]={
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["id"]=4,
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["id"]=4,
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["name"]="atk_green",
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["name"]="atk_green",
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["fight"]=200
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["power"]=200
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},
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},
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[5]={
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[5]={
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["id"]=5,
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["id"]=5,
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["name"]="atk_blue",
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["name"]="atk_blue",
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["fight"]=200
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["power"]=200
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},
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},
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[6]={
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[6]={
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["id"]=6,
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["id"]=6,
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["name"]="atk_purple",
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["name"]="atk_purple",
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["fight"]=200
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["power"]=200
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},
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},
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[7]={
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[7]={
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["id"]=7,
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["id"]=7,
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["name"]="attr_crit_red",
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["name"]="attr_crit_red",
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["fight"]=500
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["power"]=500
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},
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},
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[8]={
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[8]={
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["id"]=8,
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["id"]=8,
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["name"]="attr_crit_yellow",
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["name"]="attr_crit_yellow",
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["fight"]=500
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["power"]=500
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},
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},
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[9]={
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[9]={
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["id"]=9,
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["id"]=9,
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["name"]="attr_crit_green",
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["name"]="attr_crit_green",
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["fight"]=500
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["power"]=500
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},
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},
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[10]={
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[10]={
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["id"]=10,
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["id"]=10,
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["name"]="attr_crit_blue",
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["name"]="attr_crit_blue",
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["fight"]=500
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["power"]=500
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},
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},
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[11]={
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[11]={
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["id"]=11,
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["id"]=11,
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["name"]="attr_crit_purple",
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["name"]="attr_crit_purple",
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["fight"]=500
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["power"]=500
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},
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},
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[12]={
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[12]={
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["id"]=12,
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["id"]=12,
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["name"]="attr_crit_time_red",
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["name"]="attr_crit_time_red",
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["fight"]=500
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["power"]=500
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},
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},
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[13]={
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[13]={
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["id"]=13,
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["id"]=13,
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["name"]="attr_crit_time_yellow",
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["name"]="attr_crit_time_yellow",
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["fight"]=500
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["power"]=500
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},
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},
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[14]={
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[14]={
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["id"]=14,
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["id"]=14,
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["name"]="attr_crit_time_green",
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["name"]="attr_crit_time_green",
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["fight"]=500
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["power"]=500
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},
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},
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[15]={
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[15]={
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["id"]=15,
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["id"]=15,
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["name"]="attr_crit_time_blue",
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["name"]="attr_crit_time_blue",
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["fight"]=500
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["power"]=500
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},
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},
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[16]={
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[16]={
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["id"]=16,
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["id"]=16,
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["name"]="attr_crit_time_purple",
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["name"]="attr_crit_time_purple",
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["fight"]=500
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["power"]=500
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},
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},
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[17]={
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[17]={
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["id"]=17,
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["id"]=17,
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["name"]="attr_cured_red",
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["name"]="attr_cured_red",
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["fight"]=100
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["power"]=100
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},
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},
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[18]={
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[18]={
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["id"]=18,
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["id"]=18,
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["name"]="attr_cured_yellow",
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["name"]="attr_cured_yellow",
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["fight"]=100
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["power"]=100
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},
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},
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[19]={
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[19]={
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["id"]=19,
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["id"]=19,
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["name"]="attr_cured_green",
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["name"]="attr_cured_green",
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["fight"]=100
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["power"]=100
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},
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},
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[20]={
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[20]={
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["id"]=20,
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["id"]=20,
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["name"]="attr_cured_blue",
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["name"]="attr_cured_blue",
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["fight"]=100
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["power"]=100
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},
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},
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[21]={
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[21]={
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["id"]=21,
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["id"]=21,
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["name"]="attr_cured_purple",
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["name"]="attr_cured_purple",
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["fight"]=100
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["power"]=100
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},
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},
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[22]={
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[22]={
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["id"]=22,
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["id"]=22,
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["name"]="attr_atkp_red",
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["name"]="attr_atkp_red",
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["fight"]=100
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["power"]=100
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},
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},
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[23]={
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[23]={
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["id"]=23,
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["id"]=23,
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["name"]="attr_atkp_yellow",
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["name"]="attr_atkp_yellow",
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["fight"]=100
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["power"]=100
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},
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},
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[24]={
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[24]={
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["id"]=24,
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["id"]=24,
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["name"]="attr_atkp_green",
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["name"]="attr_atkp_green",
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["fight"]=100
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["power"]=100
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},
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},
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[25]={
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[25]={
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["id"]=25,
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["id"]=25,
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["name"]="attr_atkp_blue",
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["name"]="attr_atkp_blue",
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["fight"]=100
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["power"]=100
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},
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},
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[26]={
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[26]={
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["id"]=26,
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["id"]=26,
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["name"]="attr_atkp_purple",
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["name"]="attr_atkp_purple",
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["fight"]=100
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["power"]=100
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},
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},
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[27]={
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[27]={
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["id"]=27,
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["id"]=27,
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["name"]="attr_hpp_red",
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["name"]="attr_hpp_red",
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["fight"]=100
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["power"]=100
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},
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},
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[28]={
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[28]={
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["id"]=28,
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["id"]=28,
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["name"]="attr_hpp_yellow",
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["name"]="attr_hpp_yellow",
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["fight"]=100
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["power"]=100
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},
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},
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[29]={
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[29]={
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["id"]=29,
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["id"]=29,
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["name"]="attr_hpp_green",
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["name"]="attr_hpp_green",
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["fight"]=100
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["power"]=100
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},
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},
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[30]={
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[30]={
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["id"]=30,
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["id"]=30,
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["name"]="attr_hpp_blue",
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["name"]="attr_hpp_blue",
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["fight"]=100
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["power"]=100
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},
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},
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[31]={
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[31]={
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["id"]=31,
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["id"]=31,
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["name"]="attr_hpp_purple",
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["name"]="attr_hpp_purple",
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["fight"]=100
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["power"]=100
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},
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},
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[32]={
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[32]={
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["id"]=32,
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["id"]=32,
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["name"]="attr_normal_hurt_red",
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["name"]="attr_normal_hurt_red",
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["fight"]=50
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["power"]=50
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},
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},
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[33]={
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[33]={
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["id"]=33,
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["id"]=33,
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["name"]="attr_normal_hurt_yellow",
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["name"]="attr_normal_hurt_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[34]={
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[34]={
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["id"]=34,
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["id"]=34,
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["name"]="attr_normal_hurt_green",
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["name"]="attr_normal_hurt_green",
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["fight"]=50
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["power"]=50
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},
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},
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[35]={
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[35]={
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["id"]=35,
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["id"]=35,
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["name"]="attr_normal_hurt_blue",
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["name"]="attr_normal_hurt_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[36]={
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[36]={
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["id"]=36,
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["id"]=36,
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["name"]="attr_normal_hurt_purple",
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["name"]="attr_normal_hurt_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[37]={
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[37]={
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["id"]=37,
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["id"]=37,
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["name"]="attr_skill_hurt_red",
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["name"]="attr_skill_hurt_red",
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["fight"]=50
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["power"]=50
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},
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},
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[38]={
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[38]={
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["id"]=38,
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["id"]=38,
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["name"]="attr_skill_hurt_yellow",
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["name"]="attr_skill_hurt_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[39]={
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[39]={
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["id"]=39,
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["id"]=39,
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["name"]="attr_skill_hurt_green",
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["name"]="attr_skill_hurt_green",
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["fight"]=50
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["power"]=50
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},
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},
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[40]={
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[40]={
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["id"]=40,
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["id"]=40,
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["name"]="attr_skill_hurt_blue",
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["name"]="attr_skill_hurt_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[41]={
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[41]={
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["id"]=41,
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["id"]=41,
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["name"]="attr_skill_hurt_purple",
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["name"]="attr_skill_hurt_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[42]={
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[42]={
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["id"]=42,
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["id"]=42,
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["name"]="attr_normal_hurtp_red",
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["name"]="attr_normal_hurtp_red",
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["fight"]=50
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["power"]=50
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},
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},
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[43]={
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[43]={
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["id"]=43,
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["id"]=43,
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["name"]="attr_normal_hurtp_yellow",
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["name"]="attr_normal_hurtp_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[44]={
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[44]={
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["id"]=44,
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["id"]=44,
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["name"]="attr_normal_hurtp_green",
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["name"]="attr_normal_hurtp_green",
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["fight"]=50
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["power"]=50
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},
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},
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[45]={
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[45]={
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["id"]=45,
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["id"]=45,
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["name"]="attr_normal_hurtp_blue",
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["name"]="attr_normal_hurtp_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[46]={
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[46]={
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["id"]=46,
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["id"]=46,
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["name"]="attr_normal_hurtp_purple",
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["name"]="attr_normal_hurtp_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[47]={
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[47]={
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["id"]=47,
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["id"]=47,
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["name"]="attr_skill_hurtp_red",
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["name"]="attr_skill_hurtp_red",
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["fight"]=50
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["power"]=50
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},
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},
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[48]={
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[48]={
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["id"]=48,
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["id"]=48,
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["name"]="attr_skill_hurtp_yellow",
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["name"]="attr_skill_hurtp_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[49]={
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[49]={
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["id"]=49,
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["id"]=49,
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["name"]="attr_skill_hurtp_green",
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["name"]="attr_skill_hurtp_green",
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["fight"]=50
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["power"]=50
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},
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},
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[50]={
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[50]={
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["id"]=50,
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["id"]=50,
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["name"]="attr_skill_hurtp_blue",
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["name"]="attr_skill_hurtp_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[51]={
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[51]={
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["id"]=51,
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["id"]=51,
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["name"]="attr_skill_hurtp_purple",
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["name"]="attr_skill_hurtp_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[52]={
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[52]={
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["id"]=52,
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["id"]=52,
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["name"]="attr_hp_red",
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["name"]="attr_hp_red",
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["fight"]=50
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["power"]=50
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},
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},
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[53]={
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[53]={
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["id"]=53,
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["id"]=53,
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["name"]="attr_hp_yellow",
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["name"]="attr_hp_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[54]={
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[54]={
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["id"]=54,
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["id"]=54,
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["name"]="attr_hp_green",
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["name"]="attr_hp_green",
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["fight"]=50
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["power"]=50
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},
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},
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[55]={
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[55]={
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["id"]=55,
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["id"]=55,
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["name"]="attr_hp_blue",
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["name"]="attr_hp_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[56]={
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[56]={
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["id"]=56,
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["id"]=56,
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["name"]="attr_hp_purple",
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["name"]="attr_hp_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[57]={
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[57]={
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["id"]=57,
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["id"]=57,
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["name"]="attr_all_hurtp_red",
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["name"]="attr_all_hurtp_red",
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["fight"]=50
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["power"]=50
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},
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},
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[58]={
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[58]={
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["id"]=58,
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["id"]=58,
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["name"]="attr_all_hurtp_yellow",
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["name"]="attr_all_hurtp_yellow",
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["fight"]=50
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["power"]=50
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},
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},
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[59]={
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[59]={
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["id"]=59,
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["id"]=59,
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["name"]="attr_all_hurtp_green",
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["name"]="attr_all_hurtp_green",
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["fight"]=50
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["power"]=50
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},
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},
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[60]={
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[60]={
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["id"]=60,
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["id"]=60,
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["name"]="attr_all_hurtp_blue",
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["name"]="attr_all_hurtp_blue",
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["fight"]=50
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["power"]=50
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},
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},
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[61]={
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[61]={
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["id"]=61,
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["id"]=61,
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["name"]="attr_all_hurtp_purple",
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["name"]="attr_all_hurtp_purple",
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["fight"]=50
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["power"]=50
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},
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},
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[62]={
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[62]={
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["id"]=62,
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["id"]=62,
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["name"]="attr_atkp_red_all",
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["name"]="attr_atkp_red_all",
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["fight"]=50
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["power"]=50
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},
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},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["name"]="attr_atkp_yellow_all",
|
["name"]="attr_atkp_yellow_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[64]={
|
[64]={
|
||||||
["id"]=64,
|
["id"]=64,
|
||||||
["name"]="attr_atkp_green_all",
|
["name"]="attr_atkp_green_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[65]={
|
[65]={
|
||||||
["id"]=65,
|
["id"]=65,
|
||||||
["name"]="attr_atkp_blue_all",
|
["name"]="attr_atkp_blue_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[66]={
|
[66]={
|
||||||
["id"]=66,
|
["id"]=66,
|
||||||
["name"]="attr_atkp_purple_all",
|
["name"]="attr_atkp_purple_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[67]={
|
[67]={
|
||||||
["id"]=67,
|
["id"]=67,
|
||||||
["name"]="atk_all",
|
["name"]="atk_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[68]={
|
[68]={
|
||||||
["id"]=68,
|
["id"]=68,
|
||||||
["name"]="attr_hp_all",
|
["name"]="attr_hp_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[69]={
|
[69]={
|
||||||
["id"]=69,
|
["id"]=69,
|
||||||
["name"]="attr_dmgdec_all",
|
["name"]="attr_dmgdec_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[70]={
|
[70]={
|
||||||
["id"]=70,
|
["id"]=70,
|
||||||
["name"]="attr_crit_all",
|
["name"]="attr_crit_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[71]={
|
[71]={
|
||||||
["id"]=71,
|
["id"]=71,
|
||||||
["name"]="attr_crit_time_all",
|
["name"]="attr_crit_time_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[72]={
|
[72]={
|
||||||
["id"]=72,
|
["id"]=72,
|
||||||
["name"]="attr_normal_hurtp_all",
|
["name"]="attr_normal_hurtp_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["name"]="attr_skill_hurtp_all",
|
["name"]="attr_skill_hurtp_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["name"]="attr_atkp_all",
|
["name"]="attr_atkp_all",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["name"]="attr_atk",
|
["name"]="attr_atk",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[76]={
|
[76]={
|
||||||
["id"]=76,
|
["id"]=76,
|
||||||
["name"]="attr_hp",
|
["name"]="attr_hp",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[77]={
|
[77]={
|
||||||
["id"]=77,
|
["id"]=77,
|
||||||
["name"]="attr_normal_hurt",
|
["name"]="attr_normal_hurt",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
},
|
},
|
||||||
[78]={
|
[78]={
|
||||||
["id"]=78,
|
["id"]=78,
|
||||||
["name"]="attr_skill_hurt",
|
["name"]="attr_skill_hurt",
|
||||||
["fight"]=50
|
["power"]=50
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
|
|||||||
@ -2033,4 +2033,9 @@ function GFunc.getUnevenSliderValue(list, value, defaultValue)
|
|||||||
return per
|
return per
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GFunc.getAttrNameCfg()
|
||||||
|
local AttrNameCfg = ConfigManager:getConfigWithOtherKey("attr", "name")
|
||||||
|
return AttrNameCfg
|
||||||
|
end
|
||||||
|
|
||||||
return GFunc
|
return GFunc
|
||||||
@ -54,6 +54,7 @@ function HeroComp:init()
|
|||||||
-- self.uiMap["hero_ui.bottom_bg.filter_bg.btn_0.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_10))
|
-- self.uiMap["hero_ui.bottom_bg.filter_bg.btn_0.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_10))
|
||||||
self.uiMap["hero_ui.bottom_bg.filter_bg.btn_0.desc_tx"]:setText("ALL")
|
self.uiMap["hero_ui.bottom_bg.filter_bg.btn_0.desc_tx"]:setText("ALL")
|
||||||
|
|
||||||
|
self.powerTx = self.uiMap["hero_ui.power_img.power_tx"]
|
||||||
local attrTx = self.uiMap["hero_ui.bottom_bg.attr_bg.attr_tx"]
|
local attrTx = self.uiMap["hero_ui.bottom_bg.attr_bg.attr_tx"]
|
||||||
local infoBtn = self.uiMap["hero_ui.bottom_bg.attr_bg.info_btn"]
|
local infoBtn = self.uiMap["hero_ui.bottom_bg.attr_bg.info_btn"]
|
||||||
self.elementType = 0
|
self.elementType = 0
|
||||||
@ -225,10 +226,13 @@ end
|
|||||||
function HeroComp:refreshScrollRect()
|
function HeroComp:refreshScrollRect()
|
||||||
self.heroList = DataManager.HeroData:getAllHeroesSort(self.battleType, self.elementType) -- 每次都重新算一次
|
self.heroList = DataManager.HeroData:getAllHeroesSort(self.battleType, self.elementType) -- 每次都重新算一次
|
||||||
|
|
||||||
|
local power = 0
|
||||||
|
|
||||||
for i = 1, 5 do
|
for i = 1, 5 do
|
||||||
local heroId = self.curFormation[i]
|
local heroId = self.curFormation[i]
|
||||||
local hero = DataManager.HeroData:getHeroById(heroId)
|
local hero = DataManager.HeroData:getHeroById(heroId)
|
||||||
if hero and hero:getLv() > 0 then
|
if hero and hero:getLv() > 0 then
|
||||||
|
power = power + hero:getPower()
|
||||||
self.heroAddImgList[i]:setVisible(false)
|
self.heroAddImgList[i]:setVisible(false)
|
||||||
if self.heroSpineList[i] and self.heroSpineList[i]:getModelId() == hero:getModelId() then
|
if self.heroSpineList[i] and self.heroSpineList[i]:getModelId() == hero:getModelId() then
|
||||||
self.heroSpineList[i]:setActive(true)
|
self.heroSpineList[i]:setActive(true)
|
||||||
@ -254,6 +258,7 @@ function HeroComp:refreshScrollRect()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
self.powerTx:setText(GFunc.num2Str2(power, 2))
|
||||||
|
|
||||||
self.allHeroCount = #self.heroList
|
self.allHeroCount = #self.heroList
|
||||||
self.unlockCount = DataManager.HeroData:getUnlockHeroCount(self.elementType)
|
self.unlockCount = DataManager.HeroData:getUnlockHeroCount(self.elementType)
|
||||||
|
|||||||
@ -100,7 +100,7 @@ function HeroDetailUI:onLoadRootComplete()
|
|||||||
-- self.txStar2:setText("升星")
|
-- self.txStar2:setText("升星")
|
||||||
-- self.txSkin1:setText(I18N:getGlobalText(I18N.GlobalConst.SKIN))
|
-- self.txSkin1:setText(I18N:getGlobalText(I18N.GlobalConst.SKIN))
|
||||||
-- self.txSkin2:setText(I18N:getGlobalText(I18N.GlobalConst.SKIN))
|
-- self.txSkin2:setText(I18N:getGlobalText(I18N.GlobalConst.SKIN))
|
||||||
self.powerTx:setText(1313213)
|
-- self.powerTx:setText(self.heroEntity:getPower())
|
||||||
-- if not DataManager.HeroData:isStarOpen() then
|
-- if not DataManager.HeroData:isStarOpen() then
|
||||||
-- self.lockStar:setVisible(true)
|
-- self.lockStar:setVisible(true)
|
||||||
-- GFunc.centerImgAndTx(self.lockStar, self.txStar1, 5)
|
-- GFunc.centerImgAndTx(self.lockStar, self.txStar1, 5)
|
||||||
@ -272,6 +272,8 @@ function HeroDetailUI:showHeroInfo()
|
|||||||
-- self.selectSkin:setActive(false)
|
-- self.selectSkin:setActive(false)
|
||||||
self.bg:setActive(true)
|
self.bg:setActive(true)
|
||||||
|
|
||||||
|
local power = self.heroEntity:getPower()
|
||||||
|
self.powerTx:setText(GFunc.num2Str2(power, 2))
|
||||||
if not self.compHero then
|
if not self.compHero then
|
||||||
self.heroInfo:initPrefabHelper()
|
self.heroInfo:initPrefabHelper()
|
||||||
self.heroInfo:genAllChildren()
|
self.heroInfo:genAllChildren()
|
||||||
|
|||||||
@ -1,7 +1,5 @@
|
|||||||
local EquipEntity = class("EquipEntity", BaseData)
|
local EquipEntity = class("EquipEntity", BaseData)
|
||||||
|
|
||||||
local AttrNameCfg = ConfigManager:getConfigWithOtherKey("attr", "name")
|
|
||||||
|
|
||||||
function EquipEntity:setDirty()
|
function EquipEntity:setDirty()
|
||||||
self.allAttrs = nil
|
self.allAttrs = nil
|
||||||
end
|
end
|
||||||
@ -161,7 +159,7 @@ function EquipEntity:_getAttrPower()
|
|||||||
|
|
||||||
local power = 0
|
local power = 0
|
||||||
for attrName, attrNum in pairs(self:getAllAttr()) do
|
for attrName, attrNum in pairs(self:getAllAttr()) do
|
||||||
local cfg = AttrNameCfg[attrName]
|
local cfg = GFunc.getAttrNameCfg()[attrName]
|
||||||
if cfg then
|
if cfg then
|
||||||
local realValue = attrNum
|
local realValue = attrNum
|
||||||
-- 特殊处理,玩家基础暴击伤害不算
|
-- 特殊处理,玩家基础暴击伤害不算
|
||||||
@ -169,7 +167,7 @@ function EquipEntity:_getAttrPower()
|
|||||||
realValue = attrNum - 15000
|
realValue = attrNum - 15000
|
||||||
end
|
end
|
||||||
|
|
||||||
power = power + math.floor(realValue * cfg.power / GConst.DEFAULT_FACTOR)
|
power = power + math.floor(realValue * cfg.power / GConst.DEFAULT_FACTOR / GConst.DEFAULT_FACTOR + 0.0000001)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -85,6 +85,8 @@ function HeroEntity:_updateAllAttr()
|
|||||||
if factorValue > 0 then
|
if factorValue > 0 then
|
||||||
self.allAttr[atkType] = math.floor(self.allAttr[atkType] * (1 + factorValue / GConst.DEFAULT_FACTOR) + 0.0000001)
|
self.allAttr[atkType] = math.floor(self.allAttr[atkType] * (1 + factorValue / GConst.DEFAULT_FACTOR) + 0.0000001)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:calcPower()
|
||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:_getAllBaseAttr()
|
function HeroEntity:_getAllBaseAttr()
|
||||||
@ -223,10 +225,10 @@ function HeroEntity:getTotalBaseAtk()
|
|||||||
-- local logStr = self:getCfgId() .. "总基础攻击值:\n英雄:" .. result
|
-- local logStr = self:getCfgId() .. "总基础攻击值:\n英雄:" .. result
|
||||||
-- 武器 + 防具
|
-- 武器 + 防具
|
||||||
-- for partName, partType in pairs(GConst.EquipConst.PART_TYPE) do
|
-- for partName, partType in pairs(GConst.EquipConst.PART_TYPE) do
|
||||||
-- local equipEntity = self:getEquips(partType)
|
-- local HeroEntity = self:getEquips(partType)
|
||||||
-- if equipEntity then
|
-- if HeroEntity then
|
||||||
-- -- logStr = logStr .. "\n" .. partName .. ":" .. equipEntity:getBaseAttack()
|
-- -- logStr = logStr .. "\n" .. partName .. ":" .. HeroEntity:getBaseAttack()
|
||||||
-- result = result + equipEntity:getBaseAttack()
|
-- result = result + HeroEntity:getBaseAttack()
|
||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
-- logStr = logStr .. "\nSKIN:" .. DataManager.SkinData:getBaseAttack(self)
|
-- logStr = logStr .. "\nSKIN:" .. DataManager.SkinData:getBaseAttack(self)
|
||||||
@ -666,4 +668,50 @@ function HeroEntity:setSkins(skinIds)
|
|||||||
end
|
end
|
||||||
-- endregion
|
-- endregion
|
||||||
|
|
||||||
|
--@region 战力
|
||||||
|
function HeroEntity:setPowerDirty()
|
||||||
|
self.data.isPowerDirty = not self.data.isPowerDirty
|
||||||
|
end
|
||||||
|
|
||||||
|
function HeroEntity:getPower()
|
||||||
|
if not self.curPower then
|
||||||
|
self:getAllAttr()
|
||||||
|
end
|
||||||
|
return self.curPower
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 计算战斗力
|
||||||
|
function HeroEntity:calcPower()
|
||||||
|
if self.lastPower then
|
||||||
|
self.lastPower = self.curPower
|
||||||
|
end
|
||||||
|
self.curPower = math.floor(self:_getAttrPower())
|
||||||
|
if not self.lastPower then
|
||||||
|
self.lastPower = self.curPower
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.lastPower ~= self.curPower then
|
||||||
|
self:setPowerDirty()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function HeroEntity:_getAttrPower()
|
||||||
|
local power = 0
|
||||||
|
for attrName, attrNum in pairs(self:getAllAttr()) do
|
||||||
|
local cfg = GFunc.getAttrNameCfg()[attrName]
|
||||||
|
if cfg then
|
||||||
|
local realValue = attrNum
|
||||||
|
-- 特殊处理,玩家基础暴击伤害不算
|
||||||
|
if attrName == GConst.BattleConst.ATTR_NAME.CRIT_TIME then
|
||||||
|
realValue = attrNum - 15000
|
||||||
|
end
|
||||||
|
|
||||||
|
power = power + math.floor(realValue * cfg.power / GConst.DEFAULT_FACTOR / GConst.DEFAULT_FACTOR + 0.0000001)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return power
|
||||||
|
end
|
||||||
|
--@endregion
|
||||||
|
|
||||||
return HeroEntity
|
return HeroEntity
|
||||||
Loading…
x
Reference in New Issue
Block a user