Merge branch 'dev_20230725' of http://git.juzugame.com/b6-client/b6-lua into dev_20230725
This commit is contained in:
commit
65c580fb87
@ -88,14 +88,16 @@ function MopUpUI:refreshTarget()
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self.rewardCell:refreshItemById(self.target.id)
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self.rewardCell:hideCountTx()
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uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id))
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local curProgress = DataManager.BagData.ItemData:getItemNumById(self.target.id) or 0
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local itemNameTx = GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id)
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local progressTx
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if curProgress >= self.target.value then
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progressTx = string.format("<color=#49FF49>%s</color>/%s", curProgress, self.target.value)
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else
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itemNameTx = itemName .. "<color=#FF4949>(" .. I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_3) .. ")</color>"
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progressTx = string.format("<color=#FF4949>%s</color>/%s", curProgress, self.target.value)
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end
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uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(itemNameTx)
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uiMap["mop_up_ui.bg.item_node.desc_2"]:setText(progressTx)
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uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
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end
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@ -138,6 +138,7 @@ function ArmorInfoComp:refreshSelectArmor()
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costNode:setActive(true)
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local icon = uiMap["armor_info.upgrade.cost.cost_" .. i .. ".img_icon"]
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local num = uiMap["armor_info.upgrade.cost.cost_" .. i .. ".tx_num"]
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local add = uiMap["armor_info.upgrade.cost.cost_" .. i .. ".img_icon.img_add"]
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local costId = GFunc.getRewardId(cost[i])
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local costNum = GFunc.getRewardNum(cost[i])
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@ -151,6 +152,10 @@ function ArmorInfoComp:refreshSelectArmor()
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icon:setSprite(atlas, name, function ()
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icon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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add:setActive(costNum - haveNum > 0)
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icon:addClickListener(function()
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UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum < 0 and 0 or costNum - haveNum})
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end)
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else
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costNode:setActive(false)
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end
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@ -97,6 +97,7 @@ function WeaponInfoComp:refresh()
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costNode:setActive(true)
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local icon = uiMap["weapon_info.upgrade.cost.cost_" .. i .. ".img_icon"]
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local num = uiMap["weapon_info.upgrade.cost.cost_" .. i .. ".tx_num"]
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local add = uiMap["weapon_info.upgrade.cost.cost_" .. i .. ".img_icon.img_add"]
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local costId = GFunc.getRewardId(cost[i])
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local costNum = GFunc.getRewardNum(cost[i])
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@ -110,6 +111,10 @@ function WeaponInfoComp:refresh()
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icon:setSprite(atlas, name, function ()
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icon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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add:setActive(costNum - haveNum > 0)
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icon:addClickListener(function()
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UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum < 0 and 0 or costNum - haveNum})
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end)
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else
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costNode:setActive(false)
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end
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@ -1,17 +1,31 @@
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local GiftPopUI = class("GiftPopUI", BaseUI)
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local GIFT_BG_NAME = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_2.png",
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[PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_2.png",
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = "assets/arts/textures/background/shop/shop_gift_bg_1.png",
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}
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local GIFT_BG_BANNER_NAME = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
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[PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_7_2.png",
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[PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_8_2.png",
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
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}
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local GIFT_TITLE_TEXT = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N.GlobalConst.SHOP_DESC_9,
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@ -60,6 +74,7 @@ function GiftPopUI:onLoadRootComplete()
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self.titleTx = self.uiMap["gift_pop_ui.bg.title"]
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self.banner = self.uiMap["gift_pop_ui.bg.banner"]
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self.bg = self.uiMap["gift_pop_ui.bg"]
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self.offNode = self.uiMap["gift_pop_ui.bg.off_img"]
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self.offText = self.uiMap["gift_pop_ui.bg.off_img.text"]
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@ -106,10 +121,12 @@ function GiftPopUI:refresh(needCheck)
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if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local type = PayManager:getGiftConfigInfo(self.actType, self.actId).type
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self.titleTx:setText(I18N:getGlobalText(GIFT_TITLE_TEXT[self.actType][type]))
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self.banner:setTexture(GIFT_BG_NAME[self.actType][type])
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self.banner:setTexture(GIFT_BG_BANNER_NAME[self.actType][type])
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self.bg:setTexture(GIFT_BG_NAME[self.actType][type])
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else
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self.titleTx:setText(I18N:getGlobalText(GIFT_TITLE_TEXT[self.actType]))
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self.banner:setTexture(GIFT_BG_NAME[self.actType])
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self.banner:setTexture(GIFT_BG_BANNER_NAME[self.actType])
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self.bg:setTexture(GIFT_BG_NAME[self.actType])
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end
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local cfgInfo = PayManager:getGiftConfigInfo(self.actType, self.actId)
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@ -17,6 +17,8 @@ local PAGE_DISCOUNT_LEVEL_SELL_CELL = "app/ui/shop/cell/level_sell_cell" -- 助
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local PAGE_DISCOUNT_GROW_SELL_CELL = "app/ui/shop/cell/grow_sell_cell" -- 成长
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local PAGE_DISCOUNT_COIN_SELL_CELL = "app/ui/shop/cell/coin_sell_cell" -- 金币
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local PAGE_DISCOUNT_ARENA_SELL_CELL = "app/ui/shop/cell/arena_gift_sell_cell" -- 竞技场
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local PAGE_DISCOUNT_WEAPON_SELL_CELL = "app/ui/shop/cell/weapon_gift_sell_cell" -- 武器
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local PAGE_DISCOUNT_ARMOR_SELL_CELL = "app/ui/shop/cell/armor_gift_sell_cell" -- 防具
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function ShopComp:init()
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self.uiMap = self.baseObject:genAllChildren()
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