Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
64b4a0962c
@ -182,6 +182,10 @@ local buff = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
|
["name"]="heal_normal_attack",
|
||||||
|
["buff_type"]=1
|
||||||
|
},
|
||||||
|
[34]={
|
||||||
["name"]="stun",
|
["name"]="stun",
|
||||||
["buff_type"]=8,
|
["buff_type"]=8,
|
||||||
["icon"]="stun",
|
["icon"]="stun",
|
||||||
@ -189,60 +193,60 @@ local buff = {
|
|||||||
4001
|
4001
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[34]={
|
[35]={
|
||||||
["name"]="shield",
|
["name"]="shield",
|
||||||
["buff_type"]=2,
|
["buff_type"]=2,
|
||||||
["fx_continued"]={
|
["fx_continued"]={
|
||||||
4001
|
4001
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[35]={
|
[36]={
|
||||||
["name"]="atkp_add",
|
["name"]="atkp_add",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[36]={
|
[37]={
|
||||||
["name"]="normal_attack_dec",
|
["name"]="normal_attack_dec",
|
||||||
["buff_type"]=1,
|
["buff_type"]=1,
|
||||||
["fx_continued"]={
|
["fx_continued"]={
|
||||||
4001
|
4001
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[37]={
|
[38]={
|
||||||
["name"]="normal_attack_add",
|
["name"]="normal_attack_add",
|
||||||
["buff_type"]=1,
|
["buff_type"]=1,
|
||||||
["fx_continued"]={
|
["fx_continued"]={
|
||||||
4001
|
4001
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[38]={
|
[39]={
|
||||||
["name"]="block",
|
["name"]="block",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[39]={
|
[40]={
|
||||||
["name"]="hpp_add",
|
["name"]="hpp_add",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[40]={
|
[41]={
|
||||||
["name"]="crit_add",
|
["name"]="crit_add",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[41]={
|
[42]={
|
||||||
["name"]="crit_time_add",
|
["name"]="crit_time_add",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[42]={
|
[43]={
|
||||||
["name"]="exp_time_add",
|
["name"]="exp_time_add",
|
||||||
["buff_type"]=7
|
["buff_type"]=7
|
||||||
},
|
},
|
||||||
[43]={
|
[44]={
|
||||||
["name"]="cured_add",
|
["name"]="cured_add",
|
||||||
["buff_type"]=1
|
["buff_type"]=1
|
||||||
},
|
},
|
||||||
[44]={
|
[45]={
|
||||||
["name"]="add_skill",
|
["name"]="add_skill",
|
||||||
["buff_type"]=7
|
["buff_type"]=7
|
||||||
},
|
},
|
||||||
[45]={
|
[46]={
|
||||||
["name"]="skill_fire_times",
|
["name"]="skill_fire_times",
|
||||||
["buff_type"]=7
|
["buff_type"]=7
|
||||||
}
|
}
|
||||||
@ -281,24 +285,25 @@ local keys = {
|
|||||||
["atkp_purple_add"]=buff[30],
|
["atkp_purple_add"]=buff[30],
|
||||||
["wavehealp"]=buff[31],
|
["wavehealp"]=buff[31],
|
||||||
["heal"]=buff[32],
|
["heal"]=buff[32],
|
||||||
["stun"]=buff[33],
|
["heal_normal_attack"]=buff[33],
|
||||||
["shield"]=buff[34],
|
["stun"]=buff[34],
|
||||||
["atkp_add"]=buff[35],
|
["shield"]=buff[35],
|
||||||
["normal_attack_dec"]=buff[36],
|
["atkp_add"]=buff[36],
|
||||||
["normal_attack_add"]=buff[37],
|
["normal_attack_dec"]=buff[37],
|
||||||
["block"]=buff[38],
|
["normal_attack_add"]=buff[38],
|
||||||
["hpp_add"]=buff[39],
|
["block"]=buff[39],
|
||||||
["crit_add"]=buff[40],
|
["hpp_add"]=buff[40],
|
||||||
["crit_time_add"]=buff[41],
|
["crit_add"]=buff[41],
|
||||||
["exp_time_add"]=buff[42],
|
["crit_time_add"]=buff[42],
|
||||||
["cured_add"]=buff[43],
|
["exp_time_add"]=buff[43],
|
||||||
["add_skill"]=buff[44],
|
["cured_add"]=buff[44],
|
||||||
["skill_fire_times"]=buff[45]
|
["add_skill"]=buff[45],
|
||||||
|
["skill_fire_times"]=buff[46]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
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data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=45
|
count=46
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
File diff suppressed because it is too large
Load Diff
@ -11,21 +11,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200503,
|
["rouge_skill_3"]=200503,
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -60,21 +60,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200203,
|
["rouge_skill_3"]=200203,
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -109,21 +109,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200703,
|
["rouge_skill_3"]=200703,
|
||||||
["begin_lv"]=3,
|
["begin_lv"]=3,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -158,21 +158,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200103,
|
["rouge_skill_3"]=200103,
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -207,21 +207,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200603,
|
["rouge_skill_3"]=200603,
|
||||||
["begin_lv"]=3,
|
["begin_lv"]=3,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -256,21 +256,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200303,
|
["rouge_skill_3"]=200303,
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -305,21 +305,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200803,
|
["rouge_skill_3"]=200803,
|
||||||
["begin_lv"]=3,
|
["begin_lv"]=3,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
@ -354,21 +354,21 @@ local hero = {
|
|||||||
["rouge_skill_3"]=200403,
|
["rouge_skill_3"]=200403,
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
1000000,
|
|
||||||
1100000,
|
|
||||||
1200000,
|
|
||||||
1300000,
|
|
||||||
1400000,
|
|
||||||
1500000,
|
|
||||||
1600000,
|
|
||||||
1700000,
|
|
||||||
1800000,
|
|
||||||
1900000,
|
|
||||||
2000000,
|
2000000,
|
||||||
2100000,
|
2100000,
|
||||||
2200000,
|
2200000,
|
||||||
2300000,
|
2300000,
|
||||||
2400000
|
2400000,
|
||||||
|
2500000,
|
||||||
|
2600000,
|
||||||
|
2700000,
|
||||||
|
2800000,
|
||||||
|
2900000,
|
||||||
|
3000000,
|
||||||
|
3100000,
|
||||||
|
3200000,
|
||||||
|
3300000,
|
||||||
|
3400000
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1000000,
|
1000000,
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -11,6 +11,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=1
|
["skill_position"]=1
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
@ -25,6 +26,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=1
|
["skill_position"]=1
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
@ -39,6 +41,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=1
|
["skill_position"]=1
|
||||||
},
|
},
|
||||||
[4]={
|
[4]={
|
||||||
@ -53,6 +56,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=1
|
["skill_position"]=1
|
||||||
},
|
},
|
||||||
[5]={
|
[5]={
|
||||||
@ -67,6 +71,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=1
|
["skill_position"]=1
|
||||||
},
|
},
|
||||||
[6]={
|
[6]={
|
||||||
@ -81,6 +86,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[7]={
|
[7]={
|
||||||
@ -95,6 +101,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[8]={
|
[8]={
|
||||||
@ -109,6 +116,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[9]={
|
[9]={
|
||||||
@ -123,6 +131,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[10]={
|
[10]={
|
||||||
@ -137,6 +146,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[11]={
|
[11]={
|
||||||
@ -153,6 +163,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=1,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[12]={
|
[12]={
|
||||||
@ -166,6 +177,7 @@ local skill = {
|
|||||||
["round"]=0
|
["round"]=0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=1,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
[13]={
|
[13]={
|
||||||
@ -179,8 +191,22 @@ local skill = {
|
|||||||
["round"]=1
|
["round"]=1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["obj"]=2,
|
||||||
["skill_position"]=2
|
["skill_position"]=2
|
||||||
},
|
},
|
||||||
|
[14]={
|
||||||
|
["effect_type"]=2,
|
||||||
|
["trigger"]=3,
|
||||||
|
["effect"]={
|
||||||
|
{
|
||||||
|
["type"]="heal_normal_attack",
|
||||||
|
["num"]=500,
|
||||||
|
["ratio"]=10000,
|
||||||
|
["round"]=1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["obj"]=1
|
||||||
|
},
|
||||||
[320010]={
|
[320010]={
|
||||||
["position"]=3,
|
["position"]=3,
|
||||||
["effect_type"]=1,
|
["effect_type"]=1,
|
||||||
@ -213,8 +239,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["icon"]=10,
|
["icon"]=10,
|
||||||
["battle_icon"]="1",
|
["battle_icon"]="1",
|
||||||
["skill_position"]=1,
|
["skill_position"]=1
|
||||||
["name_act"]="skill01"
|
|
||||||
},
|
},
|
||||||
[220010]={
|
[220010]={
|
||||||
["position"]=2,
|
["position"]=2,
|
||||||
@ -321,8 +346,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["icon"]=30,
|
["icon"]=30,
|
||||||
["battle_icon"]="3",
|
["battle_icon"]="3",
|
||||||
["skill_position"]=2,
|
["skill_position"]=2
|
||||||
["name_act"]="skill01"
|
|
||||||
},
|
},
|
||||||
[520010]={
|
[520010]={
|
||||||
["position"]=5,
|
["position"]=5,
|
||||||
@ -392,8 +416,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["icon"]=50,
|
["icon"]=50,
|
||||||
["battle_icon"]="5",
|
["battle_icon"]="5",
|
||||||
["skill_position"]=2,
|
["skill_position"]=2
|
||||||
["name_act"]="skill01"
|
|
||||||
},
|
},
|
||||||
[330010]={
|
[330010]={
|
||||||
["position"]=3,
|
["position"]=3,
|
||||||
@ -1104,6 +1127,6 @@ local skill = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=skill,count=63
|
data=skill,count=64
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -743,11 +743,11 @@ local skill_rogue = {
|
|||||||
["limit_times"]=1,
|
["limit_times"]=1,
|
||||||
["weight"]=1000,
|
["weight"]=1000,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["type"]=9,
|
["type"]=12,
|
||||||
["skill_position"]=3,
|
["skill_position"]=3,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="skill_add",
|
["type"]="add_skill",
|
||||||
["num"]=13,
|
["num"]=13,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
@ -788,7 +788,7 @@ local skill_rogue = {
|
|||||||
["limit_times"]=1,
|
["limit_times"]=1,
|
||||||
["weight"]=1000,
|
["weight"]=1000,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["type"]=9,
|
["type"]=12,
|
||||||
["skill_position"]=2,
|
["skill_position"]=2,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
@ -963,8 +963,8 @@ local skill_rogue = {
|
|||||||
["skill_position"]=3,
|
["skill_position"]=3,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="heal",
|
["type"]="add_skill",
|
||||||
["num"]=500,
|
["num"]=14,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1730,6 +1730,10 @@ function GFunc.getRewardType(reward)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GFunc.DOBFSliderValue(slider, endValue, duration, snapping)
|
||||||
|
return CS.BF.Utils.DOBFSliderValue(slider, endValue, duration, snapping)
|
||||||
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
设置tabLe只速 出现改写会抛出Lua error
|
设置tabLe只速 出现改写会抛出Lua error
|
||||||
用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
|
用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
|
||||||
|
|||||||
@ -243,16 +243,19 @@ function BattleUnitComp:useSkill(index, count, callback)
|
|||||||
if self.normalSkillCount <= 0 then
|
if self.normalSkillCount <= 0 then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
self.activeSkillIndex = nil
|
self.activeSkillIndex = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
|
if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -274,16 +277,19 @@ function BattleUnitComp:useAllSkills(callback)
|
|||||||
if self.currActiveSkill == nil then -- 没有技能就用普攻
|
if self.currActiveSkill == nil then -- 没有技能就用普攻
|
||||||
if self.normalSkillCount <= 0 then
|
if self.normalSkillCount <= 0 then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
|
if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -294,6 +300,7 @@ function BattleUnitComp:useNormalSkill(count, callback)
|
|||||||
self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
|
self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
|
||||||
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
|
||||||
self.actionOverCallback = nil
|
self.actionOverCallback = nil
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
callback()
|
callback()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -634,12 +641,37 @@ function BattleUnitComp:updateSkillAttack(dt)
|
|||||||
if self.normalSkillCount > 0 then
|
if self.normalSkillCount > 0 then
|
||||||
local skill = self.unitEntity:getNormalSkill()
|
local skill = self.unitEntity:getNormalSkill()
|
||||||
self:onSkillTakeEffect(skill)
|
self:onSkillTakeEffect(skill)
|
||||||
|
if self.normalSkillCount == 1 and self.currActiveSkill == nil then -- 最后一次攻击
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:onSkillTakeEffect(self.currActiveSkill)
|
self:onSkillTakeEffect(self.currActiveSkill)
|
||||||
|
if not self:getIsHaveNextAvailableActiveSkill() then
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleUnitComp:getIsHaveNextAvailableActiveSkill()
|
||||||
|
local skillCanUseTimes = self.currActiveSkill:getSkillCanUseTimes()
|
||||||
|
if skillCanUseTimes and skillCanUseTimes > 0 then -- 当前技能可以多次使用
|
||||||
|
return true
|
||||||
|
elseif self.activeSkillIndex then
|
||||||
|
local currActiveSkill = nil
|
||||||
|
local activeSkillIndex = self.activeSkillIndex + 1
|
||||||
|
local activeSkillCount = self.unitEntity:getActiveSkillCount()
|
||||||
|
while activeSkillIndex <= activeSkillCount do
|
||||||
|
currActiveSkill = self.unitEntity:getAvailableActiveSkill(activeSkillIndex)
|
||||||
|
if currActiveSkill then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
activeSkillIndex = activeSkillIndex + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
function BattleUnitComp:moveBackToInitPosition()
|
function BattleUnitComp:moveBackToInitPosition()
|
||||||
self.isMove = true
|
self.isMove = true
|
||||||
@ -763,6 +795,9 @@ function BattleUnitComp:updateNormalAttack(dt)
|
|||||||
self.currAttackKeyTime = 0
|
self.currAttackKeyTime = 0
|
||||||
local skill = self.unitEntity:getNormalSkill()
|
local skill = self.unitEntity:getNormalSkill()
|
||||||
self:onSkillTakeEffect(skill)
|
self:onSkillTakeEffect(skill)
|
||||||
|
if self.normalSkillCount == 1 then -- 如果是最后一次攻击,那么可以开始跑血条了
|
||||||
|
self.battleController:setIsPauseHpProgress(false)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -155,9 +155,13 @@ end
|
|||||||
|
|
||||||
function BattleController:initBattleTeam()
|
function BattleController:initBattleTeam()
|
||||||
self.atkTeam = BattleTeam:create()
|
self.atkTeam = BattleTeam:create()
|
||||||
self.atkTeam:init(BattleConst.SIDE_ATK)
|
self.atkTeam:init(BattleConst.SIDE_ATK, self)
|
||||||
self.defTeam = BattleTeam:create()
|
self.defTeam = BattleTeam:create()
|
||||||
self.defTeam:init(BattleConst.SIDE_DEF)
|
self.defTeam:init(BattleConst.SIDE_DEF, self)
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleController:setIsPauseHpProgress(value)
|
||||||
|
self.battleUI:setIsPauseHpProgress(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:prepareFight()
|
function BattleController:prepareFight()
|
||||||
|
|||||||
@ -61,14 +61,12 @@ end
|
|||||||
|
|
||||||
function BattleHelper:getEffectText(parent)
|
function BattleHelper:getEffectText(parent)
|
||||||
if #self.battleEffectTextPool <= 0 then
|
if #self.battleEffectTextPool <= 0 then
|
||||||
local prefab = CS.UnityEngine.Object.Instantiate(self.effectTextCache:getGameObject(), parent:getTransform(), false)
|
local prefab = CS.UnityEngine.Object.Instantiate(self.effectTextCache:getGameObject())
|
||||||
local prefabObject = UIPrefabObject:create()
|
local prefabObject = UIPrefabObject:create()
|
||||||
prefabObject:initWithPrefab(self.effectTextCache:getAssetPath(), prefab)
|
prefabObject:initWithPrefab(self.effectTextCache:getAssetPath(), prefab)
|
||||||
prefabObject:initPrefabHelper()
|
prefabObject:initPrefabHelper()
|
||||||
prefabObject:addUnloadCallback(function(obj)
|
|
||||||
ResourceManager:unload(obj:getAssetPath())
|
|
||||||
end)
|
|
||||||
prefabObject:getTransform():SetAsLastSibling()
|
prefabObject:getTransform():SetAsLastSibling()
|
||||||
|
prefabObject:setParent(parent, false)
|
||||||
local comp = prefabObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_NUMBER_COMPONENT)
|
local comp = prefabObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_NUMBER_COMPONENT)
|
||||||
comp:setEnabled(true)
|
comp:setEnabled(true)
|
||||||
return comp
|
return comp
|
||||||
|
|||||||
@ -25,16 +25,16 @@ end
|
|||||||
local function _checkhpLowerThan(unitComp, skill, targetComp, hpPercent)
|
local function _checkhpLowerThan(unitComp, skill, targetComp, hpPercent)
|
||||||
local triggerValue = skill:getPassiveTriggerValue() or 0
|
local triggerValue = skill:getPassiveTriggerValue() or 0
|
||||||
if hpPercent*DEFAULT_FACTOR < triggerValue then -- 低于指定血量,触发技能
|
if hpPercent*DEFAULT_FACTOR < triggerValue then -- 低于指定血量,触发技能
|
||||||
local data = skill:getRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN) or 0
|
local data = unitComp.unitEntity:getTeamRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN) or 0
|
||||||
if data == 1 then -- 已经触发过了
|
if data == 1 then -- 已经触发过了
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
skill:setRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN, 1)
|
unitComp.unitEntity:setTeamRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN, 1)
|
||||||
return 1
|
return 1
|
||||||
else
|
else
|
||||||
local data = skill:getRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN) or 0
|
local data = unitComp.unitEntity:getTeamRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN) or 0
|
||||||
if data == 1 then -- 已经触发过了,那么需要取消
|
if data == 1 then -- 已经触发过了,那么需要取消
|
||||||
skill:setRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN, 0)
|
unitComp.unitEntity:setTeamRecordData(SKILL_RECORD_DATA_NAME.HP_LOWER_THAN, 0)
|
||||||
return -1
|
return -1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -2,8 +2,9 @@ local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
|
|||||||
|
|
||||||
local BattleTeam = class("BattleTeam")
|
local BattleTeam = class("BattleTeam")
|
||||||
|
|
||||||
function BattleTeam:init(side)
|
function BattleTeam:init(side, battleController)
|
||||||
self.side = side
|
self.side = side
|
||||||
|
self.battleController = battleController
|
||||||
self.unitList = {}
|
self.unitList = {}
|
||||||
self.unitMap = {}
|
self.unitMap = {}
|
||||||
self.buffList = {}
|
self.buffList = {}
|
||||||
@ -53,6 +54,7 @@ function BattleTeam:useNormalSkill(matchType, count, callback)
|
|||||||
return callback()
|
return callback()
|
||||||
end
|
end
|
||||||
self.mainUnit = unit
|
self.mainUnit = unit
|
||||||
|
self.battleController:setIsPauseHpProgress(true)
|
||||||
unit:beforeAttack()
|
unit:beforeAttack()
|
||||||
unit:useNormalSkill(count, callback)
|
unit:useNormalSkill(count, callback)
|
||||||
end
|
end
|
||||||
@ -68,6 +70,7 @@ function BattleTeam:useSkill(matchType, count, callback)
|
|||||||
return callback()
|
return callback()
|
||||||
end
|
end
|
||||||
self.mainUnit = unit
|
self.mainUnit = unit
|
||||||
|
self.battleController:setIsPauseHpProgress(true)
|
||||||
unit:beforeAttack()
|
unit:beforeAttack()
|
||||||
unit:useSkill(1, count, callback)
|
unit:useSkill(1, count, callback)
|
||||||
end
|
end
|
||||||
@ -94,6 +97,7 @@ function BattleTeam:useAssistingSkill(assistingList, callback)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function BattleTeam:mainUnitUseAllSkills(callback)
|
function BattleTeam:mainUnitUseAllSkills(callback)
|
||||||
|
self.battleController:setIsPauseHpProgress(true)
|
||||||
self.mainUnit:beforeAttack()
|
self.mainUnit:beforeAttack()
|
||||||
self.mainUnit:useAllSkills(callback)
|
self.mainUnit:useAllSkills(callback)
|
||||||
end
|
end
|
||||||
|
|||||||
@ -92,20 +92,149 @@ end
|
|||||||
function BattleUI:initHpNode()
|
function BattleUI:initHpNode()
|
||||||
self.hpProgressLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_green"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
self.hpProgressLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_green"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
||||||
self.hpProgressRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_red"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
self.hpProgressRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_red"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
||||||
|
self.hpProgressLeft.value = 1
|
||||||
|
self.hpProgressRight.value = 1
|
||||||
self.hpProgressYellowLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
self.hpProgressYellowLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
||||||
self.hpProgressYellowRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
self.hpProgressYellowRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
|
||||||
|
self.hpProgressYellowLeft.value = 1
|
||||||
|
self.hpProgressYellowRight.value = 1
|
||||||
self.hpTextLeft = self.uiMap["battle_ui.top_node.atk_hp"]
|
self.hpTextLeft = self.uiMap["battle_ui.top_node.atk_hp"]
|
||||||
self.hpTextRight = self.uiMap["battle_ui.top_node.def_hp"]
|
self.hpTextRight = self.uiMap["battle_ui.top_node.def_hp"]
|
||||||
|
self.hpPercentLeft = 1
|
||||||
|
self.hpPercentRight = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleUI:setIsPauseHpProgress(value)
|
||||||
|
if self.isPauseHpProgress == value then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.isPauseHpProgress = value
|
||||||
|
if not value then
|
||||||
|
local timeLeft = math.abs(self.hpProgressYellowLeft.value - self.hpPercentLeft)
|
||||||
|
if timeLeft > 0.01 then
|
||||||
|
local delayTime = math.abs(self.hpProgressLeft.value - self.hpPercentLeft)*2
|
||||||
|
if delayTime > 0.05 then
|
||||||
|
if self.hpProgressYellowLeftSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowLeftSid)
|
||||||
|
end
|
||||||
|
self.hpProgressYellowLeftSid = self:performWithDelayGlobal(function()
|
||||||
|
self:playHpProgressYellowRightTween(timeLeft)
|
||||||
|
end, delayTime)
|
||||||
|
else
|
||||||
|
self:playHpProgressYellowRightTween(timeLeft)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.hpProgressYellowLeftTween then
|
||||||
|
self.hpProgressYellowLeftTween:Pause()
|
||||||
|
end
|
||||||
|
self.hpProgressYellowLeft.value = self.hpPercentLeft
|
||||||
|
end
|
||||||
|
local timeRight = math.abs(self.hpProgressYellowRight.value - self.hpPercentRight)
|
||||||
|
if timeRight > 0.01 then
|
||||||
|
local delayTime = math.abs(self.hpProgressRight.value - self.hpPercentRight)*2
|
||||||
|
if delayTime > 0.05 then
|
||||||
|
if self.hpProgressYellowRightSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowRightSid)
|
||||||
|
end
|
||||||
|
self.hpProgressYellowRightSid = self:performWithDelayGlobal(function()
|
||||||
|
self:playHpProgressYellowRightTween(delayTime)
|
||||||
|
end, delayTime)
|
||||||
|
else
|
||||||
|
self:playHpProgressYellowRightTween(delayTime)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if self.hpProgressYellowRightTween then
|
||||||
|
self.hpProgressYellowRightTween:Pause()
|
||||||
|
end
|
||||||
|
self.hpProgressYellowRight.value = self.hpPercentRight
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleUI:playHpProgressYellowLeftTween(time)
|
||||||
|
if self.hpProgressYellowLeftTween == nil then
|
||||||
|
self.hpProgressYellowLeftTween = GFunc.DOBFSliderValue(self.hpProgressYellowLeft, self.hpPercentLeft, time, false)
|
||||||
|
self.hpProgressYellowLeftTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
|
||||||
|
self.hpProgressYellowLeftTween:SetAutoKill(false)
|
||||||
|
else
|
||||||
|
self.hpProgressYellowLeftTween:ChangeEndValue(self.hpPercentLeft, time, true)
|
||||||
|
self.hpProgressYellowLeftTween:Restart()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleUI:playHpProgressYellowRightTween(time)
|
||||||
|
if self.hpProgressYellowRightTween == nil then
|
||||||
|
self.hpProgressYellowRightTween = GFunc.DOBFSliderValue(self.hpProgressYellowRight, self.hpPercentRight, time, false)
|
||||||
|
self.hpProgressYellowRightTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
|
||||||
|
self.hpProgressYellowRightTween:SetAutoKill(false)
|
||||||
|
else
|
||||||
|
self.hpProgressYellowRightTween:ChangeEndValue(self.hpPercentRight, time, true)
|
||||||
|
self.hpProgressYellowRightTween:Restart()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:refreshAtkHp(num, percent)
|
function BattleUI:refreshAtkHp(num, percent)
|
||||||
self.hpTextLeft:setText(GFunc.num2Str(num))
|
self.hpTextLeft:setText(GFunc.num2Str(num))
|
||||||
|
if not self.isPauseHpProgress then
|
||||||
|
if self.hpProgressLeftTween then
|
||||||
|
self.hpProgressLeftTween:Pause()
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowLeftTween then
|
||||||
|
self.hpProgressYellowLeftTween:Pause()
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowLeftSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowLeftSid)
|
||||||
|
self.hpProgressYellowLeftSid = nil
|
||||||
|
end
|
||||||
self.hpProgressLeft.value = percent
|
self.hpProgressLeft.value = percent
|
||||||
|
self.hpProgressYellowLeft.value = percent
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if self.hpPercentLeft == percent then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.hpPercentLeft = percent
|
||||||
|
local time = math.abs(self.hpProgressLeft.value - percent)*2
|
||||||
|
if self.hpProgressLeftTween == nil then
|
||||||
|
self.hpProgressLeftTween = GFunc.DOBFSliderValue(self.hpProgressLeft, percent, time, false)
|
||||||
|
self.hpProgressLeftTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
|
||||||
|
self.hpProgressLeftTween:SetAutoKill(false)
|
||||||
|
else
|
||||||
|
self.hpProgressLeftTween:ChangeEndValue(percent, time, true)
|
||||||
|
self.hpProgressLeftTween:Restart()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:refreshDefHp(num, percent)
|
function BattleUI:refreshDefHp(num, percent)
|
||||||
self.hpTextRight:setText(GFunc.num2Str(num))
|
self.hpTextRight:setText(GFunc.num2Str(num))
|
||||||
|
if not self.isPauseHpProgress then
|
||||||
|
if self.hpProgressRightTween then
|
||||||
|
self.hpProgressRightTween:Pause()
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightTween then
|
||||||
|
self.hpProgressYellowRightTween:Pause()
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowRightSid)
|
||||||
|
self.hpProgressYellowRightSid = nil
|
||||||
|
end
|
||||||
self.hpProgressRight.value = percent
|
self.hpProgressRight.value = percent
|
||||||
|
self.hpProgressYellowRight.value = percent
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if self.hpPercentRight == percent then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.hpPercentRight = percent
|
||||||
|
local time = math.abs(self.hpProgressRight.value - percent)*2
|
||||||
|
if self.hpProgressRightTween == nil then
|
||||||
|
self.hpProgressRightTween = GFunc.DOBFSliderValue(self.hpProgressRight, percent, time, false)
|
||||||
|
self.hpProgressRightTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
|
||||||
|
self.hpProgressRightTween:SetAutoKill(false)
|
||||||
|
else
|
||||||
|
self.hpProgressRightTween:ChangeEndValue(percent, time, true)
|
||||||
|
self.hpProgressRightTween:Restart()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:refreshSkill(elementMap)
|
function BattleUI:refreshSkill(elementMap)
|
||||||
@ -545,6 +674,30 @@ function BattleUI:clear()
|
|||||||
if self.battleNode then
|
if self.battleNode then
|
||||||
self.battleNode:removeAllChildren()
|
self.battleNode:removeAllChildren()
|
||||||
end
|
end
|
||||||
|
if self.hpProgressYellowLeftSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowLeftSid)
|
||||||
|
self.hpProgressYellowLeftSid = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowRightSid)
|
||||||
|
self.hpProgressYellowRightSid = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressLeftTween then
|
||||||
|
self.hpProgressLeftTween:Kill()
|
||||||
|
self.hpProgressLeftTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowLeftTween then
|
||||||
|
self.hpProgressYellowLeftTween:Kill()
|
||||||
|
self.hpProgressYellowLeftTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressRightTween then
|
||||||
|
self.hpProgressRightTween:Kill()
|
||||||
|
self.hpProgressRightTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightTween then
|
||||||
|
self.hpProgressYellowRightTween:Kill()
|
||||||
|
self.hpProgressYellowRightTween = nil
|
||||||
|
end
|
||||||
if self.battleNumberNode then
|
if self.battleNumberNode then
|
||||||
self.battleNumberNode:removeAllChildren()
|
self.battleNumberNode:removeAllChildren()
|
||||||
end
|
end
|
||||||
|
|||||||
@ -229,11 +229,34 @@ function BattleTeamEntity:handleShield(damageNum)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleTeamEntity:getRecordData(name)
|
||||||
|
if self.recordData == nil then
|
||||||
|
self.recordData = {}
|
||||||
|
end
|
||||||
|
return self.recordData[name]
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleTeamEntity:setRecordData(name, value)
|
||||||
|
if self.recordData == nil then
|
||||||
|
self.recordData = {}
|
||||||
|
end
|
||||||
|
self.recordData[name] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleTeamEntity:clearRecordData()
|
||||||
|
if self.recordData then
|
||||||
|
for k, v in pairs(self.recordData) do
|
||||||
|
self.recordData[k] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function BattleTeamEntity:die()
|
function BattleTeamEntity:die()
|
||||||
if self.isDead then
|
if self.isDead then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.isDead = true
|
self.isDead = true
|
||||||
|
self:clearRecordData()
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleTeamEntity:getIsDead()
|
function BattleTeamEntity:getIsDead()
|
||||||
|
|||||||
@ -247,6 +247,14 @@ function BattleUnitEntity:getSkillExtraUseTimes(skillId)
|
|||||||
return self.skillExtraUseTimes[skillId] or 0
|
return self.skillExtraUseTimes[skillId] or 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleUnitEntity:getTeamRecordData(name)
|
||||||
|
return self.team:getRecordData(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleUnitEntity:setTeamRecordData(name, value)
|
||||||
|
self.team:setRecordData(name, value)
|
||||||
|
end
|
||||||
|
|
||||||
function BattleUnitEntity:onRoundEnd()
|
function BattleUnitEntity:onRoundEnd()
|
||||||
for k, v in ipairs(self.activeSkills) do
|
for k, v in ipairs(self.activeSkills) do
|
||||||
v:cooldown()
|
v:cooldown()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user