界面调整
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@ -100,9 +100,9 @@ function HeroManager:getSkillRogueBattleBg(skillId)
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return cfg and "battle_board_" .. cfg.qlt
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return cfg and "battle_board_" .. cfg.qlt
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end
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end
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function HeroManager:getSkillRogueBg(skillId)
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function HeroManager:getSkillRogueBg(skillId, onlyQlt)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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if cfg.skill_position then -- 解锁技能类型
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if cfg.skill_position and not onlyQlt then -- 解锁技能类型
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return "frame_skill_0"
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return "frame_skill_0"
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end
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end
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return cfg and "frame_" .. cfg.qlt
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return cfg and "frame_" .. cfg.qlt
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@ -61,7 +61,7 @@ function HeroDetailUI:_display()
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, "frame_0")
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, "frame_0")
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else
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else
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skillLv:setText(GConst.EMPTY_STRING)
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skillLv:setText(GConst.EMPTY_STRING)
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId))
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId, true))
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end
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end
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end
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end
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end
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end
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