Merge branch 'dev_20230728_hotupdate' of http://git.juzugame.com/b6-client/b6-lua into dev_20230728_hotupdate

This commit is contained in:
xiekaidong 2023-07-28 10:49:18 +08:00
commit 63269b6af6
5 changed files with 11 additions and 6 deletions

View File

@ -17,7 +17,7 @@ function CollectionHeroCell:init()
ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
else
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_12))
end
end)
self:bind(DataManager.CollectionData, "dirtyHero", function()

View File

@ -56,6 +56,9 @@ function ArmorInfoComp:init()
self.btnAttr:addClickListener(function()
ModuleManager.TipsManager:showDescTips(DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), self.selectPart):getAttrDesc(), self.btnAttr)
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:refresh()
end)
end
function ArmorInfoComp:setUI(ui)

View File

@ -139,9 +139,6 @@ function HeroDetailUI:onLoadRootComplete()
self:addEventListener(EventManager.CUSTOM_EVENT.GO_DUNGEON_UI, function()
self:closeUI()
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:refreshShow()
end)
end
function HeroDetailUI:updateSide()

View File

@ -53,6 +53,9 @@ function HeroInfoComp:init()
self.btnAttr:addClickListener(function()
UIManager:showUI("app/ui/hero/hero_attr_ui", {heroEntity = self.heroEntity})
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:refresh()
end)
end
function HeroInfoComp:setHeroData(heroEntity, onlyLook)

View File

@ -53,6 +53,10 @@ function WeaponInfoComp:setHeroData(heroEntity)
self:bind(self.weaponEntity, "isDirty", function()
self:refresh()
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:refresh()
end)
self:playEffect()
end
function WeaponInfoComp:refresh()
@ -170,8 +174,6 @@ function WeaponInfoComp:refresh()
self.btnUp:removeRedPoint()
self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[2])
end
self:playEffect()
end
-- 播放动效