英雄面板属性加密
This commit is contained in:
parent
e7028105c8
commit
61b76292c9
@ -467,15 +467,6 @@ GConst.MATCH_ATTACK_NAME = {
|
|||||||
[5] = "atk_purple",
|
[5] = "atk_purple",
|
||||||
}
|
}
|
||||||
|
|
||||||
GConst.ATTR_TYPE = {
|
|
||||||
hp = 1,
|
|
||||||
atk_red = 2,
|
|
||||||
atk_yellow = 3,
|
|
||||||
atk_green = 4,
|
|
||||||
atk_blue = 5,
|
|
||||||
atk_purple = 6
|
|
||||||
}
|
|
||||||
|
|
||||||
GConst.GAMEOBJECT_LAYER = {
|
GConst.GAMEOBJECT_LAYER = {
|
||||||
DEFAULT = CS.BF.Utils.NameToLayer("Default"),
|
DEFAULT = CS.BF.Utils.NameToLayer("Default"),
|
||||||
UI = CS.BF.Utils.NameToLayer("UI"),
|
UI = CS.BF.Utils.NameToLayer("UI"),
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
local BattleTeamEntity = require "app/userdata/battle/team/battle_team_entity"
|
local BattleTeamEntity = require "app/userdata/battle/team/battle_team_entity"
|
||||||
local BattleSkillEntity = require "app/userdata/battle/skill/battle_skill_entity"
|
local BattleSkillEntity = require "app/userdata/battle/skill/battle_skill_entity"
|
||||||
|
local ATTR_NAME = GConst.BattleConst.ATTR_NAME
|
||||||
local BattleBaseData = class("BattleBaseData", BaseData)
|
local BattleBaseData = class("BattleBaseData", BaseData)
|
||||||
|
|
||||||
local SKILL_CFG = ConfigManager:getConfig("skill")
|
local SKILL_CFG = ConfigManager:getConfig("skill")
|
||||||
@ -7,7 +8,6 @@ local BattleConst = GConst.BattleConst
|
|||||||
local BATTLE_GRID_ENTITY = require "app/userdata/battle/battle_grid_entity"
|
local BATTLE_GRID_ENTITY = require "app/userdata/battle/battle_grid_entity"
|
||||||
local BATTLE_BOARD_SKILL_ENTITY = require "app/userdata/battle/skill/battle_board_skill_entity"
|
local BATTLE_BOARD_SKILL_ENTITY = require "app/userdata/battle/skill/battle_board_skill_entity"
|
||||||
|
|
||||||
local ATTR_TYPE = GConst.ATTR_TYPE
|
|
||||||
local DEFAULT_FACTOR = BattleConst.DEFAULT_FACTOR
|
local DEFAULT_FACTOR = BattleConst.DEFAULT_FACTOR
|
||||||
local TIME_SPEED_LEVEL_0 = 0
|
local TIME_SPEED_LEVEL_0 = 0
|
||||||
local TIME_SPEED_LEVEL_1 = 1
|
local TIME_SPEED_LEVEL_1 = 1
|
||||||
@ -669,9 +669,8 @@ function BattleBaseData:initHeroData(formation)
|
|||||||
if formation then
|
if formation then
|
||||||
local skillCfg = ConfigManager:getConfig("skill")
|
local skillCfg = ConfigManager:getConfig("skill")
|
||||||
for matchType, heroEntity in pairs(formation) do
|
for matchType, heroEntity in pairs(formation) do
|
||||||
local heroAttr = heroEntity:getAllAttr()
|
|
||||||
local skillId = heroEntity:getBaseSkill()
|
local skillId = heroEntity:getBaseSkill()
|
||||||
local hp = heroAttr[ATTR_TYPE.hp] // DEFAULT_FACTOR
|
local hp = heroEntity:getAttrValue(ATTR_NAME.HP) // DEFAULT_FACTOR
|
||||||
local unitData = {
|
local unitData = {
|
||||||
id = heroEntity:getCfgId(),
|
id = heroEntity:getCfgId(),
|
||||||
modelId = heroEntity:getModelId(),
|
modelId = heroEntity:getModelId(),
|
||||||
@ -683,11 +682,11 @@ function BattleBaseData:initHeroData(formation)
|
|||||||
hp = hp,
|
hp = hp,
|
||||||
max_hp = hp,
|
max_hp = hp,
|
||||||
atk = 0,
|
atk = 0,
|
||||||
atk_red = heroAttr[ATTR_TYPE.atk_red] // DEFAULT_FACTOR,
|
atk_red = heroEntity:getAttrValue(ATTR_NAME.ATK_RED) // DEFAULT_FACTOR,
|
||||||
atk_yellow = heroAttr[ATTR_TYPE.atk_yellow] // DEFAULT_FACTOR,
|
atk_yellow = heroEntity:getAttrValue(ATTR_NAME.ATK_YELLOW) // DEFAULT_FACTOR,
|
||||||
atk_green = heroAttr[ATTR_TYPE.atk_green] // DEFAULT_FACTOR,
|
atk_green = heroEntity:getAttrValue(ATTR_NAME.ATK_GREEN) // DEFAULT_FACTOR,
|
||||||
atk_blue = heroAttr[ATTR_TYPE.atk_blue] // DEFAULT_FACTOR,
|
atk_blue = heroEntity:getAttrValue(ATTR_NAME.ATK_BLUE) // DEFAULT_FACTOR,
|
||||||
atk_purple = heroAttr[ATTR_TYPE.atk_purple] // DEFAULT_FACTOR,
|
atk_purple = heroEntity:getAttrValue(ATTR_NAME.ATK_PURPLE) // DEFAULT_FACTOR,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local skillInfo = skillCfg[skillId]
|
local skillInfo = skillCfg[skillId]
|
||||||
|
|||||||
@ -1,4 +1,5 @@
|
|||||||
local HeroEntity = class("HeroEntity", BaseData)
|
local HeroEntity = class("HeroEntity", BaseData)
|
||||||
|
local ATTR_NAME = GConst.BattleConst.ATTR_NAME
|
||||||
|
|
||||||
function HeroEntity:ctor(cfgId, lv)
|
function HeroEntity:ctor(cfgId, lv)
|
||||||
self.id = cfgId
|
self.id = cfgId
|
||||||
@ -15,12 +16,13 @@ function HeroEntity:ctor(cfgId, lv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:initAttr()
|
function HeroEntity:initAttr()
|
||||||
self.allAttr[GConst.ATTR_TYPE.hp] = 0
|
self:setAttrValue(ATTR_NAME.HP, 0)
|
||||||
self.allAttr[GConst.ATTR_TYPE.atk_red] = 0
|
self:setAttrValue(ATTR_NAME.ATK, 0)
|
||||||
self.allAttr[GConst.ATTR_TYPE.atk_yellow] = 0
|
self:setAttrValue(ATTR_NAME.ATK_RED, 0)
|
||||||
self.allAttr[GConst.ATTR_TYPE.atk_green] = 0
|
self:setAttrValue(ATTR_NAME.ATK_YELLOW, 0)
|
||||||
self.allAttr[GConst.ATTR_TYPE.atk_blue] = 0
|
self:setAttrValue(ATTR_NAME.ATK_GREEN, 0)
|
||||||
self.allAttr[GConst.ATTR_TYPE.atk_purple] = 0
|
self:setAttrValue(ATTR_NAME.ATK_BLUE, 0)
|
||||||
|
self:setAttrValue(ATTR_NAME.ATK_PURPLE, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:setLv(lv)
|
function HeroEntity:setLv(lv)
|
||||||
@ -73,13 +75,13 @@ function HeroEntity:updateAttr()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:updateBaseAttr()
|
function HeroEntity:updateBaseAttr()
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.hp] = self:getCfgHp()
|
self.baseAttrOriginal[ATTR_NAME.HP] = self:getCfgHp()
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.atk_red] = 0
|
self.baseAttrOriginal[ATTR_NAME.ATK_RED] = 0
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.atk_yellow] = 0
|
self.baseAttrOriginal[ATTR_NAME.ATK_YELLOW] = 0
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.atk_green] = 0
|
self.baseAttrOriginal[ATTR_NAME.ATK_GREEN] = 0
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.atk_blue] = 0
|
self.baseAttrOriginal[ATTR_NAME.ATK_BLUE] = 0
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE.atk_purple] = 0
|
self.baseAttrOriginal[ATTR_NAME.ATK_PURPLE] = 0
|
||||||
self.baseAttrOriginal[GConst.ATTR_TYPE[GConst.MATCH_ATTACK_NAME[self.config.position]]] = self:getCfgAtk()
|
self.baseAttrOriginal[GConst.MATCH_ATTACK_NAME[self.config.position]] = self:getCfgAtk()
|
||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:getCfgHp(lv)
|
function HeroEntity:getCfgHp(lv)
|
||||||
@ -116,16 +118,27 @@ end
|
|||||||
|
|
||||||
function HeroEntity:updateAllAttr()
|
function HeroEntity:updateAllAttr()
|
||||||
for k, v in pairs(self.baseAttrOriginal) do
|
for k, v in pairs(self.baseAttrOriginal) do
|
||||||
self.allAttr[k] = v
|
self:setAttrValue(k, v)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function HeroEntity:setAttrValue(name, value)
|
||||||
|
self.allAttr[name] = GFunc.encryptNumber(value or 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HeroEntity:getAttrValue(name)
|
||||||
|
if not self.allAttr[name] then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return GFunc.decryptNumber(self.allAttr[name])
|
||||||
|
end
|
||||||
|
|
||||||
function HeroEntity:getAtk()
|
function HeroEntity:getAtk()
|
||||||
return self.allAttr[GConst.ATTR_TYPE.atk] or 0
|
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.ATK)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:getHp()
|
function HeroEntity:getHp()
|
||||||
return self.allAttr[GConst.ATTR_TYPE.hp] or 0
|
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.HP)
|
||||||
end
|
end
|
||||||
|
|
||||||
function HeroEntity:setDirty()
|
function HeroEntity:setDirty()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user