Merge branch 'master' into dev_20230712

This commit is contained in:
xiekaidong 2023-07-11 11:05:47 +08:00
commit 61a23d81c9
11 changed files with 88 additions and 45 deletions

View File

@ -1048,21 +1048,23 @@ function BIReport:postAppLovinAdRevenue(msg)
end
-- 竞技场进入消耗上报
function BIReport:postArenaConsume(todayConsume)
function BIReport:postArenaConsume(gradingId, todayConsume)
local args = {
event_type = BIReport.ARENA_OPT_TYPE.CONSUME,
grading_id = gradingId,
today_consume = todayConsume,
}
self:report(EVENT_NAME_ARENA_OPT, args)
end
-- 竞技场结算数据上报
function BIReport:postArenaSettlement(gradingId, round, winRate)
function BIReport:postArenaSettlement(gradingId, round, winRate, win)
local args = {
event_type = BIReport.ARENA_OPT_TYPE.SETTLEMENT,
grading_id = gradingId,
round = round,
win_rate = winRate,
win = win,
}
self:report(EVENT_NAME_ARENA_OPT, args)
end

View File

@ -144,7 +144,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -310,7 +310,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -476,7 +476,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -650,7 +650,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -824,7 +824,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -998,7 +998,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -1172,7 +1172,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -1346,7 +1346,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -1520,7 +1520,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -1694,7 +1694,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -1868,7 +1868,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2042,7 +2042,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2200,7 +2200,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2366,7 +2366,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2532,7 +2532,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2706,7 +2706,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -2880,7 +2880,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3054,7 +3054,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3228,7 +3228,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3402,7 +3402,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3576,7 +3576,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3750,7 +3750,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -3924,7 +3924,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4098,7 +4098,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4254,7 +4254,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4418,7 +4418,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4582,7 +4582,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4754,7 +4754,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -4926,7 +4926,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5098,7 +5098,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5270,7 +5270,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5442,7 +5442,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5614,7 +5614,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5786,7 +5786,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -5958,7 +5958,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0
@ -6130,7 +6130,7 @@ local arena_rank = {
["round"]=0
},
{
["type"]="dmg_dec_all_add",
["type"]="end_dmg_dec_all_add",
["num"]=8000,
["ratio"]=10000,
["round"]=0

View File

@ -674,6 +674,20 @@ local buff = {
["name"]="invalid_control",
["buff_type"]=7,
["decr"]=3
},
[77]={
["id"]=77,
["name"]="end_dmg_addition_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[78]={
["id"]=78,
["name"]="end_dmg_dec_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=2
}
}
local keys = {
@ -753,12 +767,14 @@ local keys = {
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75],
["invalid_control"]=buff[76]
["invalid_control"]=buff[76],
["end_dmg_addition_all_add"]=buff[77],
["end_dmg_dec_all_add"]=buff[78]
}
}
local config = {
data=buff,
keys=keys,
count=76
count=78
}
return config

View File

@ -2472,6 +2472,12 @@ local skill_rogue = {
["num"]=3400120,
["ratio"]=10000,
["round"]=1
},
{
["type"]="skill_fire_times",
["num"]=3400125,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=5,

View File

@ -107,7 +107,7 @@ function ArenaManager:rspChallenge(result)
--bi上报
LocalData:recordTodayArenaBattle()
BIReport:postArenaConsume(LocalData:getTodayArenaBattleCount())
BIReport:postArenaConsume(DataManager.ArenaData:getGradingId(), LocalData:getTodayArenaBattleCount())
end
end
@ -142,7 +142,7 @@ function ArenaManager:rspSettlement(result)
--bi上报
local winRate = result.total_win_count / (result.total_win_count + result.total_lose_count)
BIReport:postArenaSettlement(DataManager.ArenaData:getGradingId(), reqData.battleReport.round, winRate)
BIReport:postArenaSettlement(DataManager.ArenaData:getGradingId(), reqData.battleReport.round, winRate, result.settlement.win)
end
end

View File

@ -331,6 +331,8 @@ local BUFF_NAME = {
SHIELD_ICE = "shield_ice",
SHIELD_ICE_REBOUND_400 = "shield_ice_rebound_400",
INVALID_CONTROL = "invalid_control",
END_DMG_ADDITION_ALL_ADD = "end_dmg_addition_all_add",
END_DMG_DEC_ALL_ADD = "end_dmg_dec_all_add",
}
BattleConst.BUFF_NAME = BUFF_NAME
@ -386,6 +388,8 @@ local ATTR_NAME = {
DEATH_SUMMON = "death_summon",
BLEED = "bleed",
INVALID_CONTROL = "invalid_control",
END_DMG_ADDITION_ALL = "end_dmg_addition_all",
END_DMG_DEC_ALL = "end_dmg_dec_all",
}
BattleConst.ATTR_NAME = ATTR_NAME
@ -435,6 +439,8 @@ BattleConst.BUFF_NAME_TO_ATTR = {
[BUFF_NAME.FIRST_HAND] = {ATTR_NAME.FIRST_HAND, false},
[BUFF_NAME.COUNTER_ATTACK] = {ATTR_NAME.COUNTER_ATTACK, false},
[BUFF_NAME.SKILL_HURT_ADD] = {ATTR_NAME.SKILL_HURT, false},
[BUFF_NAME.END_DMG_ADDITION_ALL_ADD] = {ATTR_NAME.END_DMG_ADDITION_ALL, false},
[BUFF_NAME.END_DMG_DEC_ALL_ADD] = {ATTR_NAME.END_DMG_DEC_ALL, false},
}
---- 格子类型

View File

@ -15,7 +15,7 @@ function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
end
BattleFormula.calculateFormula = {
-- (攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤)*暴击伤害
-- (攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤)*暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
[1] = function(unitComp, buff, targetUnit)
local skillHurtAdd = 0
local hostSkill = buff:getHostSkill()
@ -33,6 +33,8 @@ BattleFormula.calculateFormula = {
hurtState = HURT_STATE_CRIT
end
end
-- 最终伤害
result = result * (DEFAULT_FACTOR - unitComp.unitEntity:getEndDmgDecAll() + unitComp.unitEntity:getEndDmgAddtionAll()) // DEFAULT_FACTOR
return result, hurtState
end,
-- 生命值*回合开始时的回血系数*(1 + 治疗效果增加)

View File

@ -340,7 +340,7 @@ local _addLinkCountMoreEffect = function(skillId, skillInfo, battleBaseData, bat
entity:removeLinkCountMoreEffects(skillInfo.cover_unlock)
end
for k, effect in ipairs(skillInfo.effect) do
local paramsCount = skillInfo.parameter[k]
local paramsCount = skillInfo.parameter[1]
if paramsCount then
entity:addLinkCountMoreEffects(skillId, k, effect, unitEntity, skillInfo.obj, paramsCount)
end

View File

@ -431,6 +431,14 @@ function BattleUnitEntity:getIsInvalidControl()
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.INVALID_CONTROL) > 0
end
function BattleUnitEntity:getEndDmgAddtionAll()
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.END_DMG_ADDITION_ALL)
end
function BattleUnitEntity:getEndDmgDecAll()
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.END_DMG_DEC_ALL)
end
function BattleUnitEntity:getAttrValue(attr)
return self.team:getAttrValue(attr)
end

View File

@ -134,6 +134,8 @@ function FormationData:getStageFormationBIStr()
allHp = allHp + entity:getHp()
end
end
allAtk = allAtk // GConst.BattleConst.DEFAULT_FACTOR
allHp = allHp // GConst.BattleConst.DEFAULT_FACTOR
return str, totalLevel, allAtk, allHp
end

View File

@ -134,7 +134,8 @@ function HeroEntity:getAttrValue(name)
end
function HeroEntity:getAtk()
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.ATK)
local atkName = GConst.MATCH_ATTACK_NAME[self:getMatchType()]
return self:getAttrValue(atkName)
end
function HeroEntity:getHp()