diff --git a/lua/app/common/config_manager.lua b/lua/app/common/config_manager.lua index 0a130462..a137ad94 100644 --- a/lua/app/common/config_manager.lua +++ b/lua/app/common/config_manager.lua @@ -81,6 +81,7 @@ function ConfigManager:preLoadConfig() local data = baseData[v.monster_base] if data then monsterFullData[k].model_id = data.model_id + monsterFullData[k].hurt_num = data.hurt_num -- else -- Logger.logHighlight("not data monster_baseid = " .. v.monster_baseid) end diff --git a/lua/app/config/monster_base.lua b/lua/app/config/monster_base.lua index 3c858ccc..d0af53fb 100644 --- a/lua/app/config/monster_base.lua +++ b/lua/app/config/monster_base.lua @@ -1,92 +1,122 @@ local monster_base = { [10001]={ + ["hurt_num"]=3, ["model_id"]="m10001" }, [10002]={ + ["hurt_num"]=3, ["model_id"]="m10002" }, [10003]={ + ["hurt_num"]=3, ["model_id"]="m10003" }, [10004]={ + ["hurt_num"]=3, ["model_id"]="m10004" }, [10005]={ + ["hurt_num"]=3, ["model_id"]="m10005" }, [10006]={ + ["hurt_num"]=3, ["model_id"]="m10006" }, [10007]={ + ["hurt_num"]=3, ["model_id"]="m10007" }, [10008]={ + ["hurt_num"]=3, ["model_id"]="m10008" }, [10009]={ + ["hurt_num"]=3, ["model_id"]="m10009" }, [10010]={ + ["hurt_num"]=3, ["model_id"]="m10010" }, [10011]={ + ["hurt_num"]=3, ["model_id"]="m10011" }, [10012]={ + ["hurt_num"]=3, ["model_id"]="m10012" }, [10013]={ + ["hurt_num"]=3, ["model_id"]="m10013" }, [10014]={ + ["hurt_num"]=3, ["model_id"]="m10014" }, [10015]={ + ["hurt_num"]=3, ["model_id"]="m10015" }, [10016]={ + ["hurt_num"]=3, ["model_id"]="m10016" }, [10017]={ + ["hurt_num"]=3, ["model_id"]="m10017" }, [10018]={ + ["hurt_num"]=3, ["model_id"]="m10018" }, [20001]={ + ["hurt_num"]=1, ["model_id"]="m0001" }, [20002]={ + ["hurt_num"]=1, ["model_id"]="m0001" }, [20003]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20004]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20005]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20006]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20007]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20008]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20009]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20010]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20011]={ + ["hurt_num"]=3, ["model_id"]="m0001" }, [20012]={ + ["hurt_num"]=3, ["model_id"]="m0001" } } diff --git a/lua/app/config/skill.lua b/lua/app/config/skill.lua index 0b26ea2e..3f6f1e84 100644 --- a/lua/app/config/skill.lua +++ b/lua/app/config/skill.lua @@ -181,7 +181,8 @@ local skill = { }, ["icon"]=10, ["battle_icon"]=1, - ["skill_position"]=1 + ["skill_position"]=1, + ["name_act"]="skill_01" }, [220011]={ ["energy"]=10, @@ -201,7 +202,8 @@ local skill = { } }, ["obj"]=2, - ["skill_position"]=1 + ["skill_position"]=1, + ["name_act"]="skill_01" }, [220012]={ ["energy"]=10, @@ -241,7 +243,8 @@ local skill = { ["round"]=0 } }, - ["skill_position"]=1 + ["skill_position"]=1, + ["name_act"]="skill_01" }, [420011]={ ["energy"]=10, @@ -256,7 +259,8 @@ local skill = { }, ["icon"]=30, ["battle_icon"]=3, - ["skill_position"]=2 + ["skill_position"]=2, + ["name_act"]="skill_01" }, [520011]={ ["energy"]=10, @@ -276,7 +280,8 @@ local skill = { } }, ["obj"]=1, - ["skill_position"]=2 + ["skill_position"]=2, + ["name_act"]="skill_01" }, [120011]={ ["energy"]=10, @@ -295,7 +300,8 @@ local skill = { }, ["icon"]=50, ["battle_icon"]=5, - ["skill_position"]=2 + ["skill_position"]=2, + ["name_act"]="skill_01" }, [330011]={ ["energy"]=10, @@ -315,7 +321,8 @@ local skill = { } }, ["obj"]=1, - ["skill_position"]=2 + ["skill_position"]=2, + ["name_act"]="skill_01" }, [230011]={ ["energy"]=10, @@ -458,7 +465,8 @@ local skill = { ["round"]=1 } }, - ["skill_position"]=1 + ["skill_position"]=1, + ["name_act"]="skill_01" }, [430012]={ ["energy"]=10, @@ -501,7 +509,8 @@ local skill = { ["round"]=1 } }, - ["skill_position"]=1 + ["skill_position"]=1, + ["name_act"]="skill_01" }, [1000000]={ ["effect_type"]=1, @@ -545,7 +554,8 @@ local skill = { ["obj"]=1, ["skill_position"]=2, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000003]={ ["effect_type"]=1, @@ -561,7 +571,8 @@ local skill = { ["obj"]=2, ["skill_position"]=1, ["cd"]=4, - ["cd_start"]=4 + ["cd_start"]=4, + ["name_act"]="skill_01" }, [1000004]={ ["effect_type"]=1, @@ -577,7 +588,8 @@ local skill = { ["obj"]=1, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000005]={ ["effect_type"]=2, @@ -612,7 +624,8 @@ local skill = { ["obj"]=2, ["skill_position"]=1, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000007]={ ["effect_type"]=2, @@ -637,7 +650,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000009]={ ["effect_type"]=2, @@ -668,7 +682,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000011]={ ["effect_type"]=1, @@ -684,7 +699,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000012]={ ["effect_type"]=2, @@ -714,7 +730,8 @@ local skill = { ["obj"]=1, ["skill_position"]=2, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000014]={ ["effect_type"]=2, @@ -739,7 +756,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000016]={ ["skill_type"]=3, @@ -750,7 +768,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000017]={ ["effect_type"]=2, @@ -767,7 +786,7 @@ local skill = { ["skill_position"]=2 }, [1000018]={ - ["effect_type"]=1, + ["effect_type"]=2, ["trigger"]=3, ["effect"]={ { @@ -796,7 +815,8 @@ local skill = { ["obj"]=1, ["skill_position"]=2, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000020]={ ["effect_type"]=2, @@ -821,10 +841,11 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000022]={ - ["effect_type"]=1, + ["effect_type"]=2, ["trigger"]=3, ["effect"]={ { @@ -848,7 +869,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000024]={ ["skill_type"]=3, @@ -859,7 +881,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=3, - ["cd_start"]=3 + ["cd_start"]=3, + ["name_act"]="skill_01" }, [1000025]={ ["effect_type"]=2, @@ -889,7 +912,8 @@ local skill = { ["obj"]=2, ["skill_position"]=2, ["cd"]=2, - ["cd_start"]=2 + ["cd_start"]=2, + ["name_act"]="skill_01" }, [1000027]={ ["effect_type"]=2, @@ -906,7 +930,7 @@ local skill = { ["skill_position"]=2 }, [1000028]={ - ["effect_type"]=1, + ["effect_type"]=2, ["trigger"]=3, ["effect"]={ { diff --git a/lua/app/config/skill_rogue.lua b/lua/app/config/skill_rogue.lua index 26e329e9..3d68b6e7 100644 --- a/lua/app/config/skill_rogue.lua +++ b/lua/app/config/skill_rogue.lua @@ -727,10 +727,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=3, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200102 }, [200103]={ @@ -766,10 +772,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=2, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200202 }, [200203]={ @@ -796,10 +808,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=11, - ["parameter"]={ - 1000 - }, ["skill_position"]=4, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200302 }, [200303]={ @@ -871,10 +889,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=1, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200502 }, [200503]={ @@ -907,10 +931,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=3, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200602 }, [200603]={ @@ -923,7 +953,7 @@ local skill_rogue = { { ["type"]="heal", ["num"]=500, - ["ratio"]=1000, + ["ratio"]=10000, ["round"]=1 } }, @@ -946,10 +976,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=2, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200702 }, [200703]={ @@ -979,10 +1015,16 @@ local skill_rogue = { ["weight"]=3000, ["qlt"]=2, ["type"]=3, - ["parameter"]={ - 1000 - }, ["skill_position"]=4, + ["effect"]={ + { + ["type"]="atkp", + ["num"]=1000, + ["ratio"]=10000, + ["round"]=1 + } + }, + ["obj"]=1, ["icon"]=200802 }, [200803]={ diff --git a/lua/app/module/battle/component/battle_unit_comp.lua b/lua/app/module/battle/component/battle_unit_comp.lua index d9559ac4..3d7dd79f 100644 --- a/lua/app/module/battle/component/battle_unit_comp.lua +++ b/lua/app/module/battle/component/battle_unit_comp.lua @@ -103,11 +103,12 @@ function BattleUnitComp:getAnimationDuration(aniName) return duration or 0 end -function BattleUnitComp:useSkill(index, callback) +function BattleUnitComp:useSkill(index, count, callback) self.actionOverCallback = callback + self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount() self.activeSkillIndex = nil self.currActiveSkill = self.unitEntity:getActiveSkill(index) - if self.currActiveSkill == nil then + if self.currActiveSkill == nil and self.normalSkillCount <= 0 then self.actionOverCallback = nil callback() return @@ -120,23 +121,25 @@ end function BattleUnitComp:useAllSkills(callback) self.actionOverCallback = callback + self.normalSkillCount = self.unitEntity:getNormalSkillCount() + self.unitEntity:getNormalAttackAddCount() self.activeSkillIndex = 1 self.currActiveSkill = self.unitEntity:getActiveSkill(self.activeSkillIndex) - if self.currActiveSkill == nil then - self.actionOverCallback = nil - callback() - return - end - if not self:changeState(UNIT_STATE.SKILL_ATTACK) then - self.actionOverCallback = nil - callback() + if self.currActiveSkill == nil then -- 没有技能就用普攻 + if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then + self.actionOverCallback = nil + callback() + end + else + if not self:changeState(UNIT_STATE.SKILL_ATTACK) then + self.actionOverCallback = nil + callback() + end end end function BattleUnitComp:useNormalSkill(count, callback) - self.baseObject:getTransform():SetAsLastSibling() self.actionOverCallback = callback - self.normalSkillCount = count + self.unitEntity:getNormalAttackCount() + self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount() if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then self.actionOverCallback = nil callback() @@ -285,7 +288,7 @@ end function BattleUnitComp:enterEnterBattlefieldState() self:hideOutsideScreen() self.isMove = true - self:playAnimation(SPINE_ANIMATION_NAME.MOVE, true, false) + self:playAnimation(SPINE_ANIMATION_NAME.BORN, true, false) self.positionX = self.baseObject:fastGetLocalPosition() if self.side == BattleConst.SIDE_ATK then self.targetX = -BattleConst.INIT_POS_X @@ -389,7 +392,14 @@ function BattleUnitComp:updateSkillAttack(dt) end else -- 到位置该攻击了 self.attackTime = 0 - local attackName = self.currActiveSkill:getSkillAttackName() + self.currAttackKeyTime = 0.3 + local attackName = nil + if self.normalSkillCount > 0 then + local skill = self.unitEntity:getNormalSkill() + attackName = skill:getRandomNormalAttackName() + else + attackName = self.currActiveSkill:getSkillAttackName() + end self.currAttackDuration = self:getAnimationDuration(attackName) self:playAnimation(attackName, false, false) end @@ -400,44 +410,61 @@ function BattleUnitComp:updateSkillAttack(dt) self.attackTime = self.attackTime + dt if self.attackTime >= self.currAttackDuration then self.attackOver = true - local currActiveSkill = nil - if self.activeSkillIndex then - self.activeSkillIndex = self.activeSkillIndex + 1 - currActiveSkill = self.unitEntity:getActiveSkill(self.activeSkillIndex) + if self.normalSkillCount > 0 then + self.normalSkillCount = self.normalSkillCount - 1 end - if currActiveSkill == nil then - if self.targetX then -- 移动过,准备归位 - self.isMove = true - self:playAnimation(BattleConst.SPINE_ANIMATION_NAME.MOVE, true, false) - self.positionX = self.baseObject:fastGetLocalPosition() - if self.side == BattleConst.SIDE_ATK then - self.targetX = -BattleConst.INIT_POS_X - self.moveDirection = -1 - else - self.targetX = BattleConst.INIT_POS_X - self.moveDirection = 1 - end - else - self:changeState(UNIT_STATE.IDLE) - local callback = self.actionOverCallback - self.actionOverCallback = nil - if callback then - callback() - end + if self.normalSkillCount <= 0 then + local currActiveSkill = nil + if self.activeSkillIndex then + self.activeSkillIndex = self.activeSkillIndex + 1 + currActiveSkill = self.unitEntity:getActiveSkill(self.activeSkillIndex) + end + if currActiveSkill == nil then + if self.targetX then -- 移动过,准备归位 + self.isMove = true + self:playAnimation(BattleConst.SPINE_ANIMATION_NAME.MOVE, true, false) + self.positionX = self.baseObject:fastGetLocalPosition() + if self.side == BattleConst.SIDE_ATK then + self.targetX = -BattleConst.INIT_POS_X + self.moveDirection = -1 + else + self.targetX = BattleConst.INIT_POS_X + self.moveDirection = 1 + end + else + self:changeState(UNIT_STATE.IDLE) + local callback = self.actionOverCallback + self.actionOverCallback = nil + if callback then + callback() + end + end + return + else + self.currActiveSkill = currActiveSkill + self.attackTime = 0 + self.currAttackKeyTime = 0.3 + local attackName = self.currActiveSkill:getSkillAttackName() + self.currAttackDuration = self:getAnimationDuration(attackName) + self:playAnimation(attackName, false, false) end - return else -- 继续攻击 - self.currActiveSkill = currActiveSkill self.attackTime = 0 self.currAttackKeyTime = 0.3 - local attackName = self.currActiveSkill:getSkillAttackName() + local skill = self.unitEntity:getNormalSkill() + local attackName = skill:getRandomNormalAttackName() self.currAttackDuration = self:getAnimationDuration(attackName) self:playAnimation(attackName, false, false) end else if self.currAttackKeyTime > 0 and self.attackTime >= self.currAttackKeyTime then -- 到达关键后使用 self.currAttackKeyTime = 0 - self:onSkillTakeEffect(self.currActiveSkill) + if self.normalSkillCount > 0 then + local skill = self.unitEntity:getNormalSkill() + self:onSkillTakeEffect(skill) + else + self:onSkillTakeEffect(self.currActiveSkill) + end end end end @@ -487,6 +514,7 @@ function BattleUnitComp:updateNormalAttack(dt) end else -- 到位置该攻击了 self.attackTime = 0 + self.currAttackKeyTime = 0.3 local skill = self.unitEntity:getNormalSkill() local attackName = skill:getRandomNormalAttackName() self.currAttackDuration = self:getAnimationDuration(attackName) @@ -624,13 +652,9 @@ function BattleUnitComp:takeDamageOrCure(atker, buff, num, effectType, effectSta self:showEffectNumber(num, x, y) self.battleController:refreshHp(self.side, self.unitEntity:getHp(), self.unitEntity:getHpPercent()) - -- local shieldHp = self.unitEntity:getShieldHp() - -- if shieldHp and shieldHp.value > 0 then - -- local percent = self.unitEntity:getShieldHpPercent() - -- self.controlUnitComp:RefreshShieldBar(percent, true) - -- else - -- self.controlUnitComp:RefreshShieldBar(0, false) - -- end + if self.currState == UNIT_STATE.IDLE then + self:playHurt() + end end function BattleUnitComp:showEffectNumber(num, x, y) diff --git a/lua/app/module/battle/controller/battle_controller.lua b/lua/app/module/battle/controller/battle_controller.lua index 046037b5..3f3487d3 100644 --- a/lua/app/module/battle/controller/battle_controller.lua +++ b/lua/app/module/battle/controller/battle_controller.lua @@ -1233,7 +1233,7 @@ local function _generalAttack(self, instruction, callback) end local function _playSkill(self, instruction, callback) - self.atkTeam:useSkill(instruction.skillMatch, callback) + self.atkTeam:useSkill(instruction.skillMatch, instruction.count, callback) end BattleController._doInstruction = { diff --git a/lua/app/module/battle/team/battle_team.lua b/lua/app/module/battle/team/battle_team.lua index ecd13cc2..1a4fca04 100644 --- a/lua/app/module/battle/team/battle_team.lua +++ b/lua/app/module/battle/team/battle_team.lua @@ -44,7 +44,7 @@ function BattleTeam:useNormalSkill(matchType, count, callback) unit:useNormalSkill(count, callback) end -function BattleTeam:useSkill(matchType, callback) +function BattleTeam:useSkill(matchType, count, callback) local unit = nil if matchType == nil then unit = self.unitList[1] @@ -55,7 +55,7 @@ function BattleTeam:useSkill(matchType, callback) return callback() end self.mainUnit = unit - unit:useSkill(1, callback) + unit:useSkill(1, count, callback) end function BattleTeam:mainUnitUseAllSkills(callback) diff --git a/lua/app/userdata/battle/battle_data.lua b/lua/app/userdata/battle/battle_data.lua index 0980e16f..0bdcdcd9 100644 --- a/lua/app/userdata/battle/battle_data.lua +++ b/lua/app/userdata/battle/battle_data.lua @@ -377,6 +377,7 @@ function BattleData:initHeroData() matchType = matchType, normalSkill = heroEntity:getHurtSkill(), activeSkills = {activeSkill}, + normalSkillCount = heroEntity:getHurtNum(), attr = { hp = hp, max_hp = hp, @@ -409,6 +410,7 @@ function BattleData:addMonster(monsterId, newTeam) matchType = 0, normalSkill = monsterInfo.hurt_skill, activeSkills = monsterInfo.skill, + normalSkillCount = monsterInfo.hurt_num, attr = { hp = hp, max_hp = hp, @@ -426,4 +428,16 @@ function BattleData:addMonster(monsterId, newTeam) return self.defTeam:addUnit(unitData) end +function BattleData:getNormalAttackName(index) + if self.normalAttackName == nil then + self.normalAttackName = {} + end + local name = self.normalAttackName[index] + if name == nil then + name = string.format("attack%02d", index) + self.normalAttackName[index] = name + end + return name +end + return BattleData \ No newline at end of file diff --git a/lua/app/userdata/battle/skill/battle_skill_entity.lua b/lua/app/userdata/battle/skill/battle_skill_entity.lua index 13d87078..b3053a99 100644 --- a/lua/app/userdata/battle/skill/battle_skill_entity.lua +++ b/lua/app/userdata/battle/skill/battle_skill_entity.lua @@ -31,7 +31,11 @@ end function BattleSkillEntity:getRandomNormalAttackName() if self.normalSkillNameList == nil then - self.normalSkillNameList = {"attack01", "attack02", "attack03"} + local normalSkillNameList, count = self.owner:getNormalSkillNameList() + self.normalSkillNameList = {} + for i = 1, count do + self.normalSkillNameList[i] = normalSkillNameList[i] + end end if self.normalSkillNameIndex == nil then self.normalSkillNameIndex = math.random(1, #self.normalSkillNameList) @@ -45,8 +49,7 @@ function BattleSkillEntity:getRandomNormalAttackName() end function BattleSkillEntity:getSkillAttackName() - -- return self.skillInfo.name_act - return "attack01" + return self.skillInfo.name_act end function BattleSkillEntity:getEffectList() diff --git a/lua/app/userdata/battle/team/battle_team_entity.lua b/lua/app/userdata/battle/team/battle_team_entity.lua index b8f57c84..0fb3a5a7 100644 --- a/lua/app/userdata/battle/team/battle_team_entity.lua +++ b/lua/app/userdata/battle/team/battle_team_entity.lua @@ -161,7 +161,7 @@ function BattleTeamEntity:getCureAddition() return self.attr.cure_addition or 0 end -function BattleTeamEntity:getNormalAttackCount() +function BattleTeamEntity:getNormalAttackAddCount() return self.attr[ATTR_NAME.NORMAL_ATTACK_COUNT] or 0 end diff --git a/lua/app/userdata/battle/team/battle_unit_entity.lua b/lua/app/userdata/battle/team/battle_unit_entity.lua index 76c4f730..fd35daf6 100644 --- a/lua/app/userdata/battle/team/battle_unit_entity.lua +++ b/lua/app/userdata/battle/team/battle_unit_entity.lua @@ -57,6 +57,21 @@ function BattleUnitEntity:getActiveSkill(index) return self.activeSkills[index] end +function BattleUnitEntity:getNormalSkillCount() + return self.unitData.normalSkillCount or 0 +end + +function BattleUnitEntity:getNormalSkillNameList() + local count = self.unitData.normalSkillCount or 0 + if self.normalSkillNameList == nil then + self.normalSkillNameList = {} + for i = 1, count do + table.insert(self.normalSkillNameList, DataManager.BattleData:getNormalAttackName(i)) + end + end + return self.normalSkillNameList, count +end + function BattleUnitEntity:takeDamageOrCure(num) return self.team:takeDamageOrCure(num) end @@ -97,8 +112,8 @@ function BattleUnitEntity:getCureAddition() return self.team:getCureAddition() end -function BattleUnitEntity:getNormalAttackCount() - return self.team:getNormalAttackCount() +function BattleUnitEntity:getNormalAttackAddCount() + return self.team:getNormalAttackAddCount() end function BattleUnitEntity:addLimit(name) diff --git a/lua/app/userdata/hero/hero_entity.lua b/lua/app/userdata/hero/hero_entity.lua index 8e0b25fe..75620cd7 100644 --- a/lua/app/userdata/hero/hero_entity.lua +++ b/lua/app/userdata/hero/hero_entity.lua @@ -197,6 +197,10 @@ function HeroEntity:getIcon() return self.config.icon end +function HeroEntity:getHurtNum() + return self.config.hurt_num +end + function HeroEntity:getName() return I18N:getConfig("hero")[self:getCfgId()].name end