皮肤技能表现
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@ -762,6 +762,7 @@ function BattleBaseData:initHeroData(formation)
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normalSkills = heroEntity:getHurtSkill(),
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assistingSkill = heroEntity:getAssistingSkill(),
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body = 2, -- 英雄默认是中体型
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skin = heroEntity:getSkinId(),
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attr = {
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hp = hp,
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max_hp = hp,
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@ -5,10 +5,15 @@ local BattleSkillEntity = class("BattleSkillEntity", BaseData)
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BattleSkillEntity.sid = 0
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function BattleSkillEntity:ctor(skillId, skillType, owner)
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function BattleSkillEntity:ctor(skillId, skillType, owner, skillShowId)
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self.skillType = skillType
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self.skillId = skillId
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self.owner = owner
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if skillShowId then
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self.skillShow = ConfigManager:getConfig("skin_skill")[skillShowId]
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else
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self.skillShow = nil
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end
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BattleSkillEntity.sid = BattleSkillEntity.sid + 1
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self.sid = BattleSkillEntity.sid
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self:init()
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@ -240,6 +245,10 @@ function BattleSkillEntity:getMoveTypeParams()
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end
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function BattleSkillEntity:getSkillAttackName()
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if self.skillShow then
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return self.skillShow.name_act
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end
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return self.skillInfo.name_act
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end
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@ -300,6 +309,14 @@ function BattleSkillEntity:getPassiveTriggerId()
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end
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function BattleSkillEntity:getFxSelf()
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if self.skillShow then
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if not self:getIsAtkSideSkill() and self:getUsePvpEffect() then
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return self.skillShow.fx_self_mirror or self.skillShow.fx_self
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else
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return self.skillShow.fx_self
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end
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end
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if not self:getIsAtkSideSkill() and self:getUsePvpEffect() then
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return self.skillInfo.fx_self_mirror or self.skillInfo.fx_self
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else
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@ -308,10 +325,22 @@ function BattleSkillEntity:getFxSelf()
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end
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function BattleSkillEntity:getFxSelfDelay()
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if self.skillShow then
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return self.skillShow.fx_self_delay
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end
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return self.skillInfo.fx_self_delay
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end
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function BattleSkillEntity:getFxTarget()
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if self.skillShow then
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if not self:getIsAtkSideSkill() and self:getUsePvpEffect() then
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return self.skillShow.fx_target_mirror or self.skillShow.fx_target
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else
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return self.skillShow.fx_target
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end
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end
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if not self:getIsAtkSideSkill() and self:getUsePvpEffect() then
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return self.skillInfo.fx_target_mirror or self.skillInfo.fx_target
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else
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@ -320,26 +349,50 @@ function BattleSkillEntity:getFxTarget()
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end
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function BattleSkillEntity:getFxTargetDelay()
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if self.skillShow then
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return self.skillShow.fx_target_delay
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end
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return self.skillInfo.fx_target_delay
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end
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function BattleSkillEntity:getShakeType()
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if self.skillShow then
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return self.skillShow.shake_type
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end
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return self.skillInfo.shake_type
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end
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function BattleSkillEntity:getShakeTime()
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if self.skillShow then
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return self.skillShow.shake_time
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end
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return self.skillInfo.shake_time
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end
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function BattleSkillEntity:getSoundHit()
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if self.skillShow then
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return self.skillShow.sound_hit
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end
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return self.skillInfo.sound_hit
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end
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function BattleSkillEntity:getSoundDelay()
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if self.skillShow then
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return self.skillShow.sound_delay or 0
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end
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return self.skillInfo.sound_delay or 0
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end
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function BattleSkillEntity:getSkillSound()
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if self.skillShow then
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return self.skillShow.sound
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end
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return self.skillInfo.sound
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end
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@ -367,6 +420,10 @@ end
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-- 子弹时间参数
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function BattleSkillEntity:getSlowDownBulletTimeParams()
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if self.skillShow then
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return self.skillShow.bullet_time
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end
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return self.skillInfo.bullet_time
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end
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@ -18,11 +18,16 @@ function BattleUnitEntity:init(unitData, side, team)
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end
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function BattleUnitEntity:initSkill()
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local skinConfig = ConfigManager:getConfig("skin")[self.unitData.skin]
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local skinShow
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if skinConfig then
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skinShow = skinConfig.skill_show
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end
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self.activeSkills = {}
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if self.unitData.normalSkills then
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self.normalSkills = {}
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for k, v in ipairs(self.unitData.normalSkills) do
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local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_NORMAL, self)
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local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_NORMAL, self, skinShow and skinShow[k])
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table.insert(self.normalSkills, skill)
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end
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self.normalSkillCount = self.unitData.normalSkillCount or #self.normalSkills
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@ -35,7 +40,11 @@ function BattleUnitEntity:initSkill()
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end
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if self.unitData.activeSkills then
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for k, v in ipairs(self.unitData.activeSkills) do
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local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_ACTIVE, self)
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local skillShow
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if k == 1 then
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skillShow = skinShow and skinShow[#skinShow]
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end
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local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_ACTIVE, self, skillShow)
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table.insert(self.activeSkills, skill)
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end
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end
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@ -435,6 +444,10 @@ function BattleUnitEntity:getBlock()
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return self.team:getBlock()
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end
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function BattleUnitEntity:getSkinId()
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return self.unitData.skin
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end
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function BattleUnitEntity:getExp()
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return self.unitData.exp
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end
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