结算界面
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@ -90,21 +90,43 @@ function BattleResultUI:refreshDefeatNode()
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end
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function BattleResultUI:refreshRewards()
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if self.scrollRect then
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self.scrollRect:updateAllCell()
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if self.scrollRectComp then
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self.scrollRectComp:updateAllCell()
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return
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end
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local uiMap = self.root:genAllChildren()
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self.scrollRect = uiMap["battle_result_ui.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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local scrollRect = uiMap["battle_result_ui.scroll_rect"]
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self.scrollRectComp = scrollRect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRectComp:addInitCallback(function()
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return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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self.scrollRectComp:addRefreshCallback(function(index, cell)
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cell:refresh(self.rewards[index])
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end)
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self.scrollRect:clearCells()
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self.scrollRect:refillCells(#self.rewards)
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self.scrollRectComp:setFadeArgs(0.05, 0.3)
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self.scrollRectComp:clearCells()
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local rewardCount = #self.rewards
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if rewardCount > 10 then
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local comp = scrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
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comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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self.scrollRectComp:setPerLineNum(5)
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scrollRect:setSizeDeltaX(560)
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else
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local comp = scrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
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comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Clamped
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if rewardCount >= 5 then
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self.scrollRectComp:setPerLineNum(5)
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scrollRect:setSizeDeltaX(560)
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elseif rewardCount <= 0 then
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self.scrollRectComp:setPerLineNum(1)
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scrollRect:setSizeDeltaX(560)
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else
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self.scrollRectComp:setPerLineNum(rewardCount)
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scrollRect:setSizeDeltaX(112*rewardCount)
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end
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end
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self.scrollRectComp:refillCells(rewardCount, true)
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end
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function BattleResultUI:refreshUnitInfo()
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