天赋信息界面
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@ -4,6 +4,10 @@ function TalentManager:showMainUI()
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UIManager:showUI("app/ui/talent/talent_main_ui")
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end
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function TalentManager:showInfoUI(parmas)
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UIManager:showUI("app/ui/talent/talent_info_ui", parmas)
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end
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function TalentManager:talentUpgrade()
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local args = {}
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self:sendMessage(ProtoMsgType.FromMsgEnum.TalentUpgradeReq, args, {}, self.onTalentUpgradeRsp, BIReport.ITEM_GET_TYPE.BOUNTY_REWARD)
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@ -8,9 +8,16 @@ function TalentCell:init()
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self.descTx1 = uiMap["talent_cell.desc_tx_1"]
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self.descTx2 = uiMap["talent_cell.desc_tx_2"]
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self.animator.enabled = false
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self.baseObject:addClickListener(function()
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local parmas = {}
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parmas.id = self.idx
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ModuleManager.TalentManager:showInfoUI(parmas)
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end)
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end
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function TalentCell:refresh(idx, cfg, showAni)
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self.idx = idx
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self.bg:setSprite(GConst.ATLAS_PATH.UI_TALENT, "talent_" .. idx)
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self.descTx1:setText(I18N:getText("talent", idx, "name"))
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local lv = DataManager.TalentData:getLevels(idx)
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54
lua/app/ui/talent/talent_info_ui.lua
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54
lua/app/ui/talent/talent_info_ui.lua
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@ -0,0 +1,54 @@
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local TalentInfoUI = class("TalentInfoUI", BaseUI)
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local TALENT_CELL = "app/ui/talent/cell/talent_cell"
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function TalentInfoUI:ctor(parmas)
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parmas = parmas or {}
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self.id = parmas.id or 1
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end
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function TalentInfoUI:isFullScreen()
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return false
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end
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function TalentInfoUI:getPrefabPath()
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return "assets/prefabs/ui/talent/talent_info_ui.prefab"
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end
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function TalentInfoUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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-- self.root:addClickListener(function()
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-- self:closeUI()
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-- end)
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self.talentCell = uiMap["talent_info_ui.talent_cell"]:addLuaComponent(TALENT_CELL)
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-- self.animator = uiMap["talent_info_ui.talent_cell"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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-- self.animator.enabled = false
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self.descTx = uiMap["talent_info_ui.desc_tx"]
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self.leftArrowBtn = uiMap["talent_info_ui.left_arrow_btn"]
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self.rightArrowBtn = uiMap["talent_info_ui.right_arrow_btn"]
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local continue = uiMap["talent_info_ui.continue"]
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continue:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE))
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continue:addClickListener(function()
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self:closeUI()
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end)
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self.leftArrowBtn:addClickListener(function()
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self.id = self.id - 1
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self:onRefresh()
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end)
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self.rightArrowBtn:addClickListener(function()
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self.id = self.id + 1
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self:onRefresh()
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end)
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end
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function TalentInfoUI:onRefresh()
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self.list = DataManager.TalentData:getCfgList()
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self.talentCell:refresh(self.id, self.list[self.id])
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self.leftArrowBtn:setActive(self.id > 1)
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self.rightArrowBtn:setActive(self.id < #self.list)
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self.descTx:setText(I18N:getText("talent", self.id, "desc"))
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end
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return TalentInfoUI
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10
lua/app/ui/talent/talent_info_ui.lua.meta
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10
lua/app/ui/talent/talent_info_ui.lua.meta
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@ -0,0 +1,10 @@
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serializedVersion: 2
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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