天赋信息界面

This commit is contained in:
puxuan 2025-08-27 21:28:45 +08:00
parent 3c7c289c79
commit 5818f99580
4 changed files with 75 additions and 0 deletions

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@ -4,6 +4,10 @@ function TalentManager:showMainUI()
UIManager:showUI("app/ui/talent/talent_main_ui") UIManager:showUI("app/ui/talent/talent_main_ui")
end end
function TalentManager:showInfoUI(parmas)
UIManager:showUI("app/ui/talent/talent_info_ui", parmas)
end
function TalentManager:talentUpgrade() function TalentManager:talentUpgrade()
local args = {} local args = {}
self:sendMessage(ProtoMsgType.FromMsgEnum.TalentUpgradeReq, args, {}, self.onTalentUpgradeRsp, BIReport.ITEM_GET_TYPE.BOUNTY_REWARD) self:sendMessage(ProtoMsgType.FromMsgEnum.TalentUpgradeReq, args, {}, self.onTalentUpgradeRsp, BIReport.ITEM_GET_TYPE.BOUNTY_REWARD)

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@ -8,9 +8,16 @@ function TalentCell:init()
self.descTx1 = uiMap["talent_cell.desc_tx_1"] self.descTx1 = uiMap["talent_cell.desc_tx_1"]
self.descTx2 = uiMap["talent_cell.desc_tx_2"] self.descTx2 = uiMap["talent_cell.desc_tx_2"]
self.animator.enabled = false self.animator.enabled = false
self.baseObject:addClickListener(function()
local parmas = {}
parmas.id = self.idx
ModuleManager.TalentManager:showInfoUI(parmas)
end)
end end
function TalentCell:refresh(idx, cfg, showAni) function TalentCell:refresh(idx, cfg, showAni)
self.idx = idx
self.bg:setSprite(GConst.ATLAS_PATH.UI_TALENT, "talent_" .. idx) self.bg:setSprite(GConst.ATLAS_PATH.UI_TALENT, "talent_" .. idx)
self.descTx1:setText(I18N:getText("talent", idx, "name")) self.descTx1:setText(I18N:getText("talent", idx, "name"))
local lv = DataManager.TalentData:getLevels(idx) local lv = DataManager.TalentData:getLevels(idx)

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@ -0,0 +1,54 @@
local TalentInfoUI = class("TalentInfoUI", BaseUI)
local TALENT_CELL = "app/ui/talent/cell/talent_cell"
function TalentInfoUI:ctor(parmas)
parmas = parmas or {}
self.id = parmas.id or 1
end
function TalentInfoUI:isFullScreen()
return false
end
function TalentInfoUI:getPrefabPath()
return "assets/prefabs/ui/talent/talent_info_ui.prefab"
end
function TalentInfoUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
-- self.root:addClickListener(function()
-- self:closeUI()
-- end)
self.talentCell = uiMap["talent_info_ui.talent_cell"]:addLuaComponent(TALENT_CELL)
-- self.animator = uiMap["talent_info_ui.talent_cell"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
-- self.animator.enabled = false
self.descTx = uiMap["talent_info_ui.desc_tx"]
self.leftArrowBtn = uiMap["talent_info_ui.left_arrow_btn"]
self.rightArrowBtn = uiMap["talent_info_ui.right_arrow_btn"]
local continue = uiMap["talent_info_ui.continue"]
continue:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE))
continue:addClickListener(function()
self:closeUI()
end)
self.leftArrowBtn:addClickListener(function()
self.id = self.id - 1
self:onRefresh()
end)
self.rightArrowBtn:addClickListener(function()
self.id = self.id + 1
self:onRefresh()
end)
end
function TalentInfoUI:onRefresh()
self.list = DataManager.TalentData:getCfgList()
self.talentCell:refresh(self.id, self.list[self.id])
self.leftArrowBtn:setActive(self.id > 1)
self.rightArrowBtn:setActive(self.id < #self.list)
self.descTx:setText(I18N:getText("talent", self.id, "desc"))
end
return TalentInfoUI

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@ -0,0 +1,10 @@
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