This commit is contained in:
chenxi 2023-04-25 14:13:30 +08:00
parent 78f0b9d91b
commit 57dc62ef4d
2 changed files with 2 additions and 29 deletions

View File

@ -80,7 +80,6 @@ BIReport.BATTLE_PASS_OPT_TYPE = {
}
BIReport.ACCOUNT_OPT_TYPE = {
LOGIN_CLICK = "LoginClick",
LOGIN_FINISH = "LoginFinish",
LOGIN_FAILED = "LoginFailed",
BIND_CLICK = "BindClick",
@ -1052,17 +1051,6 @@ function BIReport:postBattlePassExpGet(getExp, lv, exp)
BIReport:printArgsStr(EVENT_NAME_BATTLE_PASS_OPT, args)
end
-- 登录
-- 点击登录
function BIReport:postAccountLoginClick(loginType)
local args = {
login_type = loginType,
event_type = BIReport.ACCOUNT_OPT_TYPE.LOGIN_CLICK,
}
self:report(EVENT_NAME_ACCOUNT_OPT, args)
BIReport:printArgsStr(EVENT_NAME_ACCOUNT_OPT, args)
end
-- 登录成功
function BIReport:postAccountLoginFinish(loginType)
local args = {

View File

@ -51,35 +51,20 @@ function TestLoginUI:onLoadRootComplete()
end
end)
-- self:addEventListener(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS, function()
-- self:preloadAndEnterMaincity()
-- end)
local accountId = LocalData:getAccountInfo().id or GConst.EMPTY_STRING
local copyTx = uiMap["test_login_ui.copy_account_tx"]
copyTx:setVisible(accountId ~= GConst.EMPTY_STRING)
copyTx:addClickListener(function()
GFunc.copyStr(accountId)
end)
-- ModuleManager.LoginManager:addServerListCallback(function(serverList)
-- self:refreshServerList(serverList)
-- end)
end
function TestLoginUI:loginGame()
local uiMap = self.root:genAllChildren()
local name = uiMap["test_login_ui.login_node.input_field"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text
if name == "" then
name = nil
end
-- ModuleManager.LoginManager:saveAuthArgs(name)
-- ModuleManager.LoginManager:initSocket()
ModuleManager.LoginManager:loginGame()
-- first 可以卸载了, 此项目只会启动时检查一次热更,之后不会再次检查
CS.BF.BFMain.Instance.LuaMgr:OnGameInitSucc()
LocalData:save()
self:preloadAndEnterMaincity()
end
function TestLoginUI:preloadAndEnterMaincity()