英雄界面特效

This commit is contained in:
xiekaidong 2023-04-24 15:17:12 +08:00
parent 70e90b0386
commit 57480a194e

View File

@ -33,6 +33,13 @@ function HeroComp:init()
self.uiMap["hero_ui.formation.hero_4.add"],
self.uiMap["hero_ui.formation.hero_5.add"],
}
self.heroBgSpineObj = {
self.uiMap["hero_ui.formation.hero_1.ui_spine_obj"],
self.uiMap["hero_ui.formation.hero_2.ui_spine_obj"],
self.uiMap["hero_ui.formation.hero_3.ui_spine_obj"],
self.uiMap["hero_ui.formation.hero_4.ui_spine_obj"],
self.uiMap["hero_ui.formation.hero_5.ui_spine_obj"],
}
self.heroSpineList = {}
self.largeHeroCell = CellManager:addCellComp(self.uiMap["hero_ui.scrollrect.viewport.content.large_hero_cell"], GConst.TYPEOF_LUA_CLASS.LARGE_HERO_CELL)
self.content = self.uiMap["hero_ui.scrollrect.viewport.content"]
@ -51,6 +58,9 @@ function HeroComp:init()
end
end
end)
if self.heroBgSpineObj[index] then
self.heroBgSpineObj[index]:playAnim("idle", true, false)
end
end
end