英雄界面特效
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@ -33,6 +33,13 @@ function HeroComp:init()
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self.uiMap["hero_ui.formation.hero_4.add"],
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self.uiMap["hero_ui.formation.hero_5.add"],
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}
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self.heroBgSpineObj = {
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self.uiMap["hero_ui.formation.hero_1.ui_spine_obj"],
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self.uiMap["hero_ui.formation.hero_2.ui_spine_obj"],
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self.uiMap["hero_ui.formation.hero_3.ui_spine_obj"],
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self.uiMap["hero_ui.formation.hero_4.ui_spine_obj"],
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self.uiMap["hero_ui.formation.hero_5.ui_spine_obj"],
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}
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self.heroSpineList = {}
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self.largeHeroCell = CellManager:addCellComp(self.uiMap["hero_ui.scrollrect.viewport.content.large_hero_cell"], GConst.TYPEOF_LUA_CLASS.LARGE_HERO_CELL)
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self.content = self.uiMap["hero_ui.scrollrect.viewport.content"]
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@ -51,6 +58,9 @@ function HeroComp:init()
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end
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end
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end)
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if self.heroBgSpineObj[index] then
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self.heroBgSpineObj[index]:playAnim("idle", true, false)
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end
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end
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end
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