From 9a5d42c7534b1c5a43570b12c568725b43fef79f Mon Sep 17 00:00:00 2001 From: CloudJ Date: Tue, 6 Jun 2023 11:08:37 +0800 Subject: [PATCH 1/2] =?UTF-8?q?=E9=9F=B3=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/common/audio_manager.lua | 4 ++++ lua/app/global/global_func.lua | 1 + lua/app/module/hero/hero_manager.lua | 2 ++ lua/app/ui/player/player_level_up_ui.lua | 1 + lua/app/ui/shop/box_open_ui.lua | 5 +++++ 5 files changed, 13 insertions(+) diff --git a/lua/app/common/audio_manager.lua b/lua/app/common/audio_manager.lua index 3673479d..edf2fe9b 100644 --- a/lua/app/common/audio_manager.lua +++ b/lua/app/common/audio_manager.lua @@ -29,6 +29,10 @@ AudioManager.EFFECT_ID = { LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav", BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav", BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav", + SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", + REWARD = "assets/arts/sounds/sfx/ui/reward.wav", + HERO_UP = "assets/arts/sounds/sfx/ui/hero_up.wav", + PLAYER_UP = "assets/arts/sounds/sfx/ui/player_up.wav", } AudioManager.BO_EFFECT_ID = { diff --git a/lua/app/global/global_func.lua b/lua/app/global/global_func.lua index 3c6c4c22..1fabd196 100644 --- a/lua/app/global/global_func.lua +++ b/lua/app/global/global_func.lua @@ -702,6 +702,7 @@ function GFunc.showRewardBox(rewards, extParams, callback) params.rewards = newRewards params.callback = callback ModuleManager.TipsManager:showRewardsBox(params) + AudioManager:playEffect(AudioManager.EFFECT_ID.REWARD) end function GFunc.mergeRewards2(rewards, newRewards, needSort) diff --git a/lua/app/module/hero/hero_manager.lua b/lua/app/module/hero/hero_manager.lua index 8692cfd9..d4fa1c99 100644 --- a/lua/app/module/hero/hero_manager.lua +++ b/lua/app/module/hero/hero_manager.lua @@ -31,6 +31,8 @@ function HeroManager:upgradeHeroFinish(result) if result.err_code == GConst.ERROR_STR.SUCCESS then DataManager.HeroData:setHeroLv(result.hero.id, result.hero.level) DataManager.HeroData:setDirty() + + AudioManager:playEffect(AudioManager.EFFECT_ID.HERO_UP) end end diff --git a/lua/app/ui/player/player_level_up_ui.lua b/lua/app/ui/player/player_level_up_ui.lua index c7d6e8fc..9b6f823e 100644 --- a/lua/app/ui/player/player_level_up_ui.lua +++ b/lua/app/ui/player/player_level_up_ui.lua @@ -44,6 +44,7 @@ function PlayerLevelUpUI:_display() uiMap["player_level_up_ui.l"]:setAnchoredPositionX(-width/2 - 40) self:refreshRewards() + AudioManager:playEffect(AudioManager.EFFECT_ID.PLAYER_UP) end function PlayerLevelUpUI:refreshRewards() diff --git a/lua/app/ui/shop/box_open_ui.lua b/lua/app/ui/shop/box_open_ui.lua index 3e473818..e951c8ad 100644 --- a/lua/app/ui/shop/box_open_ui.lua +++ b/lua/app/ui/shop/box_open_ui.lua @@ -1,4 +1,5 @@ local BoxOpenUI = class("BoxOpenUI", BaseUI) +local AUDIO_DELAY_TIME = 0.4 local SPINE_OPEN_TIME = 1.4 local DEFAULT_SPINE_NAME = "ui_shop_box_1" -- 默认的展示动画 @@ -55,6 +56,10 @@ function BoxOpenUI:onLoadRootComplete() ModuleManager.ShopManager:showBoxRewardUI(self.params) end, SPINE_OPEN_TIME) end, false) + -- 音频 + self:performWithDelayGlobal(function() + AudioManager:playEffect(AudioManager.EFFECT_ID.SUMMON_START) + end, AUDIO_DELAY_TIME) end return BoxOpenUI \ No newline at end of file From b8f08c59a39672ac92153ec70c898223d7bf5968 Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Tue, 6 Jun 2023 11:08:52 +0800 Subject: [PATCH 2/2] =?UTF-8?q?=E8=B5=84=E6=BA=90=E4=B8=8A=E4=BC=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/common/audio_manager.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/lua/app/common/audio_manager.lua b/lua/app/common/audio_manager.lua index 616141bb..b97f8cfc 100644 --- a/lua/app/common/audio_manager.lua +++ b/lua/app/common/audio_manager.lua @@ -31,6 +31,11 @@ AudioManager.EFFECT_ID = { BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav", BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav", LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav", + UI_FUNC_OPEN = "assets/arts/sounds/sfx/ui/ui_func_open.wav", -- 功能解锁 + UI_HERO_LV_UP = "assets/arts/sounds/sfx/ui/ui_hero_lv_up.wav", -- 英雄升级 + UI_PLAYER_LV_UP = "assets/arts/sounds/sfx/ui/ui_player_lv_up.wav", -- 角色升级 + UI_REWARD_GET = "assets/arts/sounds/sfx/ui/ui_reward_get.wav", -- 奖励获取 + UI_SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", -- 抽卡 } AudioManager.BO_EFFECT_ID = {