From 8f01d97ea5f78b8e5670d8b43d3f44519470dae8 Mon Sep 17 00:00:00 2001 From: Fang Date: Tue, 25 Jul 2023 16:48:14 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E8=8B=B1=E9=9B=84=E9=A6=96?= =?UTF-8?q?=E6=AC=A1=E5=8D=87=E7=BA=A7=E8=A3=85=E5=A4=87=E6=8A=A5=E9=94=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/userdata/hero/hero_entity.lua | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/lua/app/userdata/hero/hero_entity.lua b/lua/app/userdata/hero/hero_entity.lua index 1aec126d..78a92945 100644 --- a/lua/app/userdata/hero/hero_entity.lua +++ b/lua/app/userdata/hero/hero_entity.lua @@ -75,11 +75,7 @@ end -- 更新装备属性 function HeroEntity:updateEquipAttr() - if self.equipAttr then --更新前删除以前的,因为方法应该为覆盖数值 - for attrName, value in pairs(self.equipAttr) do - self.equipAttr[attrName] = 0 - end - end + self.equipAttr = {} local hp,atk,normalHurt,skillHurt,critPer,critHurtPer,normalHurtPer,skillHurtPer,healPer = 0