战场经验
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@ -895,7 +895,13 @@ function BattleUnitComp:takeDamageOrCure(atker, buff, num, effectType, effectSta
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return 0
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end
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local shieldHpBefore = self.unitEntity:getShieldHp()
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self.unitEntity:takeDamageOrCure(num)
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local hpRealReduce = self.unitEntity:takeDamageOrCure(num)
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if hpRealReduce < 0 and self.side == BattleConst.SIDE_DEF then -- 实际掉血了
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local exp = self.unitEntity:getExp()
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if exp > 0 then
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self.battleController:addBattleExp(math.floor(exp/self.unitEntity:getMaxHp()*-hpRealReduce))
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end
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end
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local shieldHpDiff = self.unitEntity:getShieldHp() - shieldHpBefore
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if shieldHpDiff < 0 then -- 说明护盾减少了
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self:handleShield(shieldHpDiff, self)
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@ -416,6 +416,7 @@ function BattleData:addMonster(monsterId, newTeam)
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normalSkillCount = monsterInfo.hurt_num,
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assistingSkill = nil,
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isBoss = monsterInfo.is_boss,
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exp = monsterInfo.monster_exp or 0,
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attr = {
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hp = hp,
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max_hp = hp,
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@ -129,6 +129,10 @@ function BattleTeamEntity:getHp()
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return self.attr.hp
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end
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function BattleTeamEntity:getMaxHp()
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return self.attr.max_hp
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end
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function BattleTeamEntity:getHpPercent()
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return self.attr.hp / self.attr.max_hp
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end
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@ -216,7 +220,7 @@ function BattleTeamEntity:takeDamageOrCure(num)
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hurtEventNum = num
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else -- 满血了
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-- 这是加血
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hurtEventNum = 0
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hurtEventNum = self.attr.max_hp - hpBefore
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self.attr.hp = self.attr.max_hp
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end
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return hurtEventNum
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@ -177,6 +177,10 @@ function BattleUnitEntity:getHp()
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return self.team:getHp()
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end
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function BattleUnitEntity:getMaxHp()
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return self.team:getMaxHp()
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end
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function BattleUnitEntity:getHpPercent()
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return self.team:getHpPercent()
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end
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@ -237,6 +241,10 @@ function BattleUnitEntity:getBlock()
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return self.team:getBlock()
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end
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function BattleUnitEntity:getExp()
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return self.unitData.exp
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end
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function BattleUnitEntity:addSkillExtraUseTimes(skillId, count)
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if self.skillExtraUseTimes == nil then
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self.skillExtraUseTimes = {}
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