帮助界面
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@ -21,7 +21,6 @@ function ActPvpHelpUI:ctor()
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end
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function ActPvpHelpUI:onClose()
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self:unloadRenderTexture()
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end
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function ActPvpHelpUI:onLoadRootComplete()
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@ -36,9 +35,8 @@ function ActPvpHelpUI:_display()
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uiMap["act_pvp_help_ui.skill_node.last_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_9))
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uiMap["act_pvp_help_ui.skill_node.next_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_10))
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self:loadRenderTexture()
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self.curIndex = 1
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self:showArenaTips()
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self:showTips()
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end
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function ActPvpHelpUI:_addListeners()
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@ -49,28 +47,20 @@ function ActPvpHelpUI:_addListeners()
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uiMap["act_pvp_help_ui.skill_node.last_btn"]:addClickListener(function()
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self.curIndex = math.max(1, self.curIndex - 1)
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self:showArenaTips()
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self:showTips()
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end)
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uiMap["act_pvp_help_ui.skill_node.next_btn"]:addClickListener(function()
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self.curIndex = math.min(3, self.curIndex + 1)
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self:showArenaTips()
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self:showTips()
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end)
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end
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function ActPvpHelpUI:showArenaTips()
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function ActPvpHelpUI:showTips()
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local uiMap = self.root:genAllChildren()
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for i = 1, 3 do
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local obj = uiMap["act_pvp_help_ui.skill_node.video_node.pause_video_0" .. i]
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obj:setActive(i == self.curIndex)
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local comp = obj:getComponent(GConst.TYPEOF_UNITY_CLASS.VIDEO_PLAYER)
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if i == self.curIndex then
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comp.targetTexture = self.renderTexture
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comp:Play()
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else
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comp.targetTexture = nil
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comp:Stop()
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end
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obj:setVisible(i == self.curIndex)
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end
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local lastBtn = uiMap["act_pvp_help_ui.skill_node.last_btn"]
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@ -98,24 +88,6 @@ function ActPvpHelpUI:showArenaTips()
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descObj:setText(str)
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descObj:setSizeDeltaY(descObj:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredHeight)
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descObj:setAnchoredPositionY(0)
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self.videoNode:setVisible(true)
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end
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function ActPvpHelpUI:loadRenderTexture()
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if not self.renderTexture then
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local descriptor = CS.UnityEngine.RenderTextureDescriptor(589, 522)
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descriptor.depthBufferBits = GConst.DEPTH_BUFFER
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self.renderTexture = CS.UnityEngine.RenderTexture.GetTemporary(descriptor)
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self.renderTexture.antiAliasing = 4
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self.videoNode:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_RAW_IMAGE).texture = self.renderTexture
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end
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end
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function ActPvpHelpUI:unloadRenderTexture()
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if self.renderTexture then
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CS.UnityEngine.RenderTexture.ReleaseTemporary(self.renderTexture)
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self.renderTexture = nil
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end
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end
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return ActPvpHelpUI
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