技能tips

This commit is contained in:
xiekaidong 2023-05-22 15:59:17 +08:00
parent 8d131457f6
commit 528ac6a89b
11 changed files with 159 additions and 3 deletions

View File

@ -1,5 +1,7 @@
local LocalizationGlobalConst =
{
BATTLE_DESC_9 = "BATTLE_DESC_9",
BATTLE_DESC_10 = "BATTLE_DESC_10",
MAIN_BTN_1 = "MAIN_BTN_1",
QLT_DESC_1 = "QLT_DESC_1",
QLT_DESC_2 = "QLT_DESC_2",

View File

@ -116,6 +116,9 @@ local localization_global =
["BTN_DELETE_ALL_READ_MAIL"] = "删除已读邮件",
["BTN_CLAIM_ALL"] = "领取所有",
["BTN_READ"] = "读取",
["BATTLE_DESC_9"] = "{0}攻击力:<color=#ffffff>{1}</color>",
["BATTLE_DESC_10"] = "已激活效果",
}
return localization_global

View File

@ -135,6 +135,7 @@ GConst.TYPEOF_UNITY_CLASS = {
BF_TUTORIAL_CLICKAREA = typeof(CS.BF.TutorialClickArea),
BF_CAMERA_HELPER = typeof(CS.BF.CameraHelper),
BF_HORIZONTAL_OR_VERTICAL_LAYOUT = typeof(CS.BF.BFHorizontalOrVerticalLayout),
BF_GRID_LAYOUT = typeof(CS.BF.BFGridLayout),
BF_SCROLL_RECT_CENTER = typeof(CS.BF.ScrollRectCenterController),
BF_SCROLL_RECT_CENTER_CORE = typeof(CS.BF.ScrollRectCenter),
BF_GRAPHIC_FLIP = typeof(CS.BF.BFGraphicFlip),

View File

@ -26,6 +26,10 @@ end
------------------------------------------ 英雄相关的工具方法 ------------------------------
function HeroManager:getHeroName(id)
return I18N:getConfig("hero")[id].name
end
function HeroManager:getHeroIcon(heroId)
local cfg = ConfigManager:getConfig("hero")[heroId]
return cfg and tostring(cfg.icon)

View File

@ -111,6 +111,20 @@ function TipsManager:getRewardDesc(rewardId, rewardType)
return GConst.EMPTY_STRING
end
function TipsManager:showBattleBoardSkillTips(elementType, tarPrefabObj, alignType)
local params = {
elementType = elementType,
aniType = UIManager.ANI_TYPE.NONE,
}
if tarPrefabObj then
alignType = alignType or TipsManager.ALIGN_TYPE.TOP_CENTER
local tarCornerScreenPos, location = self:getCornerScreenPosition(tarPrefabObj, alignType)
params.tarCornerScreenPos = tarCornerScreenPos
params.location = location
end
UIManager:showUI("app/ui/tips/battle_board_skill_tips", params)
end
function TipsManager:getCornerScreenPosition(tarPrefabObj, alignType)
local uiCamera = UIManager:getUICameraComponent()
local rectTransform = tarPrefabObj:getComponent(GConst.TYPEOF_UNITY_CLASS.RECTTRANSFORM)

View File

@ -134,6 +134,9 @@ function BattleUI:initSkill()
self.skillNodeCells[elementType]:refresh(skillEntity)
end
self.skillNodeCells[elementType]:getBaseObject():setActive(skillEntity ~= nil)
self.skillNodeCells[elementType]:addClickListener(function()
ModuleManager.TipsManager:showBattleBoardSkillTips(elementType)
end)
end
end

View File

@ -57,4 +57,10 @@ function SkillNodeCell:refresh(skillEntity, elementMap, showSfx)
self.lastValue = value
end
function SkillNodeCell:addClickListener(func)
local uiMap = self:getUIMap()
local iconNode = uiMap["skill_node_cell.icon_node"]
iconNode:addClickListener(func)
end
return SkillNodeCell

View File

@ -0,0 +1,115 @@
local BaseTips = require "app/ui/tips/base_tips"
local BattleBoardSkillTips = class("BattleBoardSkillTips", BaseTips)
local SELECT_SKILL_CELL = "app/ui/battle/cell/select_skill_cell"
local MIN_HEIGHT = 248
local MAX_HEIGHT = 348
local NO_SKILL_HRIGHT = 136
function BattleBoardSkillTips:ctor(params)
local elementType = params.elementType
self.params = params
self.boardSkillEntity = DataManager.BattleData:getSkillEntityByElement(elementType)
self.battleUnitEntity = DataManager.BattleData:getAtkTeam():getAllMembers()[elementType]
self.tarCornerScreenPos = params.tarCornerScreenPos
self.location = params.location
end
function BattleBoardSkillTips:getPrefabPath()
return "assets/prefabs/ui/tips/battle_skill_tips.prefab"
end
function BattleBoardSkillTips:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.bg = uiMap["battle_skill_tips.bg_1"]
self.mask = uiMap["battle_skill_tips.mask"]
self.atkDesc = uiMap["battle_skill_tips.bg_1.atk_desc"]
self.skillDesc = uiMap["battle_skill_tips.bg_1.skill_desc"]
self.validEffectDesc = uiMap["battle_skill_tips.bg_1.valid_effect_desc"]
self.gridLayout = uiMap["battle_skill_tips.bg_1.grid_layout"]
if not self.selectSkillCells then
self.selectSkillCells = {}
for i = 1, 7 do
self.selectSkillCells[i] = CellManager:addCellComp(uiMap["battle_skill_tips.bg_1.grid_layout.skill_select_cell_" .. i], SELECT_SKILL_CELL)
end
end
local tipsBgTransform = self.bg:getTransform()
self.originSizeDelta = tipsBgTransform.sizeDelta
self.originPivot = tipsBgTransform.pivot
self.originAnchoredPosition = tipsBgTransform.anchoredPosition
self.originLocalPosition = tipsBgTransform.localPosition
end
function BattleBoardSkillTips:onRefresh()
self.mask:addClickListener(function ()
self:closeUI()
end)
local heroId = self.battleUnitEntity:getId()
local heroEntity = DataManager.HeroData:getHeroById(heroId)
if not heroEntity then
return
end
local heroNmae = ModuleManager.HeroManager:getHeroName(heroId)
local atk = self.battleUnitEntity:getAtk()
self.atkDesc:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_9, heroNmae, atk))
self.skillDesc:setText(ModuleManager.HeroManager:getSkillDesc(heroEntity:getBaseSkill()))
self.validEffectDesc:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_10))
local addY = self.skillDesc:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredHeight - self.skillDesc:fastGetSizeDeltaY()
if addY < 0 then
addY = 0
end
local count = 0
local rougeSkillList = heroEntity:getRogueSkillList()
for index, cell in ipairs(self.selectSkillCells) do
local rogueSkillId = rougeSkillList[index]
cell:getBaseObject():setActive(rogueSkillId ~= nil)
if rogueSkillId then
local selectedCount = DataManager.BattleData:getSkillCount(rogueSkillId)
if selectedCount > 0 then
count = count + 1
local skillId = rogueSkillId
local count = selectedCount
local value = DataManager.BattleData:getSelectSkillMap()[skillId].value or 0
cell:refresh(skillId, count)
cell:addClickListener(function()
ModuleManager.TipsManager:showDescTips(ModuleManager.HeroManager:getSkillRogueDesc(skillId, value), cell:getBaseObject())
end)
else
cell:getBaseObject():setActive(false)
end
end
end
self.gridLayout:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_GRID_LAYOUT):RefreshLayout()
if count > 5 then
addY = addY + MAX_HEIGHT
elseif count >= 1 then
addY = addY + MIN_HEIGHT
else
addY = addY + NO_SKILL_HRIGHT
self.validEffectDesc:setText(GConst.EMPTY_STRING)
end
self.bg:setSizeDeltaY(addY)
if self.tarCornerScreenPos then
self:locate(self.location, self.originSizeDelta, self.bg, self.tarCornerScreenPos)
end
end
function BattleBoardSkillTips:onClose()
if self.originSizeDelta then
local tipsBgTransform = self.bg:getTransform()
tipsBgTransform.sizeDelta = self.originSizeDelta
tipsBgTransform.pivot = self.originPivot
tipsBgTransform.anchoredPosition = self.originAnchoredPosition
tipsBgTransform.localPosition = self.originLocalPosition
end
end
return BattleBoardSkillTips

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@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 7c2687668f1925246a6f78bf3b8defd1
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -521,11 +521,9 @@ end
function BattleData:addCommonSelectSkillCount(count)
self.commonSelectSkillCount = self.commonSelectSkillCount + (count or 1)
Logger.logHighlight("self.commonSelectSkillCount " .. self.commonSelectSkillCount)
end
function BattleData:useCommonSelectSkillCount()
Logger.logHighlight("useCommonSelectSkillCount " .. self.commonSelectSkillCount)
if self.commonSelectSkillCount <= 0 then
self.commonSelectSkillCount = 0
return false

View File

@ -222,7 +222,7 @@ function HeroEntity:getHurtNum()
end
function HeroEntity:getName()
return I18N:getConfig("hero")[self:getCfgId()].name
return ModuleManager.HeroManager:getHeroName(self:getCfgId())
end
function HeroEntity:getActiveRogueCount()