boss出场动画
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@ -2038,6 +2038,8 @@ function BattleUI:initBossEnterAni()
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self.bossEnterNode = uiMap["battle_ui.bg_2.boss_enter_node"]
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self.bossEnterImg = uiMap["battle_ui.bg_2.boss_enter_node.ui_spine_obj"]
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self.bossName = uiMap["battle_ui.bg_2.boss_enter_node.boss_name"]
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self.bossEnterNodeAnimator = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.bossEnterNodeAnimator.enabled = false
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self.bossEnterNodeCanvasGroup = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.bossEnterNode:setVisible(false)
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end
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@ -2053,7 +2055,7 @@ function BattleUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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self.bossEnterNode:setVisible(true)
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self.bossEnterImg:setVisible(false)
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self.bossName:setText(bossName)
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self.bossName:setAnchoredPositionX(-800)
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self.bossName:setAnchoredPositionX(-756)
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self.bossEnterNodeCanvasGroup.alpha = 0
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monsterComp:getBaseObject():setLocalPosition(DEFAULT_X, 0, 0)
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local keyFrameTimes = self.bossEnterImg:getAnimationKeyFrameTime("idle")
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@ -2070,6 +2072,9 @@ function BattleUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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self.bossEnterAniSeq:AppendCallback(function()
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self.bossEnterImg:setVisible(true)
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self.bossEnterImg:playAnim("idle", false, true)
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-- CS.UnityEngine.Animator.StringToHash("born") 结果是1155742626
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self.bossEnterNodeAnimator.enabled = true
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self.bossEnterNodeAnimator:Play(1155742626, -1, 0)
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monsterComp:initPosition()
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monsterComp:getBaseObject():setParent(self.maxLayerNode, false)
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if callback then
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@ -2082,20 +2087,17 @@ function BattleUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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monsterComp:getBaseObject():setParent(self:getBattleNode(), false)
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self.bossEnterNode:setVisible(false)
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self.battleController:showBuffTips(GConst.BattleConst.SIDE_DEF, true)
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self.bossEnterNodeAnimator.enabled = false
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end)
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if keyFrameTime > 0 then
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local addTime = 1
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self.bossEnterAniSeq:InsertCallback(keyFrameTime + 0.2, function()
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self.bossName:setText(bossName)
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self.battleController:setTimeScale(0)
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end)
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self.bossEnterAniSeq:Insert(keyFrameTime + 0.2, self.bossName:getTransform():DOAnchorPosX(-212, 0.2))
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self.bossEnterAniSeq:InsertCallback(keyFrameTime + 0.2 + addTime, function()
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self.battleController:setTimeScale(DataManager.BattleData:getTimeScale())
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end)
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else
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self.bossEnterAniSeq:Insert(0.2, self.bossName:getTransform():DOAnchorPosX(-212, 0.2))
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end
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end
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