模块解锁
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parent
ededa19132
commit
51a60e0f1e
@ -9,19 +9,19 @@ local func_open = {
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},
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["task"]={
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["stage"]=3,
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["icon"]="main_task"
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["icon"]="module_unlock_task"
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},
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["act_level_gift"]={
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["level"]=5,
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["icon"]="main_act_level_gift"
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["icon"]="module_unlock_fund"
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},
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["idle_drop"]={
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["stage"]=2,
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["icon"]="main_idle_drop"
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["icon"]="module_unlock_idle"
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},
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["act_sevenday"]={
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["stage"]=2,
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["icon"]="main_act_sevenday"
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["icon"]="module_unlock_sevenday"
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},
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["mall"]={
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["stage"]=2,
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@ -29,7 +29,7 @@ local func_open = {
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},
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["mall_daily"]={
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["stage"]=4,
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["icon"]="main_mall_daily"
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["icon"]="module_unlock_dailyshop"
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},
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["store_box_open"]={
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["stage"]=2,
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@ -41,7 +41,7 @@ local func_open = {
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},
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["daily_challenge"]={
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["stage"]=4,
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["icon"]="main_daily_challenge"
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["icon"]="module_unlock_dailychallenge"
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},
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["act_gift_show_open"]={
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["stage"]=3,
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@ -173,6 +173,7 @@ local grid_type = {
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["bftc_icon"]="battle_obstacle_lamp",
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["cant_link"]=1,
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["element_invalid"]=1,
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["break_sfx"]="sfx_piece_za_b01",
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["effect"]=3,
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["effect_trigger"]=2
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},
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@ -1,45 +1,45 @@
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local buff_daily_challenge = {
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[1]={
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["desc"]="获取经验+10%"
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["desc"]="获取经验+<color=#3cff28>10%</color>"
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},
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[2]={
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["desc"]="所有伤害+5%"
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["desc"]="所有伤害+<color=#3cff28>5%</color>"
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},
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[3]={
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["desc"]="受到所有伤害-10%"
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["desc"]="受到所有伤害-<color=#3cff28>10%</color>"
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},
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[4]={
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["desc"]="暴击率+20%,暴击伤害+30%"
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["desc"]="暴击率+<color=#3cff28>20%</color>,暴击伤害+<color=#3cff28>30%</color>"
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},
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[5]={
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["desc"]="技能伤害+15%"
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["desc"]="技能伤害+<color=#3cff28>15%</color>"
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},
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[6]={
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["desc"]="回合开始前生命值+1%"
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["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
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},
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[7]={
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["desc"]="生命值恢复效果+5%"
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["desc"]="生命值恢复效果提升<color=#3cff28>5%</color>"
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},
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[8]={
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["desc"]="回合开始前生命值+1%"
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["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
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},
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[9]={
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["desc"]="敌方攻击力+5%"
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["desc"]="敌方攻击力+<color=#3cff28>5%</color>"
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},
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[10]={
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["desc"]="敌方造成伤害+5%"
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["desc"]="敌方造成伤害+<color=#3cff28>5%</color>"
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},
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[11]={
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["desc"]="敌方普攻次数+1"
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["desc"]="敌方普攻次数+<color=#3cff28>1</color>"
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},
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[12]={
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["desc"]="治疗效果-10%"
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["desc"]="治疗效果-<color=#3cff28>10%</color>"
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},
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[13]={
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["desc"]="敌方格挡概率+5%"
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["desc"]="敌方格挡概率+<color=#3cff28>5%</color>"
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},
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[14]={
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["desc"]="受到所有伤害-5%"
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["desc"]="受到所有伤害-<color=#3cff28>5%</color>"
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}
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}
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local config = {
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@ -1,83 +1,83 @@
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local hero = {
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[12001]={
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["name"]="舞娘",
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["desc"]="舞娘起舞,轻盈的舞步甩在敌人的脸上。"
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["desc"]="扇子好看吗,打人的时候更好看哟。"
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},
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[13001]={
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["name"]="克劳德",
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["desc"]="克劳德挥舞大剑,剑气形成旋风,灼灼逼人。"
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["desc"]="他一跃而起,扛起巨剑,犹如旋风般使出连击。"
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},
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[13002]={
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["name"]="火旺",
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["desc"]="火旺擅长炎拳,拳拳带火花,有谁不服,就是邦邦两拳。"
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["desc"]="有谁不服,就是梆梆两拳,打到服为止,打不过另说。"
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},
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[14001]={
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["name"]="亚历山大",
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["desc"]="亚历山大的装备,可不是用来好看的。"
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["desc"]="没人能抗住亚历山大的钢铁重击,如果扛住了,那就再来一击。"
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},
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[22001]={
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["name"]="刀妹",
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["desc"]="刀妹使用一次拔刀斩终结技,造成大量伤害。"
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["desc"]="剑一出鞘,必要见血。"
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},
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[23001]={
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["name"]="野蛮人",
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["desc"]="野蛮人的多段伤害,附加流血。"
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["desc"]="最有效的伤害,往往要采用最朴素的殴打方式。"
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},
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[23002]={
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["name"]="二丫",
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["desc"]="二丫的链接可以增伤。"
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["desc"]="牛仔的击剑术,敌人和我,只能活一个"
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},
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[24001]={
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["name"]="巨剑魔童",
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["desc"]="巨剑魔童可以造成大量伤害,并概率眩晕敌人。"
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["desc"]="我可能拿不起巨剑,但不妨碍我用它轰人。"
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},
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[32001]={
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["name"]="洋葱头",
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["desc"]="洋葱头使用一次长枪突刺终结技,造成大量伤害并恢复自身血量。"
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["desc"]="盾牌只是为了掩饰下一次突刺。"
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},
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[33001]={
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["name"]="小鹿",
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["desc"]="小鹿的急速治疗法,起死回生不过一瞬。"
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["desc"]="温柔又单纯的森林子民,与生俱来的是治疗的能力。"
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},
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[33002]={
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["name"]="森林狼",
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["desc"]="森林狼的链接可以增伤,概率附加易伤效果。"
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["desc"]="嗷嗷嗷嗷嗷嗷嗷嗷嗷——————。"
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},
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[34001]={
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["name"]="木兰",
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["desc"]="木兰的链接可以增伤,并附加易伤效果。"
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["desc"]="这一箭下去你可能会死。"
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},
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[42001]={
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["name"]="冰心",
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["desc"]="冰心的攻击随机消除额外元素,并造成伤害,有概率冰冻敌人。"
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["desc"]="我的心和我的法术一样冰冷。"
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},
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[43001]={
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["name"]="冰女",
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["desc"]="冰女的攻击附加冰霜,并增加灼烧伤害。"
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["desc"]="我喜欢冰块,你也要来一块吗。"
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},
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[43002]={
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["name"]="鸦姐",
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["desc"]="鸦姐的攻击一定给敌人附加腐败状态。"
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["desc"]="我这把可是沾满毒药的匕首。"
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},
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[44001]={
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["name"]="寒冰妖姬",
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["desc"]="寒冰妖姬随机消除元素,释放一次附带冰霜效果的剑舞攻击。"
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["desc"]="有人持剑起舞,寒冰妖姬用剑让敌人起舞。"
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},
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[52001]={
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["name"]="忍者伦",
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["desc"]="忍者伦生成的魔法罩可以承受伤害。"
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["desc"]="虽然带的是手里剑,但是最擅长的还是护盾术,忍者伦最大的愿望还是世界和平。"
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},
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[53001]={
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["name"]="魔女琪琪",
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["desc"]="魔女琪琪的扫帚攻击命中可以附加负面负面状态。"
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["desc"]="魔女琪琪的魔法扫帚,不仅能扫地,还能扫人。"
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},
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[53002]={
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["name"]="灵魂猎手",
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["desc"]="灵魂猎手攻击冰霜敌人概率冰冻敌人。"
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["desc"]="这玩意儿可比用牙吸血好用多啦。"
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},
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[54001]={
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["name"]="蝴蝶",
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["desc"]="蝴蝶的技能可以随机增加技能的能量。"
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["desc"]="蝴蝶破茧而出,美丽又坚韧,坚韧的不止是内心,还有手里同样美丽的长刀。"
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}
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}
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local config = {
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@ -1,45 +1,45 @@
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local buff_daily_challenge = {
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[1]={
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["desc"]="EXP gained +<color=#3cff28>10%</color>"
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},
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[2]={
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["desc"]="All damage +<color=#3cff28>5%</color>"
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},
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[3]={
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["desc"]="all damage taken -<color=#3cff28>10%</color>"
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},
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[4]={
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["desc"]="Crti Rate +<color=#3cff28>20%</color>, Crit Damage +<color=#3cff28>30%</color>"
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},
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[5]={
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["desc"]="Skill damage +<color=#3cff28>15%</color>"
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},
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[6]={
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["desc"]="HP recovers <color=#3cff28>1%</color> when turn begins"
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},
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[7]={
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["desc"]="HP recovery effect increases by <color=#3cff28>5%</color>"
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},
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[8]={
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["desc"]="HP recovers <color=#3cff28>1%</color> when turn begins"
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},
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[9]={
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["desc"]="Enemy Attack +<color=#3cff28>5%</color>"
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},
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[10]={
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["desc"]="Enemy damage dealt +<color=#3cff28>5%</color>"
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},
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[11]={
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["desc"]="Enemy normal attacks +<color=#3cff28>1</color>"
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},
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[12]={
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["desc"]="Healing effect -<color=#3cff28>10%</color>"
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},
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[13]={
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["desc"]="Enemy block rate +<color=#3cff28>5%</color>"
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},
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[14]={
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["desc"]="all damage taken -<color=#3cff28>5%</color>"
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}
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}
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local config = {
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@ -1,63 +1,83 @@
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local hero = {
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[12001]={
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["name"]="Dancer"
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["name"]="Dancer",
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["desc"]="Does the fan look good? It looks even better when using it to hit someone."
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},
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[13001]={
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["name"]="Claude"
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["name"]="Claude",
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["desc"]="He jumped up, picked up the giant sword, and made a combo of blows like a whirlwind."
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},
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[13002]={
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["name"]="Flare"
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["name"]="Flare",
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["desc"]="If anyone challenges me, I'll just punch him until he is convinced, and it was another story if I defeated, of course."
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},
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[14001]={
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["name"]="Alexander"
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["name"]="Alexander",
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["desc"]="No one can withstand Alexander's heavy blow of steel, and if he bears it, then hit again."
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},
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[22001]={
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["name"]="Blade Maid"
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["name"]="Blade Maid",
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["desc"]="As soon as the sword is unsheathed, blood must be seen."
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},
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[23001]={
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["name"]="Barbarian"
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["name"]="Barbarian",
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["desc"]="The most effective damage often takes the simplest form of beating."
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},
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[23002]={
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["name"]="Er-Ya"
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["name"]="Er-Ya",
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["desc"]="Cowboy fencing, the enemy and I, only one to live"
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},
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[24001]={
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["name"]="Claymore Kid"
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["name"]="Claymore Kid",
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["desc"]="I may not be able to hold the greatsword, but that doesn't stop me from blasting people with it."
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},
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[32001]={
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["name"]="Onion"
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["name"]="Onion",
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["desc"]="The shield is just to cover the next thrust."
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},
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[33001]={
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["name"]="Fawn"
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["name"]="Fawn",
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["desc"]="The gentle and simple forest people are born with the ability to heal."
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},
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[33002]={
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["name"]="Timberwolf"
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["name"]="Timberwolf",
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["desc"]="Aoooooooooooooooooooooooo!!!!!!!"
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},
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[34001]={
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["name"]="Mulan"
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["name"]="Mulan",
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["desc"]="You may die with this arrow."
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},
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[42001]={
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["name"]="Iceheart"
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["name"]="Iceheart",
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["desc"]="My heart is as cold as my spells."
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},
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[43001]={
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["name"]="Ice Maiden"
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["name"]="Ice Maiden",
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["desc"]="I like ice cubes, would you like one too?"
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},
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[43002]={
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["name"]="Raven"
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["name"]="Raven",
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["desc"]="My dagger is covered in poison."
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},
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[44001]={
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["name"]="Frost Enchantress"
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["name"]="Frost Enchantress",
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["desc"]="Someone danced with a sword, and Frost Enchantress used the sword to make the enemy dance."
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},
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[52001]={
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["name"]="Ninja Lun"
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["name"]="Ninja Lun",
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["desc"]="Although he is carrying a shuriken, he is best at shielding. Ninja Lun's greatest wish is world peace."
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},
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[53001]={
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["name"]="Witch Kiki"
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["name"]="Witch Kiki",
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["desc"]="Witch Kiki's magic broom can not only sweep the floor, but also sweep enemies."
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},
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[53002]={
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["name"]="Soul Hunter"
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["name"]="Soul Hunter",
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["desc"]="This thing is much better than sucking blood with teeth."
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},
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[54001]={
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["name"]="Butterfly"
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["name"]="Butterfly",
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["desc"]="The butterfly emerges from the cocoon, beautiful and tough, not only the heart is tough, but also the beautiful long knife in the hand."
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}
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}
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local config = {
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@ -144,7 +144,7 @@ local skill_rogue = {
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["desc"]="Dispersion Dance deals <color=#3cff28>50%</color> more damage to freeze enemies."
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},
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[1200104]={
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["desc"]="Dispersion Dance clears an additional 4 grids vertically."
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["desc"]="Dispersion Dance clears an additional <color=#3cff28>4</color> grids vertically."
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},
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[1200105]={
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["desc"]="When Dispersion Dance links <color=#3cff28>5</color> or more elements, applies Rage to the team for <color=#3cff28>2</color> turns."
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@ -234,7 +234,7 @@ local skill_rogue = {
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["desc"]="Unsheathe damage increases."
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},
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[2200102]={
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["desc"]="Unsheathe clears an additional 4 grids vertically."
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["desc"]="Unsheathe clears an additional <color=#3cff28>4</color> grids vertically."
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},
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[2200103]={
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["desc"]="Unsheathe deals <color=#3cff28>50%</color> more damage to burning enemies."
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@ -402,7 +402,7 @@ local skill_rogue = {
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["desc"]="Moonchaser can inflict Vulnerable for <color=#3cff28>2</color> turns."
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},
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[3400102]={
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["desc"]="Moonchaser clears an additional 4 grids vertically."
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["desc"]="Moonchaser clears an additional <color=#3cff28>4</color> grids vertically."
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},
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[3400103]={
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["desc"]="Mulan's attack increases by <color=#3cff28>15%</color>."
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@ -522,7 +522,7 @@ local skill_rogue = {
|
||||
["desc"]="The shield from Shield Art absorbs more damage."
|
||||
},
|
||||
[5200102]={
|
||||
["desc"]="Shield Art have a <color=#3cff28>10%</color> chance of poisoning with this attack for <color=#3cff28>2</color> turns when used."
|
||||
["desc"]="Shield Art have a <color=#3cff28>10%</color> chance of poisoning the enemy with normal attacks for <color=#3cff28>2</color> turns."
|
||||
},
|
||||
[5200103]={
|
||||
["desc"]="Shield from Shield Art lasts +<color=#3cff28>1</color> turns."
|
||||
|
||||
@ -1,18 +1,18 @@
|
||||
local tutorial = {
|
||||
["tutorial_txt_1"]={
|
||||
["value"]="Select a skill and continue the battle"
|
||||
["value"]="Select skills to continue battle"
|
||||
},
|
||||
["tutorial_txt_2"]={
|
||||
["value"]="Claim chest to unlock new heroes"
|
||||
["value"]="Claim chest to unlock new hero"
|
||||
},
|
||||
["tutorial_txt_3"]={
|
||||
["value"]="Claim chest to obtain hero shards"
|
||||
["value"]="Claim chest to obtain Hero Shard"
|
||||
},
|
||||
["tutorial_txt_4"]={
|
||||
["value"]="Claim chest to unlock the 5th hero"
|
||||
["value"]="Claim chest to obtain the fifth hero"
|
||||
},
|
||||
["tutorial_txt_5"]={
|
||||
|
||||
["value"]="Head to the shop for more heroes!"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -1,45 +1,45 @@
|
||||
local buff_daily_challenge = {
|
||||
[1]={
|
||||
|
||||
["desc"]="獲取經驗+<color=#3cff28>10%</color>"
|
||||
},
|
||||
[2]={
|
||||
|
||||
["desc"]="所有傷害+<color=#3cff28>5%</color>"
|
||||
},
|
||||
[3]={
|
||||
|
||||
["desc"]="受到所有傷害-<color=#3cff28>10%</color>"
|
||||
},
|
||||
[4]={
|
||||
|
||||
["desc"]="暴擊率+<color=#3cff28>20%</color>,暴擊傷害+<color=#3cff28>30%</color>"
|
||||
},
|
||||
[5]={
|
||||
|
||||
["desc"]="技能傷害+<color=#3cff28>15%</color>"
|
||||
},
|
||||
[6]={
|
||||
|
||||
["desc"]="回合開始前生命值恢復<color=#3cff28>1%</color>"
|
||||
},
|
||||
[7]={
|
||||
|
||||
["desc"]="生命值恢復效果提升<color=#3cff28>5%</color>"
|
||||
},
|
||||
[8]={
|
||||
|
||||
["desc"]="回合開始前生命值恢復<color=#3cff28>1%</color>"
|
||||
},
|
||||
[9]={
|
||||
|
||||
["desc"]="敵方攻擊力+<color=#3cff28>5%</color>"
|
||||
},
|
||||
[10]={
|
||||
|
||||
["desc"]="敵方造成傷害+<color=#3cff28>5%</color>"
|
||||
},
|
||||
[11]={
|
||||
|
||||
["desc"]="敵方普攻次數+<color=#3cff28>1</color>"
|
||||
},
|
||||
[12]={
|
||||
|
||||
["desc"]="治療效果-<color=#3cff28>10%</color>"
|
||||
},
|
||||
[13]={
|
||||
|
||||
["desc"]="敵方格擋概率+<color=#3cff28>5%</color>"
|
||||
},
|
||||
[14]={
|
||||
|
||||
["desc"]="受到所有傷害-<color=#3cff28>5%</color>"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -522,7 +522,7 @@ local skill_rogue = {
|
||||
["desc"]="護盾術增加的護盾,承受傷害提高。"
|
||||
},
|
||||
[5200102]={
|
||||
|
||||
["desc"]="護盾術使用時本次普攻有<color=#3cff28>10%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
|
||||
},
|
||||
[5200103]={
|
||||
["desc"]="護盾術增加的護盾,回合數+<color=#3cff28>1</color>。"
|
||||
|
||||
@ -12,7 +12,7 @@ local tutorial = {
|
||||
["value"]="領取寶箱,獲取第五位英雄"
|
||||
},
|
||||
["tutorial_txt_5"]={
|
||||
|
||||
["value"]="前往商城,獲得更多英雄!"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -193,6 +193,7 @@ GConst.ATLAS_PATH = {
|
||||
HERO = "assets/arts/atlas/ui/hero.asset",
|
||||
FUND = "assets/arts/atlas/ui/fund.asset",
|
||||
SEVEN_DAY = "assets/arts/atlas/ui/sevenday.asset",
|
||||
MODULE = "assets/arts/atlas/ui/module.asset",
|
||||
}
|
||||
|
||||
GConst.TOUCH_EVENT = {
|
||||
|
||||
@ -60,6 +60,9 @@ function ModuleUnlockUI:showModuleUnlockAnimation()
|
||||
return false
|
||||
end
|
||||
self.moduleNameTx:setText(i18nInfo.name)
|
||||
if info.icon then
|
||||
self.moduleIcon:setSprite(GConst.ATLAS_PATH.MODULE, info.icon)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user