Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
507a696e08
@ -401,6 +401,10 @@ if NOT_PUBLISH then
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end
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if (Input.GetKeyDown(KeyCode.RightArrow) or Input.GetKeyDown(KeyCode.LeftArrow)) and Input.GetKey(KeyCode.LeftControl) then
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if not ModuleManager.DevToolManager.set_board_info then
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Logger.logHighlight("请先去gm面板设置浏览的棋盘信息!")
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return
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end
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local configName = ModuleManager.DevToolManager.set_board_info.config
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local idx = ModuleManager.DevToolManager.set_board_info.idx or 0
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if not configName then
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@ -20,7 +20,7 @@ end
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function BattleSkillSelectComp:_display()
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local uiMap = self:getUIMap()
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local bg2 = uiMap["battle_select_skill_comp.bg_2"]
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bg2:setVisible(self.onlyCommonSkill)
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bg2:setActive(self.onlyCommonSkill)
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local bg = uiMap["battle_select_skill_comp.bg_1"]
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if ModuleManager.BattleManager.battleController then
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bg:setVisible(false)
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@ -58,13 +58,16 @@ function BattleSkillSelectComp:_addListeners()
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self.canvasGroup = uiMap["battle_select_skill_comp.skill_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.canvasGroup.alpha = 1
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self.bg = uiMap["battle_select_skill_comp.bg_1"]
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self.bg2 = uiMap["battle_select_skill_comp.bg_2"]
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uiMap["battle_select_skill_comp.look_btn"]:addTouchListener(function(eventType, x, y)
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if eventType == GConst.TOUCH_EVENT.DOWN or eventType == GConst.TOUCH_EVENT.DRAG then
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self.canvasGroup.alpha = 0.3
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self.bg:setVisible(false)
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self.bg2:setVisible(false)
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else
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self.canvasGroup.alpha = 1
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self.bg:setVisible(true)
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self.bg2:setVisible(true)
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end
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end)
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end
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@ -40,9 +40,6 @@ function BoxOpenUI:onLoadRootComplete()
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-- 播放spine表现 播放完毕后打开奖励UI
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self.spineObj = self.uiMap["box_open_ui.ui_spine_obj"]
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local spineName
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Logger.logHighlight("type:%s index:%s", self.type, self.index)
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if self.type == GConst.ShopConst.BOX_REWARD_TYPE.SUMMON then
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spineName = SUMMON_SPINE_NAME[self.index]
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elseif self.type == GConst.ShopConst.BOX_REWARD_TYPE.BOUNTY then
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@ -159,6 +159,7 @@ function BoxRewardUI:onLoadRootComplete()
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if i <= rewardCount then
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self.rewardCells[i]:setVisible(true)
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self.rewardCells[i]:refresh(self.fragmentRewards[i])
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self.rewardCells[i]:disableAllEffect()
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else
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self.rewardCells[i]:setVisible(false)
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end
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@ -203,15 +204,23 @@ function BoxRewardUI:playCellAction(cell, idx)
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local seq = cell.baseObject:createBindTweenSequence()
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table.insert(self.cellSeqs, seq)
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local tween = canvasGroup:DOFade(1, FADE_TIME)
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-- local tween = canvasGroup:DOFade(1, FADE_TIME)
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seq:AppendInterval(delayTime)
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tween:SetEase(CS.DG.Tweening.Ease.InOutSine)
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-- tween:SetEase(CS.DG.Tweening.Ease.InOutSine)
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seq:AppendCallback(function()
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cell:setSpineVisible(false) -- 防止spine因透明度变化导致的闪白
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end)
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seq:Append(tween)
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-- seq:Append(tween)
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seq:AppendCallback(function()
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if not self:isClosed() then
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-- 恢复显示
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canvasGroup.alpha = 1
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-- 特效
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if self.isPlayAni then
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cell:playEffect()
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else
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cell:disableAllEffect()
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end
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-- 如果需要spine 则显示
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local heroEntity = DataManager.HeroData:getHeroById(self.fragmentRewards[idx].id)
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if heroEntity and heroEntity:canLvUp() then
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@ -298,6 +307,7 @@ function BoxRewardUI:jump()
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canvasGroup = cell.baseObject:addComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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end
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canvasGroup.alpha = 1
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cell:disableAllEffect()
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end
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self.scrollRectContent:setAnchoredPositionY(self.maxScrollContentHeight - BASE_CONTENT_HEIGHT)
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self.turnIdx = self.maxIdx
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@ -4,6 +4,11 @@ function BoxHeroCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.heroCell = CellManager:addCellComp(uiMap["cell.hero_cell"], GConst.TYPEOF_LUA_CLASS.HERO_CELL)
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self.heroNumText = uiMap["cell.num_tx"]
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self.effects = {}
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self.effects[2] = uiMap["cell.effect_node.sfx_ui_zhaohuan_lv_b01"]
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self.effects[3] = uiMap["cell.effect_node.sfx_ui_zhaohuan_lan_b01"]
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self.effects[4] = uiMap["cell.effect_node.sfx_ui_zhaohuan_zi_b01"]
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self:disableAllEffect()
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end
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function BoxHeroCell:refresh(data)
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@ -20,6 +25,32 @@ function BoxHeroCell:refresh(data)
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self.heroNumText:setText("X" .. tostring(num))
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end
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function BoxHeroCell:playEffect()
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if self.data and self.effects then
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local id = self.data.id
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local heroInfo = ConfigManager:getConfig("hero")[id]
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if heroInfo then
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local qlt = heroInfo.qlt
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for key, effect in pairs(self.effects) do
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if key == qlt then
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effect:setActive(true)
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effect:play()
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else
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effect:setActive(false)
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end
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end
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end
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end
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end
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function BoxHeroCell:disableAllEffect()
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if self.effects then
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for key, effect in pairs(self.effects) do
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effect:setActive(false)
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end
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end
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end
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function BoxHeroCell:setSpineVisible(visible)
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self.heroCell:setSpineVisible(visible)
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end
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@ -12,13 +12,13 @@ local GIFT_BG_NAME = {
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}
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local GIFT_TITLE_TEXT = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_9),
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11),
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_12),
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14),
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N.GlobalConst.SHOP_DESC_9,
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N.GlobalConst.SHOP_DESC_11,
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[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N.GlobalConst.SHOP_DESC_12,
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[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N.GlobalConst.SHOP_DESC_14,
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_10),
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13),
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N.GlobalConst.SHOP_DESC_10,
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[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = I18N.GlobalConst.SHOP_DESC_13,
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}
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local MAX_ITEM_NUM = 4
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@ -101,10 +101,10 @@ function GiftPopUI:refresh(needCheck)
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end
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if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local type = PayManager:getGiftConfigInfo(self.actType, self.actId).type
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self.titleTx:setText(GIFT_TITLE_TEXT[self.actType][type])
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self.titleTx:setText(I18N:getGlobalText(GIFT_TITLE_TEXT[self.actType][type]))
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self.banner:setTexture(GIFT_BG_NAME[self.actType][type])
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else
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self.titleTx:setText(GIFT_TITLE_TEXT[self.actType])
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self.titleTx:setText(I18N:getGlobalText(GIFT_TITLE_TEXT[self.actType]))
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self.banner:setTexture(GIFT_BG_NAME[self.actType])
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end
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@ -686,21 +686,25 @@ function ShopData:getValidGrowUpGifts()
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-- 是否在有效范围内
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local isInDurationTime = Time:getServerTime() < maxDurationTime
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if isInDurationTime then
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-- 从通用act里找到这个礼包 如果有该礼包且购买次数未达到上限,则有效;如果没有该礼包也有效
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local actGiftDetailData = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id)
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if actGiftDetailData then
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local buyCount = actGiftDetailData.buy_count
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local latestBuyTime = actGiftDetailData.latest_buy_at // 1000
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if buyLimit > 0 then
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if buyCount < buyLimit then
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-- 如果是最后一档 默认有效
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if cfgInfo.last then
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isValid = true
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else -- 否则从通用act里找到这个礼包 如果有该礼包且购买次数未达到上限,则有效;如果没有该礼包也有效
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local actGiftDetailData = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id)
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if actGiftDetailData then
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local buyCount = actGiftDetailData.buy_count
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local latestBuyTime = actGiftDetailData.latest_buy_at // 1000
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if buyLimit > 0 then
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if buyCount < buyLimit then
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isValid = true
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end
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else
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isValid = true
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end
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end
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else
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isValid = true
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end
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else
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isValid = true
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end
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end
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end
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if isValid then
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@ -724,8 +728,21 @@ end
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-- 触发了成长礼包
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function ShopData:onTriggerGrowUpGift(gift)
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table.insert(self.growUpGifts, gift)
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local hasGift = false
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if self.growUpGifts then
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for _, ownGift in ipairs(self.growUpGifts) do
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if ownGift.current_grow_up_id == gift.current_grow_up_id then
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ownGift.trigger_at = gift.trigger_at
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ownGift.hero_id = gift.hero_id
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hasGift = true
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break
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end
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end
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end
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if not hasGift then
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table.insert(self.growUpGifts, gift)
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end
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self:setDirty()
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end
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