优化
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@ -10,6 +10,7 @@ function ActivityHeroComp:init()
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self.txTime = uiMap["hero_panel.tx_time"]
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self.btnBuy = uiMap["hero_panel.btn_buy"]
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self.txBuy = uiMap["hero_panel.btn_buy.tx_buy"]
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self.rewardNode = uiMap["hero_panel.rewards"]
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self.rewardCells = {}
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for i = 1, 3 do
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table.insert(self.rewardCells, uiMap["hero_panel.rewards.pop_reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.POP_REWARD_CELL))
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@ -36,6 +37,7 @@ function ActivityHeroComp:refresh()
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cell:setVisible(false)
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end
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end
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self.rewardNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
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if DataManager.ShopData:getGiftRemainBuyNum(GConst.ActivityConst.HERO_GIFT_ID_1) > 0 then
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self.btnBuy:setTouchEnable(true)
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self.btnBuy:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_2")
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