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@ -46,15 +46,15 @@ function First:init()
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end
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end
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function First:initLanguage()
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function First:initLanguage()
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-- self.language = PlayerPrefs.GetString("SELECTED_LANGUAGE", "")
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self.language = PlayerPrefs.GetString("SELECTED_LANGUAGE", "")
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-- print("first init language " .. self.language)
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print("first init language " .. self.language)
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-- if not LANGUAGES[self.language] then
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if not LANGUAGES[self.language] then
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-- self.language = self:getSystemLanguage()
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self.language = self:getSystemLanguage()
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-- if self.language == nil then
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if self.language == nil then
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-- self.language = BFPlatform.GetCurrentLanguageInfo():GetFallbackLanguage()
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self.language = BFPlatform.GetCurrentLanguageInfo():GetFallbackLanguage()
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-- end
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end
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-- PlayerPrefs.SetString("SELECTED_LANGUAGE", self.language)
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PlayerPrefs.SetString("SELECTED_LANGUAGE", self.language)
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-- end
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end
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-- 根据语言来,不切换
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-- 根据语言来,不切换
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self.language = self:getSystemLanguage()
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self.language = self:getSystemLanguage()
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if self.language == nil then
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if self.language == nil then
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@ -492,7 +492,7 @@ function First:showDialog(contentStr, callback)
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self.cancelBtnTrans.gameObject:SetActive(false)
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self.cancelBtnTrans.gameObject:SetActive(false)
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self.confirmBtnTrans.localPosition = {
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self.confirmBtnTrans.localPosition = {
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x = 0,
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x = 0,
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y = -95,
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y = -120,
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z = 0
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z = 0
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}
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}
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end
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end
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@ -507,7 +507,7 @@ function First:showDialogComplex(contentStr, okCallback, cancelCallback, confirm
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self.cancelBtnTrans.gameObject:SetActive(true)
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self.cancelBtnTrans.gameObject:SetActive(true)
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self.confirmBtnTrans.localPosition = {
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self.confirmBtnTrans.localPosition = {
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x = 124,
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x = 124,
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y = -95,
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y = -120,
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z = 0
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z = 0
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}
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}
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end
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end
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