竞技场战令替换
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@ -25,9 +25,9 @@ end
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function BountyRewardCell:refresh(reward, isPro, isLock, showCheck)
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function BountyRewardCell:refresh(reward, isPro, isLock, showCheck)
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self:showCheck(showCheck)
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self:showCheck(showCheck)
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if isPro then
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if isPro then
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self.bg:setSprite(GConst.ATLAS_PATH.BOUNTY, "bounty_board_2") -- TODOJ
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self.bg:setSprite(GConst.ATLAS_PATH.BOUNTY, "bounty_board_2")
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else
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else
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self.bg:setSprite(GConst.ATLAS_PATH.BOUNTY, "bounty_board_1") -- TODOJ
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self.bg:setSprite(GConst.ATLAS_PATH.BOUNTY, "bounty_board_1")
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end
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end
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if isLock then
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if isLock then
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self.lock:setVisible(true)
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self.lock:setVisible(true)
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@ -172,11 +172,11 @@ function ArenaBountyData:getIsOpen()
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end
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end
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function ArenaBountyData:getBannerName()
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function ArenaBountyData:getBannerName()
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return "bounty_btn_main_1" -- TODOJ
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return "bounty_arena_btn_main"
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end
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end
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function ArenaBountyData:getRewardBannerName()
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function ArenaBountyData:getRewardBannerName()
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return "bounty_btn_main_0" -- TODOJ
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return "bounty_btn_main_0"
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end
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end
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function ArenaBountyData:getSeason()
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function ArenaBountyData:getSeason()
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