hero
This commit is contained in:
parent
45e600be69
commit
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@ -32,33 +32,32 @@ end
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function HeroDetailUI:onLoadRootComplete()
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function HeroDetailUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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local uiMap = self.root:genAllChildren()
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self.root:addClickListener(function()
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-- self.root:addClickListener(function()
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self:closeUI()
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-- self:closeUI()
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end)
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-- end)
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-- uiMap["hero_detail_ui.mask"]:addClickListener(function()
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-- uiMap["hero_detail_ui.mask"]:addClickListener(function()
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-- self:closeUI()
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-- self:closeUI()
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-- end)
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-- end)
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uiMap["hero_detail_ui.common.close_btn"]:addClickListener(function()
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uiMap["hero_detail_ui.bottom.close_btn"]:addClickListener(function()
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self:closeUI()
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self:closeUI()
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end)
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end)
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self.heroInfo = uiMap["hero_detail_ui.hero_info"]
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self.heroInfo = uiMap["hero_detail_ui.middle.hero_info"]
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self.starInfo = uiMap["hero_detail_ui.star_info"]
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self.starInfo = uiMap["hero_detail_ui.middle.star_info"]
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self.equipInfo = uiMap["hero_detail_ui.equip_info"]
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self.equipInfo = uiMap["hero_detail_ui.middle.equip_info"]
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self.titleTx = uiMap["hero_detail_ui.common.name_tx"]
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self.titleTx = uiMap["hero_detail_ui.top.name_tx"]
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self.bg = uiMap["hero_detail_ui.common.bg"]
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self.leftBtn = uiMap["hero_detail_ui.top.left_btn"]
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self.leftBtn = uiMap["hero_detail_ui.common.left_btn"]
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self.rightBtn = uiMap["hero_detail_ui.top.right_btn"]
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self.rightBtn = uiMap["hero_detail_ui.common.right_btn"]
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self.heroNode = uiMap["hero_detail_ui.hero_node"]
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self.heroNode = uiMap["hero_detail_ui.hero_node"]
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self.elementBg = uiMap["hero_detail_ui.common.hero_node.element_bg"]
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-- self.elementBg = uiMap["hero_detail_ui.top.hero_node.element_bg"]
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self.elementDesc = uiMap["hero_detail_ui.common.hero_node.element_bg.element_desc_tx"]
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-- self.elementDesc = uiMap["hero_detail_ui.top.hero_node.element_bg.element_desc_tx"]
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self.heroElement = uiMap["hero_detail_ui.common.hero_node.hero_element"]
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self.heroElement = uiMap["hero_detail_ui.top.hero_element"]
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self.spineObjAvatar = uiMap["hero_detail_ui.common.hero_node.ui_spine_obj_avatar"]
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self.spineObjAvatar = uiMap["hero_detail_ui.top.hero_node.ui_spine_obj_avatar"]
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self.powerTx = uiMap["hero_detail_ui.common.power_img.power_tx"]
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self.powerTx = uiMap["hero_detail_ui.top.power_img.power_tx"]
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self.qltBg = uiMap["hero_detail_ui.common.qlt_bg"]
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self.qltBg = uiMap["hero_detail_ui.top.qlt_bg"]
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self.qltBgTx = uiMap["hero_detail_ui.common.qlt_bg.qlt_tx"]
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self.qltBgTx = uiMap["hero_detail_ui.top.qlt_bg.qlt_tx"]
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self.starComp = uiMap["hero_detail_ui.common.hero_node.star_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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self.starComp = uiMap["hero_detail_ui.top.star_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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self.btnTxs = {I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_4), I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_16), I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_1)}
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self.btnTxs = {I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_4), I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_16), I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_1)}
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self.pageBtns = {}
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self.pageBtns = {}
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@ -67,9 +66,9 @@ function HeroDetailUI:onLoadRootComplete()
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self.pageRedBgs = {}
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self.pageRedBgs = {}
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self.pageRedImgs = {}
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self.pageRedImgs = {}
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for i = 1, 3 do
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for i = 1, 3 do
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self.pageBtns[i] = uiMap["hero_detail_ui.common.btns.page_btn_" .. i]
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self.pageBtns[i] = uiMap["hero_detail_ui.bottom.btns.page_btn_" .. i]
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self.pageBtnTxs[i] = uiMap["hero_detail_ui.common.btns.page_btn_" .. i .. ".text"]
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self.pageBtnTxs[i] = uiMap["hero_detail_ui.bottom.btns.page_btn_" .. i .. ".text"]
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self.pageBtnLocks[i] = uiMap["hero_detail_ui.common.btns.page_btn_" .. i .. ".lock_img"]
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self.pageBtnLocks[i] = uiMap["hero_detail_ui.bottom.btns.page_btn_" .. i .. ".lock_img"]
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self.pageRedBgs[i] = uiMap["hero_detail_ui.red_node.red_img_" .. i]
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self.pageRedBgs[i] = uiMap["hero_detail_ui.red_node.red_img_" .. i]
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self.pageRedImgs[i] = uiMap["hero_detail_ui.red_node.red_img_" .. i .. ".red_img"]
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self.pageRedImgs[i] = uiMap["hero_detail_ui.red_node.red_img_" .. i .. ".red_img"]
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if self.pageBtnLocks[i] then
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if self.pageBtnLocks[i] then
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@ -165,16 +164,16 @@ end
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function HeroDetailUI:updateHero()
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function HeroDetailUI:updateHero()
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local matchType = self.heroEntity:getMatchType()
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local matchType = self.heroEntity:getMatchType()
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self.elementDesc:setText(ModuleManager.HeroManager:getMatchTypeName(matchType))
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-- self.elementDesc:setText(ModuleManager.HeroManager:getMatchTypeName(matchType))
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local elementTxRectWidth = self.elementDesc:getRectWidth()
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-- local elementTxRectWidth = self.elementDesc:getRectWidth()
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local elementTxWidth = self.elementDesc:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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-- local elementTxWidth = self.elementDesc:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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if elementTxWidth > elementTxRectWidth then
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-- if elementTxWidth > elementTxRectWidth then
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self.elementBg:setSizeDeltaX(52 + elementTxWidth)
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-- self.elementBg:setSizeDeltaX(52 + elementTxWidth)
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else
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-- else
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self.elementBg:setSizeDeltaX(52 + elementTxRectWidth)
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-- self.elementBg:setSizeDeltaX(52 + elementTxRectWidth)
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end
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-- end
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self.elementBg:setSprite(ModuleManager.HeroManager:getMatchTypeBg(matchType))
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-- self.elementBg:setSprite(ModuleManager.HeroManager:getMatchTypeBg(matchType))
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self.heroElement:setSprite(GConst.ATLAS_PATH.ICON_HERO, ModuleManager.HeroManager:getMatchTypeIcon(matchType))
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self.heroElement:setSprite(GConst.ATLAS_PATH.ICON_HERO, ModuleManager.HeroManager:getMatchTypeIcon(matchType))
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self.spineObjAvatar:getSkeletonGraphic().enabled = false
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self.spineObjAvatar:getSkeletonGraphic().enabled = false
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self.spineObjAvatar:loadAssetAsync(self.heroEntity:getModelId(), function()
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self.spineObjAvatar:loadAssetAsync(self.heroEntity:getModelId(), function()
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@ -231,7 +230,6 @@ function HeroDetailUI:showHeroInfo()
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self.heroInfo:setActive(true)
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self.heroInfo:setActive(true)
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self.starInfo:setActive(false)
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self.starInfo:setActive(false)
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self.equipInfo:setActive(false)
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self.equipInfo:setActive(false)
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self.bg:setActive(true)
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local power = self.heroEntity:getPower()
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local power = self.heroEntity:getPower()
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self.powerTx:setText(GFunc.num2Str2(power, 2))
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self.powerTx:setText(GFunc.num2Str2(power, 2))
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@ -250,7 +248,6 @@ function HeroDetailUI:showStarInfo()
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self.heroInfo:setActive(false)
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self.heroInfo:setActive(false)
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self.starInfo:setActive(true)
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self.starInfo:setActive(true)
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self.equipInfo:setActive(false)
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self.equipInfo:setActive(false)
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self.bg:setActive(true)
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if not self.compStar then
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if not self.compStar then
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self.starInfo:initPrefabHelper()
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self.starInfo:initPrefabHelper()
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@ -267,7 +264,6 @@ function HeroDetailUI:showEquipInfo()
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self.heroInfo:setActive(false)
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self.heroInfo:setActive(false)
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self.starInfo:setActive(false)
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self.starInfo:setActive(false)
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self.equipInfo:setActive(true)
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self.equipInfo:setActive(true)
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self.bg:setActive(true)
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if not self.compEquip then
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if not self.compEquip then
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self.equipInfo:initPrefabHelper()
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self.equipInfo:initPrefabHelper()
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@ -15,7 +15,7 @@ function HeroInfoComp:init()
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self.txUpdesc = uiMap["hero_info.up.up_btn.text"]
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self.txUpdesc = uiMap["hero_info.up.up_btn.text"]
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self.btnUp5 = uiMap["hero_info.up.up_5_btn"]
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self.btnUp5 = uiMap["hero_info.up.up_5_btn"]
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self.txUpdesc5 = uiMap["hero_info.up.up_5_btn.text"]
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self.txUpdesc5 = uiMap["hero_info.up.up_5_btn.text"]
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self.txLv = uiMap["hero_info.lv_desc"]
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self.lvTx = uiMap["hero_info.bg_4.lv_tx"]
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self.txElement = uiMap["hero_info.element_bg.element_desc"]
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self.txElement = uiMap["hero_info.element_bg.element_desc"]
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self.txSkill = uiMap["hero_info.skill_desc"]
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self.txSkill = uiMap["hero_info.skill_desc"]
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self.btnskillDescTxs = uiMap["hero_info.skill_desc.btn_skill_desc"]
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self.btnskillDescTxs = uiMap["hero_info.skill_desc.btn_skill_desc"]
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@ -30,15 +30,15 @@ function HeroInfoComp:init()
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self.bgElement = uiMap["hero_info.element_bg"]
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self.bgElement = uiMap["hero_info.element_bg"]
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self.btnAttr = uiMap["hero_info.bg_6.attr_btn"]
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self.btnAttr = uiMap["hero_info.bg_6.attr_btn"]
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self.gotoBtn = uiMap["hero_info.up.goto_btn"]
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self.gotoBtn = uiMap["hero_info.up.goto_btn"]
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self.needStarNode = uiMap["hero_info.up.need_star_node"]
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-- self.needStarNode = uiMap["hero_info.up.need_star_node"]
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self.needStarNodeDescTx1 = uiMap["hero_info.up.need_star_node.desc_tx_1"]
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-- self.needStarNodeDescTx1 = uiMap["hero_info.up.need_star_node.desc_tx_1"]
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self.needStarNodeStarImg = uiMap["hero_info.up.need_star_node.star_img"]
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-- self.needStarNodeStarImg = uiMap["hero_info.up.need_star_node.star_img"]
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self.needStarNodeDescTx2 = uiMap["hero_info.up.need_star_node.desc_tx_2"]
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-- self.needStarNodeDescTx2 = uiMap["hero_info.up.need_star_node.desc_tx_2"]
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uiMap["hero_info.up.goto_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_22))
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-- uiMap["hero_info.up.goto_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_22))
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self.needStarNodeDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_20))
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-- self.needStarNodeDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_20))
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local meshProComp = self.needStarNodeDescTx2:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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-- local meshProComp = self.needStarNodeDescTx2:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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local contentWidth = meshProComp.preferredWidth
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-- local contentWidth = meshProComp.preferredWidth
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self.needStarNodeDescTx2:setSizeDeltaX(contentWidth)
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-- self.needStarNodeDescTx2:setSizeDeltaX(contentWidth)
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self.bg5Vfx01 = uiMap["hero_info.bg_5.vfx_c1_ui_up_b01"]
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self.bg5Vfx01 = uiMap["hero_info.bg_5.vfx_c1_ui_up_b01"]
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self.bg6Vfx01 = uiMap["hero_info.bg_6.vfx_c1_ui_up_b01"]
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self.bg6Vfx01 = uiMap["hero_info.bg_6.vfx_c1_ui_up_b01"]
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@ -46,9 +46,9 @@ function HeroInfoComp:init()
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self.skillIcon = {}
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self.skillIcon = {}
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self.skillDescTxs = {}
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self.skillDescTxs = {}
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for i = 1, 4 do
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for i = 1, 4 do
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self.skill[i] = uiMap["hero_info.skill_up_" .. i]
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self.skill[i] = uiMap["hero_info.skill_node.skill_up_" .. i]
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self.skillIcon[i] = uiMap["hero_info.skill_up_" .. i .. ".icon"]
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self.skillIcon[i] = uiMap["hero_info.skill_node.skill_up_" .. i .. ".icon"]
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self.skillDescTxs[i] = uiMap["hero_info.skill_up_" .. i .. ".desc_tx"]
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self.skillDescTxs[i] = uiMap["hero_info.skill_node.skill_up_" .. i .. ".desc_tx"]
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end
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end
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self.costCells = {}
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self.costCells = {}
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@ -56,10 +56,10 @@ function HeroInfoComp:init()
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self.costCells[i] = uiMap["hero_info.up.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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self.costCells[i] = uiMap["hero_info.up.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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end
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self.lvUpVfxs = {}
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-- self.lvUpVfxs = {}
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for i = 1, 5 do
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-- for i = 1, 5 do
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self.lvUpVfxs[i] = uiMap["hero_info.vfx_c1_ui_uplight_b0" .. i]
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-- self.lvUpVfxs[i] = uiMap["hero_info.vfx_c1_ui_uplight_b0" .. i]
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end
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-- end
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self.spineObj:setVisible(false)
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self.spineObj:setVisible(false)
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self.txUpdesc:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_15, 1))
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self.txUpdesc:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_15, 1))
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@ -108,9 +108,9 @@ end
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function HeroInfoComp:refresh(checkLevel)
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function HeroInfoComp:refresh(checkLevel)
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local isLvChange = checkLevel and self.curLevel ~= self.heroEntity:getLv()
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local isLvChange = checkLevel and self.curLevel ~= self.heroEntity:getLv()
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self.txLv:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, self.heroEntity:getLv()))
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_26, self.heroEntity:getLv()))
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-- local lvTxW = self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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-- local lvTxW = self.lvTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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-- self.txLv:setSizeDeltaX(lvTxW)
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-- self.lvTx:setSizeDeltaX(lvTxW)
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self.txSkill:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill()))
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self.txSkill:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill()))
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self.txHpName:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2))
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self.txHpName:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2))
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@ -177,7 +177,7 @@ function HeroInfoComp:refresh(checkLevel)
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self.btnUp:setActive(false)
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self.btnUp:setActive(false)
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self.btnUp5:setActive(false)
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self.btnUp5:setActive(false)
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self.gotoBtn:setActive(false)
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self.gotoBtn:setActive(false)
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self.needStarNode:setActive(false)
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-- self.needStarNode:setActive(false)
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for i,v in ipairs(self.costCells) do
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for i,v in ipairs(self.costCells) do
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v:setActive(false)
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v:setActive(false)
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end
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end
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@ -202,7 +202,7 @@ function HeroInfoComp:refresh(checkLevel)
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self.btnUp:setActive(false)
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self.btnUp:setActive(false)
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self.btnUp5:setActive(false)
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self.btnUp5:setActive(false)
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self.gotoBtn:setActive(false)
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self.gotoBtn:setActive(false)
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self.needStarNode:setActive(false)
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-- self.needStarNode:setActive(false)
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for i,v in ipairs(self.costCells) do
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for i,v in ipairs(self.costCells) do
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v:setActive(false)
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v:setActive(false)
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end
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end
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@ -210,16 +210,16 @@ function HeroInfoComp:refresh(checkLevel)
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self.btnUp:setActive(false)
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self.btnUp:setActive(false)
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self.btnUp5:setActive(false)
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self.btnUp5:setActive(false)
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self.gotoBtn:setActive(true)
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self.gotoBtn:setActive(true)
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self.needStarNode:setActive(true)
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-- self.needStarNode:setActive(true)
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local star = self.heroEntity:getStar()
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-- local star = self.heroEntity:getStar()
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local currStar = star%5 + 1
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-- local currStar = star%5 + 1
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self.needStarNodeDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_19, currStar))
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-- self.needStarNodeDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_19, currStar))
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local meshProComp = self.needStarNodeDescTx1:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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-- local meshProComp = self.needStarNodeDescTx1:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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local contentWidth = meshProComp.preferredWidth
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-- local contentWidth = meshProComp.preferredWidth
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self.needStarNodeDescTx1:setSizeDeltaX(contentWidth)
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-- self.needStarNodeDescTx1:setSizeDeltaX(contentWidth)
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self.needStarNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
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-- self.needStarNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
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local starType = math.ceil(currStar / 5)
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-- local starType = math.ceil(currStar / 5)
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self.needStarNodeStarImg:setSprite(GFunc.getStarImg(starType))
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-- self.needStarNodeStarImg:setSprite(GFunc.getStarImg(starType))
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for i,v in ipairs(self.costCells) do
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for i,v in ipairs(self.costCells) do
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v:setActive(false)
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v:setActive(false)
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@ -228,7 +228,7 @@ function HeroInfoComp:refresh(checkLevel)
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self.btnUp:setActive(true)
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self.btnUp:setActive(true)
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self.btnUp5:setActive(true)
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self.btnUp5:setActive(true)
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self.gotoBtn:setActive(false)
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self.gotoBtn:setActive(false)
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self.needStarNode:setActive(false)
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-- self.needStarNode:setActive(false)
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local costs = {}
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local costs = {}
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costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1}
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costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1}
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@ -268,14 +268,14 @@ function HeroInfoComp:refresh(checkLevel)
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-- self.needStarNodeStarImg = uiMap["hero_info.up.need_star_node.star_img"]
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-- self.needStarNodeStarImg = uiMap["hero_info.up.need_star_node.star_img"]
|
||||||
-- self.needStarNodeDescTx2 = uiMap["hero_info.up.need_star_node.desc_tx_2"]
|
-- self.needStarNodeDescTx2 = uiMap["hero_info.up.need_star_node.desc_tx_2"]
|
||||||
|
|
||||||
for i,v in ipairs(self.lvUpVfxs) do
|
-- for i,v in ipairs(self.lvUpVfxs) do
|
||||||
v:setActive(false)
|
-- v:setActive(false)
|
||||||
end
|
-- end
|
||||||
if isLvChange then
|
if isLvChange then
|
||||||
local match = self.heroEntity:getMatchType()
|
local match = self.heroEntity:getMatchType()
|
||||||
-- self.spineObj:setVisible(true)
|
-- self.spineObj:setVisible(true)
|
||||||
-- self.spineObj:playAnim("idle", false, true)
|
-- self.spineObj:playAnim("idle", false, true)
|
||||||
self.lvUpVfxs[match]:setActive(true)
|
-- self.lvUpVfxs[match]:setActive(true)
|
||||||
self.bg5Vfx01:setActive(true)
|
self.bg5Vfx01:setActive(true)
|
||||||
self.bg6Vfx01:setActive(true)
|
self.bg6Vfx01:setActive(true)
|
||||||
else
|
else
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user