Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
48cc41ba97
@ -2026,6 +2026,7 @@ function BattleUI:showTutorialFinger(posIdList)
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if self.showTutorialFingerSeq then
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if self.showTutorialFingerSeq then
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self.showTutorialFingerSeq:Kill()
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self.showTutorialFingerSeq:Kill()
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self.showTutorialFingerSeq = nil
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self.showTutorialFingerSeq = nil
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self.battleController:clearGridSequence()
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end
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end
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if not self.tutorialFinger then
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if not self.tutorialFinger then
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@ -2054,9 +2055,9 @@ function BattleUI:showTutorialFinger(posIdList)
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end
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end
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end
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end
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self.showTutorialFingerSeq:Append(self.tutorialFinger:getTransform():DOLocalPath(path, count * 0.7):SetEase(CS.DG.Tweening.Ease.Linear))
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self.showTutorialFingerSeq:Append(self.tutorialFinger:getTransform():DOLocalPath(path, count * 0.5):SetEase(CS.DG.Tweening.Ease.Linear))
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for index, posId in ipairs(posIdList) do
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for index, posId in ipairs(posIdList) do
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local time = (index - 1.4) * 0.7
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local time = (index - 1.2) * 0.5
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if time < 0 then
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if time < 0 then
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time = 0
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time = 0
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end
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end
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@ -2070,6 +2071,7 @@ function BattleUI:showTutorialFinger(posIdList)
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self.battleController:onTouchEvent(eventType, posId, true)
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self.battleController:onTouchEvent(eventType, posId, true)
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end)
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end)
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end
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end
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self.showTutorialFingerSeq:AppendInterval(0.15)
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self.showTutorialFingerSeq:AppendCallback(function()
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self.showTutorialFingerSeq:AppendCallback(function()
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self.battleController:clearGridSequence()
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self.battleController:clearGridSequence()
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self.tutorialFinger:setAnchoredPositionX(DEFAULT_X)
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self.tutorialFinger:setAnchoredPositionX(DEFAULT_X)
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@ -682,10 +682,16 @@ function ShopData:getValidGrowUpGifts()
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local triggerTime = gift.trigger_at // 1000
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local triggerTime = gift.trigger_at // 1000
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local maxDurationTime = triggerTime + durationTime
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local maxDurationTime = triggerTime + durationTime
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local buyLimit = cfgInfo.limit or 0
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local buyLimit = cfgInfo.limit or 0
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-- 是否英雄已满级
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local isMaxLv = false
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local heroId = cfgInfo.hero_id
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local heroEntity = DataManager.HeroData:getHeroById(heroId)
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if heroEntity then
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isMaxLv = heroEntity:isMaxLv()
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end
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-- 是否在有效范围内
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-- 是否在有效范围内
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local isInDurationTime = Time:getServerTime() < maxDurationTime
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local isInDurationTime = Time:getServerTime() < maxDurationTime
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if isInDurationTime then
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if not isMaxLv and isInDurationTime then
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-- 如果是最后一档 默认有效
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-- 如果是最后一档 默认有效
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if cfgInfo.last then
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if cfgInfo.last then
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isValid = true
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isValid = true
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