bug修复
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28c21af47e
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4778ebc5a3
@ -382,7 +382,7 @@ function ActPvpManager:reqBuyBountyLevel()
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costNum = cost.num,
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costNum = cost.num,
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okFunc = function()
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okFunc = function()
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local params = {
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local params = {
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id = level
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id = DataManager.ActPvpData:getBountyLevelId(level + 1)
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}
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBountyClaimByDiamondReq, params, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.ACT_PVP_BUY_BOUNTY_LEVEL)
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBountyClaimByDiamondReq, params, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.ACT_PVP_BUY_BOUNTY_LEVEL)
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end,
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end,
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@ -259,7 +259,9 @@ function ActPvpMainUI:showTalk()
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end
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end
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self.showTalkSeq = self.root:createBindTweenSequence()
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self.showTalkSeq = self.root:createBindTweenSequence()
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self.showTalkSeq:AppendCallback(function()
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self.showTalkSeq:AppendCallback(function()
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local desc = self.curTaskDescList[math.random(1, #self.curTaskDescList)]
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local index = math.random(1, #self.curTaskDescList - 1)
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local desc = table.remove(self.curTaskDescList, index)
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table.insert(self.curTaskDescList, desc)
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popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
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popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
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popBg:setVisible(false)
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popBg:setVisible(false)
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end)
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end)
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@ -276,7 +276,9 @@ function ActPvpPlayingUI:showTalk()
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end
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end
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self.showTalkSeq = self.root:createBindTweenSequence()
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self.showTalkSeq = self.root:createBindTweenSequence()
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self.showTalkSeq:AppendCallback(function()
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self.showTalkSeq:AppendCallback(function()
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local desc = TASK_DESC[math.random(1, #TASK_DESC)]
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local index = math.random(1, #TASK_DESC - 1)
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local desc = table.remove(TASK_DESC, index)
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table.insert(TASK_DESC, desc)
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popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
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popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
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popBg:setVisible(false)
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popBg:setVisible(false)
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end)
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end)
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@ -616,6 +616,10 @@ function ActPvpData:getBountyLevelEnough(level)
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return self.level + self.minBountyBaseLv >= level
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return self.level + self.minBountyBaseLv >= level
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end
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end
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function ActPvpData:getBountyLevelId(level)
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return level + self.minBountyBaseLv
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end
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function ActPvpData:getProActId()
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function ActPvpData:getProActId()
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return PRO_ACT_ID
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return PRO_ACT_ID
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end
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end
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