主界面
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@ -11,6 +11,10 @@ function DailyChallengeManager:init()
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end)
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end
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function DailyChallengeManager:showDailyChallengeUI()
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UIManager:showUI("app/ui/battle/daily_challenge_ui")
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end
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function DailyChallengeManager:showBattleBuffUI()
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UIManager:showUI("app/ui/battle/battle_daily_challenge_buff_ui")
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end
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@ -16,19 +16,6 @@ MainCityConst.BOTTOM_ICON = {
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MainCityConst.BOTTOM_CLOSE_ICON = {
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}
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-- main界面模块
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MainCityConst.MAIN_MODULE = {
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-- 左侧模块,负数,绝对值升序
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ARENA = -1,
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DAILY_CHALLENGE = -2,
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-- 主模块
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CHAPTER = 0,
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-- 右侧模块,正数,绝对值升序
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DUNGEON = 1,
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}
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MainCityConst.LEFT_SIDE_BARS = {
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"app/ui/main_city/cell/side_bar_idle_cell",
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"app/ui/main_city/cell/side_bar_growth_fund_cell",
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@ -99,16 +99,4 @@ function MaincityManager:isActivSideBarModule(moduleKey)
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return mainUI:isActivSideBarModule(moduleKey)
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end
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function MaincityManager:setCurModule(moduleKey)
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self.curModule = moduleKey
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end
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function MaincityManager:getCurModule()
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if not self.curModule then
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-- 默认进主线章节
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return GConst.MainCityConst.MAIN_MODULE.CHAPTER
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end
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return self.curModule
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end
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return MaincityManager
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159
lua/app/ui/daily_challenge/daily_challenge_ui.lua
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159
lua/app/ui/daily_challenge/daily_challenge_ui.lua
Normal file
@ -0,0 +1,159 @@
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local DailyChallengeUI = class("DailyChallengeUI", BaseUI)
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function DailyChallengeUI:getIsOpen()
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return DataManager.DailyChallengeData:isOpen()
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end
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function DailyChallengeUI:getEntranceName()
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return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
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end
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function DailyChallengeUI:getShowEntranceRedPoint()
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return DataManager.DailyChallengeData:isMeetChallenge()
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end
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function DailyChallengeUI:onClickFight()
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ModuleManager.DailyChallengeManager:startChallenge()
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end
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function DailyChallengeUI:ctor()
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ModuleManager.DailyChallengeManager:checkDayChange()
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end
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function DailyChallengeUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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uiMap["daily_challenge_ui.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
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uiMap["daily_challenge_ui.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getMaxWave()))
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self.tasks = GFunc.getTable()
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task1"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task2"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task3"])
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self.buffObj = uiMap["daily_challenge_ui.challenge.buffs.buff.btn_buff"]
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self.debuffObj = uiMap["daily_challenge_ui.challenge.buffs.debuff.btn_debuff"]
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self.bossSpine = uiMap["daily_challenge_ui.challenge.spine_node"]
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self.countdownTx = uiMap["daily_challenge_ui.challenge.info.countdown.time_tx"]
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self.fightBtn = uiMap["daily_challenge_ui.fight_btn"]
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-- 体力消耗
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self.fightCost = uiMap["daily_challenge_ui.fight_btn.cost"]
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self.costTxDesc = uiMap["daily_challenge_ui.fight_btn.cost.tx_desc"]
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self.costTxCost = uiMap["daily_challenge_ui.fight_btn.cost.tx_cost"]
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-- 剩余次数
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self.countTxNum = uiMap["daily_challenge_ui.fight_btn.tx_count"]
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-- 按钮文本
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self.txFight = uiMap["daily_challenge_ui.fight_btn.tx_desc"]
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end
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function DailyChallengeUI:updateTime()
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ModuleManager.DailyChallengeManager:checkDayChange()
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local remainTime = Time:getTodaySurplusTime()
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self.countdownTx:setText(GFunc.getTimeStrWithHMS(remainTime))
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end
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function DailyChallengeUI:onRefresh()
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self:refreshTask()
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self:refreshBuff()
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self:refreshBoss()
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self:updateTime()
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self:refreshFightBtn()
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end
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function DailyChallengeUI:refreshTask()
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local tasksData = DataManager.DailyChallengeData:getTasks()
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for i = 1, #self.tasks do
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local taskObj = self.tasks[i]
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if DataManager.DailyChallengeData:canClaimTask(i) then
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-- 任务奖励可领取
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taskObj:addRedPoint(30, 30, 0.6)
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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else
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-- 任务奖励不可领取
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taskObj:removeRedPoint()
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if not DataManager.DailyChallengeData:isTaskFinish(i) then
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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else
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_2")
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end
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end
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taskObj:addClickListener(function()
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if DataManager.DailyChallengeData:canClaimTask(i) then
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ModuleManager.DailyChallengeManager:getTaskReward(i)
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else
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local rewards = DataManager.DailyChallengeData:getTaskRewards(tasksData[i].task_id)
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local desc = DataManager.DailyChallengeData:getTaskDesc(tasksData[i].task_id)
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ModuleManager.TipsManager:showRewardsTips(rewards, desc, taskObj, nil, nil, false, ModuleManager.TipsManager.REWARDS_TIPS_TYPE.TASK)
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end
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end)
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end
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end
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function DailyChallengeUI:refreshBuff()
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local buffIds = DataManager.DailyChallengeData:getTodayBuffIds()
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self.buffObj:addClickListener(function()
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ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[1]), self.buffObj)
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end)
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self.debuffObj:addClickListener(function()
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ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[2]), self.debuffObj)
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end)
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end
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function DailyChallengeUI:refreshBoss()
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local curBossInfo = DataManager.DailyChallengeData:getFinalBossInfo()
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if not curBossInfo then
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return
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end
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if self.curModelId == curBossInfo.model_id then
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return
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end
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if self.spineBoss then
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self.spineBoss:destroy()
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self.spineBoss = nil
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self.curModelId = nil
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end
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self.curModelId = curBossInfo.model_id
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SpineManager:loadHeroAsync(self.curModelId, self.bossSpine, function(spineObject)
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self.spineBoss = spineObject
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self.spineBoss:setDefaultMix(0)
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self.spineBoss:setLocalScale(curBossInfo.model_ui, curBossInfo.model_ui, curBossInfo.model_ui)
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self.spineBoss:playAnimation(GConst.BattleConst.SPINE_ANIMATION_NAME.IDLE, true, false)
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end)
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end
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function MainComp:refreshFightBtn()
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local isShowFight = false
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-- 体力消耗
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local cost = DataManager.DailyChallengeData:getChallengeHpCost()
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if cost then
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isShowFight = true
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self.fightCost:setActive(true)
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self.costTxDesc:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
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self.costTxCost:setText(GFunc.getRewardNum(cost))
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else
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self.fightCost:setActive(false)
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end
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-- 剩余次数
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local remainCount = DataManager.DailyChallengeData:getTodayRemainLimitCount()
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if remainCount >= 0 then
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isShowFight = true
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self.countTxNum:setActive(true)
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self.countTxNum:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, remainCount))
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else
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self.countTxNum:setActive(false)
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end
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if isShowFight then
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self.fightBtn:setActive(true)
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self.fightBtn:addClickListener(moduleCell.onClickFight)
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else
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self.fightBtn:setActive(false)
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end
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end
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return DailyChallengeUI
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@ -1,711 +0,0 @@
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local ChapterCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
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local ChapterComp = class("ChapterComp", ChapterCompBaseCell)
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local UISpineObject = require "app/bf/unity/ui_spine_object"
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-- local CHAPTER_PATH = "assets/arts/textures/background/chapter/%s.png"
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local HERO_SPINE_ASSET_PATH = "assets/arts/spines/characters/%s/%s_skeletondata.asset"
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local CHAPTER_PATH = "assets/arts/textures/background/main/%s.png"
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local BOX_ICON = {
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"common_chest_1",
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"common_chest_4"
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}
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function ChapterComp:getIsOpen()
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return true
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end
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function ChapterComp:getEntranceName()
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return I18N:getGlobalText(I18N.GlobalConst.MAIN_CHAPTER)
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end
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function ChapterComp:isShowTopNode()
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return true
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end
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function ChapterComp:isShowSideBar()
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return true
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end
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function ChapterComp:isShowBounty()
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return true
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end
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function ChapterComp:isShowHeroFormation()
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return true
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end
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function ChapterComp:getFightHpCost()
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return DataManager.ChapterData:getFightCost()
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end
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function ChapterComp:onClickFight()
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ModuleManager.ChapterManager:startFight()
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end
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function ChapterComp:init()
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self.uiMap = self:getBaseObject():genAllChildren()
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self:initChapter()
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end
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function ChapterComp:initChapter()
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self.chapterImg = self.uiMap["chapter.img"]
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self.chapterNameTx = self.uiMap["chapter.name_tx"]
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self.chapterWavetx = self.uiMap["chapter.record_tx"]
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self.leftArrow = self.uiMap["chapter.left_arrow"]
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local leftArrowBtn = self.uiMap["chapter.left_arrow.btn"]
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leftArrowBtn:addClickListener(function()
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if DataManager.ChapterData:goLastChapter() then
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self:refresh()
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end
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end)
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self.rightArrow = self.uiMap["chapter.right_arrow"]
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local rightArrowBtn = self.uiMap["chapter.right_arrow.btn"]
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rightArrowBtn:addClickListener(function()
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if DataManager.ChapterData:goNextChapter() then
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self:refresh()
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end
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end)
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self.uiMap["chapter.effect_node.ui_spine_obj"]:playAnim("idle", true, false)
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self.chapterBg = self.uiMap["chapter_comp.bg"]
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self.chapterBg:setAnchoredPositionX(-720)
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self.bossSmoke = self.uiMap["chapter_comp.boss_smoke"]
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self.bossSmoke:setAnchoredPositionX(10000)
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self.smokeNodeTop = self.uiMap["chapter_comp.smoke_node_1"]
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self.monsterNodeTop = self.uiMap["chapter_comp.monster_node_1"]
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self.bossNode = self.uiMap["chapter_comp.boss_node"]
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self.bossNode:setActive(false)
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self.bossSpine = self.uiMap["chapter_comp.boss_node.boss"]
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self.smokeNodeDown = self.uiMap["chapter_comp.smoke_node_2"]
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self.monsterNodeDown = self.uiMap["chapter_comp.monster_node_2"]
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self.dialogueTx = self.uiMap["chapter_comp.dialogue_node.bg.text"]
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self.dialogueBg = self.uiMap["chapter_comp.dialogue_node.bg"]
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self.dialogueNode = self.uiMap["chapter_comp.dialogue_node"]
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self.dialogueNode:setAnchoredPositionX(0)
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self.monsterSpineTopPool = {}
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self.monsterSpineDownPool = {}
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self.monsterSpineTopList = {}
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self.monsterSpineDownList = {}
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-- self.monsterShadowPool = {}
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self.monsterSmokePool = {}
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self.startMonsterAction = true
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end
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function ChapterComp:refresh()
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self:refreshChapter()
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end
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function ChapterComp:refreshChapter(force)
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local chapterId = DataManager.ChapterData:getChapterId()
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if self.currChapterId ~= chapterId or force then
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if DataManager.ChapterData:getIsFirstChapter(chapterId) then -- 第一章不需要左箭头
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self.leftArrow:setVisible(false)
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self.rightArrow:setVisible(DataManager.ChapterData:getMaxChapterId() >= 1)
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elseif chapterId == DataManager.ChapterData:getMaxChapterId() + 1 then -- 只能看打的最远的关卡
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self.leftArrow:setVisible(true)
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self.rightArrow:setVisible(false)
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else
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self.leftArrow:setVisible(true)
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self.rightArrow:setVisible(not DataManager.ChapterData:isFinalChapter(chapterId))
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end
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self.currChapterId = chapterId
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local chapterInfo = ConfigManager:getConfig("chapter")[chapterId]
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local chapterI18NInfo = I18N:getConfig("chapter")[chapterId]
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if chapterInfo then
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local monsterIdList = chapterInfo.monster_id
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if monsterIdList then
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local bossId = monsterIdList[1]
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if bossId then
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local monsterCfg = ConfigManager:getConfig("monster_base")
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local monsterInfo = monsterCfg[bossId]
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if monsterInfo then
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-- self.dialogueBg:setAnchoredPositionY(monsterInfo.blood * monsterInfo.ui/10 + 20)
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end
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end
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end
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-- main_bg_1
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-- self.chapterBg:setTexture(string.format(CHAPTER_PATH, chapterInfo.scenes_a)) end
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self.chapterBg:setTexture(string.format(CHAPTER_PATH, "main_bg_1"))
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end
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if chapterI18NInfo then
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self.chapterNameTx:setText(chapterI18NInfo.name)
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end
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self.chapterWavetx:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.ChapterData:getChapterMaxWave()))
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local slider = self.uiMap["chapter.progress_bg.slider"]
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if not self.boxObjs then
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self.boxObjs = {}
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for i = 1, 3 do
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self.boxObjs[i] = {
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box = self.uiMap["chapter.progress_bg.box_" .. i],
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desc = self.uiMap["chapter.progress_bg.box_desc_" .. i],
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spineObj = self.uiMap["chapter.progress_bg.spine_node.ui_spine_obj_" .. i],
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boxIcon = self.uiMap["chapter.progress_bg.box_" .. i .. ".box_icon"]
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}
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end
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end
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local mysteryBoxCount = DataManager.ChapterData:getChapterMysteryBoxRewardCount(chapterId)
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local mysteryBoxBg = self.uiMap["chapter_comp.img.bg"]
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mysteryBoxBg:setVisible(mysteryBoxCount > 0)
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local mysteryBoxIcon = self.uiMap["chapter.img.mystery_box_icon"]
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mysteryBoxIcon:setVisible(mysteryBoxCount > 0)
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if mysteryBoxCount > 0 then
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local gotCount = DataManager.ChapterData:getChapterMysteryBoxGotCount(chapterId)
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local desc = I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_2, gotCount, mysteryBoxCount)
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self.uiMap["chapter.img.mystery_box_icon.desc"]:setText(desc)
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end
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local rewardChapterId = DataManager.ChapterData:getIsHaveRewardsMinId()
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if rewardChapterId > chapterId then
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rewardChapterId = chapterId
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end
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local curMaxWave = DataManager.ChapterData:getChapterMaxWave(rewardChapterId)
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local boxCount = DataManager.ChapterData:getChapterBoxCount(rewardChapterId)
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local unitValue = 1 / boxCount
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local sliderValue = 0
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local lastValue = 0
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for i = 1, boxCount do
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if curMaxWave < lastValue then
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break
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end
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local maxWave = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, i)
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local wave = math.min(curMaxWave, maxWave)
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sliderValue = sliderValue + unitValue * (wave - lastValue) / (maxWave - lastValue)
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lastValue = maxWave
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end
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slider:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = sliderValue
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for index, objs in ipairs(self.boxObjs) do
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local show = boxCount >= index
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objs.box:setActive(show)
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objs.desc:setActive(show)
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objs.spineObj:setVisible(false)
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if show then
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local needWave = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, index)
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local x = 370 * (index / boxCount)
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local rewards = DataManager.ChapterData:getChapterBoxRewards(rewardChapterId, index)
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local num = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, index)
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local rewardGot = DataManager.ChapterData:getChapterBoxRewardGot(rewardChapterId, index)
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local icon = BOX_ICON[1]
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if rewardGot then
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icon = BOX_ICON[2]
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end
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objs.box:addClickListener(function()
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if needWave <= curMaxWave and not rewardGot then
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objs.spineObj:setVisible(true)
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objs.spineObj:playAnimComplete("open", false, false, function()
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ModuleManager.ChapterManager:openBox(rewardChapterId, index)
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end)
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else
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ModuleManager.TipsManager:showRewardsTips(rewards, nil, objs.box)
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end
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end)
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objs.boxIcon:setSprite(GConst.ATLAS_PATH.COMMON, icon)
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objs.box:setAnchoredPositionX(x)
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if needWave <= curMaxWave and not rewardGot then
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objs.spineObj:setVisible(true)
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objs.spineObj:playAnim("idle", true, false)
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objs.spineObj:setAnchoredPositionX(x)
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objs.boxIcon:setVisible(false)
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else
|
||||
objs.spineObj:setVisible(false)
|
||||
objs.boxIcon:setVisible(true)
|
||||
end
|
||||
objs.desc:setAnchoredPositionX(x)
|
||||
if boxCount == index then
|
||||
objs.desc:setText(I18N:getGlobalText(I18N.GlobalConst.MAIN_DESC_1, rewardChapterId))
|
||||
else
|
||||
objs.desc:setText(num)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:refreshFightBtn()
|
||||
self:doBossAction()
|
||||
end
|
||||
self:doChapterMove()
|
||||
self:doMonsterAction()
|
||||
end
|
||||
|
||||
function ChapterComp:onOpen()
|
||||
self.startMonsterAction = true
|
||||
if self.bossNode then
|
||||
self.bossNode:setAnchoredPositionX(0)
|
||||
end
|
||||
-- if self.bossShadow then
|
||||
-- self.bossShadow:setAnchoredPositionX(0)
|
||||
-- end
|
||||
if self.dialogueNode then
|
||||
self.dialogueNode:setAnchoredPositionX(0)
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:onClose()
|
||||
if self.chapterMoveSeq then
|
||||
self.chapterMoveSeq:Kill()
|
||||
self.chapterMoveSeq = nil
|
||||
end
|
||||
if self.chapterMonsterGenerateSeq then
|
||||
self.chapterMonsterGenerateSeq:Kill()
|
||||
self.chapterMonsterGenerateSeq = nil
|
||||
end
|
||||
self.currChapterId = nil
|
||||
self.isTopTurn = nil
|
||||
self.startMonsterAction = false
|
||||
GFunc.killDOTween(GConst.DOTWEEN_IDS.CHAPTER_MONSTER)
|
||||
self.monsterSpineTopPool = {}
|
||||
self.monsterSpineDownPool = {}
|
||||
self.monsterSpineTopList = {}
|
||||
self.monsterSpineDownList = {}
|
||||
-- self.monsterShadowPool = {}
|
||||
self.monsterSmokePool = {}
|
||||
self.monsterNodeTop:removeAllChildren()
|
||||
self.monsterNodeDown:removeAllChildren()
|
||||
-- self.shadowNode:removeAllChildren()
|
||||
self.smokeNodeTop:removeAllChildren()
|
||||
self.smokeNodeDown:removeAllChildren()
|
||||
end
|
||||
|
||||
-- region 动画
|
||||
function ChapterComp:doChapterMove()
|
||||
if self.chapterMoveSeq then
|
||||
return
|
||||
end
|
||||
self.chapterBg:setAnchoredPositionX(-720)
|
||||
self.chapterMoveSeq = self.chapterBg:createBindTweenSequence()
|
||||
local moveTween = self.chapterBg:getTransform():DOAnchorPosX(720, 20):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
self.chapterMoveSeq:Append(moveTween)
|
||||
self.chapterMoveSeq:AppendCallback(function()
|
||||
self.chapterBg:setAnchoredPositionX(-720)
|
||||
end)
|
||||
self.chapterMoveSeq:SetLoops(-1)
|
||||
end
|
||||
|
||||
function ChapterComp:doBossAction()
|
||||
if self.currChapterId == nil then
|
||||
return
|
||||
end
|
||||
local chapterInfo = ConfigManager:getConfig("chapter")[self.currChapterId]
|
||||
if chapterInfo == nil then
|
||||
return
|
||||
end
|
||||
local monsterIdList = chapterInfo.monster_id
|
||||
monsterIdList = {20001, 10001, 10002}
|
||||
if monsterIdList == nil then
|
||||
return
|
||||
end
|
||||
self.chapterMonsterShowList = monsterIdList
|
||||
if self.chapterBossId == nil then -- 还没显示boss模型
|
||||
self.chapterBossId = self.chapterMonsterShowList[1]
|
||||
local chapterBossId = self.chapterBossId
|
||||
local monsterCfg = ConfigManager:getConfig("monster_base")
|
||||
local monsterInfo = monsterCfg[self.chapterBossId]
|
||||
if monsterInfo then
|
||||
local modelId = monsterInfo.model_id
|
||||
local path = string.format(HERO_SPINE_ASSET_PATH, modelId, modelId)
|
||||
self.bossNode:setActive(false)
|
||||
local scale = monsterInfo.ui or 1
|
||||
local shadowScale = (monsterInfo.shadow or 1) * scale
|
||||
-- local shadowOffset = (monsterInfo.shadow_offset or 0) * scale
|
||||
-- self.bossShadow:setLocalScale(shadowScale, shadowScale, shadowScale)
|
||||
-- self.bossShadow:setAnchoredPosition(10000, shadowOffset)
|
||||
self.bossSmoke:setLocalScale(-shadowScale, shadowScale, shadowScale)
|
||||
self.bossSmoke:setAnchoredPositionX(10000)
|
||||
self.bossSpine:loadAssetAsync(modelId, function()
|
||||
if chapterBossId == self.chapterBossId then
|
||||
self.bossNode:setActive(true)
|
||||
self.bossSpine:setLocalScale(-scale, scale, scale)
|
||||
self.bossSpine:playAnim("move", true, true, true)
|
||||
-- self.bossShadow:setAnchoredPositionX(0)
|
||||
self.bossSmoke:playAnim("idle", true, true, true)
|
||||
self.bossSmoke:setAnchoredPositionX(0)
|
||||
else -- 加载完成后,已经切换到其他boss了
|
||||
self:doChangeBossAction()
|
||||
end
|
||||
end, path)
|
||||
end
|
||||
else
|
||||
local chapterBossId = self.chapterMonsterShowList[1]
|
||||
if self.chapterBossId ~= chapterBossId then
|
||||
self.chapterBossId = chapterBossId
|
||||
self:doChangeBossAction()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 切换boss
|
||||
function ChapterComp:doChangeBossAction()
|
||||
local chapterBossId = self.chapterBossId
|
||||
local monsterCfg = ConfigManager:getConfig("monster_base")
|
||||
local monsterInfo = monsterCfg[self.chapterBossId]
|
||||
if monsterInfo then
|
||||
local modelId = monsterInfo.model_id
|
||||
local path = string.format(HERO_SPINE_ASSET_PATH, modelId, modelId)
|
||||
self.bossNode:setActive(false)
|
||||
local scale = monsterInfo.ui or 1
|
||||
local shadowScale = (monsterInfo.shadow or 1) * scale
|
||||
-- local shadowOffset = (monsterInfo.shadow_offset or 0) * scale
|
||||
-- self.bossShadow:setLocalScale(shadowScale, shadowScale, shadowScale)
|
||||
-- self.bossShadow:setAnchoredPosition(10000, shadowOffset)
|
||||
self.bossSmoke:setLocalScale(-shadowScale, shadowScale, shadowScale)
|
||||
self.bossSmoke:setAnchoredPositionX(10000)
|
||||
self.bossSpine:loadAssetAsync(modelId, function()
|
||||
if chapterBossId == self.chapterBossId then
|
||||
self.bossNode:setActive(true)
|
||||
self.bossSpine:setLocalScale(-scale, scale, scale)
|
||||
self.bossSpine:playAnim("move", true, true, true)
|
||||
-- self.bossShadow:setAnchoredPositionX(0)
|
||||
self.bossSmoke:playAnim("idle", true, true, true)
|
||||
self.bossSmoke:setAnchoredPositionX(0)
|
||||
else -- 加载完成后,已经切换到其他boss了
|
||||
self:doChangeBossAction()
|
||||
end
|
||||
end, path)
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:doMonsterAction()
|
||||
if self.chapterMonsterGenerateSeq then
|
||||
return
|
||||
end
|
||||
self.chapterMonsterGenerateSeq = DOTweenManager:createSeqWithIntId()
|
||||
local interval = GFunc.getConstValue("chapter_idel_monster_x") / 1000
|
||||
interval = 2
|
||||
self.chapterMonsterGenerateSeq:AppendCallback(function()
|
||||
self:generateChapterMonsters()
|
||||
end)
|
||||
self.chapterMonsterGenerateSeq:AppendInterval(interval)
|
||||
self.chapterMonsterGenerateSeq:SetLoops(-1)
|
||||
end
|
||||
|
||||
function ChapterComp:generateChapterMonsters()
|
||||
local monsterId
|
||||
if #self.chapterMonsterShowList <= 2 then
|
||||
monsterId = self.chapterMonsterShowList[2]
|
||||
else
|
||||
monsterId = self.chapterMonsterShowList[math.random(2, #self.chapterMonsterShowList)]
|
||||
end
|
||||
if monsterId == nil then
|
||||
return
|
||||
end
|
||||
local monsterCfg = ConfigManager:getConfig("monster_base")
|
||||
local monsterInfo = monsterCfg[monsterId]
|
||||
if monsterInfo == nil then
|
||||
return
|
||||
end
|
||||
if self.isTopTurn == nil then
|
||||
self.isTopTurn = math.random(1, 100) > 50
|
||||
end
|
||||
local modelId = monsterInfo.model_id
|
||||
local pool
|
||||
local list
|
||||
local parent
|
||||
local posY
|
||||
if self.isTopTurn then -- 刷上面
|
||||
pool = self.monsterSpineTopPool[modelId]
|
||||
list = self.monsterSpineTopList
|
||||
parent = self.monsterNodeTop
|
||||
posY = math.random(1, 300)
|
||||
else -- 刷下面
|
||||
pool = self.monsterSpineDownPool[modelId]
|
||||
list = self.monsterSpineDownList
|
||||
parent = self.monsterNodeDown
|
||||
posY = -math.random(1, 240)
|
||||
end
|
||||
self.isTopTurn = not self.isTopTurn
|
||||
if pool and #pool > 0 then
|
||||
local spine = table.remove(pool)
|
||||
table.insert(list, spine)
|
||||
spine:setActive(true)
|
||||
self:doMonsterMove(modelId, spine, posY, monsterInfo, not self.isTopTurn)
|
||||
else
|
||||
SpineManager:loadUIHeroSpineWidgetAsync(modelId, parent, function(spine)
|
||||
if not self.startMonsterAction then
|
||||
spine:destroy()
|
||||
return
|
||||
end
|
||||
table.insert(list, spine)
|
||||
local scale = monsterInfo.ui or 1
|
||||
spine:setLocalScale(-scale, scale, scale)
|
||||
self:doMonsterMove(modelId, spine, posY, monsterInfo, not self.isTopTurn)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:doMonsterMove(modelId, spine, posY, monsterInfo, isTopTurn)
|
||||
spine:playAnim("move", true, true, true)
|
||||
local posX = GConst.UI_SCREEN_WIDTH / 2 + 100
|
||||
local targetPosX = -GConst.UI_SCREEN_WIDTH / 2 - 300
|
||||
spine:setAnchoredPosition(posX, posY)
|
||||
local seq = DOTweenManager:createSeqWithIntId(GConst.DOTWEEN_IDS.CHAPTER_MONSTER)
|
||||
if self.chapterMonsterSpeed == nil then
|
||||
-- self.chapterMonsterSpeed = GFunc.getConstValue("chapter_idel_monstermove")
|
||||
self.chapterMonsterSpeed = 150
|
||||
end
|
||||
local distance = posX - targetPosX
|
||||
local moveTime = distance / self.chapterMonsterSpeed
|
||||
local moveTween = spine:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
seq:Append(moveTween)
|
||||
|
||||
-- local monsterShadow = self:getMonsterShadow()
|
||||
local scale = monsterInfo.ui or 1
|
||||
local shadowScale = (monsterInfo.shadow or 1) * scale
|
||||
-- monsterShadow:setLocalScale(shadowScale, shadowScale, shadowScale)
|
||||
-- local shadowOffset = (monsterInfo.shadow_offset or 0) * scale
|
||||
-- monsterShadow:setAnchoredPosition(posX, posY + shadowOffset)
|
||||
-- local moveTween2 = monsterShadow:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
-- seq:Join(moveTween2)
|
||||
|
||||
local monsterSmoke = self:getMonsterSmoke(isTopTurn)
|
||||
monsterSmoke:setAnchoredPosition(posX, posY)
|
||||
monsterSmoke:setLocalScale(-shadowScale, shadowScale, shadowScale)
|
||||
monsterSmoke:playAnim("idle", true, true, true)
|
||||
local moveTween3 = monsterSmoke:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
seq:Join(moveTween3)
|
||||
|
||||
seq:AppendCallback(function()
|
||||
spine:setActive(false)
|
||||
-- monsterShadow:setAnchoredPositionX(10000)
|
||||
-- table.insert(self.monsterShadowPool, monsterShadow)
|
||||
monsterSmoke:setAnchoredPositionX(10000)
|
||||
table.insert(self.monsterSmokePool, monsterSmoke)
|
||||
if isTopTurn then
|
||||
local pool = self.monsterSpineTopPool[modelId]
|
||||
if pool == nil then
|
||||
pool = {}
|
||||
self.monsterSpineTopPool[modelId] = pool
|
||||
end
|
||||
table.insert(pool, spine)
|
||||
for k, v in ipairs(self.monsterSpineTopList) do
|
||||
if v == spine then
|
||||
table.remove(self.monsterSpineTopList, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
local pool = self.monsterSpineDownPool[modelId]
|
||||
if pool == nil then
|
||||
pool = {}
|
||||
self.monsterSpineDownPool[modelId] = pool
|
||||
end
|
||||
table.insert(pool, spine)
|
||||
for k, v in ipairs(self.monsterSpineDownList) do
|
||||
if v == spine then
|
||||
table.remove(self.monsterSpineDownList, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ChapterComp:enterChapterBattle()
|
||||
-- boss等一会再跑
|
||||
local bossWaitTime = GFunc.getConstValue("chapter_fight_bosswait") / 1000
|
||||
local bossSeq = DOTweenManager:createSeqWithIntId(GConst.DOTWEEN_IDS.CHAPTER_MONSTER)
|
||||
bossSeq:AppendInterval(bossWaitTime)
|
||||
local bossSpeed = GFunc.getConstValue("chapter_fight_bossmove")
|
||||
local distance = GConst.UI_SCREEN_WIDTH/2 + 100
|
||||
local moveTime = distance / bossSpeed
|
||||
local targetPosX = -GConst.UI_SCREEN_WIDTH / 2 - 300
|
||||
local moveTween = self.bossNode:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
bossSeq:Append(moveTween)
|
||||
local moveTween2 = self.dialogueNode:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
bossSeq:Join(moveTween2)
|
||||
-- local moveTween3 = self.bossShadow:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
-- bossSeq:Join(moveTween3)
|
||||
|
||||
|
||||
-- 出来一批小怪从右边跑向左边
|
||||
local monsterCount = GFunc.getConstIntValue("chapter_fight_monster_num")
|
||||
self.chapterFightMonsterCount = monsterCount
|
||||
local wave = 5
|
||||
local monsterCountPerWave = math.ceil(monsterCount / wave)
|
||||
-- 分批处理
|
||||
local monsterSeq = DOTweenManager:createSeqWithIntId(GConst.DOTWEEN_IDS.CHAPTER_MONSTER)
|
||||
for i = 1, wave do
|
||||
monsterSeq:AppendCallback(function ()
|
||||
if monsterCountPerWave > monsterCount then
|
||||
monsterCountPerWave = monsterCount
|
||||
end
|
||||
monsterCount = monsterCount - monsterCountPerWave
|
||||
for j = 1, monsterCountPerWave do
|
||||
self:generateChapterFightMonsters()
|
||||
end
|
||||
end)
|
||||
monsterSeq:AppendInterval(0.03)
|
||||
end
|
||||
return GFunc.getConstValue("chapter_fight_wait") / 1000
|
||||
end
|
||||
|
||||
function ChapterComp:generateChapterFightMonsters()
|
||||
local monsterId
|
||||
if #self.chapterMonsterShowList <= 2 then
|
||||
monsterId = self.chapterMonsterShowList[2]
|
||||
else
|
||||
monsterId = self.chapterMonsterShowList[math.random(2, #self.chapterMonsterShowList)]
|
||||
end
|
||||
if monsterId == nil then
|
||||
return
|
||||
end
|
||||
local monsterCfg = ConfigManager:getConfig("monster_base")
|
||||
local monsterInfo = monsterCfg[monsterId]
|
||||
if monsterInfo == nil then
|
||||
return
|
||||
end
|
||||
local modelId = monsterInfo.model_id
|
||||
local pool
|
||||
local list
|
||||
local parent
|
||||
local posY
|
||||
if self.isTopTurn then -- 刷上面
|
||||
pool = self.monsterSpineTopPool[modelId]
|
||||
list = self.monsterSpineTopList
|
||||
parent = self.monsterNodeTop
|
||||
posY = math.random(1, 300)
|
||||
else -- 刷下面
|
||||
pool = self.monsterSpineDownPool[modelId]
|
||||
list = self.monsterSpineDownList
|
||||
parent = self.monsterNodeDown
|
||||
posY = -math.random(1, 240)
|
||||
end
|
||||
self.isTopTurn = not self.isTopTurn
|
||||
if pool and #pool > 0 then
|
||||
local spine = table.remove(pool)
|
||||
table.insert(list, spine)
|
||||
spine:setActive(true)
|
||||
self:doMonsterFightMove(modelId, spine, posY, monsterInfo, not self.isTopTurn)
|
||||
else
|
||||
SpineManager:loadUIHeroSpineWidgetAsync(modelId, parent, function(spine)
|
||||
if not self.startMonsterAction then
|
||||
spine:destroy()
|
||||
return
|
||||
end
|
||||
table.insert(list, spine)
|
||||
local scale = monsterInfo.ui or 1
|
||||
spine:setLocalScale(-scale, scale, scale)
|
||||
self:doMonsterFightMove(modelId, spine, posY, monsterInfo, not self.isTopTurn)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:doMonsterFightMove(modelId, spine, posY, monsterInfo, isTopTurn)
|
||||
spine:playAnim("move", true, true, true)
|
||||
local posX = GConst.UI_SCREEN_WIDTH / 2 + math.random(100, math.floor(GConst.UI_SCREEN_WIDTH*2/3))
|
||||
spine:setAnchoredPosition(posX, posY)
|
||||
local seq = DOTweenManager:createSeqWithIntId(GConst.DOTWEEN_IDS.CHAPTER_MONSTER)
|
||||
if self.chapterMonsterFightSpeed == nil then
|
||||
-- self.chapterMonsterFightSpeed = GFunc.getConstValue("chapter_fight_monstermove")
|
||||
self.chapterMonsterFightSpeed = 880
|
||||
end
|
||||
local distance = posX + GConst.UI_SCREEN_WIDTH/2 + 100
|
||||
local moveTime = distance / self.chapterMonsterFightSpeed
|
||||
local targetPosX = -GConst.UI_SCREEN_WIDTH / 2 - 100
|
||||
local moveTween = spine:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
seq:Append(moveTween)
|
||||
|
||||
-- local monsterShadow = self:getMonsterShadow()
|
||||
local scale = monsterInfo.ui or 1
|
||||
local shadowScale = (monsterInfo.shadow or 1) * scale
|
||||
-- monsterShadow:setLocalScale(shadowScale, shadowScale, shadowScale)
|
||||
-- local shadowOffset = (monsterInfo.shadow_offset or 0) * scale
|
||||
-- monsterShadow:setAnchoredPosition(posX, posY + shadowOffset)
|
||||
-- local moveTween2 = monsterShadow:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
-- seq:Join(moveTween2)
|
||||
|
||||
local monsterSmoke = self:getMonsterSmoke(isTopTurn)
|
||||
monsterSmoke:setAnchoredPosition(posX, posY)
|
||||
monsterSmoke:setLocalScale(-shadowScale, shadowScale, shadowScale)
|
||||
monsterSmoke:playAnim("idle", true, true, true)
|
||||
local moveTween3 = monsterSmoke:getTransform():DOAnchorPosX(targetPosX, moveTime):SetEase(CS.DG.Tweening.Ease.Linear)
|
||||
seq:Join(moveTween3)
|
||||
|
||||
seq:AppendCallback(function()
|
||||
spine:setActive(false)
|
||||
-- monsterShadow:setAnchoredPositionX(10000)
|
||||
-- table.insert(self.monsterShadowPool, monsterShadow)
|
||||
monsterSmoke:setAnchoredPositionX(10000)
|
||||
table.insert(self.monsterSmokePool, monsterSmoke)
|
||||
if isTopTurn then
|
||||
local pool = self.monsterSpineTopPool[modelId]
|
||||
if pool == nil then
|
||||
pool = {}
|
||||
self.monsterSpineTopPool[modelId] = pool
|
||||
end
|
||||
table.insert(pool, spine)
|
||||
for k, v in ipairs(self.monsterSpineTopList) do
|
||||
if v == spine then
|
||||
table.remove(self.monsterSpineTopList, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
local pool = self.monsterSpineDownPool[modelId]
|
||||
if pool == nil then
|
||||
pool = {}
|
||||
self.monsterSpineDownPool[modelId] = pool
|
||||
end
|
||||
table.insert(pool, spine)
|
||||
for k, v in ipairs(self.monsterSpineDownList) do
|
||||
if v == spine then
|
||||
table.remove(self.monsterSpineDownList, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if self.chapterFightMonsterCount then
|
||||
self.chapterFightMonsterCount = self.chapterFightMonsterCount - 1
|
||||
if self.chapterFightMonsterCount == 0 then -- 最后一个怪物生成完毕后,重新排一下序
|
||||
self:sortChapterFightMonstersOrder()
|
||||
self:sortChapterFightMonstersOrder()
|
||||
self:sortChapterFightMonstersOrder()
|
||||
self:sortChapterFightMonstersOrder()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:sortChapterFightMonstersOrder()
|
||||
self:sortChildrenOrder(self.monsterNodeTop)
|
||||
self:sortChildrenOrder(self.monsterNodeDown)
|
||||
self:sortChildrenOrder(self.smokeNodeTop)
|
||||
self:sortChildrenOrder(self.smokeNodeDown)
|
||||
end
|
||||
|
||||
function ChapterComp:sortChildrenOrder(parent)
|
||||
local children = parent:getChildList()
|
||||
if children and #children > 0 then
|
||||
table.sort(children, function(a, b)
|
||||
return a:getAnchoredPositionY() > b:getAnchoredPositionY()
|
||||
end)
|
||||
|
||||
for i = #children, 1, -1 do
|
||||
children[i]:getTransform():SetSiblingIndex(i - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ChapterComp:getMonsterSmoke(isTop)
|
||||
local monsterSmoke
|
||||
if #self.monsterSmokePool > 0 then
|
||||
monsterSmoke = table.remove(self.monsterSmokePool)
|
||||
monsterSmoke:setParent(isTop and self.smokeNodeTop or self.smokeNodeDown, false)
|
||||
else
|
||||
local shadowObj = CS.UnityEngine.Object.Instantiate(self.bossSmoke:getGameObject())
|
||||
monsterSmoke = UISpineObject:create()
|
||||
monsterSmoke:initWithPrefab(GConst.EMPTY_STRING, shadowObj)
|
||||
monsterSmoke:getAnimationState()
|
||||
monsterSmoke:setParent(isTop and self.smokeNodeTop or self.smokeNodeDown, false)
|
||||
end
|
||||
return monsterSmoke
|
||||
end
|
||||
-- endregion
|
||||
|
||||
return ChapterComp
|
||||
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86d90ec67bf352c4d916945ae3b6a5da
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
@ -1,152 +0,0 @@
|
||||
local MainCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
|
||||
local DailyChallengeComp = class("DailyChallengeComp", MainCompBaseCell)
|
||||
|
||||
function DailyChallengeComp:getIsOpen()
|
||||
return DataManager.DailyChallengeData:isOpen()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:getEntranceName()
|
||||
return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
|
||||
end
|
||||
|
||||
function DailyChallengeComp:getShowEntranceRedPoint()
|
||||
return DataManager.DailyChallengeData:isMeetChallenge()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:isShowTopNode()
|
||||
return true
|
||||
end
|
||||
|
||||
function DailyChallengeComp:isShowSideBar()
|
||||
return true
|
||||
end
|
||||
|
||||
function DailyChallengeComp:isShowHeroFormation()
|
||||
return true
|
||||
end
|
||||
|
||||
function DailyChallengeComp:getFightHpCost()
|
||||
return DataManager.DailyChallengeData:getChallengeHpCost()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:getFightTodayRemainCount()
|
||||
return DataManager.DailyChallengeData:getTodayRemainLimitCount()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:onClickFight()
|
||||
ModuleManager.DailyChallengeManager:startChallenge()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:ctor()
|
||||
ModuleManager.DailyChallengeManager:checkDayChange()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:init()
|
||||
self.uiMap = self:getBaseObject():genAllChildren()
|
||||
self:refreshShow()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshShow()
|
||||
if not DataManager.DailyChallengeData:isOpen() then
|
||||
return
|
||||
end
|
||||
self:refreshTxt()
|
||||
self:refreshTask()
|
||||
self:refreshBuff()
|
||||
self:refreshBoss()
|
||||
self:refreshCountdown()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshTxt()
|
||||
self.uiMap["daily_challenge_comp.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
|
||||
self.uiMap["daily_challenge_comp.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getMaxWave()))
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshTask()
|
||||
if self.tasks == nil or #self.tasks < 3 then
|
||||
self.tasks = GFunc.getTable()
|
||||
table.insert(self.tasks, self.uiMap["daily_challenge_comp.challenge.task.icon_task1"])
|
||||
table.insert(self.tasks, self.uiMap["daily_challenge_comp.challenge.task.icon_task2"])
|
||||
table.insert(self.tasks, self.uiMap["daily_challenge_comp.challenge.task.icon_task3"])
|
||||
end
|
||||
|
||||
local tasksData = DataManager.DailyChallengeData:getTasks()
|
||||
for i = 1, #self.tasks do
|
||||
local taskObj = self.tasks[i]
|
||||
if DataManager.DailyChallengeData:canClaimTask(i) then
|
||||
-- 任务奖励可领取
|
||||
taskObj:addRedPoint(30, 30, 0.6)
|
||||
taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
|
||||
else
|
||||
-- 任务奖励不可领取
|
||||
taskObj:removeRedPoint()
|
||||
if not DataManager.DailyChallengeData:isTaskFinish(i) then
|
||||
taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
|
||||
else
|
||||
taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_2")
|
||||
end
|
||||
end
|
||||
taskObj:addClickListener(function()
|
||||
if DataManager.DailyChallengeData:canClaimTask(i) then
|
||||
ModuleManager.DailyChallengeManager:getTaskReward(i)
|
||||
else
|
||||
local rewards = DataManager.DailyChallengeData:getTaskRewards(tasksData[i].task_id)
|
||||
local desc = DataManager.DailyChallengeData:getTaskDesc(tasksData[i].task_id)
|
||||
ModuleManager.TipsManager:showRewardsTips(rewards, desc, taskObj, nil, nil, false, ModuleManager.TipsManager.REWARDS_TIPS_TYPE.TASK)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshBuff()
|
||||
local buffObj = self.uiMap["daily_challenge_comp.challenge.buffs.buff.btn_buff"]
|
||||
local buffIds = DataManager.DailyChallengeData:getTodayBuffIds()
|
||||
buffObj:addClickListener(function()
|
||||
ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[1]), buffObj)
|
||||
end)
|
||||
|
||||
local debuffObj = self.uiMap["daily_challenge_comp.challenge.buffs.debuff.btn_debuff"]
|
||||
debuffObj:addClickListener(function()
|
||||
ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[2]), debuffObj)
|
||||
end)
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshBoss()
|
||||
local curBossInfo = DataManager.DailyChallengeData:getFinalBossInfo()
|
||||
if not curBossInfo then
|
||||
return
|
||||
end
|
||||
if self.curModelId == curBossInfo.model_id then
|
||||
return
|
||||
end
|
||||
if self.spineBoss then
|
||||
self.spineBoss:destroy()
|
||||
self.spineBoss = nil
|
||||
self.curModelId = nil
|
||||
end
|
||||
self.curModelId = curBossInfo.model_id
|
||||
SpineManager:loadHeroAsync(self.curModelId, self.uiMap["daily_challenge_comp.boss.spine_node"], function(spineObject)
|
||||
self.spineBoss = spineObject
|
||||
self.spineBoss:setDefaultMix(0)
|
||||
self.spineBoss:setLocalScale(curBossInfo.model_ui, curBossInfo.model_ui, curBossInfo.model_ui)
|
||||
self.spineBoss:playAnimation(GConst.BattleConst.SPINE_ANIMATION_NAME.IDLE, true, false)
|
||||
end)
|
||||
end
|
||||
|
||||
function DailyChallengeComp:refreshCountdown()
|
||||
self.countdownTx = self.uiMap["daily_challenge_comp.countdown.time_tx"]
|
||||
if not self.countdownSid then
|
||||
self.countdownSid = self:getBaseObject():scheduleGlobal(function()
|
||||
self:updateTime()
|
||||
end, 1)
|
||||
end
|
||||
self:updateTime()
|
||||
end
|
||||
|
||||
function DailyChallengeComp:updateTime()
|
||||
ModuleManager.DailyChallengeManager:checkDayChange()
|
||||
local remainTime = Time:getTodaySurplusTime()
|
||||
self.countdownTx:setText(GFunc.getTimeStrWithHMS(remainTime))
|
||||
end
|
||||
|
||||
return DailyChallengeComp
|
||||
File diff suppressed because it is too large
Load Diff
@ -39,14 +39,9 @@ function MainCityUI:getCurrencyParams()
|
||||
table.remove(self.currencyParams.itemIds)
|
||||
end
|
||||
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
||||
if self.mainComp and self.mainComp:getCurModuleType() == GConst.MainCityConst.MAIN_MODULE.ARENA then
|
||||
self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GEM
|
||||
self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_ARENA_TICKET
|
||||
else
|
||||
self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
|
||||
self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
|
||||
self.currencyParams.itemIds[3] = GConst.ItemConst.ITEM_ID_VIT
|
||||
end
|
||||
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
|
||||
self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
|
||||
self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_VIT
|
||||
@ -763,7 +758,7 @@ end
|
||||
|
||||
function MainCityUI:refreshBounty()
|
||||
local isOpen = DataManager.BountyData:getIsOpen()
|
||||
if not isOpen or not self.mainComp:getCurModule():isShowBounty() or GFunc.isShenhe() then
|
||||
if not isOpen or GFunc.isShenhe() then
|
||||
self.bountyNode:setVisible(false)
|
||||
self.bountyRewardSpine:getSkeletonGraphic().enabled = false
|
||||
return
|
||||
@ -849,18 +844,13 @@ function MainCityUI:switchMainCompModule(moduleKey)
|
||||
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
||||
return
|
||||
end
|
||||
self.mainComp:refreshModule(ModuleManager.MaincityManager:getCurModule())
|
||||
if ModuleManager.MaincityManager:getCurModule() == GConst.MainCityConst.MAIN_MODULE.CHAPTER then
|
||||
self.mainComp:refresh()
|
||||
self:checkMainPop()
|
||||
end
|
||||
local module = self.mainComp:getCurModule()
|
||||
if module then
|
||||
self:setTopNodeVisible(module:isShowTopNode())
|
||||
self:setSideBarVisible(module:isShowSideBar())
|
||||
self:setTopNodeVisible(true)
|
||||
self:setSideBarVisible(true)
|
||||
self:refreshBounty()
|
||||
UIManager:updateBarsState(self)
|
||||
end
|
||||
end
|
||||
|
||||
function MainCityUI:updateTime()
|
||||
if self.subComps[self.selectedIndex] and self.subComps[self.selectedIndex].refreshTime then
|
||||
@ -1074,10 +1064,6 @@ function MainCityUI:checkMainPop()
|
||||
return
|
||||
end
|
||||
|
||||
if ModuleManager.MaincityManager:getCurModule() ~= GConst.MainCityConst.MAIN_MODULE.CHAPTER then -- 当前不是关卡界面不触发
|
||||
return
|
||||
end
|
||||
|
||||
-- 检查是否升级
|
||||
if DataManager.PlayerData:getIfCanLevelUp() then
|
||||
ModuleManager.PlayerManager:levelUp()
|
||||
@ -1207,7 +1193,7 @@ function MainCityUI:checkGift()
|
||||
return
|
||||
end
|
||||
-- 非主线章节界面不处理(只在主线章节也就是主界面弹)
|
||||
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN or self.subComps[self.selectedIndex]:getCurModuleType() ~= GConst.MainCityConst.MAIN_MODULE.CHAPTER then
|
||||
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
||||
return
|
||||
end
|
||||
-- 章节礼包
|
||||
@ -1320,14 +1306,6 @@ function MainCityUI:getDailyChallengeIconPos()
|
||||
return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getDailyChallengeIconPos()
|
||||
end
|
||||
|
||||
function MainCityUI:getLeftOrRightEntrancePos(module)
|
||||
return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getLeftOrRightEntrancePos(module)
|
||||
end
|
||||
|
||||
function MainCityUI:getArenaIconPos()
|
||||
return self:getLeftOrRightEntrancePos(GConst.MainCityConst.MAIN_MODULE.ARENA)
|
||||
end
|
||||
|
||||
function MainCityUI:getSideBarActIconPos(moduleKey)
|
||||
for name, cell in pairs(self.leftBarList) do
|
||||
if moduleKey == cell:getModuleKey() then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user