随机
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@ -469,6 +469,7 @@ function BattleController:takeGridEffect()
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end
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end
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end
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end
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effectGrid = table.shuffle(effectGrid)
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local availableEffectTypeMap
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local availableEffectTypeMap
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for _, entity in ipairs(effectGrid) do
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for _, entity in ipairs(effectGrid) do
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local effectType = entity:getEffectType()
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local effectType = entity:getEffectType()
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@ -31,6 +31,7 @@ local function _crossSpread(entity, gridEntities, battleController, onlyCheck)
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if gridEntity:isEmptyIdle() then
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if gridEntity:isEmptyIdle() then
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battleController.battleData:setGridType(posId, BattleConst.GRID_TYPE.JELLY)
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battleController.battleData:setGridType(posId, BattleConst.GRID_TYPE.JELLY)
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succ = true
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succ = true
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break
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end
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end
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end
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end
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