Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
44a7937320
@ -89,6 +89,7 @@ setmetatable(ModuleManager, MODULE_METATABLE)
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function ModuleManager:init()
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function ModuleManager:init()
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ModuleManager.TaskManager:init()
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ModuleManager.TaskManager:init()
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ModuleManager.DailyChallengeManager:init()
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end
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end
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||||||
-- 功能是否开启
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-- 功能是否开启
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@ -1,6 +1,6 @@
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local recharge = {
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local recharge = {
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[1]={
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[1]={
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["payId"]="com.idle.ko.io.0.99dollar",
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["payId"]="com.knight.connect.rpg.0.99dollar",
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||||||
["price"]=0.99,
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["price"]=0.99,
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||||||
["price_cn"]=6,
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["price_cn"]=6,
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||||||
["same_price"]=1,
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["same_price"]=1,
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@ -8,7 +8,7 @@ local recharge = {
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["score"]=1
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["score"]=1
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},
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},
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[2]={
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[2]={
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["payId"]="com.idle.ko.io.1.99dollar",
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["payId"]="com.knight.connect.rpg.1.99dollar",
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["price"]=1.99,
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["price"]=1.99,
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||||||
["price_cn"]=12,
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["price_cn"]=12,
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["same_price"]=2,
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["same_price"]=2,
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@ -16,7 +16,7 @@ local recharge = {
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["score"]=2
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["score"]=2
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},
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},
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[3]={
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[3]={
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||||||
["payId"]="com.idle.ko.io.2.99dollar",
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["payId"]="com.knight.connect.rpg.2.99dollar",
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||||||
["price"]=2.99,
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["price"]=2.99,
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["price_cn"]=18,
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["price_cn"]=18,
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["same_price"]=3,
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["same_price"]=3,
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@ -24,7 +24,7 @@ local recharge = {
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["score"]=3
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["score"]=3
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},
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},
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[4]={
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[4]={
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["payId"]="com.idle.ko.io.3.99dollar",
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["payId"]="com.knight.connect.rpg.3.99dollar",
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["price"]=3.99,
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["price"]=3.99,
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["price_cn"]=24,
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["price_cn"]=24,
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["same_price"]=4,
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["same_price"]=4,
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@ -32,7 +32,7 @@ local recharge = {
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["score"]=4
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["score"]=4
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},
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},
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[5]={
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[5]={
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["payId"]="com.idle.ko.io.4.99dollar",
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["payId"]="com.knight.connect.rpg.4.99dollar",
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["price"]=4.99,
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["price"]=4.99,
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["price_cn"]=30,
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["price_cn"]=30,
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["same_price"]=5,
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["same_price"]=5,
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@ -40,7 +40,7 @@ local recharge = {
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["score"]=5
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["score"]=5
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},
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},
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[6]={
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[6]={
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["payId"]="com.idle.ko.io.5.99dollar",
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["payId"]="com.knight.connect.rpg.5.99dollar",
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["price"]=5.99,
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["price"]=5.99,
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["price_cn"]=38,
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["price_cn"]=38,
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["same_price"]=6,
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["same_price"]=6,
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@ -48,7 +48,7 @@ local recharge = {
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["score"]=6
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["score"]=6
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},
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},
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[7]={
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[7]={
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["payId"]="com.idle.ko.io.6.99dollar",
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["payId"]="com.knight.connect.rpg.6.99dollar",
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["price"]=6.99,
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["price"]=6.99,
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["price_cn"]=45,
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["price_cn"]=45,
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["same_price"]=7,
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["same_price"]=7,
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@ -56,7 +56,7 @@ local recharge = {
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["score"]=7
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["score"]=7
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},
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},
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[8]={
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[8]={
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["payId"]="com.idle.ko.io.7.99dollar",
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["payId"]="com.knight.connect.rpg.7.99dollar",
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||||||
["price"]=7.99,
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["price"]=7.99,
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["price_cn"]=52,
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["price_cn"]=52,
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["same_price"]=8,
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["same_price"]=8,
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@ -64,7 +64,7 @@ local recharge = {
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["score"]=8
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["score"]=8
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||||||
},
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},
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||||||
[9]={
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[9]={
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||||||
["payId"]="com.idle.ko.io.8.99dollar",
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["payId"]="com.knight.connect.rpg.8.99dollar",
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||||||
["price"]=8.99,
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["price"]=8.99,
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||||||
["price_cn"]=60,
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["price_cn"]=60,
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||||||
["same_price"]=9,
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["same_price"]=9,
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||||||
@ -72,7 +72,7 @@ local recharge = {
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|||||||
["score"]=9
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["score"]=9
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||||||
},
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},
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||||||
[10]={
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[10]={
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||||||
["payId"]="com.idle.ko.io.9.99dollar",
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["payId"]="com.knight.connect.rpg.9.99dollar",
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||||||
["price"]=9.99,
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["price"]=9.99,
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||||||
["price_cn"]=68,
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["price_cn"]=68,
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["same_price"]=10,
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["same_price"]=10,
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@ -80,7 +80,7 @@ local recharge = {
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["score"]=10
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["score"]=10
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},
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},
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[11]={
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[11]={
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["payId"]="com.idle.ko.io.11.99dollar",
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["payId"]="com.knight.connect.rpg.11.99dollar",
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["price"]=11.99,
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["price"]=11.99,
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||||||
["price_cn"]=78,
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["price_cn"]=78,
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||||||
["same_price"]=12,
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["same_price"]=12,
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@ -88,7 +88,7 @@ local recharge = {
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["score"]=12
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["score"]=12
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||||||
},
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},
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[12]={
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[12]={
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||||||
["payId"]="com.idle.ko.io.14.99dollar",
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["payId"]="com.knight.connect.rpg.14.99dollar",
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||||||
["price"]=14.99,
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["price"]=14.99,
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||||||
["price_cn"]=98,
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["price_cn"]=98,
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||||||
["same_price"]=15,
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["same_price"]=15,
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@ -96,7 +96,7 @@ local recharge = {
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["score"]=15
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["score"]=15
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||||||
},
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},
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||||||
[13]={
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[13]={
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||||||
["payId"]="com.idle.ko.io.19.99dollar",
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["payId"]="com.knight.connect.rpg.19.99dollar",
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||||||
["price"]=19.99,
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["price"]=19.99,
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||||||
["price_cn"]=128,
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["price_cn"]=128,
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||||||
["same_price"]=20,
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["same_price"]=20,
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||||||
@ -104,7 +104,7 @@ local recharge = {
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|||||||
["score"]=20
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["score"]=20
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||||||
},
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},
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[14]={
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[14]={
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||||||
["payId"]="com.idle.ko.io.24.99dollar",
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["payId"]="com.knight.connect.rpg.24.99dollar",
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||||||
["price"]=24.99,
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["price"]=24.99,
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||||||
["price_cn"]=168,
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["price_cn"]=168,
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||||||
["same_price"]=25,
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["same_price"]=25,
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@ -112,7 +112,7 @@ local recharge = {
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|||||||
["score"]=25
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["score"]=25
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},
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},
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[15]={
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[15]={
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["payId"]="com.idle.ko.io.29.99dollar",
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["payId"]="com.knight.connect.rpg.29.99dollar",
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["price"]=29.99,
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["price"]=29.99,
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||||||
["price_cn"]=198,
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["price_cn"]=198,
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["same_price"]=30,
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["same_price"]=30,
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@ -120,7 +120,7 @@ local recharge = {
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["score"]=30
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["score"]=30
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},
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},
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[16]={
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[16]={
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["payId"]="com.idle.ko.io.49.99dollar",
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["payId"]="com.knight.connect.rpg.49.99dollar",
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||||||
["price"]=49.99,
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["price"]=49.99,
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||||||
["price_cn"]=328,
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["price_cn"]=328,
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["same_price"]=50,
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["same_price"]=50,
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@ -128,7 +128,7 @@ local recharge = {
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["score"]=50
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["score"]=50
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},
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},
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[17]={
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[17]={
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["payId"]="com.idle.ko.io.69.99dollar",
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["payId"]="com.knight.connect.rpg.69.99dollar",
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["price"]=69.99,
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["price"]=69.99,
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||||||
["price_cn"]=448,
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["price_cn"]=448,
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||||||
["same_price"]=70,
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["same_price"]=70,
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@ -136,7 +136,7 @@ local recharge = {
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["score"]=70
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["score"]=70
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},
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},
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[18]={
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[18]={
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["payId"]="com.idle.ko.io.99.99dollar",
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["payId"]="com.knight.connect.rpg.99.99dollar",
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["price"]=99.99,
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["price"]=99.99,
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||||||
["price_cn"]=648,
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["price_cn"]=648,
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["same_price"]=100,
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["same_price"]=100,
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@ -144,7 +144,7 @@ local recharge = {
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["score"]=100
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["score"]=100
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},
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},
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[19]={
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[19]={
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["payId"]="com.idle.ko.io.199.99dollar",
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["payId"]="com.knight.connect.rpg.199.99dollar",
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||||||
["price"]=199.99,
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["price"]=199.99,
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||||||
["price_cn"]=1298,
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["price_cn"]=1298,
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["same_price"]=200,
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["same_price"]=200,
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@ -1231,11 +1231,11 @@ local skill = {
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["skill_type"]=4,
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["skill_type"]=4,
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["boardrange"]={
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["boardrange"]={
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{
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{
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||||||
["type"]=3,
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["type"]=1,
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["range"]=2
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["range"]=2
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},
|
},
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{
|
{
|
||||||
["type"]=4,
|
["type"]=2,
|
||||||
["range"]=2
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["range"]=2
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||||||
}
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}
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},
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},
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@ -2623,7 +2623,7 @@ local skill = {
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},
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},
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{
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{
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||||||
["type"]="poison",
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["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=5000,
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["ratio"]=5000,
|
||||||
["round"]=2
|
["round"]=2
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||||||
}
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}
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@ -2710,7 +2710,7 @@ local skill = {
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|||||||
},
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},
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{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
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@ -2886,7 +2886,7 @@ local skill = {
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["effect"]={
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["effect"]={
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||||||
{
|
{
|
||||||
["type"]="vulnerable",
|
["type"]="vulnerable",
|
||||||
["num"]=3500,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -3868,7 +3868,7 @@ local skill = {
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|||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=1000,
|
["ratio"]=1000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -4011,7 +4011,7 @@ local skill = {
|
|||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -4039,7 +4039,7 @@ local skill = {
|
|||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=10000,
|
["num"]=5000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -4850,7 +4850,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -5598,9 +5598,9 @@ local skill = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=3
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["obj"]=2,
|
["obj"]=2,
|
||||||
@ -6406,7 +6406,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]="poison",
|
["type"]="poison",
|
||||||
["num"]=5000,
|
["num"]=2500,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1919,19 +1919,11 @@ local skill_rogue = {
|
|||||||
["boardrange"]={
|
["boardrange"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["range"]=1
|
["range"]=2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=2,
|
["type"]=2,
|
||||||
["range"]=1
|
["range"]=2
|
||||||
},
|
|
||||||
{
|
|
||||||
["type"]=3,
|
|
||||||
["range"]=1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
["type"]=4,
|
|
||||||
["range"]=1
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["icon"]="82"
|
["icon"]="82"
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="急速治疗使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
["desc"]="急速治疗使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
||||||
},
|
},
|
||||||
[3300103]={
|
[3300103]={
|
||||||
["desc"]="急速治疗沿+方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="急速治疗纵向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[3300104]={
|
[3300104]={
|
||||||
["desc"]="急速治疗额外为团队提供技能伤害提升效果,<color=#3cff28>2</color>回合。"
|
["desc"]="急速治疗额外为团队提供技能伤害提升效果,<color=#3cff28>2</color>回合。"
|
||||||
|
|||||||
@ -1677,6 +1677,15 @@ function GFunc.recycleTempMap()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 获取table长度
|
||||||
|
function GFunc.getTableLength(table)
|
||||||
|
local length = 0
|
||||||
|
for k, v in pairs(table) do
|
||||||
|
length = length + 1
|
||||||
|
end
|
||||||
|
return length
|
||||||
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
设置tabLe只速 出现改写会抛出Lua error
|
设置tabLe只速 出现改写会抛出Lua error
|
||||||
用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
|
用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
|
||||||
|
|||||||
@ -763,7 +763,7 @@ BattleConst.BATTLE_TASK_FIELD = {
|
|||||||
LINK_COUNT_OVER_6 = "clear_6_combo", -- 6连消个数
|
LINK_COUNT_OVER_6 = "clear_6_combo", -- 6连消个数
|
||||||
LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数
|
LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数
|
||||||
COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数
|
COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数
|
||||||
BOARD_SKILL_RELEASE_COUNT = "skills_cast", -- 释放技能次数
|
BOARD_SKILL_RELEASE_COUNT = "skill_cast", -- 释放技能次数
|
||||||
PASS_WAVE = "pass_wave", -- 通关波数
|
PASS_WAVE = "pass_wave", -- 通关波数
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -124,7 +124,7 @@ function BattleControllerStage:getInitBoard()
|
|||||||
|
|
||||||
if config.mystery_box and config.mystery_box_reward then
|
if config.mystery_box and config.mystery_box_reward then
|
||||||
for i, index in ipairs(config.mystery_box) do
|
for i, index in ipairs(config.mystery_box) do
|
||||||
if not DataManager.ChapterData:getChapterMysteryBoxIsGot(self.chapterId, index) then
|
if not DataManager.ChapterData:getChapterMysteryBoxIsGot(self.chapterId, i) then
|
||||||
self.mysteryBoxIndexMap[index] = config.mystery_box_reward[i]
|
self.mysteryBoxIndexMap[index] = config.mystery_box_reward[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -29,12 +29,12 @@ end
|
|||||||
|
|
||||||
local function _bleedOn(buffSender, buff, target, buffEffect)
|
local function _bleedOn(buffSender, buff, target, buffEffect)
|
||||||
target.unitEntity:addAttr(buff:getName(), buff:getEffectNum(), false)
|
target.unitEntity:addAttr(buff:getName(), buff:getEffectNum(), false)
|
||||||
return target.unitEntity:addAttr(BattleConst.ATTR_NAME.BE_SUCKED, 1000, false) -- 写死10%
|
return target.unitEntity:addAttr(BattleConst.ATTR_NAME.BE_SUCKED, 500, false) -- 写死5%
|
||||||
end
|
end
|
||||||
|
|
||||||
local function _bleedOff(buffSender, target, buff, buffEffect)
|
local function _bleedOff(buffSender, target, buff, buffEffect)
|
||||||
target.unitEntity:addAttr(buff:getName(), -buff:getEffectNum(), false)
|
target.unitEntity:addAttr(buff:getName(), -buff:getEffectNum(), false)
|
||||||
target.unitEntity:addAttr(BattleConst.ATTR_NAME.BE_SUCKED, -1000, false) -- 写死10%
|
target.unitEntity:addAttr(BattleConst.ATTR_NAME.BE_SUCKED, -500, false) -- 写死5%
|
||||||
return 1
|
return 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -404,11 +404,15 @@ function BattleTeam:doBuffWork()
|
|||||||
break
|
break
|
||||||
end
|
end
|
||||||
buffEffect.round = buffEffect.round - 1
|
buffEffect.round = buffEffect.round - 1
|
||||||
BattleBuffHandle.doBuffWork(self.mainUnit, buffEffect)
|
local target = self.mainUnit
|
||||||
|
if buffEffect.target then
|
||||||
|
target = buffEffect.target
|
||||||
|
end
|
||||||
|
BattleBuffHandle.doBuffWork(target, buffEffect)
|
||||||
if buffEffect.round <= 0 then
|
if buffEffect.round <= 0 then
|
||||||
self:updateBuffState(buffEffect.buff, -1)
|
self:updateBuffState(buffEffect.buff, -1)
|
||||||
table.remove(self.buffList, i)
|
table.remove(self.buffList, i)
|
||||||
BattleBuffHandle.removeBuff(self.mainUnit, buffEffect)
|
BattleBuffHandle.removeBuff(target, buffEffect)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.battleController:refreshBuff(self.side, self.buffList)
|
self.battleController:refreshBuff(self.side, self.buffList)
|
||||||
|
|||||||
@ -50,10 +50,17 @@ function ChapterManager:startFightFinish(result)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ChapterManager:endFight(id, combatReport, gotMysteryBoxIndexs, taskProgress)
|
function ChapterManager:endFight(id, combatReport, gotMysteryBoxIndexs, taskProgress)
|
||||||
|
local cfg = ConfigManager:getConfig("chapter")[id]
|
||||||
local mystery_box_idx = {}
|
local mystery_box_idx = {}
|
||||||
if gotMysteryBoxIndexs then
|
if gotMysteryBoxIndexs and cfg.mystery_box then
|
||||||
for index, _ in pairs(gotMysteryBoxIndexs) do
|
local indexMap = {}
|
||||||
table.insert(mystery_box_idx, index)
|
for index, wave in ipairs(cfg.mystery_box) do
|
||||||
|
indexMap[wave] = index
|
||||||
|
end
|
||||||
|
for boardIndex, _ in pairs(gotMysteryBoxIndexs) do
|
||||||
|
if indexMap[boardIndex] then
|
||||||
|
table.insert(mystery_box_idx, indexMap[boardIndex])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local parmas = {
|
local parmas = {
|
||||||
|
|||||||
@ -1,6 +1,14 @@
|
|||||||
local DailyChallengeManager = class("DailyChallengeManager", BaseModule)
|
local DailyChallengeManager = class("DailyChallengeManager", BaseModule)
|
||||||
|
|
||||||
function DailyChallengeManager:init()
|
function DailyChallengeManager:init()
|
||||||
|
self:addEventListener(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, function(idx)
|
||||||
|
DataManager.DailyChallengeData:setShowingMainComp(idx == GConst.MainCityConst.BOTTOM_PAGE.MAIN)
|
||||||
|
end)
|
||||||
|
self:addEventListener(EventManager.CUSTOM_EVENT.UI_CLOSE, function(index)
|
||||||
|
if index == UIManager.UI_PATH.MAINCITY_UI then
|
||||||
|
DataManager.DailyChallengeData:setShowingMainComp(false)
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeManager:showBattleBuffUI()
|
function DailyChallengeManager:showBattleBuffUI()
|
||||||
@ -20,9 +28,14 @@ function DailyChallengeManager:checkDayChange()
|
|||||||
if not DataManager.DailyChallengeData:getIfCanReset() then
|
if not DataManager.DailyChallengeData:getIfCanReset() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if not DataManager.DailyChallengeData:isShowingMainComp() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- 跨天了,请求新数据
|
-- 跨天了,请求新数据
|
||||||
self:onResetState()
|
self:performWithDelayGlobal(function()
|
||||||
|
self:onResetState()
|
||||||
|
end, math.random())
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 开始挑战
|
-- 开始挑战
|
||||||
@ -91,10 +104,15 @@ function DailyChallengeManager:endChallengeFinish(result)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeManager:onResetState()
|
function DailyChallengeManager:onResetState()
|
||||||
|
if DataManager.DailyChallengeData:getIsInReset() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
DataManager.DailyChallengeData:setInReset(true)
|
||||||
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeResetReq, {}, {}, self.rspResetState, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_RESET)
|
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeResetReq, {}, {}, self.rspResetState, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_RESET)
|
||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeManager:rspResetState(result)
|
function DailyChallengeManager:rspResetState(result)
|
||||||
|
DataManager.DailyChallengeData:setInReset(false)
|
||||||
DataManager.DailyChallengeData:init(result.daily_challenge)
|
DataManager.DailyChallengeData:init(result.daily_challenge)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -12,7 +12,8 @@ MainCityConst.BOTTOM_ICON = {
|
|||||||
MainCityConst.BOTTOM_CLOSE_ICON = {
|
MainCityConst.BOTTOM_CLOSE_ICON = {
|
||||||
}
|
}
|
||||||
|
|
||||||
MainCityConst.BOTTOM_MODULE_KEY = {
|
-- main界面模块,序号是模块从左往右的切换顺序,需要是连续的
|
||||||
|
MainCityConst.MAIN_MODULE = {
|
||||||
DAILY_CHALLENGE = 1,
|
DAILY_CHALLENGE = 1,
|
||||||
CHAPTER = 2,
|
CHAPTER = 2,
|
||||||
}
|
}
|
||||||
|
|||||||
@ -125,7 +125,7 @@ function BattleResultUI:refreshRewards()
|
|||||||
end)
|
end)
|
||||||
self.scrollRectComp:addRefreshCallback(function(index, cell)
|
self.scrollRectComp:addRefreshCallback(function(index, cell)
|
||||||
cell:refresh(self.rewards[index])
|
cell:refresh(self.rewards[index])
|
||||||
cell:showLeftUpIcon(index <= self.mysteryBoxIdx, GConst.ATLAS_PATH.COMMON, "common_chest_1")
|
cell:showRightUpIcon(index <= self.mysteryBoxIdx, GConst.ATLAS_PATH.COMMON, "common_chest_1")
|
||||||
end)
|
end)
|
||||||
self.scrollRectComp:setFadeArgs(0.05, 0.3)
|
self.scrollRectComp:setFadeArgs(0.05, 0.3)
|
||||||
self.scrollRectComp:clearCells()
|
self.scrollRectComp:clearCells()
|
||||||
|
|||||||
@ -8,7 +8,7 @@ function RewardCell:init()
|
|||||||
self.check = uiMap["reward_cell.check"]
|
self.check = uiMap["reward_cell.check"]
|
||||||
self.numTx = uiMap["reward_cell.item_bg.num"]
|
self.numTx = uiMap["reward_cell.item_bg.num"]
|
||||||
self.fragment = uiMap["reward_cell.item_bg.fragment"]
|
self.fragment = uiMap["reward_cell.item_bg.fragment"]
|
||||||
self.leftUpIcon = uiMap["reward_cell.item_bg.left_up_icon"]
|
self.rightUpIcon = uiMap["reward_cell.item_bg.right_up_icon"]
|
||||||
self.sImg = uiMap["reward_cell.item_bg.s"]
|
self.sImg = uiMap["reward_cell.item_bg.s"]
|
||||||
self.matchImg = uiMap["reward_cell.item_bg.match_img"]
|
self.matchImg = uiMap["reward_cell.item_bg.match_img"]
|
||||||
self.frameAni = uiMap["reward_cell.frame_ani"]
|
self.frameAni = uiMap["reward_cell.frame_ani"]
|
||||||
@ -149,12 +149,12 @@ function RewardCell:hideFrameAnimation()
|
|||||||
self.frameAni:setVisible(false)
|
self.frameAni:setVisible(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
function RewardCell:showLeftUpIcon(show, atlas, iconName)
|
function RewardCell:showRightUpIcon(show, atlas, iconName)
|
||||||
self.leftUpIcon:setVisible(show)
|
self.rightUpIcon:setVisible(show)
|
||||||
if not show then
|
if not show then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.leftUpIcon:setSprite(atlas, iconName)
|
self.rightUpIcon:setSprite(atlas, iconName)
|
||||||
end
|
end
|
||||||
|
|
||||||
return RewardCell
|
return RewardCell
|
||||||
@ -1,4 +1,5 @@
|
|||||||
local ChapterComp = class("ChapterComp", LuaComponent)
|
local MainCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
|
||||||
|
local ChapterComp = class("ChapterComp", MainCompBaseCell)
|
||||||
local CHAPTER_PATH = "assets/arts/textures/background/chapter/%s.png"
|
local CHAPTER_PATH = "assets/arts/textures/background/chapter/%s.png"
|
||||||
|
|
||||||
local BOX_ICON = {
|
local BOX_ICON = {
|
||||||
@ -6,6 +7,26 @@ local BOX_ICON = {
|
|||||||
"common_chest_4"
|
"common_chest_4"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function ChapterComp:getIsOpen()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChapterComp:getEntranceName()
|
||||||
|
return "主线章节"
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChapterComp:getEntranceIcon()
|
||||||
|
return GConst.ATLAS_PATH.COMMON,"common_dec_1"
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChapterComp:getHpCost()
|
||||||
|
return DataManager.ChapterData:getFightCost()
|
||||||
|
end
|
||||||
|
|
||||||
|
function ChapterComp:onClickFight()
|
||||||
|
ModuleManager.ChapterManager:startFight()
|
||||||
|
end
|
||||||
|
|
||||||
function ChapterComp:init()
|
function ChapterComp:init()
|
||||||
self.uiMap = self:getBaseObject():genAllChildren()
|
self.uiMap = self:getBaseObject():genAllChildren()
|
||||||
self:initChapter()
|
self:initChapter()
|
||||||
@ -150,7 +171,7 @@ function ChapterComp:refreshChapter(force)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.root:refreshFightBtn()
|
self:refreshFightBtn()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,33 @@
|
|||||||
local DailyChallengeComp = class("DailyChallengeComp", LuaComponent)
|
local MainCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
|
||||||
|
local DailyChallengeComp = class("DailyChallengeComp", MainCompBaseCell)
|
||||||
|
|
||||||
|
function DailyChallengeComp:getIsOpen()
|
||||||
|
return DataManager.DailyChallengeData:isOpen()
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:getEntranceName()
|
||||||
|
return "每日挑战"
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:getEntranceIcon()
|
||||||
|
return GConst.ATLAS_PATH.MAIN,"main_dec_1"
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:getShowEntranceRedPoint()
|
||||||
|
return DataManager.DailyChallengeData:isMeetChallenge()
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:getHpCost()
|
||||||
|
return DataManager.DailyChallengeData:getChallengeHpCost()
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:getTodayRemainCount()
|
||||||
|
return DataManager.DailyChallengeData:getTodayRemainLimitCount()
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeComp:onClickFight()
|
||||||
|
ModuleManager.DailyChallengeManager:startChallenge()
|
||||||
|
end
|
||||||
|
|
||||||
function DailyChallengeComp:ctor()
|
function DailyChallengeComp:ctor()
|
||||||
ModuleManager.DailyChallengeManager:checkDayChange()
|
ModuleManager.DailyChallengeManager:checkDayChange()
|
||||||
|
|||||||
@ -2,81 +2,44 @@ local MainComp = class("MainComp", LuaComponent)
|
|||||||
local CHAPTER_COMP = "app/ui/main_city/component/chapter_comp"
|
local CHAPTER_COMP = "app/ui/main_city/component/chapter_comp"
|
||||||
local DAILY_CHALLENGE_COMP = "app/ui/main_city/component/daily_challenge_comp"
|
local DAILY_CHALLENGE_COMP = "app/ui/main_city/component/daily_challenge_comp"
|
||||||
|
|
||||||
local MODULE_DATA = {
|
|
||||||
[1] = {
|
|
||||||
["type"] = GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE,
|
|
||||||
["title"] = "每日挑战",-- 标题
|
|
||||||
["atlas"] = GConst.ATLAS_PATH.MAIN,-- 图集路径
|
|
||||||
["icon"] = "main_dec_1",-- 图片名
|
|
||||||
["numFunc"] = function()-- 挑战按钮显示数值
|
|
||||||
return DataManager.DailyChallengeData:getChallengeHpCost()
|
|
||||||
end,
|
|
||||||
["clickFunc"] = function()-- 点击回调
|
|
||||||
ModuleManager.DailyChallengeManager:startChallenge()
|
|
||||||
end,
|
|
||||||
["redDot"] = function()-- 显示红点
|
|
||||||
return DataManager.DailyChallengeData:isMeetChallenge()
|
|
||||||
end,
|
|
||||||
["fightNum"] = function()-- 显示今日剩余次数
|
|
||||||
return DataManager.DailyChallengeData:getTodayRemainLimitCount()
|
|
||||||
end,
|
|
||||||
["isClose"] = function()-- 活动开关状态
|
|
||||||
return not DataManager.DailyChallengeData:isOpen()
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
[2] = {
|
|
||||||
["type"] = GConst.MainCityConst.BOTTOM_MODULE_KEY.CHAPTER,
|
|
||||||
["title"] = "主线章节",
|
|
||||||
["atlas"] = GConst.ATLAS_PATH.COMMON,
|
|
||||||
["icon"] = "common_dec_1",
|
|
||||||
["numFunc"] = function()
|
|
||||||
return DataManager.ChapterData:getFightCost()
|
|
||||||
end,
|
|
||||||
["clickFunc"] = function()
|
|
||||||
ModuleManager.ChapterManager:startFight()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function MainComp:init()
|
function MainComp:init()
|
||||||
self.uiMap = self:getBaseObject():genAllChildren()
|
self.uiMap = self:getBaseObject():genAllChildren()
|
||||||
|
|
||||||
self.curModuleType = GConst.MainCityConst.BOTTOM_MODULE_KEY.CHAPTER
|
self:refreshModule(GConst.MainCityConst.MAIN_MODULE.CHAPTER)
|
||||||
|
|
||||||
self:initStageFormation()
|
self:initStageFormation()
|
||||||
self:refreshBtns()
|
|
||||||
self:refreshModuleComp()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:refreshModuleComp()
|
function MainComp:refreshModule(selectModule)
|
||||||
if not self.chapterComp then
|
if not self.moduleMap then
|
||||||
|
self.moduleMap = {}
|
||||||
-- 章节
|
-- 章节
|
||||||
local chapterComp = self.uiMap["main_comp.chapter_comp"]
|
local chapterComp = self.uiMap["main_comp.chapter_comp"]
|
||||||
chapterComp:initPrefabHelper()
|
self.chapterComp = CellManager:addCellComp(chapterComp, CHAPTER_COMP)
|
||||||
chapterComp:genAllChildren()
|
self.chapterComp:initWithParentUI(self)
|
||||||
self.chapterComp = chapterComp:addLuaComponent(CHAPTER_COMP)
|
self.moduleMap[GConst.MainCityConst.MAIN_MODULE.CHAPTER] = self.chapterComp
|
||||||
self.chapterComp.root = self
|
|
||||||
end
|
|
||||||
|
|
||||||
if not self.dailyChallengeComp then
|
|
||||||
-- 每日挑战
|
-- 每日挑战
|
||||||
local dailyChallengeComp = self.uiMap["main_comp.daily_challenge_comp"]
|
local dailyChallengeComp = self.uiMap["main_comp.daily_challenge_comp"]
|
||||||
dailyChallengeComp:initPrefabHelper()
|
self.dailyChallengeComp = CellManager:addCellComp(dailyChallengeComp, DAILY_CHALLENGE_COMP)
|
||||||
dailyChallengeComp:genAllChildren()
|
self.dailyChallengeComp:initWithParentUI(self)
|
||||||
dailyChallengeComp:setActive(false)
|
self.moduleMap[GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE] = self.dailyChallengeComp
|
||||||
self.dailyChallengeComp = dailyChallengeComp:addLuaComponent(DAILY_CHALLENGE_COMP)
|
|
||||||
self.dailyChallengeComp.root = self
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self.chapterComp:getBaseObject():setActive(false)
|
if self.curModuleType ~= selectModule then
|
||||||
self.dailyChallengeComp:getBaseObject():setActive(false)
|
self.curModuleType = selectModule
|
||||||
if self.curModuleType == GConst.MainCityConst.BOTTOM_MODULE_KEY.CHAPTER then
|
if self.curModuleType == GConst.MainCityConst.MAIN_MODULE.CHAPTER then
|
||||||
self.chapterComp:getBaseObject():setActive(true)
|
-- 切换到主线章节
|
||||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_CHAPTER)
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_CHAPTER)
|
||||||
elseif self.curModuleType == GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE then
|
elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE then
|
||||||
self.dailyChallengeComp:getBaseObject():setActive(true)
|
-- 切换到每日挑战
|
||||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE)
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
for idx, cell in pairs(self.moduleMap) do
|
||||||
|
cell:getBaseObject():setActive(self.curModuleType == idx)
|
||||||
|
end
|
||||||
|
self:refreshBtns()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:refreshBtns()
|
function MainComp:refreshBtns()
|
||||||
@ -86,54 +49,48 @@ function MainComp:refreshBtns()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:refreshFightBtn()
|
function MainComp:refreshFightBtn()
|
||||||
local module = nil
|
local moduleCell = self.moduleMap[self.curModuleType]
|
||||||
for type, data in pairs(MODULE_DATA) do
|
|
||||||
if self.curModuleType == type then
|
|
||||||
module = data
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not module then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
|
self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
|
||||||
local cost = module["numFunc"]()
|
local cost = moduleCell:getHpCost()
|
||||||
if cost then
|
if cost then
|
||||||
self.uiMap["main_comp.fight_btn.desc_2"]:setText(GFunc.getRewardNum(cost))
|
self.uiMap["main_comp.fight_btn.desc_2"]:setText(GFunc.getRewardNum(cost))
|
||||||
else
|
else
|
||||||
self.uiMap["main_comp.fight_btn.desc_2"]:setText("0")
|
self.uiMap["main_comp.fight_btn.desc_2"]:setText("0")
|
||||||
end
|
end
|
||||||
|
|
||||||
self.uiMap["main_comp.fight_btn"]:addClickListener(module["clickFunc"])
|
self.uiMap["main_comp.fight_btn"]:addClickListener(moduleCell.onClickFight)
|
||||||
|
|
||||||
if module["fightNum"] ~= nil then
|
local remainCount = moduleCell:getTodayRemainCount()
|
||||||
|
if remainCount >= 0 then
|
||||||
self.uiMap["main_comp.fight_btn.num_tx"]:setActive(true)
|
self.uiMap["main_comp.fight_btn.num_tx"]:setActive(true)
|
||||||
self.uiMap["main_comp.fight_btn.num_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, module["fightNum"]()))
|
self.uiMap["main_comp.fight_btn.num_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, remainCount))
|
||||||
else
|
else
|
||||||
self.uiMap["main_comp.fight_btn.num_tx"]:setActive(false)
|
self.uiMap["main_comp.fight_btn.num_tx"]:setActive(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:refreshLeftBtn()
|
function MainComp:refreshLeftBtn()
|
||||||
local module = MODULE_DATA[self:getCurLeftModuleIdx()]
|
|
||||||
local leftBtn = self.uiMap["main_comp.left_btn"]
|
local leftBtn = self.uiMap["main_comp.left_btn"]
|
||||||
leftBtn:setActive(false)
|
leftBtn:setActive(false)
|
||||||
if module == nil then
|
|
||||||
|
local leftIdx = self:getCurLeftModuleIdx()
|
||||||
|
if leftIdx == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if module["isClose"] and module["isClose"]() then
|
local moduleCell = self.moduleMap[leftIdx]
|
||||||
|
if not moduleCell:getIsOpen() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
leftBtn:setActive(true)
|
leftBtn:setActive(true)
|
||||||
self.uiMap["main_comp.left_btn.desc"]:setText(module["title"])
|
local iconAtlas, iconName = moduleCell:getEntranceIcon()
|
||||||
self.uiMap["main_comp.left_btn.icon"]:setSprite(module["atlas"],module["icon"])
|
self.uiMap["main_comp.left_btn.desc"]:setText(moduleCell:getEntranceName())
|
||||||
|
self.uiMap["main_comp.left_btn.icon"]:setSprite(iconAtlas, iconName)
|
||||||
leftBtn:addClickListener(function()
|
leftBtn:addClickListener(function()
|
||||||
self.curModuleType = module["type"]
|
self:refreshModule(leftIdx)
|
||||||
self:refreshBtns()
|
|
||||||
self:refreshModuleComp()
|
|
||||||
end)
|
end)
|
||||||
if module["redDot"] ~= nil and module["redDot"]() then
|
if moduleCell:getShowEntranceRedPoint() then
|
||||||
leftBtn:addRedPoint(65, 35, 0.6)
|
leftBtn:addRedPoint(65, 35, 0.6)
|
||||||
else
|
else
|
||||||
leftBtn:removeRedPoint()
|
leftBtn:removeRedPoint()
|
||||||
@ -141,25 +98,26 @@ function MainComp:refreshLeftBtn()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:refreshRightBtn()
|
function MainComp:refreshRightBtn()
|
||||||
local module = MODULE_DATA[self:getCurRightModuleIdx()]
|
|
||||||
local rightBtn = self.uiMap["main_comp.right_btn"]
|
local rightBtn = self.uiMap["main_comp.right_btn"]
|
||||||
rightBtn:setActive(false)
|
rightBtn:setActive(false)
|
||||||
if module == nil then
|
|
||||||
|
local rightIdx = self:getCurRightModuleIdx()
|
||||||
|
if rightIdx == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if module["isClose"] and module["isClose"]() then
|
local moduleCell = self.moduleMap[rightIdx]
|
||||||
|
if not moduleCell:getIsOpen() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
rightBtn:setActive(true)
|
rightBtn:setActive(true)
|
||||||
self.uiMap["main_comp.right_btn.desc"]:setText(module["title"])
|
local iconAtlas, iconName = moduleCell:getEntranceIcon()
|
||||||
self.uiMap["main_comp.right_btn.icon"]:setSprite(module["atlas"],module["icon"])
|
self.uiMap["main_comp.right_btn.desc"]:setText(moduleCell:getEntranceName())
|
||||||
|
self.uiMap["main_comp.right_btn.icon"]:setSprite(iconAtlas, iconName)
|
||||||
rightBtn:addClickListener(function()
|
rightBtn:addClickListener(function()
|
||||||
self.curModuleType = module["type"]
|
self:refreshModule(rightIdx)
|
||||||
self:refreshBtns()
|
|
||||||
self:refreshModuleComp()
|
|
||||||
end)
|
end)
|
||||||
if module["redDot"] ~= nil and module["redDot"]() then
|
if moduleCell:getShowEntranceRedPoint() then
|
||||||
rightBtn:addRedPoint(-65, 35, 0.6)
|
rightBtn:addRedPoint(-65, 35, 0.6)
|
||||||
else
|
else
|
||||||
rightBtn:removeRedPoint()
|
rightBtn:removeRedPoint()
|
||||||
@ -167,27 +125,20 @@ function MainComp:refreshRightBtn()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:getCurLeftModuleIdx()
|
function MainComp:getCurLeftModuleIdx()
|
||||||
for idx, data in pairs(MODULE_DATA) do
|
if self.curModuleType == 1 then
|
||||||
if self.curModuleType == data["type"] then
|
return nil
|
||||||
if idx == 1 then
|
|
||||||
return nil
|
|
||||||
else
|
|
||||||
return idx - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return self.curModuleType - 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:getCurRightModuleIdx()
|
function MainComp:getCurRightModuleIdx()
|
||||||
for idx, data in pairs(MODULE_DATA) do
|
local totalModuleNum = GFunc.getTableLength(GConst.MainCityConst.MAIN_MODULE)
|
||||||
if self.curModuleType == data["type"] then
|
if self.curModuleType == totalModuleNum then
|
||||||
if idx == #MODULE_DATA then
|
return nil
|
||||||
return nil
|
|
||||||
else
|
|
||||||
return idx + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return self.curModuleType + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function MainComp:initStageFormation()
|
function MainComp:initStageFormation()
|
||||||
|
|||||||
43
lua/app/ui/main_city/component/main_comp_base_cell.lua
Normal file
43
lua/app/ui/main_city/component/main_comp_base_cell.lua
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
local MainCompBaseCell = class("MainCompBaseCell", BaseCell)
|
||||||
|
|
||||||
|
|
||||||
|
-- 需要继承重写的部分 ***********************************************************
|
||||||
|
|
||||||
|
function MainCompBaseCell:getIsOpen()
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:getEntranceName()
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:getEntranceIcon()
|
||||||
|
return "",""
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:getShowEntranceRedPoint()
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:getHpCost()
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:getTodayRemainCount()
|
||||||
|
return -1
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:onClickFight()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 常规逻辑 ***********************************************************
|
||||||
|
|
||||||
|
function MainCompBaseCell:initWithParentUI(parentUI)
|
||||||
|
self.parentUI = parentUI
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainCompBaseCell:refreshFightBtn()
|
||||||
|
self.parentUI:refreshFightBtn()
|
||||||
|
end
|
||||||
|
|
||||||
|
return MainCompBaseCell
|
||||||
10
lua/app/ui/main_city/component/main_comp_base_cell.lua.meta
Normal file
10
lua/app/ui/main_city/component/main_comp_base_cell.lua.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef1793d1eec0aea4a9c6856933a190a5
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||||
@ -311,6 +311,10 @@ function MainCityUI:refreshBottom(selectedIndex, playAnim)
|
|||||||
self.selectedIndex = selectedIndex and selectedIndex or MAIN_COMP_INDEX
|
self.selectedIndex = selectedIndex and selectedIndex or MAIN_COMP_INDEX
|
||||||
self:switchComp()
|
self:switchComp()
|
||||||
|
|
||||||
|
if oldIndex ~= selectedIndex then
|
||||||
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, self.selectedIndex)
|
||||||
|
end
|
||||||
|
|
||||||
-- 动效
|
-- 动效
|
||||||
if playAnim and (oldIndex ~= selectedIndex) then
|
if playAnim and (oldIndex ~= selectedIndex) then
|
||||||
local targetX = self.bottomBtnCells[self.selectedIndex]:getCurLocalPosX()
|
local targetX = self.bottomBtnCells[self.selectedIndex]:getCurLocalPosX()
|
||||||
@ -599,7 +603,7 @@ end
|
|||||||
|
|
||||||
function MainCityUI:refreshBounty()
|
function MainCityUI:refreshBounty()
|
||||||
local isOpen = DataManager.BountyData:getIsOpen()
|
local isOpen = DataManager.BountyData:getIsOpen()
|
||||||
if not isOpen or self.mainComp:getCurModuleType() == GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE then
|
if not isOpen or self.mainComp:getCurModuleType() == GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE then
|
||||||
self.bountyNode:setVisible(false)
|
self.bountyNode:setVisible(false)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|||||||
@ -10,44 +10,15 @@ function DailyChallengeData:ctor()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeData:init(data)
|
function DailyChallengeData:init(data)
|
||||||
|
if EDITOR_MODE then
|
||||||
|
Logger.logHighlight("每日挑战 更新数据...")
|
||||||
|
end
|
||||||
data = data or GConst.EMPTY_TABLE
|
data = data or GConst.EMPTY_TABLE
|
||||||
Logger.logHighlight("每日挑战 更新数据...")
|
|
||||||
Logger.printTable(data)
|
|
||||||
-- data = data or {}
|
|
||||||
-- data = { -- 临时数据
|
|
||||||
-- max_wave = 1,
|
|
||||||
-- today_fixed_chapter_id = 1,
|
|
||||||
-- rand_chapter_daily_id = 1,
|
|
||||||
-- tasks = {
|
|
||||||
-- {
|
|
||||||
-- task_id = 1,
|
|
||||||
-- param = 0,
|
|
||||||
-- progress = 100,
|
|
||||||
-- claimed = true
|
|
||||||
-- },
|
|
||||||
-- {
|
|
||||||
-- task_id = 3,
|
|
||||||
-- param = 0,
|
|
||||||
-- progress = 100,
|
|
||||||
-- claimed = false
|
|
||||||
-- },
|
|
||||||
-- {
|
|
||||||
-- task_id = 7,
|
|
||||||
-- param = 12001,
|
|
||||||
-- progress = 0,
|
|
||||||
-- claimed = false
|
|
||||||
-- }
|
|
||||||
-- },
|
|
||||||
-- buff_id = {1, 11},
|
|
||||||
-- totalFightCount = 0,
|
|
||||||
-- today_challenge_count = 0,
|
|
||||||
-- }
|
|
||||||
-- 服务器的初始数据
|
|
||||||
self.maxWave = data.max_wave or 0
|
self.maxWave = data.max_wave or 0
|
||||||
self.fixedChapterId = data.today_fixed_chapter_id or 1
|
self.fixedChapterId = data.today_fixed_chapter_id or 1
|
||||||
self.chapterDailyId = data.rand_chapter_daily_id or 1
|
self.chapterDailyId = data.rand_chapter_daily_id or 1
|
||||||
self.tasks = data.tasks or {}
|
self.tasks = data.tasks or GConst.EMPTY_TABLE
|
||||||
self.buffIds = data.buff_id or {}
|
self.buffIds = data.buff_id or GConst.EMPTY_TABLE
|
||||||
self.totalFightCount = data.total_challenge_count or 0
|
self.totalFightCount = data.total_challenge_count or 0
|
||||||
self.todayFightCount = data.today_challenge_count or 0
|
self.todayFightCount = data.today_challenge_count or 0
|
||||||
self.initDay = Time:getBeginningOfServerToday()
|
self.initDay = Time:getBeginningOfServerToday()
|
||||||
@ -62,6 +33,14 @@ function DailyChallengeData:onGetedTaskReward(idx)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeData:clear()
|
function DailyChallengeData:clear()
|
||||||
|
self.maxWave = nil
|
||||||
|
self.fixedChapterId = nil
|
||||||
|
self.chapterDailyId = nil
|
||||||
|
self.tasks = nil
|
||||||
|
self.buffIds = nil
|
||||||
|
self.totalFightCount = nil
|
||||||
|
self.todayFightCount = nil
|
||||||
|
self.initDay = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeData:isOpen()
|
function DailyChallengeData:isOpen()
|
||||||
@ -119,14 +98,6 @@ function DailyChallengeData:getMapConfig()
|
|||||||
return ConfigManager:getConfig("chapter_daily_challenge")[self:getChapterDailyId()]
|
return ConfigManager:getConfig("chapter_daily_challenge")[self:getChapterDailyId()]
|
||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeData:getBuffTips(id)
|
|
||||||
return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
|
|
||||||
end
|
|
||||||
|
|
||||||
function DailyChallengeData:getTaskTips(id)
|
|
||||||
return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
|
|
||||||
end
|
|
||||||
|
|
||||||
function DailyChallengeData:getTaskCfg()
|
function DailyChallengeData:getTaskCfg()
|
||||||
if self.taskCfg == nil then
|
if self.taskCfg == nil then
|
||||||
self.taskCfg = ConfigManager:getConfig("task_daily_challenge")
|
self.taskCfg = ConfigManager:getConfig("task_daily_challenge")
|
||||||
@ -311,11 +282,24 @@ function DailyChallengeData:getTotalFightCount()
|
|||||||
return self.totalFightCount
|
return self.totalFightCount
|
||||||
end
|
end
|
||||||
|
|
||||||
function DailyChallengeData:dealTask(taskProgressInfo)
|
|
||||||
end
|
|
||||||
|
|
||||||
function DailyChallengeData:getIfCanReset()
|
function DailyChallengeData:getIfCanReset()
|
||||||
return self.initDay < Time:getBeginningOfServerToday()
|
return self.initDay < Time:getBeginningOfServerToday()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function DailyChallengeData:setShowingMainComp(isShow)
|
||||||
|
self.showing = isShow
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeData:isShowingMainComp()
|
||||||
|
return self.showing
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeData:setInReset(isInReset)
|
||||||
|
self.isInReset = isInReset
|
||||||
|
end
|
||||||
|
|
||||||
|
function DailyChallengeData:getIsInReset()
|
||||||
|
return self.isInReset
|
||||||
|
end
|
||||||
|
|
||||||
return DailyChallengeData
|
return DailyChallengeData
|
||||||
Loading…
x
Reference in New Issue
Block a user