Merge branch 'dev_20230809' into dev_20230815
# Conflicts: # lua/app/config/const.lua # lua/app/config/item.lua # lua/app/config/skill_rogue.lua # lua/app/config/strings/cn/buff.lua # lua/app/config/strings/cn/item.lua # lua/app/config/strings/de/item.lua # lua/app/config/strings/en/item.lua # lua/app/config/strings/es/item.lua # lua/app/config/strings/fr/item.lua # lua/app/config/strings/id/item.lua # lua/app/config/strings/ja/item.lua # lua/app/config/strings/ja/skill.lua # lua/app/config/strings/ko/item.lua # lua/app/config/strings/pt/item.lua # lua/app/config/strings/ru/item.lua # lua/app/config/strings/th/item.lua # lua/app/config/strings/vi/item.lua # lua/app/config/strings/zh/item.lua # lua/app/config/strings/zh/skill.lua
This commit is contained in:
commit
42ad5ec9fa
@ -37,6 +37,10 @@ AudioManager.EFFECT_ID = {
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|||||||
LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
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LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
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FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
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FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
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BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav",
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BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav",
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EQUIP_WEAPON_UP = "assets/arts/sounds/sfx/ui/equip_up.wav",
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EQUIP_ARMOR_UP = "assets/arts/sounds/sfx/ui/armor_up.wav",
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DUNGEON_SMASH = "assets/arts/sounds/sfx/ui/smash.wav",
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STAR_GET = "assets/arts/sounds/sfx/ui/star_get.wav",
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}
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}
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AudioManager.BO_EFFECT_ID = {
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AudioManager.BO_EFFECT_ID = {
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@ -134,6 +134,8 @@ BIReport.ITEM_GET_TYPE = {
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WEAPON_GIFT = "WeaponGift",
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WEAPON_GIFT = "WeaponGift",
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ARMOR_GIFT = "ArmorGift",
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ARMOR_GIFT = "ArmorGift",
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EQUIP_UPGRADE = "EquipUpgrade",
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EQUIP_UPGRADE = "EquipUpgrade",
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ARMOR_UPGRADE = "ArmorUpgrade",
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OFFLINE_RECOVERY = "OfflineRecovery",
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}
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}
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BIReport.ADS_CLICK_TYPE = {
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BIReport.ADS_CLICK_TYPE = {
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@ -250,6 +252,26 @@ BIReport.ARENA_OPT_TYPE = {
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SETTLEMENT = "Settlement",
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SETTLEMENT = "Settlement",
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}
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}
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BIReport.PAY_UI_SHOW_TYPE = {
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LOGIN_POP = "LoginPop",
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TRIGGER_POP = "TriggerPop",
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CLICK_SHOW = "ClickShow",
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SHOP_SHOW = "ShopShow",
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}
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BIReport.BOX_OPEN_BOX_TYPE = {
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SHOP = "Shop",
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ACTIVITY = "Activity",
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}
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BIReport.BOX_OPEN_OPEN_TYPE = {
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USE_KEY = "UseKey",
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USE_GEM = "UseGem",
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BOUNTY = "Bounty",
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ARENA_BOUNTY = "ArenaBounty",
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}
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-- b6
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-- b6
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local EVENT_NAME_EXIT = "client_exit"
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local EVENT_NAME_EXIT = "client_exit"
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local EVENT_NAME_FIGHT = "client_fight"
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local EVENT_NAME_FIGHT = "client_fight"
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@ -279,6 +301,7 @@ local EVENT_NAME_IRONSOURCE_AD_REVENUE = "client_ironsource_ad_revenue" -- applo
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local EVENT_NAME_DAILY_CHALLENGE_OPT = "client_daily_challenge_opt"
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local EVENT_NAME_DAILY_CHALLENGE_OPT = "client_daily_challenge_opt"
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local EVENT_NAME_ARENA_OPT = "client_arena_opt"-- 竞技场
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local EVENT_NAME_ARENA_OPT = "client_arena_opt"-- 竞技场
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local EVENT_NAME_MISCELLANEOUS_OPT = "event_name_miscellaneous_opt" -- 一些杂项
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local EVENT_NAME_MISCELLANEOUS_OPT = "event_name_miscellaneous_opt" -- 一些杂项
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local EVENT_BOX_OPEN = "client_box_open"
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function BIReport:setIsNewPlayer(isNewPlayer)
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function BIReport:setIsNewPlayer(isNewPlayer)
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self.isNewPlayer = isNewPlayer
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self.isNewPlayer = isNewPlayer
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@ -350,6 +373,9 @@ function BIReport:report(name, args)
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local str, lv, atk, hp = DataManager.FormationData:getStageFormationBIStr()
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local str, lv, atk, hp = DataManager.FormationData:getStageFormationBIStr()
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args.formation_atk = atk
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args.formation_atk = atk
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args.formation_hp = hp
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args.formation_hp = hp
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if DataManager.DungeonData then
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args.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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|
end
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end
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end
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args.current_version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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args.current_version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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args.is_new_player = self.isNewPlayer
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args.is_new_player = self.isNewPlayer
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@ -1084,11 +1110,12 @@ function BIReport:postVitGet(num, getType, vitAll)
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end
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end
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-- 体力使用
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-- 体力使用
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function BIReport:postVitUse(num)
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function BIReport:postVitUse(num, getType)
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-- EnergyNum 当前体力数 减少体力时 Int 使用体力数量
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-- EnergyNum 当前体力数 减少体力时 Int 使用体力数量
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-- IsNew 是否是新用户 Boolean 是否为当天新用户,True = 是,False = 否
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-- IsNew 是否是新用户 Boolean 是否为当天新用户,True = 是,False = 否
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-- MaxChapter 最大章节 Int 已解锁的最大章节
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-- MaxChapter 最大章节 Int 已解锁的最大章节
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local args = {
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local args = {
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type = getType,
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vit_num = num,
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vit_num = num,
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vit_all = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT),
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vit_all = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT),
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}
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}
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@ -1391,10 +1418,11 @@ end
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|
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-- 内购相关界面展示,包括弹出/主动打开(如果是打开商城页签,钻石礼包只上报id2,章节礼包只上报首个可购买章节id)
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-- 内购相关界面展示,包括弹出/主动打开(如果是打开商城页签,钻石礼包只上报id2,章节礼包只上报首个可购买章节id)
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-- giftType为BIReport.GIFT_TYPE
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-- giftType为BIReport.GIFT_TYPE
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function BIReport:postPayUIShow(giftType, giftId)
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function BIReport:postPayUIShow(giftType, giftId, showType)
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local args = {
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local args = {
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gift_type = giftType,
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gift_type = giftType,
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gift_id = giftId,
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gift_id = giftId,
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show_type = showType
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}
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}
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self:report(EVENT_NAME_PAY_UI_SHOW, args)
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self:report(EVENT_NAME_PAY_UI_SHOW, args)
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end
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end
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@ -1467,7 +1495,12 @@ function BIReport:postAppLovinAdRevenue(msg)
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self:postAdjustAdRevenueAppLovinMAX(args.revenue, args.network_name, args.ad_unit_identifier, args.placement)
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self:postAdjustAdRevenueAppLovinMAX(args.revenue, args.network_name, args.ad_unit_identifier, args.placement)
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end
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end
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local args2 = {
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local args2 = {
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applovin_revenue = args.revenue
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ad_platform = "applovin",
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ad_source = args.network_name,
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ad_unit_name = args.ad_unit_identifier,
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ad_format = args.ad_format,
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currency = "USD",
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value = args.revenue,
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}
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}
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self:postFirebaseLog("ad_impression", args2)
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self:postFirebaseLog("ad_impression", args2)
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self:logAppsFlyerAdRevenue(3, args.network_name, args.revenue, args)
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self:logAppsFlyerAdRevenue(3, args.network_name, args.revenue, args)
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@ -1486,7 +1519,12 @@ function BIReport:postIronSourceAdRevenue(msg)
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|||||||
end
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end
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if args.revenue then
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if args.revenue then
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local args2 = {
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local args2 = {
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ironsource_revenue = args.revenue
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ad_platform = "ironSource",
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ad_source = args.network_name,
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ad_unit_name = args.ad_unit_identifier,
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ad_format = args.ad_format,
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currency = "USD",
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value = args.revenue
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}
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}
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self:postFirebaseLog("ad_impression", args2)
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self:postFirebaseLog("ad_impression", args2)
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self:logAppsFlyerAdRevenue(2, args.network_name, args.revenue, args)
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self:logAppsFlyerAdRevenue(2, args.network_name, args.revenue, args)
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@ -1584,4 +1622,15 @@ function BIReport:postPbAuthfailed(pbName, lastLoginInfo, authFailToLogin)
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self:report(EVENT_NAME_NETWORK_OPT, args)
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self:report(EVENT_NAME_NETWORK_OPT, args)
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end
|
end
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|
function BIReport:postBoxOpen(id, boxType, openType, box_level, rewards)
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local args = {
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box_type = boxType,
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open_type = openType,
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|
box_item_id = id,
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box_level = box_level,
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rewards_str = GFunc.getItemRewardsStr(rewards)
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}
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self:report(EVENT_BOX_OPEN, args)
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end
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return BIReport
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return BIReport
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@ -432,10 +432,10 @@ function LocalData:GetMarktrailHero()
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end
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end
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|
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function LocalData:saveBattleSnapshot(snapshot)
|
function LocalData:saveBattleSnapshot(snapshot)
|
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self:setString(LocalData:getRoleKey(LOCAL_DATA_KEY.BATTLE_SNAPSHOT), json.encode(snapshot))
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if EDITOR_MODE then
|
if EDITOR_MODE then
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Logger.logHighlight(json.encode(snapshot))
|
Logger.logHighlight(json.encode(snapshot))
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end
|
end
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|
self:setString(LocalData:getRoleKey(LOCAL_DATA_KEY.BATTLE_SNAPSHOT), json.encode(snapshot))
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end
|
end
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|
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function LocalData:getBattleSnapshot()
|
function LocalData:getBattleSnapshot()
|
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|
|||||||
@ -21,6 +21,7 @@ function ServerPushManager:initWhenLogin()
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self:addServerPushListener(ProtoMsgType.FromMsgEnum.TriggerGrowUpGift2Ntf, ModuleManager.ShopManager, ModuleManager.ShopManager.onTriggerGrowUpGift)
|
self:addServerPushListener(ProtoMsgType.FromMsgEnum.TriggerGrowUpGift2Ntf, ModuleManager.ShopManager, ModuleManager.ShopManager.onTriggerGrowUpGift)
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self:addServerPushListener(ProtoMsgType.FromMsgEnum.MallDailyResetNtf, ModuleManager.ShopManager, ModuleManager.ShopManager.onMallDailyReset)
|
self:addServerPushListener(ProtoMsgType.FromMsgEnum.MallDailyResetNtf, ModuleManager.ShopManager, ModuleManager.ShopManager.onMallDailyReset)
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self:addServerPushListener(ProtoMsgType.FromMsgEnum.AIHelpUnreadNtf, ModuleManager.GameSettingManager, ModuleManager.GameSettingManager.rspAiHelperNtf)
|
self:addServerPushListener(ProtoMsgType.FromMsgEnum.AIHelpUnreadNtf, ModuleManager.GameSettingManager, ModuleManager.GameSettingManager.rspAiHelperNtf)
|
||||||
|
self:addServerPushListener(ProtoMsgType.FromMsgEnum.RecoveryNtf, ModuleManager.ItemManager, ModuleManager.ItemManager.rspRecoveryNtf)
|
||||||
end
|
end
|
||||||
|
|
||||||
---- 移除全局推送监听
|
---- 移除全局推送监听
|
||||||
|
|||||||
@ -141,8 +141,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -181,8 +181,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -221,8 +221,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -261,8 +261,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -301,8 +301,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
@ -341,8 +341,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
@ -381,8 +381,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=8,
|
["num"]=8,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="Xg=="
|
||||||
}
|
}
|
||||||
@ -421,8 +421,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=8,
|
["num"]=8,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="Xg=="
|
||||||
}
|
}
|
||||||
@ -461,8 +461,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=8,
|
["num"]=8,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="Xg=="
|
||||||
}
|
}
|
||||||
@ -501,8 +501,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=20,
|
["num"]=20,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VAg="
|
||||||
}
|
}
|
||||||
@ -541,8 +541,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=20,
|
["num"]=20,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VAg="
|
||||||
}
|
}
|
||||||
@ -581,8 +581,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=20,
|
["num"]=20,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VAg="
|
||||||
}
|
}
|
||||||
@ -621,8 +621,8 @@ local act_chapter_store = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=20,
|
["num"]=20,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VAg="
|
||||||
}
|
}
|
||||||
|
|||||||
@ -206,8 +206,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -244,8 +244,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
}
|
}
|
||||||
@ -282,8 +282,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=8,
|
["num"]=8,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="Xg=="
|
||||||
}
|
}
|
||||||
@ -320,8 +320,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
}
|
}
|
||||||
@ -358,8 +358,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=18,
|
["num"]=18,
|
||||||
["num_for_nothing"]="VwA="
|
["num_for_nothing"]="VwA="
|
||||||
}
|
}
|
||||||
@ -396,8 +396,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=24,
|
["num"]=24,
|
||||||
["num_for_nothing"]="VAw="
|
["num_for_nothing"]="VAw="
|
||||||
}
|
}
|
||||||
@ -577,8 +577,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
@ -619,8 +619,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
@ -661,8 +661,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
@ -703,8 +703,8 @@ local act_gift = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
}
|
}
|
||||||
|
|||||||
@ -23,8 +23,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=8,
|
["num"]=8,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="Xg=="
|
||||||
}
|
}
|
||||||
@ -57,8 +57,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=12,
|
["num"]=12,
|
||||||
["num_for_nothing"]="Vwo="
|
["num_for_nothing"]="Vwo="
|
||||||
}
|
}
|
||||||
@ -91,8 +91,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=24,
|
["num"]=24,
|
||||||
["num_for_nothing"]="VAw="
|
["num_for_nothing"]="VAw="
|
||||||
}
|
}
|
||||||
@ -125,8 +125,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=36,
|
["num"]=36,
|
||||||
["num_for_nothing"]="VQ4="
|
["num_for_nothing"]="VQ4="
|
||||||
}
|
}
|
||||||
@ -159,8 +159,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=96,
|
["num"]=96,
|
||||||
["num_for_nothing"]="Xw4="
|
["num_for_nothing"]="Xw4="
|
||||||
}
|
}
|
||||||
@ -193,8 +193,8 @@ local act_growup_gift_new = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=138,
|
["num"]=138,
|
||||||
["num_for_nothing"]="VwtU"
|
["num_for_nothing"]="VwtU"
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1047,8 +1047,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -1221,8 +1221,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -1395,8 +1395,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=2,
|
["num"]=2,
|
||||||
["num_for_nothing"]="VA=="
|
["num_for_nothing"]="VA=="
|
||||||
}
|
}
|
||||||
@ -1569,8 +1569,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -1743,8 +1743,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=4,
|
["num"]=4,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Ug=="
|
||||||
}
|
}
|
||||||
@ -1917,8 +1917,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
}
|
}
|
||||||
@ -3103,8 +3103,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -3277,8 +3277,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -3451,8 +3451,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=2,
|
["num"]=2,
|
||||||
["num_for_nothing"]="VA=="
|
["num_for_nothing"]="VA=="
|
||||||
}
|
}
|
||||||
@ -3625,8 +3625,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -3799,8 +3799,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=4,
|
["num"]=4,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Ug=="
|
||||||
}
|
}
|
||||||
@ -3973,8 +3973,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
}
|
}
|
||||||
@ -5145,8 +5145,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -5317,8 +5317,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
@ -5489,8 +5489,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=2,
|
["num"]=2,
|
||||||
["num_for_nothing"]="VA=="
|
["num_for_nothing"]="VA=="
|
||||||
}
|
}
|
||||||
@ -5661,8 +5661,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
}
|
}
|
||||||
@ -5833,8 +5833,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=4,
|
["num"]=4,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Ug=="
|
||||||
}
|
}
|
||||||
@ -6005,8 +6005,8 @@ local arena_rank = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
}
|
}
|
||||||
|
|||||||
@ -723,6 +723,32 @@ local buff = {
|
|||||||
["stack"]=2,
|
["stack"]=2,
|
||||||
["decr"]=1,
|
["decr"]=1,
|
||||||
["icon"]="skill_hurt_add"
|
["icon"]="skill_hurt_add"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["name"]="shield_ice_rebound_200",
|
||||||
|
["buff_type"]=2,
|
||||||
|
["decr"]=3,
|
||||||
|
["icon"]="shield_ice",
|
||||||
|
["fx_continued"]={
|
||||||
|
26
|
||||||
|
},
|
||||||
|
["fx_disappear"]={
|
||||||
|
27
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["name"]="shield_rebound_100",
|
||||||
|
["buff_type"]=2,
|
||||||
|
["decr"]=3,
|
||||||
|
["icon"]="shield",
|
||||||
|
["fx_continued"]={
|
||||||
|
22
|
||||||
|
},
|
||||||
|
["fx_disappear"]={
|
||||||
|
23
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -807,12 +833,14 @@ local keys = {
|
|||||||
["end_dmg_dec_all_add"]=buff[78],
|
["end_dmg_dec_all_add"]=buff[78],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_ice_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=81
|
count=83
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -127,8 +127,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
100,
|
1,
|
||||||
100
|
1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
@ -278,8 +278,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
100,
|
1,
|
||||||
100
|
1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
@ -424,8 +424,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
100,
|
1,
|
||||||
100
|
1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[4]={
|
[4]={
|
||||||
@ -621,8 +621,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
230,
|
1,
|
||||||
44
|
1
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[5]={
|
[5]={
|
||||||
@ -824,8 +824,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
1785,
|
1425,
|
||||||
4062
|
3528
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[6]={
|
[6]={
|
||||||
@ -1027,8 +1027,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
2511,
|
1976,
|
||||||
5397
|
5486
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[7]={
|
[7]={
|
||||||
@ -1246,8 +1246,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
4456,
|
3300,
|
||||||
7506
|
7539
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[8]={
|
[8]={
|
||||||
@ -1465,8 +1465,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
6127,
|
4837,
|
||||||
10184
|
9756
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[9]={
|
[9]={
|
||||||
@ -1684,8 +1684,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
7787,
|
6364,
|
||||||
12470
|
12027
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[10]={
|
[10]={
|
||||||
@ -1903,8 +1903,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
10159,
|
8546,
|
||||||
15963
|
14328
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[11]={
|
[11]={
|
||||||
@ -2122,8 +2122,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
12466,
|
10668,
|
||||||
18556
|
15012
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[12]={
|
[12]={
|
||||||
@ -2341,8 +2341,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
14126,
|
12196,
|
||||||
21487
|
16024
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[13]={
|
[13]={
|
||||||
@ -2560,8 +2560,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
15225,
|
13207,
|
||||||
23424
|
17506
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[14]={
|
[14]={
|
||||||
@ -2779,8 +2779,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
17392,
|
15201,
|
||||||
26737
|
18468
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[15]={
|
[15]={
|
||||||
@ -2998,8 +2998,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
18125,
|
15875,
|
||||||
28176
|
19426
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[16]={
|
[16]={
|
||||||
@ -3217,8 +3217,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
19440,
|
17085,
|
||||||
30378
|
21047
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[17]={
|
[17]={
|
||||||
@ -3436,8 +3436,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
20691,
|
18235,
|
||||||
32484
|
22088
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[18]={
|
[18]={
|
||||||
@ -3655,8 +3655,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
22146,
|
19574,
|
||||||
34908
|
23715
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[19]={
|
[19]={
|
||||||
@ -3874,8 +3874,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
23030,
|
20388,
|
||||||
36601
|
25138
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[20]={
|
[20]={
|
||||||
@ -4093,8 +4093,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
24712,
|
21935,
|
||||||
39364
|
26412
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[21]={
|
[21]={
|
||||||
@ -4312,8 +4312,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
26059,
|
23174,
|
||||||
41629
|
27434
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[22]={
|
[22]={
|
||||||
@ -4531,8 +4531,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
26965,
|
24007,
|
||||||
43375
|
28639
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[23]={
|
[23]={
|
||||||
@ -4750,8 +4750,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
27859,
|
24831,
|
||||||
45058
|
29814
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[24]={
|
[24]={
|
||||||
@ -4969,8 +4969,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
29509,
|
26348,
|
||||||
47863
|
31029
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[25]={
|
[25]={
|
||||||
@ -5188,8 +5188,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
29800,
|
26616,
|
||||||
48678
|
32214
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[26]={
|
[26]={
|
||||||
@ -5407,8 +5407,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
30716,
|
27459,
|
||||||
50392
|
33533
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[27]={
|
[27]={
|
||||||
@ -5626,8 +5626,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
32506,
|
29105,
|
||||||
53451
|
34852
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[28]={
|
[28]={
|
||||||
@ -5845,8 +5845,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
33303,
|
29839,
|
||||||
55081
|
36176
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[29]={
|
[29]={
|
||||||
@ -6064,8 +6064,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
34166,
|
30632,
|
||||||
56796
|
37485
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[30]={
|
[30]={
|
||||||
@ -6283,8 +6283,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
35718,
|
32061,
|
||||||
60278
|
38809
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[31]={
|
[31]={
|
||||||
@ -6502,8 +6502,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
37410,
|
33618,
|
||||||
63294
|
40252
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[32]={
|
[32]={
|
||||||
@ -6721,8 +6721,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
38984,
|
35066,
|
||||||
66067
|
43069
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
@ -6940,8 +6940,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
41000,
|
36920,
|
||||||
69592
|
45891
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
@ -7159,8 +7159,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
42574,
|
38368,
|
||||||
72471
|
49054
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[35]={
|
[35]={
|
||||||
@ -7377,8 +7377,8 @@ local chapter = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["daily_challenge_difficulty"]={
|
["daily_challenge_difficulty"]={
|
||||||
46207,
|
41710,
|
||||||
78535
|
53745
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -2407,39 +2407,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
4
|
5
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
3
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
4
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
@ -2451,60 +2419,8 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
3
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
27,
|
|
||||||
1
|
1
|
||||||
},
|
},
|
||||||
{
|
|
||||||
27,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
27,
|
|
||||||
3
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
27,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
|
||||||
26,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
27,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
5
|
5
|
||||||
@ -2513,13 +2429,97 @@ local chapter_board_daily_challenge = {
|
|||||||
1,
|
1,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
27,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
27,
|
||||||
|
2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
27,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
27,
|
||||||
|
4
|
||||||
|
},
|
||||||
{
|
{
|
||||||
14,
|
14,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
27,
|
||||||
3
|
4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
27,
|
27,
|
||||||
@ -2547,32 +2547,12 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
3
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
5
|
5
|
||||||
},
|
},
|
||||||
{
|
|
||||||
23,
|
|
||||||
5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
3
|
3
|
||||||
@ -2581,17 +2561,37 @@ local chapter_board_daily_challenge = {
|
|||||||
23,
|
23,
|
||||||
5
|
5
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
4
|
||||||
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
5
|
5
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
1
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
1
|
5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2619,7 +2619,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
3
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2651,7 +2651,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
3
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2675,7 +2675,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
27,
|
27,
|
||||||
3
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
@ -2703,7 +2703,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
27,
|
27,
|
||||||
4
|
5
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
25,
|
25,
|
||||||
@ -2731,7 +2731,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
27,
|
27,
|
||||||
5
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
@ -2751,7 +2751,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
2
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
@ -2763,7 +2763,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
5
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2779,7 +2779,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
1
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
14,
|
14,
|
||||||
@ -2787,7 +2787,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
3
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2866,16 +2866,16 @@ local chapter_board_daily_challenge = {
|
|||||||
5
|
5
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
2
|
2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
1
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
@ -2890,24 +2890,24 @@ local chapter_board_daily_challenge = {
|
|||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
25,
|
||||||
5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
|
||||||
26,
|
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
25,
|
||||||
2
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
25,
|
||||||
5
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
25,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
25,
|
||||||
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -2919,15 +2919,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
4
|
3
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
4
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
@ -2935,51 +2927,59 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
2
|
3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
1
|
1
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
26,
|
||||||
|
0
|
||||||
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
2
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
26,
|
26,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
26,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
23,
|
||||||
|
1
|
||||||
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
4
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
26,
|
23,
|
||||||
0
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
2
|
4
|
||||||
},
|
|
||||||
{
|
|
||||||
26,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
23,
|
|
||||||
3
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
14,
|
14,
|
||||||
@ -2987,7 +2987,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
1
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
@ -2995,16 +2995,12 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
23,
|
||||||
3
|
4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[16]={
|
[16]={
|
||||||
["board_daily_challenge"]={
|
["board_daily_challenge"]={
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
0
|
0
|
||||||
@ -3013,33 +3009,9 @@ local chapter_board_daily_challenge = {
|
|||||||
0,
|
0,
|
||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
|
||||||
24,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
24,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
2
|
5
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
0,
|
|
||||||
4
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
@ -3069,6 +3041,30 @@ local chapter_board_daily_challenge = {
|
|||||||
0,
|
0,
|
||||||
4
|
4
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
3
|
||||||
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
4
|
4
|
||||||
@ -3079,14 +3075,18 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
5
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
5
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
1
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -3094,7 +3094,7 @@ local chapter_board_daily_challenge = {
|
|||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -3102,15 +3102,15 @@ local chapter_board_daily_challenge = {
|
|||||||
4
|
4
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
5
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
24,
|
24,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
0,
|
||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -3194,8 +3194,8 @@ local chapter_board_daily_challenge = {
|
|||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
23,
|
1,
|
||||||
3
|
0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -3223,7 +3223,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
4
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -3279,7 +3279,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
5
|
2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
32,
|
32,
|
||||||
@ -3303,11 +3303,11 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
4,
|
4,
|
||||||
4
|
2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
4,
|
4,
|
||||||
5
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
@ -3395,7 +3395,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
0
|
1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -4122,15 +4122,15 @@ local chapter_board_daily_challenge = {
|
|||||||
2
|
2
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -4146,23 +4146,23 @@ local chapter_board_daily_challenge = {
|
|||||||
1
|
1
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -4170,31 +4170,31 @@ local chapter_board_daily_challenge = {
|
|||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
1,
|
31,
|
||||||
0
|
0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4317,6 +4317,34 @@ local chapter_board_daily_challenge = {
|
|||||||
1,
|
1,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
34,
|
||||||
|
3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
0
|
||||||
|
},
|
||||||
{
|
{
|
||||||
34,
|
34,
|
||||||
1
|
1
|
||||||
@ -4325,14 +4353,14 @@ local chapter_board_daily_challenge = {
|
|||||||
34,
|
34,
|
||||||
2
|
2
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
14,
|
||||||
|
0
|
||||||
|
},
|
||||||
{
|
{
|
||||||
34,
|
34,
|
||||||
3
|
3
|
||||||
},
|
},
|
||||||
{
|
|
||||||
34,
|
|
||||||
4
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
34,
|
34,
|
||||||
5
|
5
|
||||||
@ -4353,34 +4381,6 @@ local chapter_board_daily_challenge = {
|
|||||||
1,
|
1,
|
||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
|
||||||
14,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
1,
|
|
||||||
0
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
1,
|
1,
|
||||||
0
|
0
|
||||||
@ -4499,7 +4499,7 @@ local chapter_board_daily_challenge = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
0,
|
||||||
2
|
3
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
32,
|
32,
|
||||||
@ -4522,12 +4522,12 @@ local chapter_board_daily_challenge = {
|
|||||||
0
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
32,
|
||||||
2
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0,
|
32,
|
||||||
2
|
0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
32,
|
32,
|
||||||
|
|||||||
@ -55,6 +55,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -276,6 +284,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -497,6 +513,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -718,6 +742,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -939,6 +971,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -1160,6 +1200,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
@ -1381,6 +1429,14 @@ local chapter_daily_challenge = {
|
|||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["begin_buff_id"]={
|
["begin_buff_id"]={
|
||||||
|
|||||||
@ -1793,14 +1793,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1007,
|
|
||||||
["id_for_nothing"]="VwhcBA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1938,14 +1930,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1013,
|
|
||||||
["id_for_nothing"]="VwhdAA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -2083,14 +2067,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1019,
|
|
||||||
["id_for_nothing"]="VwhdCg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -2228,14 +2204,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1025,
|
|
||||||
["id_for_nothing"]="VwheBg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -2889,14 +2857,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1007,
|
|
||||||
["id_for_nothing"]="VwhcBA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -3028,14 +2988,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1013,
|
|
||||||
["id_for_nothing"]="VwhdAA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -3167,14 +3119,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1019,
|
|
||||||
["id_for_nothing"]="VwhdCg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -3306,14 +3250,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1025,
|
|
||||||
["id_for_nothing"]="VwheBg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -5021,14 +4957,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1008,
|
|
||||||
["id_for_nothing"]="VwhcCw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -5160,14 +5088,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1014,
|
|
||||||
["id_for_nothing"]="VwhdBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -5299,14 +5219,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1020,
|
|
||||||
["id_for_nothing"]="VwheAw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -5438,14 +5350,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1026,
|
|
||||||
["id_for_nothing"]="VwheBQ==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -7153,14 +7057,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1009,
|
|
||||||
["id_for_nothing"]="VwhcCg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -7292,14 +7188,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1015,
|
|
||||||
["id_for_nothing"]="VwhdBg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -7431,14 +7319,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1021,
|
|
||||||
["id_for_nothing"]="VwheAg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -7570,14 +7450,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1027,
|
|
||||||
["id_for_nothing"]="VwheBA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -9285,14 +9157,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1010,
|
|
||||||
["id_for_nothing"]="VwhdAw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -9424,14 +9288,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1016,
|
|
||||||
["id_for_nothing"]="VwhdBQ==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -9563,14 +9419,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1022,
|
|
||||||
["id_for_nothing"]="VwheAQ==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -9702,14 +9550,6 @@ local chapter_dungeon_armor = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1028,
|
|
||||||
["id_for_nothing"]="VwheCw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
|
|||||||
@ -30,6 +30,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=500,
|
["num"]=500,
|
||||||
["num_for_nothing"]="Uwhc"
|
["num_for_nothing"]="Uwhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -95,6 +103,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=500,
|
["num"]=500,
|
||||||
["num_for_nothing"]="Uwhc"
|
["num_for_nothing"]="Uwhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -160,6 +176,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=600,
|
["num"]=600,
|
||||||
["num_for_nothing"]="UAhc"
|
["num_for_nothing"]="UAhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -239,6 +263,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=600,
|
["num"]=600,
|
||||||
["num_for_nothing"]="UAhc"
|
["num_for_nothing"]="UAhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -318,6 +350,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=700,
|
["num"]=700,
|
||||||
["num_for_nothing"]="UQhc"
|
["num_for_nothing"]="UQhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -397,6 +437,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=700,
|
["num"]=700,
|
||||||
["num_for_nothing"]="UQhc"
|
["num_for_nothing"]="UQhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -431,14 +479,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1001,
|
|
||||||
["id_for_nothing"]="VwhcAg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -490,6 +530,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=800,
|
["num"]=800,
|
||||||
["num_for_nothing"]="Xghc"
|
["num_for_nothing"]="Xghc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -524,14 +572,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1001,
|
|
||||||
["id_for_nothing"]="VwhcAg==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -583,6 +623,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=800,
|
["num"]=800,
|
||||||
["num_for_nothing"]="Xghc"
|
["num_for_nothing"]="Xghc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -662,6 +710,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=900,
|
["num"]=900,
|
||||||
["num_for_nothing"]="Xwhc"
|
["num_for_nothing"]="Xwhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -747,6 +803,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=900,
|
["num"]=900,
|
||||||
["num_for_nothing"]="Xwhc"
|
["num_for_nothing"]="Xwhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -781,14 +845,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1002,
|
|
||||||
["id_for_nothing"]="VwhcAQ==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -840,6 +896,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1000,
|
["num"]=1000,
|
||||||
["num_for_nothing"]="VwhcAw=="
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -919,6 +983,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1000,
|
["num"]=1000,
|
||||||
["num_for_nothing"]="VwhcAw=="
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -953,14 +1025,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1003,
|
|
||||||
["id_for_nothing"]="VwhcAA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1012,6 +1076,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1100,
|
["num"]=1100,
|
||||||
["num_for_nothing"]="VwlcAw=="
|
["num_for_nothing"]="VwlcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1046,14 +1118,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1003,
|
|
||||||
["id_for_nothing"]="VwhcAA==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1105,6 +1169,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1100,
|
["num"]=1100,
|
||||||
["num_for_nothing"]="VwlcAw=="
|
["num_for_nothing"]="VwlcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1184,6 +1256,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1200,
|
["num"]=1200,
|
||||||
["num_for_nothing"]="VwpcAw=="
|
["num_for_nothing"]="VwpcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1277,6 +1357,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1200,
|
["num"]=1200,
|
||||||
["num_for_nothing"]="VwpcAw=="
|
["num_for_nothing"]="VwpcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1311,14 +1399,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1004,
|
|
||||||
["id_for_nothing"]="VwhcBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1370,6 +1450,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1300,
|
["num"]=1300,
|
||||||
["num_for_nothing"]="VwtcAw=="
|
["num_for_nothing"]="VwtcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1404,14 +1492,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1004,
|
|
||||||
["id_for_nothing"]="VwhcBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1463,6 +1543,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1300,
|
["num"]=1300,
|
||||||
["num_for_nothing"]="VwtcAw=="
|
["num_for_nothing"]="VwtcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1497,14 +1585,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1004,
|
|
||||||
["id_for_nothing"]="VwhcBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1556,6 +1636,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1400,
|
["num"]=1400,
|
||||||
["num_for_nothing"]="VwxcAw=="
|
["num_for_nothing"]="VwxcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1590,14 +1678,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1004,
|
|
||||||
["id_for_nothing"]="VwhcBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
@ -1649,6 +1729,14 @@ local chapter_dungeon_equip = {
|
|||||||
["id_for_nothing"]="Vw==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1400,
|
["num"]=1400,
|
||||||
["num_for_nothing"]="VwxcAw=="
|
["num_for_nothing"]="VwxcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["rand_drop"]={
|
["rand_drop"]={
|
||||||
@ -1683,14 +1771,6 @@ local chapter_dungeon_equip = {
|
|||||||
},
|
},
|
||||||
["bao_drop_num"]=2,
|
["bao_drop_num"]=2,
|
||||||
["item_show"]={
|
["item_show"]={
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=1004,
|
|
||||||
["id_for_nothing"]="VwhcBw==",
|
|
||||||
["num"]=1,
|
|
||||||
["num_for_nothing"]="Vw=="
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
|
|||||||
@ -33,6 +33,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
@ -69,6 +77,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
@ -105,6 +121,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[4]={
|
[4]={
|
||||||
@ -141,6 +165,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[5]={
|
[5]={
|
||||||
@ -177,6 +209,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[6]={
|
[6]={
|
||||||
@ -213,6 +253,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[7]={
|
[7]={
|
||||||
@ -249,6 +297,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[8]={
|
[8]={
|
||||||
@ -285,6 +341,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[9]={
|
[9]={
|
||||||
@ -321,6 +385,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[10]={
|
[10]={
|
||||||
@ -357,6 +429,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[11]={
|
[11]={
|
||||||
@ -393,6 +473,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[12]={
|
[12]={
|
||||||
@ -429,6 +517,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[13]={
|
[13]={
|
||||||
@ -465,6 +561,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[14]={
|
[14]={
|
||||||
@ -501,6 +605,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[15]={
|
[15]={
|
||||||
@ -537,6 +649,14 @@ local chapter_dungeon_gold = {
|
|||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=999
|
["round"]=999
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -362,7 +362,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=400
|
["weight"]=400
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=3
|
["times_d"]=3,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -727,7 +735,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=500
|
["weight"]=500
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=5
|
["times_d"]=5,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -1092,7 +1108,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=500
|
["weight"]=500
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=2
|
["times_d"]=2,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[4]={
|
[4]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -1457,7 +1481,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=500
|
["weight"]=500
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=4
|
["times_d"]=4,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[5]={
|
[5]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -1822,7 +1854,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=550
|
["weight"]=550
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=6
|
["times_d"]=6,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[6]={
|
[6]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -2187,7 +2227,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=600
|
["weight"]=600
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=3
|
["times_d"]=3,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[7]={
|
[7]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -2552,7 +2600,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=600
|
["weight"]=600
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=5
|
["times_d"]=5,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[8]={
|
[8]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -2977,7 +3033,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=5
|
["weight"]=5
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=7
|
["times_d"]=7,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[9]={
|
[9]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -3402,7 +3466,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=8
|
["weight"]=8
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=4
|
["times_d"]=4,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[10]={
|
[10]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -3827,7 +3899,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=10
|
["weight"]=10
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=6
|
["times_d"]=6,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[11]={
|
[11]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -4252,7 +4332,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=10
|
["weight"]=10
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=8
|
["times_d"]=8,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[12]={
|
[12]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -4677,7 +4765,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=20
|
["weight"]=20
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=5
|
["times_d"]=5,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[13]={
|
[13]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -5102,7 +5198,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=18
|
["weight"]=18
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=7
|
["times_d"]=7,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[14]={
|
[14]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -5527,7 +5631,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=35
|
["weight"]=35
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=4
|
["times_d"]=4,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
[15]={
|
[15]={
|
||||||
["scene"]="bg_debris",
|
["scene"]="bg_debris",
|
||||||
@ -5952,7 +6064,15 @@ local chapter_dungeon_shards = {
|
|||||||
["weight"]=30
|
["weight"]=30
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["times_d"]=6
|
["times_d"]=6,
|
||||||
|
["exp_reward"]={
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=12,
|
||||||
|
["id_for_nothing"]="Vwo=",
|
||||||
|
["num"]=100,
|
||||||
|
["num_for_nothing"]="Vwhc"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
|
|||||||
@ -5,6 +5,7 @@ local grid_type = {
|
|||||||
[1]={
|
[1]={
|
||||||
["icon"]="battle_hinder_1",
|
["icon"]="battle_hinder_1",
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1
|
["element_invalid"]=1
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
@ -16,6 +17,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_za_b01"
|
["break_sfx"]="sfx_piece_za_b01"
|
||||||
},
|
},
|
||||||
@ -28,6 +30,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_za_b01"
|
["break_sfx"]="sfx_piece_za_b01"
|
||||||
},
|
},
|
||||||
@ -39,6 +42,7 @@ local grid_type = {
|
|||||||
3
|
3
|
||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["break_sfx"]="sfx_piece_za_b03"
|
["break_sfx"]="sfx_piece_za_b03"
|
||||||
},
|
},
|
||||||
[5]={
|
[5]={
|
||||||
@ -51,6 +55,7 @@ local grid_type = {
|
|||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["break_sfx"]="sfx_piece_za_b02"
|
["break_sfx"]="sfx_piece_za_b02"
|
||||||
},
|
},
|
||||||
[6]={
|
[6]={
|
||||||
@ -68,6 +73,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_zhuqiantk_b01"
|
["break_sfx"]="sfx_piece_zhuqiantk_b01"
|
||||||
},
|
},
|
||||||
@ -80,6 +86,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["effect"]=1,
|
["effect"]=1,
|
||||||
["effect_sfx"]="sfx_piece_huojian_b01",
|
["effect_sfx"]="sfx_piece_huojian_b01",
|
||||||
@ -98,6 +105,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["effect"]=1,
|
["effect"]=1,
|
||||||
["effect_sfx"]="sfx_piece_huojian_b01",
|
["effect_sfx"]="sfx_piece_huojian_b01",
|
||||||
@ -116,6 +124,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["effect"]=1,
|
["effect"]=1,
|
||||||
["effect_sfx"]="sfx_piece_huojian_b01",
|
["effect_sfx"]="sfx_piece_huojian_b01",
|
||||||
@ -134,6 +143,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["effect"]=1,
|
["effect"]=1,
|
||||||
["effect_sfx"]="sfx_piece_huojian_b01",
|
["effect_sfx"]="sfx_piece_huojian_b01",
|
||||||
@ -154,6 +164,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["break_sfx"]="sfx_piece_kucao_b01"
|
["break_sfx"]="sfx_piece_kucao_b01"
|
||||||
},
|
},
|
||||||
[13]={
|
[13]={
|
||||||
@ -167,6 +178,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_guodong_b01",
|
["break_sfx"]="sfx_piece_guodong_b01",
|
||||||
["effect"]=5,
|
["effect"]=5,
|
||||||
@ -185,6 +197,7 @@ local grid_type = {
|
|||||||
["bftc_icon"]="battle_obstacle_lamp",
|
["bftc_icon"]="battle_obstacle_lamp",
|
||||||
["bftc_time"]=0.4,
|
["bftc_time"]=0.4,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_shendeng_b01",
|
["break_sfx"]="sfx_piece_shendeng_b01",
|
||||||
["effect"]=3,
|
["effect"]=3,
|
||||||
@ -206,6 +219,7 @@ local grid_type = {
|
|||||||
["bftc_icon"]="battle_obstacle_chest_4",
|
["bftc_icon"]="battle_obstacle_chest_4",
|
||||||
["bftc_time"]=0.3,
|
["bftc_time"]=0.3,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_baoxiang_b01",
|
["break_sfx"]="sfx_piece_baoxiang_b01",
|
||||||
["effect"]=4,
|
["effect"]=4,
|
||||||
@ -224,6 +238,7 @@ local grid_type = {
|
|||||||
["spine_change"]="idle1_1",
|
["spine_change"]="idle1_1",
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1
|
["element_invalid"]=1
|
||||||
},
|
},
|
||||||
[17]={
|
[17]={
|
||||||
@ -239,6 +254,7 @@ local grid_type = {
|
|||||||
["spine_change"]="idle1",
|
["spine_change"]="idle1",
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1
|
["element_invalid"]=1
|
||||||
},
|
},
|
||||||
[18]={
|
[18]={
|
||||||
@ -250,6 +266,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_muzhuang_b01"
|
["break_sfx"]="sfx_piece_muzhuang_b01"
|
||||||
},
|
},
|
||||||
@ -262,6 +279,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_muzhuang_b01"
|
["break_sfx"]="sfx_piece_muzhuang_b01"
|
||||||
},
|
},
|
||||||
@ -274,6 +292,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_muzhuang_b01"
|
["break_sfx"]="sfx_piece_muzhuang_b01"
|
||||||
},
|
},
|
||||||
@ -288,6 +307,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_shuipao_b01",
|
["break_sfx"]="sfx_piece_shuipao_b01",
|
||||||
["effect"]=5,
|
["effect"]=5,
|
||||||
@ -305,6 +325,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_yuni_b01",
|
["break_sfx"]="sfx_piece_yuni_b01",
|
||||||
["effect"]=5,
|
["effect"]=5,
|
||||||
@ -322,6 +343,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_duwu_b01",
|
["break_sfx"]="sfx_piece_duwu_b01",
|
||||||
["effect"]=5,
|
["effect"]=5,
|
||||||
@ -337,6 +359,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_jitang_b01"
|
["break_sfx"]="sfx_piece_jitang_b01"
|
||||||
},
|
},
|
||||||
@ -349,6 +372,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_jitang_b01"
|
["break_sfx"]="sfx_piece_jitang_b01"
|
||||||
},
|
},
|
||||||
@ -361,6 +385,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_jitang_b01"
|
["break_sfx"]="sfx_piece_jitang_b01"
|
||||||
},
|
},
|
||||||
@ -372,6 +397,7 @@ local grid_type = {
|
|||||||
3
|
3
|
||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["break_sfx"]="sfx_piece_fazhen_b01"
|
["break_sfx"]="sfx_piece_fazhen_b01"
|
||||||
},
|
},
|
||||||
[28]={
|
[28]={
|
||||||
@ -383,6 +409,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
||||||
},
|
},
|
||||||
@ -395,6 +422,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
||||||
},
|
},
|
||||||
@ -407,6 +435,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
["break_sfx"]="sfx_piece_zhongrushi_b01"
|
||||||
},
|
},
|
||||||
@ -419,6 +448,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||||
},
|
},
|
||||||
@ -431,6 +461,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||||
},
|
},
|
||||||
@ -443,6 +474,7 @@ local grid_type = {
|
|||||||
},
|
},
|
||||||
["break_count"]=1,
|
["break_count"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||||
},
|
},
|
||||||
@ -457,6 +489,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_rongyan_b01",
|
["break_sfx"]="sfx_piece_rongyan_b01",
|
||||||
["effect"]=5,
|
["effect"]=5,
|
||||||
@ -474,6 +507,7 @@ local grid_type = {
|
|||||||
["break_stay_element"]=1,
|
["break_stay_element"]=1,
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["break_sfx"]="sfx_piece_caocong_b01"
|
["break_sfx"]="sfx_piece_caocong_b01"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
@ -484,6 +518,7 @@ local grid_type = {
|
|||||||
["spine_idle"]="idle",
|
["spine_idle"]="idle",
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_rongyan_b01",
|
["break_sfx"]="sfx_piece_rongyan_b01",
|
||||||
["effect"]=6,
|
["effect"]=6,
|
||||||
@ -497,6 +532,7 @@ local grid_type = {
|
|||||||
["spine_idle"]="idle",
|
["spine_idle"]="idle",
|
||||||
["can_fall"]=1,
|
["can_fall"]=1,
|
||||||
["cant_link"]=1,
|
["cant_link"]=1,
|
||||||
|
["cant_upset"]=1,
|
||||||
["element_invalid"]=1,
|
["element_invalid"]=1,
|
||||||
["break_sfx"]="sfx_piece_duwu_b01",
|
["break_sfx"]="sfx_piece_duwu_b01",
|
||||||
["effect"]=6,
|
["effect"]=6,
|
||||||
|
|||||||
@ -1420,6 +1420,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="UwtcA2c=",
|
["id_for_nothing"]="UwtcA2c=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14001,
|
||||||
|
["id_for_nothing"]="VwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14002,
|
||||||
|
["id_for_nothing"]="VwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24001,
|
||||||
|
["id_for_nothing"]="VAxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24002,
|
||||||
|
["id_for_nothing"]="VAxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34001,
|
||||||
|
["id_for_nothing"]="VQxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34002,
|
||||||
|
["id_for_nothing"]="VQxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44001,
|
||||||
|
["id_for_nothing"]="UgxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44002,
|
||||||
|
["id_for_nothing"]="UgxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54001,
|
||||||
|
["id_for_nothing"]="UwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54002,
|
||||||
|
["id_for_nothing"]="UwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["weight"]={
|
["weight"]={
|
||||||
@ -1467,7 +1547,17 @@ local mall_daily = {
|
|||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5
|
5,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32
|
||||||
},
|
},
|
||||||
["cost"]={
|
["cost"]={
|
||||||
{
|
{
|
||||||
@ -1829,6 +1919,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="VA==",
|
["id_for_nothing"]="VA==",
|
||||||
["num"]=30,
|
["num"]=30,
|
||||||
["num_for_nothing"]="VQg="
|
["num_for_nothing"]="VQg="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -2193,6 +2363,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="UwtcA2c=",
|
["id_for_nothing"]="UwtcA2c=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14001,
|
||||||
|
["id_for_nothing"]="VwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14002,
|
||||||
|
["id_for_nothing"]="VwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24001,
|
||||||
|
["id_for_nothing"]="VAxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24002,
|
||||||
|
["id_for_nothing"]="VAxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34001,
|
||||||
|
["id_for_nothing"]="VQxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34002,
|
||||||
|
["id_for_nothing"]="VQxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44001,
|
||||||
|
["id_for_nothing"]="UgxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44002,
|
||||||
|
["id_for_nothing"]="UgxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54001,
|
||||||
|
["id_for_nothing"]="UwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54002,
|
||||||
|
["id_for_nothing"]="UwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["weight"]={
|
["weight"]={
|
||||||
@ -2240,7 +2490,17 @@ local mall_daily = {
|
|||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5
|
5,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32
|
||||||
},
|
},
|
||||||
["cost"]={
|
["cost"]={
|
||||||
{
|
{
|
||||||
@ -2602,6 +2862,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="VA==",
|
["id_for_nothing"]="VA==",
|
||||||
["num"]=30,
|
["num"]=30,
|
||||||
["num_for_nothing"]="VQg="
|
["num_for_nothing"]="VQg="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -2966,6 +3306,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="UwtcA2c=",
|
["id_for_nothing"]="UwtcA2c=",
|
||||||
["num"]=6,
|
["num"]=6,
|
||||||
["num_for_nothing"]="UA=="
|
["num_for_nothing"]="UA=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14001,
|
||||||
|
["id_for_nothing"]="VwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=14002,
|
||||||
|
["id_for_nothing"]="VwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24001,
|
||||||
|
["id_for_nothing"]="VAxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=24002,
|
||||||
|
["id_for_nothing"]="VAxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34001,
|
||||||
|
["id_for_nothing"]="VQxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=34002,
|
||||||
|
["id_for_nothing"]="VQxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44001,
|
||||||
|
["id_for_nothing"]="UgxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=44002,
|
||||||
|
["id_for_nothing"]="UgxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54001,
|
||||||
|
["id_for_nothing"]="UwxcA2Q=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=54002,
|
||||||
|
["id_for_nothing"]="UwxcA2c=",
|
||||||
|
["num"]=1,
|
||||||
|
["num_for_nothing"]="Vw=="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["weight"]={
|
["weight"]={
|
||||||
@ -3013,7 +3433,17 @@ local mall_daily = {
|
|||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5,
|
5,
|
||||||
5
|
5,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32,
|
||||||
|
32
|
||||||
},
|
},
|
||||||
["cost"]={
|
["cost"]={
|
||||||
{
|
{
|
||||||
@ -3375,6 +3805,86 @@ local mall_daily = {
|
|||||||
["id_for_nothing"]="VA==",
|
["id_for_nothing"]="VA==",
|
||||||
["num"]=30,
|
["num"]=30,
|
||||||
["num_for_nothing"]="VQg="
|
["num_for_nothing"]="VQg="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=2,
|
||||||
|
["id_for_nothing"]="VA==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,7 @@ local monster_dungeon_equip = {
|
|||||||
[106]={
|
[106]={
|
||||||
["monster_base"]=10056,
|
["monster_base"]=10056,
|
||||||
["hp"]=76930000,
|
["hp"]=76930000,
|
||||||
["atk"]=1600000,
|
["atk"]=1390000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20163,
|
20163,
|
||||||
@ -17,7 +17,7 @@ local monster_dungeon_equip = {
|
|||||||
[206]={
|
[206]={
|
||||||
["monster_base"]=10045,
|
["monster_base"]=10045,
|
||||||
["hp"]=93400000,
|
["hp"]=93400000,
|
||||||
["atk"]=2150000,
|
["atk"]=1930000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20130,
|
20130,
|
||||||
@ -32,7 +32,7 @@ local monster_dungeon_equip = {
|
|||||||
[306]={
|
[306]={
|
||||||
["monster_base"]=10028,
|
["monster_base"]=10028,
|
||||||
["hp"]=153020000,
|
["hp"]=153020000,
|
||||||
["atk"]=2260000,
|
["atk"]=2140000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20079,
|
20079,
|
||||||
@ -47,7 +47,7 @@ local monster_dungeon_equip = {
|
|||||||
[406]={
|
[406]={
|
||||||
["monster_base"]=10003,
|
["monster_base"]=10003,
|
||||||
["hp"]=203320000,
|
["hp"]=203320000,
|
||||||
["atk"]=2320000,
|
["atk"]=2220000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20007,
|
20007,
|
||||||
@ -63,7 +63,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20041,
|
["monster_base"]=20041,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=386900000,
|
["hp"]=386900000,
|
||||||
["atk"]=2400000,
|
["atk"]=2260000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30126,
|
30126,
|
||||||
@ -83,7 +83,7 @@ local monster_dungeon_equip = {
|
|||||||
[606]={
|
[606]={
|
||||||
["monster_base"]=10060,
|
["monster_base"]=10060,
|
||||||
["hp"]=85320000,
|
["hp"]=85320000,
|
||||||
["atk"]=1810000,
|
["atk"]=1540000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20175,
|
20175,
|
||||||
@ -98,7 +98,7 @@ local monster_dungeon_equip = {
|
|||||||
[706]={
|
[706]={
|
||||||
["monster_base"]=10055,
|
["monster_base"]=10055,
|
||||||
["hp"]=103120000,
|
["hp"]=103120000,
|
||||||
["atk"]=2400000,
|
["atk"]=2150000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20160,
|
20160,
|
||||||
@ -113,7 +113,7 @@ local monster_dungeon_equip = {
|
|||||||
[806]={
|
[806]={
|
||||||
["monster_base"]=10027,
|
["monster_base"]=10027,
|
||||||
["hp"]=168890000,
|
["hp"]=168890000,
|
||||||
["atk"]=2540000,
|
["atk"]=2380000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20076,
|
20076,
|
||||||
@ -128,7 +128,7 @@ local monster_dungeon_equip = {
|
|||||||
[906]={
|
[906]={
|
||||||
["monster_base"]=10064,
|
["monster_base"]=10064,
|
||||||
["hp"]=224600000,
|
["hp"]=224600000,
|
||||||
["atk"]=2590000,
|
["atk"]=2470000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20190,
|
20190,
|
||||||
@ -144,7 +144,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20040,
|
["monster_base"]=20040,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=426150000,
|
["hp"]=426150000,
|
||||||
["atk"]=2650000,
|
["atk"]=2520000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30114,
|
30114,
|
||||||
@ -163,7 +163,7 @@ local monster_dungeon_equip = {
|
|||||||
[1106]={
|
[1106]={
|
||||||
["monster_base"]=10015,
|
["monster_base"]=10015,
|
||||||
["hp"]=93300000,
|
["hp"]=93300000,
|
||||||
["atk"]=2000000,
|
["atk"]=1680000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20040,
|
20040,
|
||||||
@ -178,7 +178,7 @@ local monster_dungeon_equip = {
|
|||||||
[1206]={
|
[1206]={
|
||||||
["monster_base"]=10025,
|
["monster_base"]=10025,
|
||||||
["hp"]=112820000,
|
["hp"]=112820000,
|
||||||
["atk"]=2670000,
|
["atk"]=2340000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20070,
|
20070,
|
||||||
@ -193,7 +193,7 @@ local monster_dungeon_equip = {
|
|||||||
[1306]={
|
[1306]={
|
||||||
["monster_base"]=10030,
|
["monster_base"]=10030,
|
||||||
["hp"]=191790000,
|
["hp"]=191790000,
|
||||||
["atk"]=2910000,
|
["atk"]=2590000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20085,
|
20085,
|
||||||
@ -208,7 +208,7 @@ local monster_dungeon_equip = {
|
|||||||
[1406]={
|
[1406]={
|
||||||
["monster_base"]=10018,
|
["monster_base"]=10018,
|
||||||
["hp"]=255070000,
|
["hp"]=255070000,
|
||||||
["atk"]=2990000,
|
["atk"]=2690000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20049,
|
20049,
|
||||||
@ -224,7 +224,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20039,
|
["monster_base"]=20039,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=494490000,
|
["hp"]=494490000,
|
||||||
["atk"]=3100000,
|
["atk"]=2740000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30117,
|
30117,
|
||||||
@ -243,7 +243,7 @@ local monster_dungeon_equip = {
|
|||||||
[1606]={
|
[1606]={
|
||||||
["monster_base"]=10004,
|
["monster_base"]=10004,
|
||||||
["hp"]=119700000,
|
["hp"]=119700000,
|
||||||
["atk"]=2670000,
|
["atk"]=1830000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20010,
|
20010,
|
||||||
@ -258,7 +258,7 @@ local monster_dungeon_equip = {
|
|||||||
[1706]={
|
[1706]={
|
||||||
["monster_base"]=10049,
|
["monster_base"]=10049,
|
||||||
["hp"]=143630000,
|
["hp"]=143630000,
|
||||||
["atk"]=3500000,
|
["atk"]=2540000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20142,
|
20142,
|
||||||
@ -273,7 +273,7 @@ local monster_dungeon_equip = {
|
|||||||
[1806]={
|
[1806]={
|
||||||
["monster_base"]=10037,
|
["monster_base"]=10037,
|
||||||
["hp"]=235050000,
|
["hp"]=235050000,
|
||||||
["atk"]=3660000,
|
["atk"]=2810000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20106,
|
20106,
|
||||||
@ -288,7 +288,7 @@ local monster_dungeon_equip = {
|
|||||||
[1906]={
|
[1906]={
|
||||||
["monster_base"]=10016,
|
["monster_base"]=10016,
|
||||||
["hp"]=312870000,
|
["hp"]=312870000,
|
||||||
["atk"]=3760000,
|
["atk"]=2920000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20043,
|
20043,
|
||||||
@ -304,7 +304,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20043,
|
["monster_base"]=20043,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=566760000,
|
["hp"]=566760000,
|
||||||
["atk"]=3630000,
|
["atk"]=2980000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30120,
|
30120,
|
||||||
@ -324,7 +324,7 @@ local monster_dungeon_equip = {
|
|||||||
[2106]={
|
[2106]={
|
||||||
["monster_base"]=10022,
|
["monster_base"]=10022,
|
||||||
["hp"]=136880000,
|
["hp"]=136880000,
|
||||||
["atk"]=3150000,
|
["atk"]=2010000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20061,
|
20061,
|
||||||
@ -339,7 +339,7 @@ local monster_dungeon_equip = {
|
|||||||
[2206]={
|
[2206]={
|
||||||
["monster_base"]=10032,
|
["monster_base"]=10032,
|
||||||
["hp"]=163040000,
|
["hp"]=163040000,
|
||||||
["atk"]=4110000,
|
["atk"]=2780000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20091,
|
20091,
|
||||||
@ -354,7 +354,7 @@ local monster_dungeon_equip = {
|
|||||||
[2306]={
|
[2306]={
|
||||||
["monster_base"]=10013,
|
["monster_base"]=10013,
|
||||||
["hp"]=267170000,
|
["hp"]=267170000,
|
||||||
["atk"]=4270000,
|
["atk"]=3070000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20034,
|
20034,
|
||||||
@ -369,7 +369,7 @@ local monster_dungeon_equip = {
|
|||||||
[2406]={
|
[2406]={
|
||||||
["monster_base"]=10001,
|
["monster_base"]=10001,
|
||||||
["hp"]=355450000,
|
["hp"]=355450000,
|
||||||
["atk"]=4410000,
|
["atk"]=3200000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20001,
|
20001,
|
||||||
@ -385,7 +385,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20042,
|
["monster_base"]=20042,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=643710000,
|
["hp"]=643710000,
|
||||||
["atk"]=4220000,
|
["atk"]=3260000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30123,
|
30123,
|
||||||
@ -404,7 +404,7 @@ local monster_dungeon_equip = {
|
|||||||
[2606]={
|
[2606]={
|
||||||
["monster_base"]=10045,
|
["monster_base"]=10045,
|
||||||
["hp"]=147550000,
|
["hp"]=147550000,
|
||||||
["atk"]=3510000,
|
["atk"]=2190000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20130,
|
20130,
|
||||||
@ -419,7 +419,7 @@ local monster_dungeon_equip = {
|
|||||||
[2706]={
|
[2706]={
|
||||||
["monster_base"]=10056,
|
["monster_base"]=10056,
|
||||||
["hp"]=175200000,
|
["hp"]=175200000,
|
||||||
["atk"]=4510000,
|
["atk"]=3030000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20163,
|
20163,
|
||||||
@ -434,7 +434,7 @@ local monster_dungeon_equip = {
|
|||||||
[2806]={
|
[2806]={
|
||||||
["monster_base"]=10003,
|
["monster_base"]=10003,
|
||||||
["hp"]=287270000,
|
["hp"]=287270000,
|
||||||
["atk"]=4700000,
|
["atk"]=3340000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20007,
|
20007,
|
||||||
@ -449,7 +449,7 @@ local monster_dungeon_equip = {
|
|||||||
[2906]={
|
[2906]={
|
||||||
["monster_base"]=10028,
|
["monster_base"]=10028,
|
||||||
["hp"]=382140000,
|
["hp"]=382140000,
|
||||||
["atk"]=4860000,
|
["atk"]=3490000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20079,
|
20079,
|
||||||
@ -465,7 +465,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20041,
|
["monster_base"]=20041,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=691660000,
|
["hp"]=691660000,
|
||||||
["atk"]=4620000,
|
["atk"]=3560000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30126,
|
30126,
|
||||||
@ -485,7 +485,7 @@ local monster_dungeon_equip = {
|
|||||||
[3106]={
|
[3106]={
|
||||||
["monster_base"]=10052,
|
["monster_base"]=10052,
|
||||||
["hp"]=161570000,
|
["hp"]=161570000,
|
||||||
["atk"]=3940000,
|
["atk"]=2380000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20151,
|
20151,
|
||||||
@ -500,7 +500,7 @@ local monster_dungeon_equip = {
|
|||||||
[3206]={
|
[3206]={
|
||||||
["monster_base"]=10062,
|
["monster_base"]=10062,
|
||||||
["hp"]=191650000,
|
["hp"]=191650000,
|
||||||
["atk"]=5040000,
|
["atk"]=3300000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20181,
|
20181,
|
||||||
@ -515,7 +515,7 @@ local monster_dungeon_equip = {
|
|||||||
[3306]={
|
[3306]={
|
||||||
["monster_base"]=10036,
|
["monster_base"]=10036,
|
||||||
["hp"]=313710000,
|
["hp"]=313710000,
|
||||||
["atk"]=5250000,
|
["atk"]=3620000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20103,
|
20103,
|
||||||
@ -530,7 +530,7 @@ local monster_dungeon_equip = {
|
|||||||
[3406]={
|
[3406]={
|
||||||
["monster_base"]=10061,
|
["monster_base"]=10061,
|
||||||
["hp"]=417370000,
|
["hp"]=417370000,
|
||||||
["atk"]=5400000,
|
["atk"]=3790000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20178,
|
20178,
|
||||||
@ -546,7 +546,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20040,
|
["monster_base"]=20040,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=754850000,
|
["hp"]=754850000,
|
||||||
["atk"]=5120000,
|
["atk"]=3870000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30129,
|
30129,
|
||||||
@ -565,7 +565,7 @@ local monster_dungeon_equip = {
|
|||||||
[3606]={
|
[3606]={
|
||||||
["monster_base"]=10030,
|
["monster_base"]=10030,
|
||||||
["hp"]=175230000,
|
["hp"]=175230000,
|
||||||
["atk"]=4360000,
|
["atk"]=2580000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20085,
|
20085,
|
||||||
@ -580,7 +580,7 @@ local monster_dungeon_equip = {
|
|||||||
[3706]={
|
[3706]={
|
||||||
["monster_base"]=10015,
|
["monster_base"]=10015,
|
||||||
["hp"]=207360000,
|
["hp"]=207360000,
|
||||||
["atk"]=5570000,
|
["atk"]=3560000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20040,
|
20040,
|
||||||
@ -595,7 +595,7 @@ local monster_dungeon_equip = {
|
|||||||
[3806]={
|
[3806]={
|
||||||
["monster_base"]=10025,
|
["monster_base"]=10025,
|
||||||
["hp"]=338580000,
|
["hp"]=338580000,
|
||||||
["atk"]=5780000,
|
["atk"]=3900000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20070,
|
20070,
|
||||||
@ -610,7 +610,7 @@ local monster_dungeon_equip = {
|
|||||||
[3906]={
|
[3906]={
|
||||||
["monster_base"]=10034,
|
["monster_base"]=10034,
|
||||||
["hp"]=450950000,
|
["hp"]=450950000,
|
||||||
["atk"]=5930000,
|
["atk"]=4090000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20097,
|
20097,
|
||||||
@ -626,7 +626,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20039,
|
["monster_base"]=20039,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=814970000,
|
["hp"]=814970000,
|
||||||
["atk"]=5600000,
|
["atk"]=4170000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30117,
|
30117,
|
||||||
@ -645,7 +645,7 @@ local monster_dungeon_equip = {
|
|||||||
[4106]={
|
[4106]={
|
||||||
["monster_base"]=10054,
|
["monster_base"]=10054,
|
||||||
["hp"]=182360000,
|
["hp"]=182360000,
|
||||||
["atk"]=4590000,
|
["atk"]=2660000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20157,
|
20157,
|
||||||
@ -660,7 +660,7 @@ local monster_dungeon_equip = {
|
|||||||
[4206]={
|
[4206]={
|
||||||
["monster_base"]=10037,
|
["monster_base"]=10037,
|
||||||
["hp"]=215460000,
|
["hp"]=215460000,
|
||||||
["atk"]=5830000,
|
["atk"]=3660000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20106,
|
20106,
|
||||||
@ -675,7 +675,7 @@ local monster_dungeon_equip = {
|
|||||||
[4306]={
|
[4306]={
|
||||||
["monster_base"]=10012,
|
["monster_base"]=10012,
|
||||||
["hp"]=351510000,
|
["hp"]=351510000,
|
||||||
["atk"]=6040000,
|
["atk"]=4010000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20031,
|
20031,
|
||||||
@ -690,7 +690,7 @@ local monster_dungeon_equip = {
|
|||||||
[4406]={
|
[4406]={
|
||||||
["monster_base"]=10049,
|
["monster_base"]=10049,
|
||||||
["hp"]=468340000,
|
["hp"]=468340000,
|
||||||
["atk"]=6220000,
|
["atk"]=4210000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20142,
|
20142,
|
||||||
@ -706,7 +706,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20043,
|
["monster_base"]=20043,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=846340000,
|
["hp"]=846340000,
|
||||||
["atk"]=5860000,
|
["atk"]=4290000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30120,
|
30120,
|
||||||
@ -726,7 +726,7 @@ local monster_dungeon_equip = {
|
|||||||
[4606]={
|
[4606]={
|
||||||
["monster_base"]=10042,
|
["monster_base"]=10042,
|
||||||
["hp"]=187110000,
|
["hp"]=187110000,
|
||||||
["atk"]=4750000,
|
["atk"]=2740000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20121,
|
20121,
|
||||||
@ -741,7 +741,7 @@ local monster_dungeon_equip = {
|
|||||||
[4706]={
|
[4706]={
|
||||||
["monster_base"]=10026,
|
["monster_base"]=10026,
|
||||||
["hp"]=220970000,
|
["hp"]=220970000,
|
||||||
["atk"]=6040000,
|
["atk"]=3780000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20073,
|
20073,
|
||||||
@ -756,7 +756,7 @@ local monster_dungeon_equip = {
|
|||||||
[4806]={
|
[4806]={
|
||||||
["monster_base"]=10019,
|
["monster_base"]=10019,
|
||||||
["hp"]=360430000,
|
["hp"]=360430000,
|
||||||
["atk"]=6240000,
|
["atk"]=4140000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20052,
|
20052,
|
||||||
@ -771,7 +771,7 @@ local monster_dungeon_equip = {
|
|||||||
[4906]={
|
[4906]={
|
||||||
["monster_base"]=10001,
|
["monster_base"]=10001,
|
||||||
["hp"]=480060000,
|
["hp"]=480060000,
|
||||||
["atk"]=6450000,
|
["atk"]=4340000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20001,
|
20001,
|
||||||
@ -787,7 +787,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20042,
|
["monster_base"]=20042,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=867510000,
|
["hp"]=867510000,
|
||||||
["atk"]=6040000,
|
["atk"]=4430000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30132,
|
30132,
|
||||||
@ -806,7 +806,7 @@ local monster_dungeon_equip = {
|
|||||||
[5106]={
|
[5106]={
|
||||||
["monster_base"]=10045,
|
["monster_base"]=10045,
|
||||||
["hp"]=200880000,
|
["hp"]=200880000,
|
||||||
["atk"]=5180000,
|
["atk"]=2910000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20130,
|
20130,
|
||||||
@ -821,7 +821,7 @@ local monster_dungeon_equip = {
|
|||||||
[5206]={
|
[5206]={
|
||||||
["monster_base"]=10056,
|
["monster_base"]=10056,
|
||||||
["hp"]=236460000,
|
["hp"]=236460000,
|
||||||
["atk"]=6550000,
|
["atk"]=4010000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20163,
|
20163,
|
||||||
@ -836,7 +836,7 @@ local monster_dungeon_equip = {
|
|||||||
[5306]={
|
[5306]={
|
||||||
["monster_base"]=10003,
|
["monster_base"]=10003,
|
||||||
["hp"]=385650000,
|
["hp"]=385650000,
|
||||||
["atk"]=6780000,
|
["atk"]=4400000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20007,
|
20007,
|
||||||
@ -851,7 +851,7 @@ local monster_dungeon_equip = {
|
|||||||
[5406]={
|
[5406]={
|
||||||
["monster_base"]=10028,
|
["monster_base"]=10028,
|
||||||
["hp"]=513230000,
|
["hp"]=513230000,
|
||||||
["atk"]=6990000,
|
["atk"]=4600000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20079,
|
20079,
|
||||||
@ -867,7 +867,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20041,
|
["monster_base"]=20041,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=927400000,
|
["hp"]=927400000,
|
||||||
["atk"]=6550000,
|
["atk"]=4690000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30126,
|
30126,
|
||||||
@ -887,7 +887,7 @@ local monster_dungeon_equip = {
|
|||||||
[5606]={
|
[5606]={
|
||||||
["monster_base"]=10029,
|
["monster_base"]=10029,
|
||||||
["hp"]=202710000,
|
["hp"]=202710000,
|
||||||
["atk"]=5270000,
|
["atk"]=2990000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20082,
|
20082,
|
||||||
@ -902,7 +902,7 @@ local monster_dungeon_equip = {
|
|||||||
[5706]={
|
[5706]={
|
||||||
["monster_base"]=10055,
|
["monster_base"]=10055,
|
||||||
["hp"]=238240000,
|
["hp"]=238240000,
|
||||||
["atk"]=6650000,
|
["atk"]=4130000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20160,
|
20160,
|
||||||
@ -917,7 +917,7 @@ local monster_dungeon_equip = {
|
|||||||
[5806]={
|
[5806]={
|
||||||
["monster_base"]=10051,
|
["monster_base"]=10051,
|
||||||
["hp"]=388530000,
|
["hp"]=388530000,
|
||||||
["atk"]=6880000,
|
["atk"]=4530000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20148,
|
20148,
|
||||||
@ -932,7 +932,7 @@ local monster_dungeon_equip = {
|
|||||||
[5906]={
|
[5906]={
|
||||||
["monster_base"]=10064,
|
["monster_base"]=10064,
|
||||||
["hp"]=517080000,
|
["hp"]=517080000,
|
||||||
["atk"]=7080000,
|
["atk"]=4730000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20190,
|
20190,
|
||||||
@ -948,7 +948,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20040,
|
["monster_base"]=20040,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=933980000,
|
["hp"]=933980000,
|
||||||
["atk"]=6630000,
|
["atk"]=4820000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30135,
|
30135,
|
||||||
@ -967,7 +967,7 @@ local monster_dungeon_equip = {
|
|||||||
[6106]={
|
[6106]={
|
||||||
["monster_base"]=10015,
|
["monster_base"]=10015,
|
||||||
["hp"]=216480000,
|
["hp"]=216480000,
|
||||||
["atk"]=5750000,
|
["atk"]=3180000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20040,
|
20040,
|
||||||
@ -982,7 +982,7 @@ local monster_dungeon_equip = {
|
|||||||
[6206]={
|
[6206]={
|
||||||
["monster_base"]=10025,
|
["monster_base"]=10025,
|
||||||
["hp"]=254320000,
|
["hp"]=254320000,
|
||||||
["atk"]=7200000,
|
["atk"]=4380000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20070,
|
20070,
|
||||||
@ -997,7 +997,7 @@ local monster_dungeon_equip = {
|
|||||||
[6306]={
|
[6306]={
|
||||||
["monster_base"]=10021,
|
["monster_base"]=10021,
|
||||||
["hp"]=415070000,
|
["hp"]=415070000,
|
||||||
["atk"]=7450000,
|
["atk"]=4810000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20058,
|
20058,
|
||||||
@ -1012,7 +1012,7 @@ local monster_dungeon_equip = {
|
|||||||
[6406]={
|
[6406]={
|
||||||
["monster_base"]=10034,
|
["monster_base"]=10034,
|
||||||
["hp"]=552120000,
|
["hp"]=552120000,
|
||||||
["atk"]=7670000,
|
["atk"]=5030000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20097,
|
20097,
|
||||||
@ -1028,7 +1028,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20039,
|
["monster_base"]=20039,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=996810000,
|
["hp"]=996810000,
|
||||||
["atk"]=7150000,
|
["atk"]=5130000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30117,
|
30117,
|
||||||
@ -1047,7 +1047,7 @@ local monster_dungeon_equip = {
|
|||||||
[6606]={
|
[6606]={
|
||||||
["monster_base"]=10049,
|
["monster_base"]=10049,
|
||||||
["hp"]=221080000,
|
["hp"]=221080000,
|
||||||
["atk"]=5900000,
|
["atk"]=3280000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20142,
|
20142,
|
||||||
@ -1062,7 +1062,7 @@ local monster_dungeon_equip = {
|
|||||||
[6706]={
|
[6706]={
|
||||||
["monster_base"]=10006,
|
["monster_base"]=10006,
|
||||||
["hp"]=259330000,
|
["hp"]=259330000,
|
||||||
["atk"]=7400000,
|
["atk"]=4500000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20016,
|
20016,
|
||||||
@ -1077,7 +1077,7 @@ local monster_dungeon_equip = {
|
|||||||
[6806]={
|
[6806]={
|
||||||
["monster_base"]=10054,
|
["monster_base"]=10054,
|
||||||
["hp"]=423100000,
|
["hp"]=423100000,
|
||||||
["atk"]=7640000,
|
["atk"]=4950000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20157,
|
20157,
|
||||||
@ -1092,7 +1092,7 @@ local monster_dungeon_equip = {
|
|||||||
[6906]={
|
[6906]={
|
||||||
["monster_base"]=10024,
|
["monster_base"]=10024,
|
||||||
["hp"]=562720000,
|
["hp"]=562720000,
|
||||||
["atk"]=7870000,
|
["atk"]=5180000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20067,
|
20067,
|
||||||
@ -1108,7 +1108,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20043,
|
["monster_base"]=20043,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1015810000,
|
["hp"]=1015810000,
|
||||||
["atk"]=7320000,
|
["atk"]=5280000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30120,
|
30120,
|
||||||
@ -1128,7 +1128,7 @@ local monster_dungeon_equip = {
|
|||||||
[7106]={
|
[7106]={
|
||||||
["monster_base"]=10019,
|
["monster_base"]=10019,
|
||||||
["hp"]=225650000,
|
["hp"]=225650000,
|
||||||
["atk"]=6080000,
|
["atk"]=3370000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20052,
|
20052,
|
||||||
@ -1143,7 +1143,7 @@ local monster_dungeon_equip = {
|
|||||||
[7206]={
|
[7206]={
|
||||||
["monster_base"]=10035,
|
["monster_base"]=10035,
|
||||||
["hp"]=264660000,
|
["hp"]=264660000,
|
||||||
["atk"]=7590000,
|
["atk"]=4630000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20100,
|
20100,
|
||||||
@ -1158,7 +1158,7 @@ local monster_dungeon_equip = {
|
|||||||
[7306]={
|
[7306]={
|
||||||
["monster_base"]=10026,
|
["monster_base"]=10026,
|
||||||
["hp"]=431730000,
|
["hp"]=431730000,
|
||||||
["atk"]=7840000,
|
["atk"]=5090000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20073,
|
20073,
|
||||||
@ -1173,7 +1173,7 @@ local monster_dungeon_equip = {
|
|||||||
[7406]={
|
[7406]={
|
||||||
["monster_base"]=10041,
|
["monster_base"]=10041,
|
||||||
["hp"]=574040000,
|
["hp"]=574040000,
|
||||||
["atk"]=8090000,
|
["atk"]=5330000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20118,
|
20118,
|
||||||
@ -1189,7 +1189,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20042,
|
["monster_base"]=20042,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1036280000,
|
["hp"]=1036280000,
|
||||||
["atk"]=7520000,
|
["atk"]=5440000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30138,
|
30138,
|
||||||
@ -1208,7 +1208,7 @@ local monster_dungeon_equip = {
|
|||||||
[7606]={
|
[7606]={
|
||||||
["monster_base"]=10053,
|
["monster_base"]=10053,
|
||||||
["hp"]=233950000,
|
["hp"]=233950000,
|
||||||
["atk"]=6420000,
|
["atk"]=3470000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20154,
|
20154,
|
||||||
@ -1223,7 +1223,7 @@ local monster_dungeon_equip = {
|
|||||||
[7706]={
|
[7706]={
|
||||||
["monster_base"]=10043,
|
["monster_base"]=10043,
|
||||||
["hp"]=273880000,
|
["hp"]=273880000,
|
||||||
["atk"]=8000000,
|
["atk"]=4760000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20124,
|
20124,
|
||||||
@ -1238,7 +1238,7 @@ local monster_dungeon_equip = {
|
|||||||
[7806]={
|
[7806]={
|
||||||
["monster_base"]=10033,
|
["monster_base"]=10033,
|
||||||
["hp"]=446810000,
|
["hp"]=446810000,
|
||||||
["atk"]=8270000,
|
["atk"]=5230000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20094,
|
20094,
|
||||||
@ -1253,7 +1253,7 @@ local monster_dungeon_equip = {
|
|||||||
[7906]={
|
[7906]={
|
||||||
["monster_base"]=10028,
|
["monster_base"]=10028,
|
||||||
["hp"]=594050000,
|
["hp"]=594050000,
|
||||||
["atk"]=8510000,
|
["atk"]=5480000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20079,
|
20079,
|
||||||
@ -1269,7 +1269,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20041,
|
["monster_base"]=20041,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1072430000,
|
["hp"]=1072430000,
|
||||||
["atk"]=7900000,
|
["atk"]=5590000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30126,
|
30126,
|
||||||
@ -1289,7 +1289,7 @@ local monster_dungeon_equip = {
|
|||||||
[8106]={
|
[8106]={
|
||||||
["monster_base"]=10036,
|
["monster_base"]=10036,
|
||||||
["hp"]=132000000,
|
["hp"]=132000000,
|
||||||
["atk"]=990000,
|
["atk"]=870000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20103,
|
20103,
|
||||||
@ -1304,7 +1304,7 @@ local monster_dungeon_equip = {
|
|||||||
[8206]={
|
[8206]={
|
||||||
["monster_base"]=10017,
|
["monster_base"]=10017,
|
||||||
["hp"]=284280000,
|
["hp"]=284280000,
|
||||||
["atk"]=8360000,
|
["atk"]=4890000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20046,
|
20046,
|
||||||
@ -1319,7 +1319,7 @@ local monster_dungeon_equip = {
|
|||||||
[8306]={
|
[8306]={
|
||||||
["monster_base"]=10023,
|
["monster_base"]=10023,
|
||||||
["hp"]=463670000,
|
["hp"]=463670000,
|
||||||
["atk"]=8610000,
|
["atk"]=5380000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20064,
|
20064,
|
||||||
@ -1334,7 +1334,7 @@ local monster_dungeon_equip = {
|
|||||||
[8406]={
|
[8406]={
|
||||||
["monster_base"]=10051,
|
["monster_base"]=10051,
|
||||||
["hp"]=616180000,
|
["hp"]=616180000,
|
||||||
["atk"]=8880000,
|
["atk"]=5640000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20148,
|
20148,
|
||||||
@ -1350,7 +1350,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20040,
|
["monster_base"]=20040,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1112410000,
|
["hp"]=1112410000,
|
||||||
["atk"]=8240000,
|
["atk"]=5750000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30141,
|
30141,
|
||||||
@ -1369,7 +1369,7 @@ local monster_dungeon_equip = {
|
|||||||
[8606]={
|
[8606]={
|
||||||
["monster_base"]=10021,
|
["monster_base"]=10021,
|
||||||
["hp"]=251150000,
|
["hp"]=251150000,
|
||||||
["atk"]=6970000,
|
["atk"]=3770000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20058,
|
20058,
|
||||||
@ -1384,7 +1384,7 @@ local monster_dungeon_equip = {
|
|||||||
[8706]={
|
[8706]={
|
||||||
["monster_base"]=10034,
|
["monster_base"]=10034,
|
||||||
["hp"]=293630000,
|
["hp"]=293630000,
|
||||||
["atk"]=8680000,
|
["atk"]=5170000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20097,
|
20097,
|
||||||
@ -1399,7 +1399,7 @@ local monster_dungeon_equip = {
|
|||||||
[8806]={
|
[8806]={
|
||||||
["monster_base"]=10030,
|
["monster_base"]=10030,
|
||||||
["hp"]=478890000,
|
["hp"]=478890000,
|
||||||
["atk"]=8940000,
|
["atk"]=5680000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20085,
|
20085,
|
||||||
@ -1414,7 +1414,7 @@ local monster_dungeon_equip = {
|
|||||||
[8906]={
|
[8906]={
|
||||||
["monster_base"]=10018,
|
["monster_base"]=10018,
|
||||||
["hp"]=636450000,
|
["hp"]=636450000,
|
||||||
["atk"]=9230000,
|
["atk"]=5960000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20049,
|
20049,
|
||||||
@ -1430,7 +1430,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20039,
|
["monster_base"]=20039,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1148710000,
|
["hp"]=1148710000,
|
||||||
["atk"]=8530000,
|
["atk"]=6080000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30117,
|
30117,
|
||||||
@ -1449,7 +1449,7 @@ local monster_dungeon_equip = {
|
|||||||
[9106]={
|
[9106]={
|
||||||
["monster_base"]=10016,
|
["monster_base"]=10016,
|
||||||
["hp"]=261840000,
|
["hp"]=261840000,
|
||||||
["atk"]=7320000,
|
["atk"]=3970000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20043,
|
20043,
|
||||||
@ -1464,7 +1464,7 @@ local monster_dungeon_equip = {
|
|||||||
[9206]={
|
[9206]={
|
||||||
["monster_base"]=10054,
|
["monster_base"]=10054,
|
||||||
["hp"]=305680000,
|
["hp"]=305680000,
|
||||||
["atk"]=9070000,
|
["atk"]=5440000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20157,
|
20157,
|
||||||
@ -1479,7 +1479,7 @@ local monster_dungeon_equip = {
|
|||||||
[9306]={
|
[9306]={
|
||||||
["monster_base"]=10006,
|
["monster_base"]=10006,
|
||||||
["hp"]=498740000,
|
["hp"]=498740000,
|
||||||
["atk"]=9360000,
|
["atk"]=5980000,
|
||||||
["atk_times"]=2,
|
["atk_times"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20016,
|
20016,
|
||||||
@ -1494,7 +1494,7 @@ local monster_dungeon_equip = {
|
|||||||
[9406]={
|
[9406]={
|
||||||
["monster_base"]=10020,
|
["monster_base"]=10020,
|
||||||
["hp"]=662690000,
|
["hp"]=662690000,
|
||||||
["atk"]=9650000,
|
["atk"]=6280000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20055,
|
20055,
|
||||||
@ -1510,7 +1510,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20043,
|
["monster_base"]=20043,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1196050000,
|
["hp"]=1196050000,
|
||||||
["atk"]=8930000,
|
["atk"]=6410000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30120,
|
30120,
|
||||||
@ -1530,7 +1530,7 @@ local monster_dungeon_equip = {
|
|||||||
[9606]={
|
[9606]={
|
||||||
["monster_base"]=10031,
|
["monster_base"]=10031,
|
||||||
["hp"]=270070000,
|
["hp"]=270070000,
|
||||||
["atk"]=7580000,
|
["atk"]=4190000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20088,
|
20088,
|
||||||
@ -1545,7 +1545,7 @@ local monster_dungeon_equip = {
|
|||||||
[9706]={
|
[9706]={
|
||||||
["monster_base"]=10035,
|
["monster_base"]=10035,
|
||||||
["hp"]=315240000,
|
["hp"]=315240000,
|
||||||
["atk"]=9410000,
|
["atk"]=5740000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20100,
|
20100,
|
||||||
@ -1560,7 +1560,7 @@ local monster_dungeon_equip = {
|
|||||||
[9806]={
|
[9806]={
|
||||||
["monster_base"]=10019,
|
["monster_base"]=10019,
|
||||||
["hp"]=514070000,
|
["hp"]=514070000,
|
||||||
["atk"]=9700000,
|
["atk"]=6320000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20052,
|
20052,
|
||||||
@ -1575,7 +1575,7 @@ local monster_dungeon_equip = {
|
|||||||
[9906]={
|
[9906]={
|
||||||
["monster_base"]=10013,
|
["monster_base"]=10013,
|
||||||
["hp"]=682910000,
|
["hp"]=682910000,
|
||||||
["atk"]=10010000,
|
["atk"]=6630000,
|
||||||
["atk_times"]=3,
|
["atk_times"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
20034,
|
20034,
|
||||||
@ -1591,7 +1591,7 @@ local monster_dungeon_equip = {
|
|||||||
["monster_base"]=20042,
|
["monster_base"]=20042,
|
||||||
["is_boss"]=2,
|
["is_boss"]=2,
|
||||||
["hp"]=1232640000,
|
["hp"]=1232640000,
|
||||||
["atk"]=9240000,
|
["atk"]=6760000,
|
||||||
["atk_times"]=4,
|
["atk_times"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
30144,
|
30144,
|
||||||
|
|||||||
@ -1252,7 +1252,7 @@ local skill = {
|
|||||||
{
|
{
|
||||||
["type"]="stun",
|
["type"]="stun",
|
||||||
["num"]=0,
|
["num"]=0,
|
||||||
["ratio"]=10000,
|
["ratio"]=5000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -2242,7 +2242,7 @@ local skill = {
|
|||||||
["eliminate_effect"]={
|
["eliminate_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="dmg_addition_all_add",
|
["type"]="dmg_addition_all_add",
|
||||||
["num"]=5000,
|
["num"]=2000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
}
|
}
|
||||||
@ -2855,8 +2855,8 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_rebound_200",
|
["type"]="shield_rebound_100",
|
||||||
["num"]=750,
|
["num"]=450,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -2891,8 +2891,8 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_rebound_400",
|
["type"]="shield_rebound_200",
|
||||||
["num"]=750,
|
["num"]=450,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -3478,7 +3478,7 @@ local skill = {
|
|||||||
["eliminate_effect"]={
|
["eliminate_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="dmg_addition_all_add",
|
["type"]="dmg_addition_all_add",
|
||||||
["num"]=5000,
|
["num"]=2000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
}
|
}
|
||||||
@ -4938,7 +4938,7 @@ local skill = {
|
|||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_ice",
|
["type"]="shield_ice",
|
||||||
["num"]=750,
|
["num"]=375,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -4963,8 +4963,8 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_ice_rebound_400",
|
["type"]="shield_ice_rebound_200",
|
||||||
["num"]=750,
|
["num"]=375,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -6137,7 +6137,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_rebound_200",
|
["type"]="shield_rebound_100",
|
||||||
["num"]=333,
|
["num"]=333,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
@ -6177,7 +6177,7 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["pvp_effect"]={
|
["pvp_effect"]={
|
||||||
{
|
{
|
||||||
["type"]="shield_rebound_400",
|
["type"]="shield_rebound_200",
|
||||||
["num"]=333,
|
["num"]=333,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
@ -6398,7 +6398,7 @@ local skill = {
|
|||||||
{
|
{
|
||||||
["type"]="lethargy",
|
["type"]="lethargy",
|
||||||
["num"]=0,
|
["num"]=0,
|
||||||
["ratio"]=10000,
|
["ratio"]=5000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "首领攻略",
|
["DUNGEON_WEAPON_DESC_8"] = "首领攻略",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "近期通关",
|
["DUNGEON_WEAPON_DESC_9"] = "近期通关",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "队伍等级{0}开启",
|
["DUNGEON_WEAPON_DESC_10"] = "玩家等级{0}开启",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "通关前一章开启",
|
["DUNGEON_WEAPON_DESC_11"] = "通关前一章开启",
|
||||||
["EQUIP_DESC_1"] = "武器",
|
["EQUIP_DESC_1"] = "武器",
|
||||||
["EQUIP_DESC_2"] = "防具",
|
["EQUIP_DESC_2"] = "防具",
|
||||||
@ -419,7 +419,7 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "时空裂隙基金Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "时空裂隙基金Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "请先购买本基金",
|
["DUNGEON_ARMOR_DESC_15"] = "请先购买本基金",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "超值",
|
["DUNGEON_ARMOR_DESC_16"] = "超值",
|
||||||
["MOP_UP_DESC_3"] = "足够",
|
["MOP_UP_DESC_3"] = "不足",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "本关今日剩余次数:{0}",
|
["DUNGEON_ARMOR_DESC_17"] = "本关今日剩余次数:{0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4件防具 +{0}:",
|
["EQUIP_DESC_26"] = "4件防具 +{0}:",
|
||||||
|
|||||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
|||||||
["desc"]="<color=#fcff28>Combo</color>:钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
|
["desc"]="<color=#fcff28>Combo</color>:钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
|
||||||
},
|
},
|
||||||
[1400104]={
|
[1400104]={
|
||||||
["desc"]="钢铁重击附加的眩晕,回合数<color=#3cff28>+1</color>。"
|
["desc"]="钢铁重击有<color=#3cff28>50%</color>概率附加眩晕效果,2回合。"
|
||||||
},
|
},
|
||||||
[1400105]={
|
[1400105]={
|
||||||
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数<color=#3cff28>+1</color>。"
|
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数<color=#3cff28>+1</color>。"
|
||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="雷神之锤使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
|
["desc"]="雷神之锤使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="雷神之锤可随机消除<color=#3cff28>2</color>个元素。"
|
["desc"]="雷神之锤随机消除元素<color=#3cff28>+2</color>。"
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="索尔普攻时有<color=#3cff28>10%</color>概率附加<color=#3cff28>虚弱</color>效果,<color=#3cff28>1</color>回合。"
|
["desc"]="索尔普攻时有<color=#3cff28>10%</color>概率附加<color=#3cff28>虚弱</color>效果,<color=#3cff28>1</color>回合。"
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>100%</color>。"
|
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>80%</color>。"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>:梦魔普攻<color=#3cff28>昏睡</color>敌人将附加<color=#3cff28>禁锢</color>效果,<color=#3cff28>2</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:梦魔普攻<color=#3cff28>昏睡</color>敌人将附加<color=#3cff28>禁锢</color>效果,<color=#3cff28>2</color>回合。"
|
||||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
|||||||
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
|
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[4300107]={
|
[4300107]={
|
||||||
["desc"]="霜冻冰晶附加的冰盾,可反伤<color=#3cff28>400%</color>。"
|
["desc"]="霜冻冰晶附加的冰盾,可反伤大量伤害。"
|
||||||
},
|
},
|
||||||
[4300200]={
|
[4300200]={
|
||||||
["desc"]="解锁腐败利刃:额外造成一次技能伤害,附加腐败效果,<color=#3cff28>1</color>回合。"
|
["desc"]="解锁腐败利刃:额外造成一次技能伤害,附加腐败效果,<color=#3cff28>1</color>回合。"
|
||||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
|||||||
["desc"]="护盾术沿+方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="护盾术沿+方向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[5200105]={
|
[5200105]={
|
||||||
["desc"]="护盾术附加的护盾,可反伤<color=#3cff28>200%</color>。"
|
["desc"]="护盾术附加的护盾,可反伤伤害。"
|
||||||
},
|
},
|
||||||
[5200106]={
|
[5200106]={
|
||||||
["desc"]="忍者伦攻击提升<color=#3cff28>15%</color>。"
|
["desc"]="忍者伦攻击提升<color=#3cff28>15%</color>。"
|
||||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
|||||||
["desc"]="魔法扫帚使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
["desc"]="魔法扫帚使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
||||||
},
|
},
|
||||||
[5300103]={
|
[5300103]={
|
||||||
["desc"]="魔法扫帚可附加昏睡效果,<color=#3cff28>2</color>回合。"
|
["desc"]="魔法扫帚有<color=#3cff28>50%</color>概率附加昏睡效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[5300104]={
|
[5300104]={
|
||||||
["desc"]="魔法扫帚附加的中毒效果,伤害提升。"
|
["desc"]="魔法扫帚附加的中毒效果,伤害提升。"
|
||||||
|
|||||||
@ -130,6 +130,14 @@ local buff = {
|
|||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -166,12 +174,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="Damage Boost: Increases damage dealt by {0}.",
|
["desc"]="Damage Boost: Increases damage dealt by {0}.",
|
||||||
|
["tips_desc"]="Damage Boost: Increases all damage dealt.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="Stun",
|
["show_name"]="Stun",
|
||||||
["desc"]="Stun: Unable to take any action this turn.",
|
["desc"]="Stun: Unable to take any action this turn.",
|
||||||
|
["tips_desc"]="Stun: Unable to take any action this turn.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
["desc"]="Shield: Can take a certain amount of damage.",
|
||||||
|
["tips_desc"]="Shield: Can take a certain amount of damage.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="Cold",
|
["show_name"]="Cold",
|
||||||
["desc"]="Cold: Normal attack -<color=#3cff28>{0}</color>.",
|
["desc"]="Cold: Normal attack -<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Cold: Less normal attacks.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="Rage",
|
["show_name"]="Rage",
|
||||||
["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.",
|
["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Rage: More normal attacks.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>200%</color> of the damage back to the enemy.",
|
["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||||
|
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="Burn",
|
["show_name"]="Burn",
|
||||||
["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
||||||
|
["tips_desc"]="Burn: Inflicts a certain amount of damage at the end of the turn.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="Vulnerable",
|
["show_name"]="Vulnerable",
|
||||||
["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.",
|
["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Vulnerable: Increases all damage taken.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="Frozen",
|
["show_name"]="Frozen",
|
||||||
["desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
|
["desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
|
||||||
|
["tips_desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="Poisoned",
|
["show_name"]="Poisoned",
|
||||||
["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
||||||
|
["tips_desc"]="Poisoned: Inflicts a certain amount of damage at the end of the turn.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="Imprison",
|
["show_name"]="Imprison",
|
||||||
["desc"]="Imprison: Can only use normal attacks this turn.",
|
["desc"]="Imprison: Can only use normal attacks this turn.",
|
||||||
|
["tips_desc"]="Imprison: Can only use normal attacks this turn and skill gauge will not increase.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="Corruption",
|
["show_name"]="Corruption",
|
||||||
["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.",
|
["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Corruption: HP recovery effect reduces.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="Bleed",
|
["show_name"]="Bleed",
|
||||||
["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.",
|
["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.",
|
||||||
|
["tips_desc"]="Bleed: Restores the attacker's HP upon hit and deals damage at the end of the turn.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="Weak",
|
["show_name"]="Weak",
|
||||||
["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.",
|
["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Weak: Reduces damage dealt.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="Drowsy",
|
["show_name"]="Drowsy",
|
||||||
["desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
|
["desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
|
||||||
|
["tips_desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="Curse",
|
["show_name"]="Curse",
|
||||||
["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
|
["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
|
||||||
|
["tips_desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="Lock",
|
["show_name"]="Lock",
|
||||||
["desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
|
["desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
|
||||||
|
["tips_desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="Head-start",
|
["show_name"]="Head-start",
|
||||||
["desc"]="Head-start: Act first every turn.",
|
["desc"]="Head-start: Act first every turn.",
|
||||||
|
["tips_desc"]="Head-start: Act first every turn.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="Undead",
|
["show_name"]="Undead",
|
||||||
["desc"]="Undead: Does not die from fatal damage.",
|
["desc"]="Undead: Does not die from fatal damage.",
|
||||||
|
["tips_desc"]="Undead: Does not die from fatal damage this turn.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="Counterattack",
|
["show_name"]="Counterattack",
|
||||||
["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.",
|
["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.",
|
||||||
|
["tips_desc"]="Counterattack: Has a chance to counterattack when directly hit.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="Damage Counter",
|
["show_name"]="Damage Counter",
|
||||||
["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.",
|
["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.",
|
||||||
|
["tips_desc"]="Damage Counter: Reflects enemy's damage.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.",
|
["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
|
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
["desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||||
|
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.",
|
["desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
|
["tips_desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="Psychic Shield",
|
["show_name"]="Psychic Shield",
|
||||||
["desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
|
["desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
|
||||||
|
["tips_desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
["desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||||
|
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="Skill DMG Bonus",
|
["show_name"]="Skill DMG Bonus",
|
||||||
["desc"]="Skill DMG Bonus: Increases all skill damage",
|
["desc"]="Skill DMG Bonus: Increases all skill damage",
|
||||||
|
["tips_desc"]="Skill DMG Bonus: Increases all skill damage",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
|
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||||
|
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "Guide",
|
["DUNGEON_WEAPON_DESC_7"] = "Guide",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "Boss Guide",
|
["DUNGEON_WEAPON_DESC_8"] = "Boss Guide",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "Recent Clearance",
|
["DUNGEON_WEAPON_DESC_9"] = "Recent Clearance",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "Team level required: {0}",
|
["DUNGEON_WEAPON_DESC_10"] = "Player level required: {0}",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "Unlocked after clearing the previous chapter.",
|
["DUNGEON_WEAPON_DESC_11"] = "Unlocked after clearing the previous chapter.",
|
||||||
["EQUIP_DESC_1"] = "Weapon",
|
["EQUIP_DESC_1"] = "Weapon",
|
||||||
["EQUIP_DESC_2"] = "Armor",
|
["EQUIP_DESC_2"] = "Armor",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "Time Rift Fund Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "Time Rift Fund Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "Please purchase the fund first",
|
["DUNGEON_ARMOR_DESC_15"] = "Please purchase the fund first",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "Super Value",
|
["DUNGEON_ARMOR_DESC_16"] = "Super Value",
|
||||||
["MOP_UP_DESC_3"] = "Enough",
|
["MOP_UP_DESC_3"] = "Insufficient",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "Stage attempts left today: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "Stage attempts left today: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4-pc Armor +{0}:",
|
["EQUIP_DESC_26"] = "4-pc Armor +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "There is an unfinished battle. Do you want to continue?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="Claymore Cyclone: Deal skill damage multiple times."
|
["desc"]="Claymore Cyclone: Deal skill damage multiple times."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="Flame Punch: Clear <color=#3cff28>5</color> grids vertically and deal skill damage once, with a <color=#3cff28>50%</color> chance to inflict Burn for <color=#3cff28>2</color> turns."
|
["desc"]="Flame Punch: Clear <color=#3cff28>5</color> grids vertically and deal skill damage once, with a <color=#3cff28>50%</color> chance to inflict <color=#fcb501><u>Burn</u></color> for <color=#3cff28>2</color> turns."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="Steel Strike: Change the color of 4 adjacent elements and deal massive skill damage multiple times."
|
["desc"]="Steel Strike: Change the color of 4 adjacent elements and deal massive skill damage multiple times."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="Moon Chaser: Increase damage and deal significantly skill damage once."
|
["desc"]="Moon Chaser: Increase damage and deal significantly skill damage once."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="Alluring Nightmare: Deal one additional hit of massive skill damage and has a 50% chance to inflict <color=#3cff28>Drowsy</color> that lasts <color=#3cff28>2</color> turns."
|
["desc"]="Alluring Nightmare: Deal one additional hit of massive skill damage and has a 50% chance to inflict <color=#3cff28><color=#fcb501><u>Drowsy</u></color></color> that lasts <color=#3cff28>2</color> turns."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="Elemental Link: Clear <color=#3cff28>3</color> random elements and deal skill damage once."
|
["desc"]="Elemental Link: Clear <color=#3cff28>3</color> random elements and deal skill damage once."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="Frostbite Crystal: Deal one additional hit of skill damage and inflict Cold for <color=#3cff28>1</color> turn."
|
["desc"]="Frostbite Crystal: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Cold</u></color> for <color=#3cff28>1</color> turn."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="Corrupt Blade: Deal one additional hit of skill damage and inflict Corrupt for <color=#3cff28>1</color> turn."
|
["desc"]="Corrupt Blade: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Corrupt</u></color> for <color=#3cff28>1</color> turn."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="Frost Sword Dance: Clear <color=#3cff28>3</color> random elements and deal skill damage once. Inflict Cold for <color=#3cff28>1</color> turn."
|
["desc"]="Frost Sword Dance: Clear <color=#3cff28>3</color> random elements and deal skill damage once. Inflict <color=#fcb501><u>Cold</u></color> for <color=#3cff28>1</color> turn."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="Pharaoh's Curse: Deal one additional hit of skill damage and inflict <color=#3cff28>Curse</color> that lasts <color=#3cff28>1</color> turn."
|
["desc"]="Pharaoh's Curse: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Curse</u></color> that lasts <color=#3cff28>1</color> turn."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="Shield Art: Apply a shield to the team for <color=#3cff28>1</color> turn."
|
["desc"]="Shield Art: Apply a shield to the team for <color=#3cff28>1</color> turn."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="When Mjolnir is used, a random skill energy increases by <color=#3cff28>2</color>."
|
["desc"]="When Mjolnir is used, a random skill energy increases by <color=#3cff28>2</color>."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="Mjolnir can clear <color=#3cff28>2</color> random elements."
|
["desc"]="Mjolnir clears <color=#3cff28>2</color> more random elements."
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="Thor's normal attack has a <color=#3cff28>10%</color> chance of inflicting Weak for <color=#3cff28>1</color> turn."
|
["desc"]="Thor's normal attack has a <color=#3cff28>10%</color> chance of inflicting Weak for <color=#3cff28>1</color> turn."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Alluring Nightmare can clear additional <color=#3cff28>4</color> grids in the X direction."
|
["desc"]="Alluring Nightmare can clear additional <color=#3cff28>4</color> grids in the X direction."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="The chance of Drowsy inflicted by Alluring Nightmare increases to <color=#3cff28>100%</color>."
|
["desc"]="The chance of Drowsy inflicted by Alluring Nightmare increases to <color=#3cff28>80%</color>."
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>: Nightmare's normal attack to <color=#3cff28>Drowsy</color> enemy will inflict <color=#3cff28>Imprison</color> for <color=#3cff28>2</color> turns."
|
["desc"]="<color=#fcff28>Combo</color>: Nightmare's normal attack to <color=#3cff28>Drowsy</color> enemy will inflict <color=#3cff28>Imprison</color> for <color=#3cff28>2</color> turns."
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="Aumento de daño: daño causado aumenta en {0}.",
|
["desc"]="Aumento de daño: daño causado aumenta en {0}.",
|
||||||
|
["tips_desc"]="Aumento de daño: aumento de todos daños causados.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="Vértigo",
|
["show_name"]="Vértigo",
|
||||||
["desc"]="Vértigo: incapaz de actuar en esta ronda.",
|
["desc"]="Vértigo: incapaz de actuar en esta ronda.",
|
||||||
|
["tips_desc"]="Vértigo: incapaz de actuar en esta ronda.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="Escudo: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
["desc"]="Escudo: puede soportar una cierta cantidad de daño.",
|
||||||
|
["tips_desc"]="Escudo: puede soportar una cierta cantidad de daño.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="Escarcha",
|
["show_name"]="Escarcha",
|
||||||
["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.",
|
["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Escarcha: reduce el número de ATQ común.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="Excitado",
|
["show_name"]="Excitado",
|
||||||
["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.",
|
["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Excitado: aumenta el número de ATQ común.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>200%</color> del daño del rival.",
|
["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||||
|
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="Quemadura",
|
["show_name"]="Quemadura",
|
||||||
["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
||||||
|
["tips_desc"]="Quemadura: causa una cierta cantidad de daño al final de la ronda.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="Vulnerabilidad",
|
["show_name"]="Vulnerabilidad",
|
||||||
["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.",
|
["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Vulnerabilidad: aumento de todos daños recibidos.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="Congelado",
|
["show_name"]="Congelado",
|
||||||
["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
|
["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
|
||||||
|
["tips_desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="Envenenado",
|
["show_name"]="Envenenado",
|
||||||
["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
||||||
|
["tips_desc"]="Envenenado: causa una cierta cantidad de daño al final de la ronda.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="Encarcelado",
|
["show_name"]="Encarcelado",
|
||||||
["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.",
|
["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.",
|
||||||
|
["tips_desc"]="Encarcelado: solo se usa ATQ común en esta ronda, y el progreso de la habilidad no aumenta.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="Corrupto",
|
["show_name"]="Corrupto",
|
||||||
["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.",
|
["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Corrupto: reduce el efecto de recuperación de HP.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="Sangrado",
|
["show_name"]="Sangrado",
|
||||||
["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.",
|
["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.",
|
||||||
|
["tips_desc"]="Sangrado: restaura HP del atacante cuando es golpeado, y causa daño al final de la ronda.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="Débil",
|
["show_name"]="Débil",
|
||||||
["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.",
|
["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Debilidad: reduce el daño causado.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="Dormido",
|
["show_name"]="Dormido",
|
||||||
["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
|
["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
|
||||||
|
["tips_desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="Maldecido",
|
["show_name"]="Maldecido",
|
||||||
["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
|
["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
|
||||||
|
["tips_desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="Bloqueo",
|
["show_name"]="Bloqueo",
|
||||||
["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
|
["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
|
||||||
|
["tips_desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="Iniciado",
|
["show_name"]="Iniciado",
|
||||||
["desc"]="Iniciado: toma la iniciativa en cada ronda.",
|
["desc"]="Iniciado: toma la iniciativa en cada ronda.",
|
||||||
|
["tips_desc"]="Iniciado: toma la iniciativa en cada ronda.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="Inmortal",
|
["show_name"]="Inmortal",
|
||||||
["desc"]="Inmortal: no muere por daño letal.",
|
["desc"]="Inmortal: no muere por daño letal.",
|
||||||
|
["tips_desc"]="Inmortal: no muere por daño letal en esta ronda.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="Contraataque",
|
["show_name"]="Contraataque",
|
||||||
["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.",
|
["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.",
|
||||||
|
["tips_desc"]="Contraataque: hay un chance de contra-atacar al recibir daño directo.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="Daño Reflexivo",
|
["show_name"]="Daño Reflexivo",
|
||||||
["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.",
|
["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.",
|
||||||
|
["tips_desc"]="Daño Reflexivo: refleja el daño del oponente.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
|
["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
|
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||||
|
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
|
["desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
|
["tips_desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="Escudo Mental",
|
["show_name"]="Escudo Mental",
|
||||||
["desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
|
["desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
|
||||||
|
["tips_desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||||
|
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="Bonus de daño de habilidad",
|
["show_name"]="Bonus de daño de habilidad",
|
||||||
["desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
|
["desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
|
||||||
|
["tips_desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
|
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||||
|
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -11,7 +11,7 @@ local localization_global =
|
|||||||
["BTN_TEXT_CANCEL"] = "Cancelar",
|
["BTN_TEXT_CANCEL"] = "Cancelar",
|
||||||
["BTN_TEXT_OK"] = "Confirmar",
|
["BTN_TEXT_OK"] = "Confirmar",
|
||||||
["BATTLE_DESC_1"] = "Quieres salir del combate?",
|
["BATTLE_DESC_1"] = "Quieres salir del combate?",
|
||||||
["ITEM_NOT_ENOUGH"] = "Insuficiente {0} ",
|
["ITEM_NOT_ENOUGH"] = "Insuficiente {0}",
|
||||||
["START_DESC"] = "Iniciar",
|
["START_DESC"] = "Iniciar",
|
||||||
["ELEMENT_NAME_1"] = "elemento rojo",
|
["ELEMENT_NAME_1"] = "elemento rojo",
|
||||||
["ELEMENT_NAME_2"] = "elemento dorado",
|
["ELEMENT_NAME_2"] = "elemento dorado",
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "Consejo",
|
["DUNGEON_WEAPON_DESC_7"] = "Consejo",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "Guía de Jefe",
|
["DUNGEON_WEAPON_DESC_8"] = "Guía de Jefe",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "Fase recién completada",
|
["DUNGEON_WEAPON_DESC_9"] = "Fase recién completada",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado en Nv.{0} del equipo",
|
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado en Nv.{0} del jugador",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado tras completar el capítulo anterior",
|
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado tras completar el capítulo anterior",
|
||||||
["EQUIP_DESC_1"] = "Arma",
|
["EQUIP_DESC_1"] = "Arma",
|
||||||
["EQUIP_DESC_2"] = "Armadura",
|
["EQUIP_DESC_2"] = "Armadura",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "Fondo de Grieta de Tiempo Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "Fondo de Grieta de Tiempo Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "Compra primero el fondo actual",
|
["DUNGEON_ARMOR_DESC_15"] = "Compra primero el fondo actual",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "De valor",
|
["DUNGEON_ARMOR_DESC_16"] = "De valor",
|
||||||
["MOP_UP_DESC_3"] = "Suficiente",
|
["MOP_UP_DESC_3"] = "Insuficiente",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "Quedan {0} chances hoy",
|
["DUNGEON_ARMOR_DESC_17"] = "Quedan {0} chances hoy",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4 armaduras +{0}:",
|
["EQUIP_DESC_26"] = "4 armaduras +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "Existe una batalla inconclusa. ¿Quieres continuar?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="Torbellino de Espada: causa varios daños de habilidad extras."
|
["desc"]="Torbellino de Espada: causa varios daños de habilidad extras."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="Puño Ardoroso: elimina <color=#3cff28>5</color> bloques verticalmente, y causa un daño de habilidad, con <color=#3cff28>50%</color> de chance de agregar efecto de quemadura durante <color=#3cff28>2</color> rondas."
|
["desc"]="Puño Ardoroso: elimina <color=#3cff28>5</color> bloques verticalmente, y causa un daño de habilidad, con <color=#3cff28>50%</color> de chance de aplicar <color=#fcb501><u>Quemadura</u></color> durante <color=#3cff28>2</color> rondas."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="Golpe de Acero: cambia el color de <color=#3cff28>4</color> elementos circundantes y causa varios daños de habilidad masivo."
|
["desc"]="Golpe de Acero: cambia el color de <color=#3cff28>4</color> elementos circundantes y causa varios daños de habilidad masivo."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="Danza de Meteoro: aumenta el daño y causa un golpe adicional de enorme daño de habilidad."
|
["desc"]="Danza de Meteoro: aumenta el daño y causa un golpe adicional de enorme daño de habilidad."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="Pesadilla Hermosa: causa un masivo daño de habilidad adicional, con un <color=#3cff28>50%</color> de chance de aplicar Dormido durante <color=#3cff28>2</color> rondas."
|
["desc"]="Pesadilla Hermosa: causa un masivo daño de habilidad adicional, con un 50% de chance de aplicar <color=#3cff28><color=#fcb501><u>Dormido</u></color></color> durante <color=#3cff28>2</color> rondas."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="Enlace de Elementos: elimina <color=#3cff28>3</color> elementos aleatorios y causa un daño de habilidad."
|
["desc"]="Enlace de Elementos: elimina <color=#3cff28>3</color> elementos aleatorios y causa un daño de habilidad."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="Cristal Escarchado: causa un daño de habilidad adicional con efecto de Escarcha durante <color=#3cff28>1</color> ronda."
|
["desc"]="Cristal Escarchado: causa un daño de habilidad adicional con efecto de <color=#fcb501><u>Escarcha</u></color> durante <color=#3cff28>1</color> ronda."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="Filo Corrupto: causa un daño de habilidad adicional con efecto de Corrupto durante <color=#3cff28>1</color> ronda."
|
["desc"]="Filo Corrupto: causa un daño de habilidad adicional con efecto de <color=#fcb501><u>Corrupto</u></color> durante <color=#3cff28>1</color> ronda."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="Espada de Escarcha: elimina <color=#3cff28>3</color> elementos aleatorios, y causa un daño de habilidad con efecto de Escarcha durante <color=#3cff28>1</color> ronda."
|
["desc"]="Espada de Escarcha: elimina <color=#3cff28>3</color> elementos aleatorios, y causa un daño de habilidad con efecto de <color=#fcb501><u>Escarcha</u></color> durante <color=#3cff28>1</color> ronda."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="Maldición de Faraón: causa un daño de habilidad adicional, con efecto de <color=#3cff28>Maldecido</color> durante <color=#3cff28>1</color> ronda."
|
["desc"]="Maldición de Faraón: causa un daño de habilidad adicional, con efecto de <color=#fcb501><u>Maldecido</u></color> durante <color=#3cff28>1</color> ronda."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="Hechizo Escudo: agrega un escudo al equipo durante <color=#3cff28>1</color> ronda."
|
["desc"]="Hechizo Escudo: agrega un escudo al equipo durante <color=#3cff28>1</color> ronda."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Al usar Martillo de Thor, la energía de una habilidad aleatoria aumenta en <color=#3cff28>2</color> puntos."
|
["desc"]="Al usar Martillo de Thor, la energía de una habilidad aleatoria aumenta en <color=#3cff28>2</color> puntos."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="Martillo de Thor puede eliminar <color=#3cff28>2</color> elementos aleatorios."
|
["desc"]="Martillo de Thor elimina aleatoriamente <color=#3cff28>+2</color> elementos extras."
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="El ataque común de Sol tiene un <color=#3cff28>10%</color> de chance de aplicar Debilidad durante <color=#3cff28>1</color> ronda."
|
["desc"]="El ataque común de Sol tiene un <color=#3cff28>10%</color> de chance de aplicar Debilidad durante <color=#3cff28>1</color> ronda."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Pesadilla Hermosa elimina <color=#3cff28>4</color> bloques extras en direcciones de X."
|
["desc"]="Pesadilla Hermosa elimina <color=#3cff28>4</color> bloques extras en direcciones de X."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="Aumenta el chance de <color=#3cff28>Dormido</color> aplicado por Pesadilla Hermosa a <color=#3cff28>100%</color>."
|
["desc"]="Aumenta el chance de <color=#3cff28>Dormido</color> aplicado por Pesadilla Hermosa a <color=#3cff28>80%</color>."
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>: el ataque común de Íncubo a enemigos <color=#3cff28>Dormidos</color> aplicará <color=#3cff28>Encarcelamiento</color> durante <color=#3cff28>2</color> rondas."
|
["desc"]="<color=#fcff28>Combo</color>: el ataque común de Íncubo a enemigos <color=#3cff28>Dormidos</color> aplicará <color=#3cff28>Encarcelamiento</color> durante <color=#3cff28>2</color> rondas."
|
||||||
|
|||||||
@ -130,6 +130,14 @@ local buff = {
|
|||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -166,12 +174,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="Damage Boost: DMG yang diberikan meningkat {0}.",
|
["desc"]="Damage Boost: DMG yang diberikan meningkat {0}.",
|
||||||
|
["tips_desc"]="Damage Boost: Semua DMG yang diberikan meningkat.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="Stun",
|
["show_name"]="Stun",
|
||||||
["desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
|
["desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
|
||||||
|
["tips_desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="Perisai: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
["desc"]="Perisai: Bisa menahan sejumlah DMG.",
|
||||||
|
["tips_desc"]="Perisai: Bisa menahan sejumlah DMG.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="Frost",
|
["show_name"]="Frost",
|
||||||
["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.",
|
["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Frost: Jumlah ATK Normal berkurang.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="Excited",
|
["show_name"]="Excited",
|
||||||
["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.",
|
["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Excited: Jumlah ATK Normal bertambah.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>200%</color> DMG musuh.",
|
["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="Scorch",
|
["show_name"]="Scorch",
|
||||||
["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.",
|
["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.",
|
||||||
|
["tips_desc"]="Scorch: Memberikan sejumlah DMG di akhir giliran.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="Rentan",
|
["show_name"]="Rentan",
|
||||||
["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.",
|
["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Rentan: Semua DMG yang diterima meningkat.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="Freeze",
|
["show_name"]="Freeze",
|
||||||
["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.",
|
["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.",
|
||||||
|
["tips_desc"]="Freeze: Tidak dapat bertindak pada giliran ini dan efek buff tidak berlaku.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="Keracunan",
|
["show_name"]="Keracunan",
|
||||||
["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
||||||
|
["tips_desc"]="Keracunan: Memberikan sejumlah DMG di akhir giliran.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="Larangan",
|
["show_name"]="Larangan",
|
||||||
["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.",
|
["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.",
|
||||||
|
["tips_desc"]="Larangan: Hanya bisa menggunakan ATK Normal di giliran ini, dan progres skill tidak akan meningkat.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="Korupsi",
|
["show_name"]="Korupsi",
|
||||||
["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.",
|
["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Korosi: Efek pemulihan HP berkurang.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="Bleed",
|
["show_name"]="Bleed",
|
||||||
["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
||||||
|
["tips_desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan DMG di akhir giliran.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="Lemah",
|
["show_name"]="Lemah",
|
||||||
["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.",
|
["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Lemah: Mengurangi DMG.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="Kantuk",
|
["show_name"]="Kantuk",
|
||||||
["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.",
|
["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.",
|
||||||
|
["tips_desc"]="Kantuk: Tidak dapat beraksi pada giliran ini, dan menerima ATK akan menghilangkan efek.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="Kutuk",
|
["show_name"]="Kutuk",
|
||||||
["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.",
|
["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.",
|
||||||
|
["tips_desc"]="Kutuk: ATK tidak menimbulkan DMG, tetapi menyembuhkan lawan.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="Kunci",
|
["show_name"]="Kunci",
|
||||||
["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.",
|
["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.",
|
||||||
|
["tips_desc"]="Kunci: Mengunci warna di papan secara acak dam tidak dapat dipilih.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="Strike",
|
["show_name"]="Strike",
|
||||||
["desc"]="Strike: Memimpin di setiap giliran.",
|
["desc"]="Strike: Memimpin di setiap giliran.",
|
||||||
|
["tips_desc"]="Strike: Memimpin di setiap giliran.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="Imortal",
|
["show_name"]="Imortal",
|
||||||
["desc"]="Imortal: Tidak mati saat menerima DMG fatal.",
|
["desc"]="Imortal: Tidak mati saat menerima DMG fatal.",
|
||||||
|
["tips_desc"]="Imortal: Menerima DMG fatal pada giliran ini tidak akan membunuhmu.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="Serangan Balik",
|
["show_name"]="Serangan Balik",
|
||||||
["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.",
|
["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.",
|
||||||
|
["tips_desc"]="Serangan Balik: Berpeluang melakukan serangan balik saat menerima DMG langsung.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="DMG Balik",
|
["show_name"]="DMG Balik",
|
||||||
["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.",
|
["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.",
|
||||||
|
["tips_desc"]="DMG Balik: Memantulkan DMG lawan.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
|
["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||||
|
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum, dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
|
["desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["tips_desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="Perisai Psikis",
|
["show_name"]="Perisai Psikis",
|
||||||
["desc"]="Perisai Psikis: Saat perisai aktif, pembawa perisai menjadi kebal dan tidak menerima DMG. Setiap ATK yang diterima menghabiskan 1 tumpukan perisai.",
|
["desc"]="Perisai Psikis: Saat perisai aktif, pembawa perisai menjadi kebal dan tidak menerima DMG. Setiap ATK yang diterima menghabiskan 1 tumpukan perisai.",
|
||||||
|
["tips_desc"]="Perisai Psikis: Tidak akan menerima DMG apa pun selama ada perisai, dan 1 layer perisai akan dikurangi untuk setiap ATK.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||||
|
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="Peningkatan DMG Skill",
|
["show_name"]="Peningkatan DMG Skill",
|
||||||
["desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
|
["desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
|
||||||
|
["tips_desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "Panduan",
|
["DUNGEON_WEAPON_DESC_7"] = "Panduan",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "Panduan Boss",
|
["DUNGEON_WEAPON_DESC_8"] = "Panduan Boss",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "Riwayat Lolos",
|
["DUNGEON_WEAPON_DESC_9"] = "Riwayat Lolos",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "Syarat Level Tim: {0}",
|
["DUNGEON_WEAPON_DESC_10"] = "Dibuka saat level pemain Lv.{0}",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "Terbuka setelah menyelesaikan bab sebelumnya.",
|
["DUNGEON_WEAPON_DESC_11"] = "Terbuka setelah menyelesaikan bab sebelumnya.",
|
||||||
["EQUIP_DESC_1"] = "Senjata",
|
["EQUIP_DESC_1"] = "Senjata",
|
||||||
["EQUIP_DESC_2"] = "Armor",
|
["EQUIP_DESC_2"] = "Armor",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "Dana Celah Waktu Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "Dana Celah Waktu Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "Silakan beli Dana dahulu",
|
["DUNGEON_ARMOR_DESC_15"] = "Silakan beli Dana dahulu",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "Bernilai",
|
["DUNGEON_ARMOR_DESC_16"] = "Bernilai",
|
||||||
["MOP_UP_DESC_3"] = "Mencukupi",
|
["MOP_UP_DESC_3"] = "Tidak mencukupi",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "Sisa level hari ini: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "Sisa level hari ini: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4 buah Armor +{0}:",
|
["EQUIP_DESC_26"] = "4 buah Armor +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "Ada battle yang belum selesai. Lanjutkan?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="Topan Claymore: Memberikan DMG skill beberapa kali."
|
["desc"]="Topan Claymore: Memberikan DMG skill beberapa kali."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="Pukulan Api: Menghapus <color=#3cff28>5</color> grid secara vertikal, memberikan DMG skill sekali, dan <color=#3cff28>50%</color> peluang memberikan Scorch selama <color=#3cff28>2</color> giliran."
|
["desc"]="Pukulan Api: Menghapus <color=#3cff28>5</color> grid secara vertikal dan memberikan DMG skill satu kali. Memiliki <color=#3cff28>50%</color> peluang memberikan efek <color=#fcb501><u>Scorch </u></color> selama <color=#3cff28>2</color> giliran."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="Strike Baja: Ubah warna <color=#3cff28>4</color> elemen yang berdekatan dan berikan DMG skill yang besar beberapa kali."
|
["desc"]="Strike Baja: Ubah warna <color=#3cff28>4</color> elemen yang berdekatan dan berikan DMG skill yang besar beberapa kali."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="Pemburu Bulan: Meningkatkan DMG dan memberikan DMG skill yang besar sekali."
|
["desc"]="Pemburu Bulan: Meningkatkan DMG dan memberikan DMG skill yang besar sekali."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="Nightmare Z: Menyebabkan DMG skill tambahan dalam jumlah besar dengan 50% peluang efek <color=#3cff28>Kantuk</color> selama <color=#3cff28>2</color> giliran."
|
["desc"]="Nightmare Z: Menyebabkan DMG skill tambahan dalam jumlah besar dengan 50% peluang efek <color=#3cff28><color=#fcb501><u>Kantuk</u></color></color> selama <color=#3cff28>2</color> giliran."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="Link Elemen: Menghilangkan <color=#3cff28>3</color> elemen secara acak dan memberikan DMG skill."
|
["desc"]="Link Elemen: Menghilangkan <color=#3cff28>3</color> elemen secara acak dan memberikan DMG skill."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="Kristal Es: Menyebabkan DMG skill tambahan dengan efek embun beku selama <color=#3cff28>1</color> giliran."
|
["desc"]="Kristal Es: Menyebabkan DMG skill tambahan dengan efek <color=#fcb501><u>Freeze</u></color> selama <color=#3cff28>1</color> giliran."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="Tombak Tajam: Menyebabkan satu kali DMG skill tambahan dengan efek DMG selama <color=#3cff28>1</color> giliran."
|
["desc"]="Tombak Tajam: Menyebabkan satu kali DMG skill tambahan dengan efek <color=#fcb501><u>Korosi</u></color> selama <color=#3cff28>1</color> giliran."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="Tarian Pedang Frost: Menghapus <color=#3cff28>3</color> elemen acak dan memberikan damage skill sekali. Menimbulkan Freeze selama <color=#3cff28>1</color> giliran."
|
["desc"]="Tarian Pedang Frost: Menghapus <color=#3cff28>3</color> elemen acak dan memberikan damage skill sekali. Menimbulkan efek <color=#fcb501><u>Freeze</u></color> selama <color=#3cff28>1</color> giliran."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="Kutukan Firaun: Menyebakan satu kali DMG skill tambahan dengan efek <color=#3cff28>Kutuk</color> selama <color=#3cff28>1</color> giliran."
|
["desc"]="Kutukan Firaun: Menyebakan satu kali DMG skill tambahan dengan efek <color=#fcb501><u>Kutuk</u></color> selama <color=#3cff28>1</color> giliran."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="Seni Perisai: Terapkan perisai ke tim untuk <color=#3cff28>1</color> giliran."
|
["desc"]="Seni Perisai: Terapkan perisai ke tim untuk <color=#3cff28>1</color> giliran."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Palu Thor meningkatkan energi satu skill sebesar <color=#3cff28>2</color> poin secara acak saat digunakan."
|
["desc"]="Palu Thor meningkatkan energi satu skill sebesar <color=#3cff28>2</color> poin secara acak saat digunakan."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="Palu Thor dapat menghilangkan <color=#3cff28>2</color> elemen secara acak."
|
["desc"]="Palu Thor menghapus <color=#3cff28>2</color> lebih banyak elemen acak."
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="Ada <color=#3cff28>10%</color> peluang menambahkan efek <color=#3cff28>Lemah</color> pada serangan Thor selama <color=#3cff28>1</color> giliran."
|
["desc"]="Ada <color=#3cff28>10%</color> peluang menambahkan efek <color=#3cff28>Lemah</color> pada serangan Thor selama <color=#3cff28>1</color> giliran."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Nightmare Z dapat menghapus <color=#3cff28>4</color> grid tambahan pada arah X."
|
["desc"]="Nightmare Z dapat menghapus <color=#3cff28>4</color> grid tambahan pada arah X."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="Efek <color=#3cff28>Kantuk</color> Nightmare Z meningkatkan peluang hingga <color=#3cff28>100%</color>。"
|
["desc"]="Efek <color=#3cff28>Kantuk</color> Nightmare Z meningkatkan peluang hingga <color=#3cff28>80%</color>。"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>: ATK Nightmare Z <color=#3cff28>Kantuk</color> musuh akan memiliki efek <color=#3cff28>Larangan</color> yang melekat selama <color=#3cff28>2</color> giliran."
|
["desc"]="<color=#fcff28>Combo</color>: ATK Nightmare Z <color=#3cff28>Kantuk</color> musuh akan memiliki efek <color=#3cff28>Larangan</color> yang melekat selama <color=#3cff28>2</color> giliran."
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="ダメージ増加:敵に与えるダメージが{0}増加する。",
|
["desc"]="ダメージ増加:敵に与えるダメージが{0}増加する。",
|
||||||
|
["tips_desc"]="ダメージ増加:敵に与えるすべてのダメージが増加する。",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="スタン",
|
["show_name"]="スタン",
|
||||||
["desc"]="スタン:このターンは行動できない。",
|
["desc"]="スタン:このターンは行動できない。",
|
||||||
|
["tips_desc"]="スタン:このターンは行動できない。",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="シールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
["desc"]="シールド:一定量のダメージには耐えられる。",
|
||||||
|
["tips_desc"]="シールド:一定量のダメージには耐えられる。",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="凍傷",
|
["show_name"]="凍傷",
|
||||||
["desc"]="凍傷:通常攻撃の回数が-<color=#3cff28>{0}</color>。",
|
["desc"]="凍傷:通常攻撃の回数が-<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="凍傷:通常攻撃の回数が減少する。",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="興奮",
|
["show_name"]="興奮",
|
||||||
["desc"]="興奮:通常攻撃の回数が<color=#3cff28>+{0}</color>。",
|
["desc"]="興奮:通常攻撃の回数が<color=#3cff28>+{0}</color>。",
|
||||||
|
["tips_desc"]="興奮:通常攻撃の回数が増加する。",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="ミラーシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>200%</color>のダメージを反射する。",
|
["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||||
|
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="⽕傷",
|
["show_name"]="⽕傷",
|
||||||
["desc"]="⽕傷:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
["desc"]="⽕傷:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||||
|
["tips_desc"]="⽕傷:ターンが終了した時、敵に一定量のダメージを与える。",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="被ダメージアップ",
|
["show_name"]="被ダメージアップ",
|
||||||
["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。",
|
["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。",
|
||||||
|
["tips_desc"]="被ダメージアップ:敵が受けるダメージが増加する。",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="凍結",
|
["show_name"]="凍結",
|
||||||
["desc"]="凍結:このターンは行動できず、バフ効果も無効。",
|
["desc"]="凍結:このターンは行動できず、バフ効果も無効。",
|
||||||
|
["tips_desc"]="凍結:このターンは行動できず、バフ効果も無効。",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="中毒",
|
["show_name"]="中毒",
|
||||||
["desc"]="中毒:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
["desc"]="中毒:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||||
|
["tips_desc"]="中毒:ターンが終了した時、敵に一定量のダメージを与える。",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="拘束",
|
["show_name"]="拘束",
|
||||||
["desc"]="拘束:このターンでは通常攻撃しか使用できない。",
|
["desc"]="拘束:このターンでは通常攻撃しか使用できない。",
|
||||||
|
["tips_desc"]="拘束:このターンでは通常攻撃しか使用できず、且つスキルの進捗は増加しない。",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="腐敗",
|
["show_name"]="腐敗",
|
||||||
["desc"]="腐敗:HP回復効果は<color=#3cff28>{0}</color>減少する。",
|
["desc"]="腐敗:HP回復効果は<color=#3cff28>{0}</color>減少する。",
|
||||||
|
["tips_desc"]="腐敗:HP回復効果は減少する。",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="出血",
|
["show_name"]="出血",
|
||||||
["desc"]="出血:ダメージを受けた時は敵のHPが回復し、ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
["desc"]="出血:ダメージを受けた時は敵のHPが回復し、ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||||
|
["tips_desc"]="出血:ダメージを受けた時は敵のHPが回復し、ターンが終了した時、敵にダメージを与える。",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="弱体",
|
["show_name"]="弱体",
|
||||||
["desc"]="弱体:与えるダメージが<color=#3cff28>{0}</color>減少する。",
|
["desc"]="弱体:与えるダメージが<color=#3cff28>{0}</color>減少する。",
|
||||||
|
["tips_desc"]="弱体:与えるダメージが減少する。",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="昏睡",
|
["show_name"]="昏睡",
|
||||||
["desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
|
["desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
|
||||||
|
["tips_desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="呪い",
|
["show_name"]="呪い",
|
||||||
["desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
|
["desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
|
||||||
|
["tips_desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="ロック",
|
["show_name"]="ロック",
|
||||||
["desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
|
["desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
|
||||||
|
["tips_desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="先手",
|
["show_name"]="先手",
|
||||||
["desc"]="先手:毎ターン先手を取る。",
|
["desc"]="先手:毎ターン先手を取る。",
|
||||||
|
["tips_desc"]="先手:毎ターン先手を取る。",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="不死",
|
["show_name"]="不死",
|
||||||
["desc"]="不死:致命ダメージを受けても死亡しない。",
|
["desc"]="不死:致命ダメージを受けても死亡しない。",
|
||||||
|
["tips_desc"]="不死:このターンで致命ダメージを受けても死亡しない。",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="反撃",
|
["show_name"]="反撃",
|
||||||
["desc"]="反撃:直接ダメージを受けた時、<color=#3cff28>{0}</color>の確率で反撃する。",
|
["desc"]="反撃:直接ダメージを受けた時、<color=#3cff28>{0}</color>の確率で反撃する。",
|
||||||
|
["tips_desc"]="反撃:直接ダメージを受けた時、一定の確率で反撃する。",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="反射",
|
["show_name"]="反射",
|
||||||
["desc"]="反射:<color=#3cff28>{0}</color>のダメージを反射する。",
|
["desc"]="反射:<color=#3cff28>{0}</color>のダメージを反射する。",
|
||||||
|
["tips_desc"]="反射:ダメージを反射する。",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="ミラーシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。",
|
["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
|
["tips_desc"]="ミラーシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
["desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||||
|
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。",
|
["desc"]="アイスシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
|
["tips_desc"]="アイスシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="マインドシールド",
|
["show_name"]="マインドシールド",
|
||||||
["desc"]="マインドシールド:シールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
|
["desc"]="マインドシールド:シールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
|
||||||
|
["tips_desc"]="マインドシールド:シールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
["desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||||
|
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="スキルダメージ増加",
|
["show_name"]="スキルダメージ増加",
|
||||||
["desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
|
["desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
|
||||||
|
["tips_desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
|
["tips_desc"]="ミラーシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||||
|
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "ボス攻略",
|
["DUNGEON_WEAPON_DESC_8"] = "ボス攻略",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "最近のクリア情報",
|
["DUNGEON_WEAPON_DESC_9"] = "最近のクリア情報",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "チームレベル{0}に達すると解放",
|
["DUNGEON_WEAPON_DESC_10"] = "プレイヤーレベル{0}に達すると解放",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "前章をグリア後に解放",
|
["DUNGEON_WEAPON_DESC_11"] = "前章をグリア後に解放",
|
||||||
["EQUIP_DESC_1"] = "武器",
|
["EQUIP_DESC_1"] = "武器",
|
||||||
["EQUIP_DESC_2"] = "防具",
|
["EQUIP_DESC_2"] = "防具",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "時空の裂け目ファンドⅡ",
|
["DUNGEON_ARMOR_FUND_2"] = "時空の裂け目ファンドⅡ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "先にファンドを購入してください",
|
["DUNGEON_ARMOR_DESC_15"] = "先にファンドを購入してください",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "超お得",
|
["DUNGEON_ARMOR_DESC_16"] = "超お得",
|
||||||
["MOP_UP_DESC_3"] = "充足",
|
["MOP_UP_DESC_3"] = "不足",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "本日残り回数:{0}",
|
["DUNGEON_ARMOR_DESC_17"] = "本日残り回数:{0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "防具4つ+{0}:",
|
["EQUIP_DESC_26"] = "防具4つ+{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "まだ終わっていないバトルがありますが、続行しますか?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="「ソーのハンマー」はいずれの元素のエネルギーを<color=#3cff28>2</color>カウント増加する。"
|
["desc"]="「ソーのハンマー」はいずれの元素のエネルギーを<color=#3cff28>2</color>カウント増加する。"
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="「ソーのハンマー」はランダムで<color=#3cff28>2</color>つの元素を消す。"
|
["desc"]="「ソーのハンマー」はランダムで<color=#3cff28>+2</color>の元素を消す。"
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="ソーの通常攻撃は<color=#3cff28>10%</color>の確率で敵に<color=#3cff28>1</color>ターン<color=#3cff28>弱体</color>効果を付与する。"
|
["desc"]="ソーの通常攻撃は<color=#3cff28>10%</color>の確率で敵に<color=#3cff28>1</color>ターン<color=#3cff28>弱体</color>効果を付与する。"
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="「アリュールナイトメア」は追加でX方向<color=#3cff28>4</color>マスを消す。"
|
["desc"]="「アリュールナイトメア」は追加でX方向<color=#3cff28>4</color>マスを消す。"
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="「アリュールナイトメア」の<color=#3cff28>昏睡</color>効果の確率は<color=#3cff28>100%</color>に増加する。"
|
["desc"]="「アリュールナイトメア」の<color=#3cff28>昏睡</color>効果の確率は<color=#3cff28>80%</color>に増加する。"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>ヒット</color>:夢魔の通常攻撃が<color=#3cff28>昏睡</color>状態の敵に<color=#3cff28>2</color>ターン<color=#3cff28>拘束</color>効果を付与する。"
|
["desc"]="<color=#fcff28>ヒット</color>:夢魔の通常攻撃が<color=#3cff28>昏睡</color>状態の敵に<color=#3cff28>2</color>ターン<color=#3cff28>拘束</color>効果を付与する。"
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="대미지 상승: 가하는 대미지가 {0} 증가합니다.",
|
["desc"]="대미지 상승: 가하는 대미지가 {0} 증가합니다.",
|
||||||
|
["tips_desc"]="대미지 상승: 가하는 모든 대미지가 증가합니다.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="기절",
|
["show_name"]="기절",
|
||||||
["desc"]="기절: 이번 턴에 움직일 수 없습니다.",
|
["desc"]="기절: 이번 턴에 움직일 수 없습니다.",
|
||||||
|
["tips_desc"]="기절: 이번 턴에 움직일 수 없습니다.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
["desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
|
["tips_desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="서리 상태",
|
["show_name"]="서리 상태",
|
||||||
["desc"]="서리 상태: 일반 공격 횟수 -<color=#3cff28>{0}</color>",
|
["desc"]="서리 상태: 일반 공격 횟수 -<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="서리 상태: 일반 공격의 횟수가 감소합니다.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="과열 상태",
|
["show_name"]="과열 상태",
|
||||||
["desc"]="과열 상태: 일반 공격 횟수+<color=#3cff28>{0}</color>",
|
["desc"]="과열 상태: 일반 공격 횟수+<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="과열 상태: 일반 공격 횟수가 증가합니다.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="가시 돋친 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대가 입힌 대미지의 <color=#3cff28>200%</color>를 되돌려줍니다.",
|
["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||||
|
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="버닝 효과",
|
["show_name"]="버닝 효과",
|
||||||
["desc"]="버닝 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
["desc"]="버닝 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||||
|
["tips_desc"]="버닝 효과: 턴 종료 시 일정량의 피해를 입힙니다.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="부상 효과",
|
["show_name"]="부상 효과",
|
||||||
["desc"]="부상 효과: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.",
|
["desc"]="부상 효과: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.",
|
||||||
|
["tips_desc"]="부상: 받는 모든 피해가 증가합니다.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="동결 효과",
|
["show_name"]="동결 효과",
|
||||||
["desc"]="동결 효과: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
|
["desc"]="동결 효과: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
|
||||||
|
["tips_desc"]="동결: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="중독 효과",
|
["show_name"]="중독 효과",
|
||||||
["desc"]="중독 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
["desc"]="중독 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||||
|
["tips_desc"]="중독: 턴 종료 시 일정한 피해를 입힙니다.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="속박 효과",
|
["show_name"]="속박 효과",
|
||||||
["desc"]="속박 효과: 이번 턴에는 일반 공격만 사용할 수 있습니다.",
|
["desc"]="속박 효과: 이번 턴에는 일반 공격만 사용할 수 있습니다.",
|
||||||
|
["tips_desc"]="속박: 이번 턴은 일반 공격만 할 수 있으며 스킬 진행도가 증가하지 않습니다.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="부패 효과",
|
["show_name"]="부패 효과",
|
||||||
["desc"]="부패 효과: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.",
|
["desc"]="부패 효과: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.",
|
||||||
|
["tips_desc"]="부패: HP 회복 효과가 감소합니다.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="출혈 효과",
|
["show_name"]="출혈 효과",
|
||||||
["desc"]="출혈 효과: 공격 받을 때 공격자의 HP가 회복되며 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
["desc"]="출혈 효과: 공격 받을 때 공격자의 HP가 회복되며 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||||
|
["tips_desc"]="출혈: 피격 시 공격자가 HP를 회복하며 턴 종료 시 피해를 입힙니다.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="탈진 효과",
|
["show_name"]="탈진 효과",
|
||||||
["desc"]="탈진 효과: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
|
["desc"]="탈진 효과: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
|
||||||
|
["tips_desc"]="탈진 효과: 입히는 대미지가 감소합니다.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="수면 효과",
|
["show_name"]="수면 효과",
|
||||||
["desc"]="수면 효과: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
|
["desc"]="수면 효과: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
|
||||||
|
["tips_desc"]="수면: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="저주",
|
["show_name"]="저주",
|
||||||
["desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
|
["desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
|
||||||
|
["tips_desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="잠금",
|
["show_name"]="잠금",
|
||||||
["desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
|
["desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
|
||||||
|
["tips_desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="선제공격",
|
["show_name"]="선제공격",
|
||||||
["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
|
["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
|
||||||
|
["tips_desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="불멸",
|
["show_name"]="불멸",
|
||||||
["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.",
|
["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.",
|
||||||
|
["tips_desc"]="불멸: 이번 턴에 치명적인 대미지를 입어도 사망하지 않습니다.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="반격",
|
["show_name"]="반격",
|
||||||
["desc"]="반격: 직접 피해를 입으면 <color=#3cff28>{0}</color> 확률로 반격합니다.",
|
["desc"]="반격: 직접 피해를 입으면 <color=#3cff28>{0}</color> 확률로 반격합니다.",
|
||||||
|
["tips_desc"]="반격: 직접 피해를 입을 때 확률적으로 반격합니다.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="피해 반사",
|
["show_name"]="피해 반사",
|
||||||
["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 반사합니다.",
|
["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 반사합니다.",
|
||||||
|
["tips_desc"]="피해 반사: 상대의 대미지를 반사합니다.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="피해 반사 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대 대미지의 <color=#3cff28>400%</color>를 반사합니다.",
|
["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
|
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
|
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하며 상대가 준 대미지의 <color=#3cff28>400%</color>를 되돌려줍니다.",
|
["desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
|
["tips_desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="염력 보호막",
|
["show_name"]="염력 보호막",
|
||||||
["desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
|
["desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
|
||||||
|
["tips_desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
|
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="스킬 대미지 보너스",
|
["show_name"]="스킬 대미지 보너스",
|
||||||
["desc"]="스킬 대미지 보너스: 모든 스킬의 대미지가 증가합니다.",
|
["desc"]="스킬 대미지 보너스: 모든 스킬의 대미지가 증가합니다.",
|
||||||
|
["tips_desc"]="스킬 대미지 보너스: 모든 스킬 대미지가 증가합니다.",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
|
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||||
|
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "공략",
|
["DUNGEON_WEAPON_DESC_7"] = "공략",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "보스 공략",
|
["DUNGEON_WEAPON_DESC_8"] = "보스 공략",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "최근 클리어",
|
["DUNGEON_WEAPON_DESC_9"] = "최근 클리어",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "팀 레벨 {0} 달성 시 오픈",
|
["DUNGEON_WEAPON_DESC_10"] = "플레이어 레벨{0} 달성 시 오픈",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "이전 챕터 클리어 시 오픈",
|
["DUNGEON_WEAPON_DESC_11"] = "이전 챕터 클리어 시 오픈",
|
||||||
["EQUIP_DESC_1"] = "무기",
|
["EQUIP_DESC_1"] = "무기",
|
||||||
["EQUIP_DESC_2"] = "방어구",
|
["EQUIP_DESC_2"] = "방어구",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "시공간의 균열 펀드 Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "시공간의 균열 펀드 Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "먼저 이 펀드를 구매해 주세요",
|
["DUNGEON_ARMOR_DESC_15"] = "먼저 이 펀드를 구매해 주세요",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "최고 가성비",
|
["DUNGEON_ARMOR_DESC_16"] = "최고 가성비",
|
||||||
["MOP_UP_DESC_3"] = "충분합니다",
|
["MOP_UP_DESC_3"] = "부족",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "이번 챕터 오늘 남은 횟수: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "이번 챕터 오늘 남은 횟수: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "방어구 4개 +{0}:",
|
["EQUIP_DESC_26"] = "방어구 4개 +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "끝나지 않은 전투가 있습니다. 계속하시겠습니까?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="대검 회오리바람: 여러 번의 스킬 피해를 추가로 입힙니다."
|
["desc"]="대검 회오리바람: 여러 번의 스킬 피해를 추가로 입힙니다."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="불타는 펀치: 세로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다. <color=#3cff28>50%</color> 확률로 <color=#3cff28>2</color>턴 동안 버닝 효과를 부여합니다."
|
["desc"]="불타는 펀치: 세로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다. <color=#3cff28>50%</color> 확률로 <color=#3cff28>2</color>턴 동안 <color=#fcb501><u>버닝</u></color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="강철 스트라이크: 주위<color=#3cff28>4</color>개 원소의 색상을 변경하며 대량의 스킬 피해를 여러 차례 입힙니다."
|
["desc"]="강철 스트라이크: 주위<color=#3cff28>4</color>개 원소의 색상을 변경하며 대량의 스킬 피해를 여러 차례 입힙니다."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="유성과 달의 숨바꼭질: 사용 후, 이번 공격 대미지가 상승하며 엄청난 양의 스킬 피해를 한 번 입힙니다."
|
["desc"]="유성과 달의 숨바꼭질: 사용 후, 이번 공격 대미지가 상승하며 엄청난 양의 스킬 피해를 한 번 입힙니다."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="아름다운 악몽: 추가로 대량의 스킬 피해를 한 번 입히며 50% 확률로 <color=#3cff28>2</color>턴 동안 <color=#3cff28> 수면</color> 효과를 부여합니다."
|
["desc"]="아름다운 악몽: 추가로 대량의 스킬 피해를 한 번 입히며 50% 확률로 <color=#3cff28>2</color>턴 동안 <color=#3cff28><color=#fcb501><u> 수면</u></color></color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="원소 연결: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 스킬 피해를 한 번 입힙니다."
|
["desc"]="원소 연결: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 스킬 피해를 한 번 입힙니다."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="얼음 크리스탈: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 서리 상태를 부여합니다."
|
["desc"]="얼음 크리스탈: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501>서리</color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="부패의 칼날: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 부패 효과를 부여합니다."
|
["desc"]="부패의 칼날: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>부패</u></color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="눈과 서리의 검무: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 한 번의 스킬 피해를 입히는 동시에 <color=#3cff28>1</color>턴 동안 서리 효과를 부여합니다."
|
["desc"]="눈과 서리의 검무: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 한 번의 스킬 피해를 입히는 동시에 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>서리</u></color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="파라오의 저주: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#3cff28>저주</color> 효과를 부여합니다."
|
["desc"]="파라오의 저주: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>저주</u></color> 효과를 부여합니다."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="보호막 기술: 팀에게 <color=#3cff28>1</color>턴 동안 보호막을 부여합니다."
|
["desc"]="보호막 기술: 팀에게 <color=#3cff28>1</color>턴 동안 보호막을 부여합니다."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="토르의 망치를 사용하면 랜덤으로 하나의 스킬 에너지가 <color=#3cff28>2</color> 포인트 증가합니다."
|
["desc"]="토르의 망치를 사용하면 랜덤으로 하나의 스킬 에너지가 <color=#3cff28>2</color> 포인트 증가합니다."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="토르의 망치는 랜덤으로 <color=#3cff28>2</color>개의 원소를 소멸할 수 있습니다."
|
["desc"]="토르의 무작위로 소멸하는 원소 <color=#3cff28>+2</color>"
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="토르의 일반 공격은 <color=#3cff28>10%</color> 확률로 <color=#3cff28>1</color>턴 동안 <color=#3cff28>탈진</color> 효과를 부여합니다."
|
["desc"]="토르의 일반 공격은 <color=#3cff28>10%</color> 확률로 <color=#3cff28>1</color>턴 동안 <color=#3cff28>탈진</color> 효과를 부여합니다."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="아름다운 악몽이 X 방향을 따라 추가로 <color=#3cff28>4</color>개의 그리드를 소멸할 수 있습니다."
|
["desc"]="아름다운 악몽이 X 방향을 따라 추가로 <color=#3cff28>4</color>개의 그리드를 소멸할 수 있습니다."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="아름다운 악몽이 <color=#3cff28>수면</color> 효과를 부여할 확률이 <color=#3cff28>100%</color>로 증가합니다."
|
["desc"]="아름다운 악몽이 <color=#3cff28>수면</color> 효과를 부여할 확률이 <color=#3cff28>80%</color>로 증가합니다."
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>:인큐버스의 일반 공격이 <color=#3cff28>2</color>턴 동안 <color=#3cff28>수면</color> 상태의 적에게 <color=#3cff28>속박</color> 효과를 부여합니다."
|
["desc"]="<color=#fcff28>Combo</color>:인큐버스의 일반 공격이 <color=#3cff28>2</color>턴 동안 <color=#3cff28>수면</color> 상태의 적에게 <color=#3cff28>속박</color> 효과를 부여합니다."
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="Aumento de dano: dano causado aumenta em {0}.",
|
["desc"]="Aumento de dano: dano causado aumenta em {0}.",
|
||||||
|
["tips_desc"]="Aumento de dano: aumento de todo dano causado.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="Estonteado",
|
["show_name"]="Estonteado",
|
||||||
["desc"]="Estonteado: não consegue agir neste turno.",
|
["desc"]="Estonteado: não consegue agir neste turno.",
|
||||||
|
["tips_desc"]="Estonteado: não consegue agir neste turno.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="Amparo: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
["desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
|
||||||
|
["tips_desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="Gélido",
|
["show_name"]="Gélido",
|
||||||
["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.",
|
["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Gelidez: redução do número de ataques básicos.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="Excitado",
|
["show_name"]="Excitado",
|
||||||
["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.",
|
["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Excitação: aumenta o número de ataques básicos.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>200%</color> do dano do oponente.",
|
["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||||
|
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="Conflagrado",
|
["show_name"]="Conflagrado",
|
||||||
["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
||||||
|
["tips_desc"]="Conflagração: causa uma certa quantidade de dano ao fim do turno.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="Vulnerável",
|
["show_name"]="Vulnerável",
|
||||||
["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.",
|
["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.",
|
||||||
|
["tips_desc"]="Vulnerável: aumento de todo o dano recebido.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="Congelado",
|
["show_name"]="Congelado",
|
||||||
["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
|
["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
|
||||||
|
["tips_desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="Envenenado",
|
["show_name"]="Envenenado",
|
||||||
["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
||||||
|
["tips_desc"]="Envenenamento: causa uma certa quantidade de dano ao fim do turno.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="Encarcerado",
|
["show_name"]="Encarcerado",
|
||||||
["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.",
|
["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.",
|
||||||
|
["tips_desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno e o progresso da habilidade não aumenta.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="Corrupto",
|
["show_name"]="Corrupto",
|
||||||
["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.",
|
["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Corrupto: redução do efeito de recuperação de vida.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="Sangrado",
|
["show_name"]="Sangrado",
|
||||||
["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.",
|
["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.",
|
||||||
|
["tips_desc"]="Sangramento: restaura a vida do atacante ao sofrer um ataque e causa dano ao fim do turno.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="Enfraquecido",
|
["show_name"]="Enfraquecido",
|
||||||
["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.",
|
["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Enfraquecido: reduz o dano causado.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="Sonolento",
|
["show_name"]="Sonolento",
|
||||||
["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
|
["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
|
||||||
|
["tips_desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="Maldito",
|
["show_name"]="Maldito",
|
||||||
["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
|
["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
|
||||||
|
["tips_desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="Bloqueio",
|
["show_name"]="Bloqueio",
|
||||||
["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
|
["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
|
||||||
|
["tips_desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="Iniciativo",
|
["show_name"]="Iniciativo",
|
||||||
["desc"]="Iniciativo: sempre age primeiro em cada turno.",
|
["desc"]="Iniciativo: sempre age primeiro em cada turno.",
|
||||||
|
["tips_desc"]="Pioneiro: sempre age primeiro em cada turno.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="Imortal",
|
["show_name"]="Imortal",
|
||||||
["desc"]="Imortal: não morre ao receber dano fatal.",
|
["desc"]="Imortal: não morre ao receber dano fatal.",
|
||||||
|
["tips_desc"]="Imortal: não morre ao receber dano fatal neste turno.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="Contra-ataque",
|
["show_name"]="Contra-ataque",
|
||||||
["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.",
|
["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.",
|
||||||
|
["tips_desc"]="Contra-ataque: há uma chance de contra-atacar ao sofrer dano direto.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="Reflexão",
|
["show_name"]="Reflexão",
|
||||||
["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.",
|
["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.",
|
||||||
|
["tips_desc"]="Reflexão: reflete o dano do oponente.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
|
["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
|
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||||
|
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
|
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
|
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="Escudo Mental",
|
["show_name"]="Escudo Mental",
|
||||||
["desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
|
["desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
|
||||||
|
["tips_desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||||
|
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="Dano de Habilidade Aumentado",
|
["show_name"]="Dano de Habilidade Aumentado",
|
||||||
["desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
|
["desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
|
||||||
|
["tips_desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
|
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||||
|
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "Guia",
|
["DUNGEON_WEAPON_DESC_7"] = "Guia",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "Guia do Chefão",
|
["DUNGEON_WEAPON_DESC_8"] = "Guia do Chefão",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "Conclusões recentes",
|
["DUNGEON_WEAPON_DESC_9"] = "Conclusões recentes",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado quando a equipe atingir Nv.{0}",
|
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado quando o jogador atingir Nv.{0}",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado após concluir o capítulo anterior",
|
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado após concluir o capítulo anterior",
|
||||||
["EQUIP_DESC_1"] = "Arma",
|
["EQUIP_DESC_1"] = "Arma",
|
||||||
["EQUIP_DESC_2"] = "Armadura",
|
["EQUIP_DESC_2"] = "Armadura",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "Fundo da Fenda Espaço-temporal Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "Fundo da Fenda Espaço-temporal Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "Compre o fundo primeiro.",
|
["DUNGEON_ARMOR_DESC_15"] = "Compre o fundo primeiro.",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "Oferta",
|
["DUNGEON_ARMOR_DESC_16"] = "Oferta",
|
||||||
["MOP_UP_DESC_3"] = "Suficiente",
|
["MOP_UP_DESC_3"] = "Insuficiente",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "Tentativas para essa fase por hoje: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "Tentativas para essa fase por hoje: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4 armaduras + {0}:",
|
["EQUIP_DESC_26"] = "4 armaduras + {0}:",
|
||||||
|
["BATTLE_DESC_14"] = "Existem batalhas inacabadas, você quer continuá-las?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="Turbilhão de Espadão: causa vários golpes adicionais de dano de habilidade."
|
["desc"]="Turbilhão de Espadão: causa vários golpes adicionais de dano de habilidade."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="Punho Flamejante: elimina <color=#3cff28>5</color> blocos verticalmente e causa um dano de habilidade, com <color=#3cff28>50%</color> de chance de acionar Conflagração por <color=#3cff28>2</color> turnos."
|
["desc"]="Punho Flamejante: elimina <color=#3cff28>5</color> blocos verticalmente e causa um dano de habilidade, com <color=#3cff28>50%</color> de chance de acionar <color=#fcb501><u>Conflagração</u></color> por <color=#3cff28>2</color> turnos."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="Golpe Metálico: muda a cor dos <color=#3cff28>4</color> elementos ao redor e causa vários golpes de dano de habilidade massivo."
|
["desc"]="Golpe Metálico: muda a cor dos <color=#3cff28>4</color> elementos ao redor e causa vários golpes de dano de habilidade massivo."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="Disparada do Meteoro: aumenta o dano causado no turno atual e causa um golpe de enorme dano de habilidade."
|
["desc"]="Disparada do Meteoro: aumenta o dano causado no turno atual e causa um golpe de enorme dano de habilidade."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="Pesadelo Belo: Causa grande dano de habilidade adicional com 50% de chance de adicionar efeito de <color=#3cff28>sono</color> por <color=#3cff28>2</color> turnos."
|
["desc"]="Pesadelo da Beleza: causa adicionalmente um golpe de habilidade massivo com 50% de chance de acionar o efeito de <color=#3cff28><color=#fcb501><u>Sonolento</u></color></color> que dura <color=#3cff28>2</color> turnos."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="Elo Elemental: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade."
|
["desc"]="Elo Elemental: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="Cristal Congelante: Causa dano adicional de habilidade e adiciona efeito de congelamento por <color=#3cff28>1</color> turno."
|
["desc"]="Cristal Congelante: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501>Gelidez</u></color> por <color=#3cff28>1</color> turno."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="Lâmina da Corrupção: Causa dano adicional de habilidade e adiciona efeito de corrupção por <color=#3cff28>1</color> turno."
|
["desc"]="Lâmina Corruptora: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501><u>Corrupção</u></color> por <color=#3cff28>1</color> turno."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="Esgrima Enregelante: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade, acionando Gelidez por <color=#3cff28>1</color> turno."
|
["desc"]="Esgrima Enregelante: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade, acionando <color=#fcb501>Gelidez</u></color> por <color=#3cff28>1</color> turno."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="Maldição do Faraó: Causa dano adicional de habilidade e adiciona efeito de <color=#3cff28>maldição</color> por <color=#3cff28>1</color> turno."
|
["desc"]="Maldição do Faraó: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501>Maldição</u></color> por <color=#3cff28>1</color> turno."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="Feitiço de Amparo: adiciona um escudo à equipe por <color=#3cff28>1</color> turno."
|
["desc"]="Feitiço de Amparo: adiciona um escudo à equipe por <color=#3cff28>1</color> turno."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Após usar o Martelo de Thor, aumenta aleatoriamente a energia de uma habilidade em <color=#3cff28>2</color> pontos."
|
["desc"]="Após usar o Martelo de Thor, aumenta aleatoriamente a energia de uma habilidade em <color=#3cff28>2</color> pontos."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="O Martelo de Thor pode eliminar aleatoriamente <color=#3cff28>2</color> elementos."
|
["desc"]="Elementos eliminados aleatoriamente pelo Martelo de Thor <color=#3cff28>+2</color>."
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="Durante o ataque de Solpu, há uma probabilidade de <color=#3cff28>10%</color> de adicionar o efeito <color=#3cff28>fraqueza</color> por <color=#3cff28>1</color> turno."
|
["desc"]="Durante o ataque de Solpu, há uma probabilidade de <color=#3cff28>10%</color> de adicionar o efeito <color=#3cff28>fraqueza</color> por <color=#3cff28>1</color> turno."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Belo Pesadelo pode eliminar <color=#3cff28>4</color> quadrados adicionais na direção X."
|
["desc"]="Belo Pesadelo pode eliminar <color=#3cff28>4</color> quadrados adicionais na direção X."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="A probabilidade do efeito <color=#3cff28>sono</color> adicionado por Belo Pesadelo aumenta para <color=#3cff28>100%</color>."
|
["desc"]="A probabilidade do efeito <color=#3cff28>sono</color> adicionado por Belo Pesadelo aumenta para <color=#3cff28>80%</color>."
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>: Ataque normal de Succubus a inimigos <color=#3cff28>adormecidos</color> adiciona o efeito <color=#3cff28>aprisionamento</color> por <color=#3cff28>2</color> turnos."
|
["desc"]="<color=#fcff28>Combo</color>: Ataque normal de Succubus a inimigos <color=#3cff28>adormecidos</color> adiciona o efeito <color=#3cff28>aprisionamento</color> por <color=#3cff28>2</color> turnos."
|
||||||
|
|||||||
@ -130,6 +130,14 @@ local buff = {
|
|||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -166,12 +174,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างเพิ่มขึ้น{0}",
|
["desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างเพิ่มขึ้น{0}",
|
||||||
|
["tips_desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างทั้งหมดจะเพิ่มขึ้น",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="มึงงง",
|
["show_name"]="มึงงง",
|
||||||
["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
|
["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
|
||||||
|
["tips_desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="โล่: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
["desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
|
||||||
|
["tips_desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="ฟรอสต์",
|
["show_name"]="ฟรอสต์",
|
||||||
["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>",
|
["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="ฟรอสต์: จำนวนโจมตีทั่วไปลดลง",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="ตื่นเต้น",
|
["show_name"]="ตื่นเต้น",
|
||||||
["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>",
|
["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="ตื่นเต้น: จำนวนโจมตีทั่วไปเพิ่มขึ้น",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="โล่สะท้อนดาเมจ: สามารถทนทานดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของคู่ต่อสู้<color=#3cff28>200%</color>",
|
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||||
|
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="เผาไหม้",
|
["show_name"]="เผาไหม้",
|
||||||
["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="เผาไหม้: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="เปราะบาง",
|
["show_name"]="เปราะบาง",
|
||||||
["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>",
|
["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="อ่อนแอ: ดาเมจที่ได้รับทั้งหมดเพิ่มขึ้น",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="แช่แข็ง",
|
["show_name"]="แช่แข็ง",
|
||||||
["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
|
["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
|
||||||
|
["tips_desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="ถูกพิษ",
|
["show_name"]="ถูกพิษ",
|
||||||
["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="ถูกพิษ: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="กักขัง",
|
["show_name"]="กักขัง",
|
||||||
["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น",
|
["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น",
|
||||||
|
["tips_desc"]="กักขัง: สามารถใช้การโจมตีทั่วไปได้ในรอบนี้เท่านั้น และความคืบหน้าของสกิลจะไม่เพิ่มขึ้น",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="การทุจริต",
|
["show_name"]="การทุจริต",
|
||||||
["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>",
|
["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="เลือดไหล",
|
["show_name"]="เลือดไหล",
|
||||||
["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="เลือดไหล: ฟื้นฟู HP ของผู้โจมตีเมื่อถูกโจมตี และสร้างดาเมจเมื่อสิ้นสุดรอบ",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="อ่อนแอ",
|
["show_name"]="อ่อนแอ",
|
||||||
["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>",
|
["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="อ่อนแอ: ดาเมจที่สร้างนั้นลดลง",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="หลับ",
|
["show_name"]="หลับ",
|
||||||
["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์",
|
["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์",
|
||||||
|
["tips_desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ และเอฟเฟกต์จะถูกลบออกหากถูกโจมตี",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="คำสาป",
|
["show_name"]="คำสาป",
|
||||||
["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
|
["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
|
||||||
|
["tips_desc"]="คำสาป: การโจมตีไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="ล็อค",
|
["show_name"]="ล็อค",
|
||||||
["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้",
|
["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้",
|
||||||
|
["tips_desc"]="ล็อค: สุ่มล็อคสีบนกระดาน ไม่สามารถเลือกได้",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="ลงมือก่อน",
|
["show_name"]="ลงมือก่อน",
|
||||||
["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
|
["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
|
||||||
|
["tips_desc"]="ผู้ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="อมตะ",
|
["show_name"]="อมตะ",
|
||||||
["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย",
|
["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย",
|
||||||
|
["tips_desc"]="อมตะ: หากได้รับดาเมจร้ายแรงในรอบนี้จะไม่ตาย",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="โต้กลับ",
|
["show_name"]="โต้กลับ",
|
||||||
["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ",
|
["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ",
|
||||||
|
["tips_desc"]="โต้กลับ: มีโอกาสโต้กลับเมื่อได้รับดาเมจโดยตรง",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="สะท้อนดาเมจ",
|
["show_name"]="สะท้อนดาเมจ",
|
||||||
["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>",
|
["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>",
|
||||||
|
["tips_desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
|
["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
|
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||||
|
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
|
["desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
|
["tips_desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="โล่จิตใจ",
|
["show_name"]="โล่จิตใจ",
|
||||||
["desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใดๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
|
["desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใดๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
|
||||||
|
["tips_desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใด ๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||||
|
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="สกิลเพิ่มดาเมจ",
|
["show_name"]="สกิลเพิ่มดาเมจ",
|
||||||
["desc"]="สกิลเพิ่มดาเมจ: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
|
["desc"]="สกิลเพิ่มดาเมจ: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
|
||||||
|
["tips_desc"]="เพิ่มดาเมจสกิล: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
|
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||||
|
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "กลยุทธ์",
|
["DUNGEON_WEAPON_DESC_7"] = "กลยุทธ์",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "กลยุทธ์บอส",
|
["DUNGEON_WEAPON_DESC_8"] = "กลยุทธ์บอส",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "ผ่านด่านล่าสุด",
|
["DUNGEON_WEAPON_DESC_9"] = "ผ่านด่านล่าสุด",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "ทีม Lv.{0} จะเปิด",
|
["DUNGEON_WEAPON_DESC_10"] = "ผู้เล่น Lv.{0} จะเปิด",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "ผ่านด่านบทก่อนหน้าจะเปิด",
|
["DUNGEON_WEAPON_DESC_11"] = "ผ่านด่านบทก่อนหน้าจะเปิด",
|
||||||
["EQUIP_DESC_1"] = "อาวุธ",
|
["EQUIP_DESC_1"] = "อาวุธ",
|
||||||
["EQUIP_DESC_2"] = "เกราะ",
|
["EQUIP_DESC_2"] = "เกราะ",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "กองทุนรอยแยกกาลอวกาศⅡ",
|
["DUNGEON_ARMOR_FUND_2"] = "กองทุนรอยแยกกาลอวกาศⅡ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "โปรดซื้อกองทุนก่อน",
|
["DUNGEON_ARMOR_DESC_15"] = "โปรดซื้อกองทุนก่อน",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "สุดคุ้ม",
|
["DUNGEON_ARMOR_DESC_16"] = "สุดคุ้ม",
|
||||||
["MOP_UP_DESC_3"] = "เพียงพอ",
|
["MOP_UP_DESC_3"] = "ไม่พอ",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "จำนวนที่เหลือของด่านนี้ในวันนี้: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "จำนวนที่เหลือของด่านนี้ในวันนี้: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "เกราะ 4 ชิ้น +{0}:",
|
["EQUIP_DESC_26"] = "เกราะ 4 ชิ้น +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "มีการต่อสู้ที่ยังไม่จบ ดำเนินการต่อหรือไม่?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="ลมกรดดาบ: สร้างดาเมจสกิลเพิ่มเติมหลายครั้ง"
|
["desc"]="ลมกรดดาบ: สร้างดาเมจสกิลเพิ่มเติมหลายครั้ง"
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="หมัดเพลิง: กำจัด <color=#3cff28>5</color>ช่องตามแนวตั้ง และสร้างดาเมจสกิล 1 ครั้ง มีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์การเผาไหม้ <color=#3cff28>2 </color>รอบ"
|
["desc"]="หมัดเพลิง: กำจัด <color=#3cff28>5</color>ช่องตามแนวตั้ง และสร้างดาเมจสกิล 1 ครั้ง มีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์<color=#fcb501><u>เผาไหม้</u></color> <color=#3cff28>2 </color>รอบ"
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="เหล็กตีหนัก: เปลี่ยนสีของธาตุ<color=#3cff28>4</color>อันที่อยู่รอบ ๆ และสร้างดาเมจสกิลมหาศาลหลายครั้ง"
|
["desc"]="เหล็กตีหนัก: เปลี่ยนสีของธาตุ<color=#3cff28>4</color>อันที่อยู่รอบ ๆ และสร้างดาเมจสกิลมหาศาลหลายครั้ง"
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="ดาวตกไล่ดวงจันทร์: ดาเมจครั้งนี้จะเพิ่มขึ้นหลังจากการใช้ และสร้างดาเมจสกิลมหาศาล 1 ครั้ง"
|
["desc"]="ดาวตกไล่ดวงจันทร์: ดาเมจครั้งนี้จะเพิ่มขึ้นหลังจากการใช้ และสร้างดาเมจสกิลมหาศาล 1 ครั้ง"
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="ฝันร้ายที่สวยงาม: สร้างดาเมจสกิลมากมายเพิ่มเติม 1 ครั้ง มีโอกาส 50% เพิ่มเอฟเฟกต์<color=#3cff28>หลับ</color> <color=#3cff28>2</color>รอบ"
|
["desc"]="ฝันร้ายที่สวยงาม: สร้างดาเมจสกิลมากมายเพิ่มเติม 1 ครั้ง มีโอกาส 50% เพิ่มเอฟเฟกต์<color=#3cff28><color=#fcb501><u>หลับ</u></color></color> <color=#3cff28>2</color>รอบ"
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="การเชื่อมโยงธาตุ: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง"
|
["desc"]="การเชื่อมโยงธาตุ: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง"
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="ผลึกฟรอสต์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ <color=#3cff28>1</color>รอบ"
|
["desc"]="ผลึกฟรอสต์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ 1 รอบ"
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="ดาบทุจริต: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ทุจริต <color=#3cff28>1</color>รอบ"
|
["desc"]="ดาบทุจริต: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>ทุจริต</u></color> <color=#3cff28>1</color>รอบ"
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="ระบำดาบฟรอสต์: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ <color=#3cff28>1</color>รอบ"
|
["desc"]="ระบำดาบฟรอสต์: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>ฟรอสต์</u></color> <color=#3cff28>1</color>รอบ"
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="คำสาปฟาโรห์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#3cff28>คำสาป</color> <color=#3cff28>1</color>รอบ"
|
["desc"]="คำสาปฟาโรห์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>คำสาป</color> <color=#3cff28>1</color>รอบ"
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="มนต์โล่: เพิ่มโล่ 1 อันให้ทีม <color=#3cff28>1</color>รอบ"
|
["desc"]="มนต์โล่: เพิ่มโล่ 1 อันให้ทีม <color=#3cff28>1</color>รอบ"
|
||||||
|
|||||||
@ -354,7 +354,7 @@ local skill_rogue = {
|
|||||||
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>4</color> ธาตุ"
|
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>4</color> ธาตุ"
|
||||||
},
|
},
|
||||||
[2400202]={
|
[2400202]={
|
||||||
["desc"]="หลังจากใช้ค้อนของเทพสายฟ้าจะสุ่มเพิ่มพลังงาน<color=#3cff28>2</color>แต้มของสกิลอย่างใดอย่างหนึ่ง"
|
["desc"]="ค้อนของเทพสายฟ้าสะสุ่มกำจัดธาตุ<color=#3cff28>+2</color>"
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>2</color> ธาตุ"
|
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>2</color> ธาตุ"
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="ฝันร้ายที่สวยงามสามารถกำจัดเพิ่มเติม<color=#3cff28>4</color>ช่องตามทิศทาง X"
|
["desc"]="ฝันร้ายที่สวยงามสามารถกำจัดเพิ่มเติม<color=#3cff28>4</color>ช่องตามทิศทาง X"
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="เอฟเฟกต์<color=#3cff28>หลับ</color>ที่เพิ่มโดยฝันร้ายที่สวยงามสาม โอกาสเพิ่มขึ้นถึง<color=#3cff28>100%</color>"
|
["desc"]="เอฟเฟกต์<color=#3cff28>หลับ</color>ที่เพิ่มโดยฝันร้ายที่สวยงามสาม โอกาสเพิ่มขึ้นถึง<color=#3cff28>80%</color>"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>คอมโบ</color>: เมื่อฝันร้ายโจมตีทั่วไปศัตรู<color=#3cff28>หลับ</color>จะเพิ่มเอฟเฟกต์<color=#3cff28>กักขัง</color> <color=#3cff28>2</color>รอบ"
|
["desc"]="<color=#fcff28>คอมโบ</color>: เมื่อฝันร้ายโจมตีทั่วไปศัตรู<color=#3cff28>หลับ</color>จะเพิ่มเอฟเฟกต์<color=#3cff28>กักขัง</color> <color=#3cff28>2</color>รอบ"
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="Nâng Sát Thương: Sát thương gây ra tăng {0}.",
|
["desc"]="Nâng Sát Thương: Sát thương gây ra tăng {0}.",
|
||||||
|
["tips_desc"]="Nâng Sát Thương: Tăng sát thương gây ra.",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="Choáng",
|
["show_name"]="Choáng",
|
||||||
["desc"]="Choáng: Hiệp này không thể hành động.",
|
["desc"]="Choáng: Hiệp này không thể hành động.",
|
||||||
|
["tips_desc"]="Choáng: Hiệp này không thể hành động.",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="Khiên: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
["desc"]="Khiên: Chịu một lượng ST nhất định.",
|
||||||
|
["tips_desc"]="Khiên: Chịu một lượng ST nhất định.",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="Băng Sương",
|
["show_name"]="Băng Sương",
|
||||||
["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.",
|
["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Băng Sương: Giảm lượt đánh thường.",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="Phấn Khởi",
|
["show_name"]="Phấn Khởi",
|
||||||
["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.",
|
["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Phấn Khởi: Tăng lượt đánh thường.",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>200%</color> sát thương lên đối phương.",
|
["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||||
|
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="Thiêu Đốt",
|
["show_name"]="Thiêu Đốt",
|
||||||
["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||||
|
["tips_desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương.",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="Trọng Thương",
|
["show_name"]="Trọng Thương",
|
||||||
["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.",
|
["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Trọng Thương: Tăng tất cả sát thương phải nhận.",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="Đóng Băng",
|
["show_name"]="Đóng Băng",
|
||||||
["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.",
|
["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.",
|
||||||
|
["tips_desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff vô hiệu.",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="Trúng Độc",
|
["show_name"]="Trúng Độc",
|
||||||
["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||||
|
["tips_desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương.",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="Giam Cầm",
|
["show_name"]="Giam Cầm",
|
||||||
["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.",
|
["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.",
|
||||||
|
["tips_desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường, không tăng tiến độ kỹ năng.",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="Sa Đọa",
|
["show_name"]="Sa Đọa",
|
||||||
["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.",
|
["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Sa Đọa: Giảm hiệu quả hồi HP.",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="Mất Máu",
|
["show_name"]="Mất Máu",
|
||||||
["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||||
|
["tips_desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương.",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="Suy Yếu",
|
["show_name"]="Suy Yếu",
|
||||||
["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.",
|
["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.",
|
||||||
|
["tips_desc"]="Suy Yếu: Giảm sát thương gây ra.",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="Ngủ Say",
|
["show_name"]="Ngủ Say",
|
||||||
["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
|
["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
|
||||||
|
["tips_desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="Lời Nguyền",
|
["show_name"]="Lời Nguyền",
|
||||||
["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.",
|
["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.",
|
||||||
|
["tips_desc"]="Lời Nguyền: Tấn công không gây ST mà trị liệu cho đối phương.",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="Khóa",
|
["show_name"]="Khóa",
|
||||||
["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
|
["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
|
||||||
|
["tips_desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="Tiên Phong",
|
["show_name"]="Tiên Phong",
|
||||||
["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
|
["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
|
||||||
|
["tips_desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="Bất Tử",
|
["show_name"]="Bất Tử",
|
||||||
["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.",
|
["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.",
|
||||||
|
["tips_desc"]="Bất Tử: Hiệp này khi nhận ST chí mạng sẽ không tử vong.",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="Phản Đòn",
|
["show_name"]="Phản Đòn",
|
||||||
["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.",
|
["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.",
|
||||||
|
["tips_desc"]="Phản Đòn: Khi nhận ST trực tiếp có tỷ lệ phản đòn.",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="Phản Sát Thương",
|
["show_name"]="Phản Sát Thương",
|
||||||
["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.",
|
["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.",
|
||||||
|
["tips_desc"]="Phản ST: Phản đòn sát thương lên đối phương.",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
|
["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
|
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||||
|
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
|
["desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
|
["tips_desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="Khiên Ý Niệm",
|
["show_name"]="Khiên Ý Niệm",
|
||||||
["desc"]="Khiên Ý Niệm: Khi Khiên tồn tại sẽ không chịu bất kỳ sát thương nào, cứ bị đòn tấn công đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
|
["desc"]="Khiên Ý Niệm: Khi Khiên tồn tại sẽ không chịu bất kỳ sát thương nào, cứ bị đòn tấn công đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
|
||||||
|
["tips_desc"]="Khiên Ý Niệm: Khi khiên tồn tại sẽ không chịu bất kỳ ST nào, cứ bị đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||||
|
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="Tăng ST Kỹ Năng",
|
["show_name"]="Tăng ST Kỹ Năng",
|
||||||
["desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
|
["desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
|
||||||
|
["tips_desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
|
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||||
|
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "Chiến Lược",
|
["DUNGEON_WEAPON_DESC_7"] = "Chiến Lược",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "Chiến lược Thủ Lĩnh",
|
["DUNGEON_WEAPON_DESC_8"] = "Chiến lược Thủ Lĩnh",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "Vượt ải gần đây",
|
["DUNGEON_WEAPON_DESC_9"] = "Vượt ải gần đây",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "Đội Lv{0} mở",
|
["DUNGEON_WEAPON_DESC_10"] = "Người chơi Lv{0} mở",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "Vượt ải chương trước mở",
|
["DUNGEON_WEAPON_DESC_11"] = "Vượt ải chương trước mở",
|
||||||
["EQUIP_DESC_1"] = "Vũ Khí",
|
["EQUIP_DESC_1"] = "Vũ Khí",
|
||||||
["EQUIP_DESC_2"] = "Phòng Cụ",
|
["EQUIP_DESC_2"] = "Phòng Cụ",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "Quỹ Khe Nứt Không Gian Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "Quỹ Khe Nứt Không Gian Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "Hãy mua quỹ trước",
|
["DUNGEON_ARMOR_DESC_15"] = "Hãy mua quỹ trước",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "Siêu hời",
|
["DUNGEON_ARMOR_DESC_16"] = "Siêu hời",
|
||||||
["MOP_UP_DESC_3"] = "Đủ",
|
["MOP_UP_DESC_3"] = "Không đủ",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "Lượt ải còn: {0}",
|
["DUNGEON_ARMOR_DESC_17"] = "Lượt ải còn: {0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4 món phòng cụ +{0}:",
|
["EQUIP_DESC_26"] = "4 món phòng cụ +{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "Có chiến đấu còn dang dở, tiếp tục chứ?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -6,7 +6,7 @@ local skill = {
|
|||||||
["desc"]="Lốc Xoáy Cự Kiếm: Gây thêm nhiều lần sát thương kỹ năng."
|
["desc"]="Lốc Xoáy Cự Kiếm: Gây thêm nhiều lần sát thương kỹ năng."
|
||||||
},
|
},
|
||||||
[1300220]={
|
[1300220]={
|
||||||
["desc"]="Viêm Quyền: Xua tan <color=#3cff28>5</color> ô theo hàng dọc, và gây 1 lần sát thương kỹ năng, có <color=#3cff28>50%</color> kèm Thiêu Đốt, <color=#3cff28>2</color> hiệp."
|
["desc"]="Viêm Quyền: Xua tan <color=#3cff28>5</color> ô theo hàng dọc, và gây 1 lần ST kỹ năng, có <color=#3cff28>50%</color> kèm <color=#fcb501><u>Thiêu Đốt</u></color>, <color=#3cff28>2</color> hiệp."
|
||||||
},
|
},
|
||||||
[1400120]={
|
[1400120]={
|
||||||
["desc"]="Trọng Kích Sắt Thép: <color=#3cff28>4</color> Nguyên Tố xung quanh đổi màu, gây nhiều lần sát thương kỹ năng."
|
["desc"]="Trọng Kích Sắt Thép: <color=#3cff28>4</color> Nguyên Tố xung quanh đổi màu, gây nhiều lần sát thương kỹ năng."
|
||||||
@ -42,22 +42,22 @@ local skill = {
|
|||||||
["desc"]="Sao Băng Siêu Tốc: Dùng xong tăng sát thương lần này, 1 lần sát thương kỹ năng cực lớn."
|
["desc"]="Sao Băng Siêu Tốc: Dùng xong tăng sát thương lần này, 1 lần sát thương kỹ năng cực lớn."
|
||||||
},
|
},
|
||||||
[3400220]={
|
[3400220]={
|
||||||
["desc"]="Ác Mộng Tươi Đẹp: Gây thêm 1 lần nhiều sát thương kỹ năng, 50% kèm hiệu quả <color=#3cff28>Ngủ Say</color>, <color=#3cff28>2</color> hiệp."
|
["desc"]="Ác Mộng Tươi Đẹp: Gây thêm 1 lần nhiều ST kỹ năng, cos 50% kèm <color=#3cff28><color=#fcb501><u>Ngủ Say</u></color></color>, <color=#3cff28>2</color> hiệp."
|
||||||
},
|
},
|
||||||
[4200120]={
|
[4200120]={
|
||||||
["desc"]="Liên Kết Nguyên Tố: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng."
|
["desc"]="Liên Kết Nguyên Tố: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng."
|
||||||
},
|
},
|
||||||
[4300120]={
|
[4300120]={
|
||||||
["desc"]="Sương Băng Tinh: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả Băng Sương, <color=#3cff28>1</color> hiệp."
|
["desc"]="Sương Băng Tinh: Gây thêm 1 lần ST kỹ năng, kèm <color=#fcb501><u>Băng Sương</u></color>, <color=#3cff28>1</color> hiệp."
|
||||||
},
|
},
|
||||||
[4300220]={
|
[4300220]={
|
||||||
["desc"]="Đao Sa Đọa: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả Sa Đọa, <color=#3cff28>1</color> hiệp."
|
["desc"]="Đao Sa Đọa: Gây thêm 1 lần ST kỹ năng, kèm <color=#fcb501><u>Sa Đọa</u></color>, <color=#3cff28>1</color> hiệp."
|
||||||
},
|
},
|
||||||
[4400120]={
|
[4400120]={
|
||||||
["desc"]="Băng Sương Kiếm Vũ: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng, kèm Băng Sương, <color=#3cff28>1</color> hiệp."
|
["desc"]="Băng Sương Kiếm Vũ: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần ST kỹ năng, kèm <color=#fcb501><u>Băng Sương</u></color>, <color=#3cff28>1</color> hiệp."
|
||||||
},
|
},
|
||||||
[4400220]={
|
[4400220]={
|
||||||
["desc"]="Lời Nguyền Pharaoh: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả <color=#3cff28>Lời Nguyền</color>, <color=#3cff28>1</color> hiệp."
|
["desc"]="Lời Nguyền Pharaoh: Gây thêm 1 lần sát thương kỹ năng, kèm <color=#fcb501><u>Lời Nguyền</u></color>, <color=#3cff28>1</color> hiệp."
|
||||||
},
|
},
|
||||||
[5200120]={
|
[5200120]={
|
||||||
["desc"]="Thuật Khiên: Giúp đồng đội nhận 1 Khiên, <color=#3cff28>1</color> hiệp."
|
["desc"]="Thuật Khiên: Giúp đồng đội nhận 1 Khiên, <color=#3cff28>1</color> hiệp."
|
||||||
|
|||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Sau khi dùng Búa Thor tăng ngẫu nhiên 1 loại kỹ năng <color=#3cff28>2</color> Năng Lượng."
|
["desc"]="Sau khi dùng Búa Thor tăng ngẫu nhiên 1 loại kỹ năng <color=#3cff28>2</color> Năng Lượng."
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="Búa Thor có thể xua tan ngẫu nhiên <color=#3cff28>2</color> nguyên tố."
|
["desc"]="Búa Thor Tố ngẫu nhiên xua tan Nguyên Tố <color=#3cff28>+2</color>."
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="Khi Thor đánh thường có <color=#3cff28>10%</color> kèm hiệu quả<color=#3cff28>Suy Yếu</color>, <color=#3cff28>1</color> hiệp."
|
["desc"]="Khi Thor đánh thường có <color=#3cff28>10%</color> kèm hiệu quả<color=#3cff28>Suy Yếu</color>, <color=#3cff28>1</color> hiệp."
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="Ác Mộng Tươi Đẹp theo hướng X được xua tan thêm <color=#3cff28>4</color> ô."
|
["desc"]="Ác Mộng Tươi Đẹp theo hướng X được xua tan thêm <color=#3cff28>4</color> ô."
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="Ác Mộng Tươi Đẹp kèm hiệu quả <color=#3cff28>Ngủ Say</color>, TL tăng đến <color=#3cff28>100%</color>."
|
["desc"]="Ác Mộng Tươi Đẹp kèm hiệu quả <color=#3cff28>Ngủ Say</color>, TL tăng đến <color=#3cff28>80%</color>."
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>: Khi Incubus đánh thường kẻ địch <color=#3cff28>Ngủ Say</color> sẽ kèm hiệu quả <color=#3cff28>Giam Cầm</color>, <color=#3cff28>2</color> hiệp."
|
["desc"]="<color=#fcff28>Combo</color>: Khi Incubus đánh thường kẻ địch <color=#3cff28>Ngủ Say</color> sẽ kèm hiệu quả <color=#3cff28>Giam Cầm</color>, <color=#3cff28>2</color> hiệp."
|
||||||
|
|||||||
@ -32,157 +32,196 @@ local buff = {
|
|||||||
[24]={
|
[24]={
|
||||||
["id"]=24,
|
["id"]=24,
|
||||||
["desc"]="傷害提升:造成的傷害提高{0}。",
|
["desc"]="傷害提升:造成的傷害提高{0}。",
|
||||||
|
["tips_desc"]="傷害提升:造成的所有傷害提高。",
|
||||||
["name"]="dmg_addition_all_add"
|
["name"]="dmg_addition_all_add"
|
||||||
},
|
},
|
||||||
[33]={
|
[33]={
|
||||||
["id"]=33,
|
["id"]=33,
|
||||||
["show_name"]="暈眩",
|
["show_name"]="暈眩",
|
||||||
["desc"]="暈眩:本回合無法行動。",
|
["desc"]="暈眩:本回合無法行動。",
|
||||||
|
["tips_desc"]="暈眩:本回合無法行動。",
|
||||||
["name"]="stun"
|
["name"]="stun"
|
||||||
},
|
},
|
||||||
[34]={
|
[34]={
|
||||||
["id"]=34,
|
["id"]=34,
|
||||||
["desc"]="護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="護盾:可承受一定傷害。",
|
||||||
|
["tips_desc"]="護盾:可承受一定傷害。",
|
||||||
["name"]="shield"
|
["name"]="shield"
|
||||||
},
|
},
|
||||||
[36]={
|
[36]={
|
||||||
["id"]=36,
|
["id"]=36,
|
||||||
["show_name"]="冰霜",
|
["show_name"]="冰霜",
|
||||||
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
|
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="冰霜:普攻次數減少。",
|
||||||
["name"]="normal_attack_dec"
|
["name"]="normal_attack_dec"
|
||||||
},
|
},
|
||||||
[37]={
|
[37]={
|
||||||
["id"]=37,
|
["id"]=37,
|
||||||
["show_name"]="亢奮",
|
["show_name"]="亢奮",
|
||||||
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
|
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="亢奮:普攻次數增加。",
|
||||||
["name"]="normal_attack_add"
|
["name"]="normal_attack_add"
|
||||||
},
|
},
|
||||||
[47]={
|
[47]={
|
||||||
["id"]=47,
|
["id"]=47,
|
||||||
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>200%</color>敵方傷害。",
|
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||||
|
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||||
["name"]="shield_rebound_200"
|
["name"]="shield_rebound_200"
|
||||||
},
|
},
|
||||||
[48]={
|
[48]={
|
||||||
["id"]=48,
|
["id"]=48,
|
||||||
["show_name"]="灼燒",
|
["show_name"]="灼燒",
|
||||||
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||||
|
["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
|
||||||
["name"]="burn"
|
["name"]="burn"
|
||||||
},
|
},
|
||||||
[49]={
|
[49]={
|
||||||
["id"]=49,
|
["id"]=49,
|
||||||
["show_name"]="易傷",
|
["show_name"]="易傷",
|
||||||
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
|
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="易傷:受到所有傷害提高。",
|
||||||
["name"]="vulnerable"
|
["name"]="vulnerable"
|
||||||
},
|
},
|
||||||
[50]={
|
[50]={
|
||||||
["id"]=50,
|
["id"]=50,
|
||||||
["show_name"]="凍結",
|
["show_name"]="凍結",
|
||||||
["desc"]="凍結:本回合無法行動,且增益效果無效。",
|
["desc"]="凍結:本回合無法行動,且增益效果無效。",
|
||||||
|
["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
|
||||||
["name"]="frozen"
|
["name"]="frozen"
|
||||||
},
|
},
|
||||||
[51]={
|
[51]={
|
||||||
["id"]=51,
|
["id"]=51,
|
||||||
["show_name"]="中毒",
|
["show_name"]="中毒",
|
||||||
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||||
|
["tips_desc"]="中毒:回合結束時造成一定傷害。",
|
||||||
["name"]="poison"
|
["name"]="poison"
|
||||||
},
|
},
|
||||||
[52]={
|
[52]={
|
||||||
["id"]=52,
|
["id"]=52,
|
||||||
["show_name"]="禁錮",
|
["show_name"]="禁錮",
|
||||||
["desc"]="禁錮:本回合只可使用普攻。",
|
["desc"]="禁錮:本回合只可使用普攻。",
|
||||||
|
["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
|
||||||
["name"]="imprison"
|
["name"]="imprison"
|
||||||
},
|
},
|
||||||
[53]={
|
[53]={
|
||||||
["id"]=53,
|
["id"]=53,
|
||||||
["show_name"]="腐敗",
|
["show_name"]="腐敗",
|
||||||
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
|
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="腐敗:生命回復效果降低。",
|
||||||
["name"]="corrupt"
|
["name"]="corrupt"
|
||||||
},
|
},
|
||||||
[54]={
|
[54]={
|
||||||
["id"]=54,
|
["id"]=54,
|
||||||
["show_name"]="流血",
|
["show_name"]="流血",
|
||||||
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||||
|
["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
|
||||||
["name"]="bleed"
|
["name"]="bleed"
|
||||||
},
|
},
|
||||||
[55]={
|
[55]={
|
||||||
["id"]=55,
|
["id"]=55,
|
||||||
["show_name"]="虛弱",
|
["show_name"]="虛弱",
|
||||||
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
|
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
|
||||||
|
["tips_desc"]="虛弱:造成的傷害降低。",
|
||||||
["name"]="weaken"
|
["name"]="weaken"
|
||||||
},
|
},
|
||||||
[56]={
|
[56]={
|
||||||
["id"]=56,
|
["id"]=56,
|
||||||
["show_name"]="昏睡",
|
["show_name"]="昏睡",
|
||||||
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
|
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
|
||||||
|
["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
|
||||||
["name"]="lethargy"
|
["name"]="lethargy"
|
||||||
},
|
},
|
||||||
[57]={
|
[57]={
|
||||||
["id"]=57,
|
["id"]=57,
|
||||||
["show_name"]="詛咒",
|
["show_name"]="詛咒",
|
||||||
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
|
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
|
||||||
|
["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
|
||||||
["name"]="curse"
|
["name"]="curse"
|
||||||
},
|
},
|
||||||
[58]={
|
[58]={
|
||||||
["id"]=58,
|
["id"]=58,
|
||||||
["show_name"]="鎖定",
|
["show_name"]="鎖定",
|
||||||
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
|
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
|
||||||
|
["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
|
||||||
["name"]="lock"
|
["name"]="lock"
|
||||||
},
|
},
|
||||||
[59]={
|
[59]={
|
||||||
["id"]=59,
|
["id"]=59,
|
||||||
["show_name"]="先手",
|
["show_name"]="先手",
|
||||||
["desc"]="先手:每回合都率先出手。",
|
["desc"]="先手:每回合都率先出手。",
|
||||||
|
["tips_desc"]="先手:每回合都率先出手。",
|
||||||
["name"]="first_hand"
|
["name"]="first_hand"
|
||||||
},
|
},
|
||||||
[61]={
|
[61]={
|
||||||
["id"]=61,
|
["id"]=61,
|
||||||
["show_name"]="不死",
|
["show_name"]="不死",
|
||||||
["desc"]="不死:受到致命傷害不會死亡。",
|
["desc"]="不死:受到致命傷害不會死亡。",
|
||||||
|
["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
|
||||||
["name"]="undead"
|
["name"]="undead"
|
||||||
},
|
},
|
||||||
[62]={
|
[62]={
|
||||||
["id"]=62,
|
["id"]=62,
|
||||||
["show_name"]="反擊",
|
["show_name"]="反擊",
|
||||||
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
|
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
|
||||||
|
["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
|
||||||
["name"]="counterattack"
|
["name"]="counterattack"
|
||||||
},
|
},
|
||||||
[63]={
|
[63]={
|
||||||
["id"]=63,
|
["id"]=63,
|
||||||
["show_name"]="反傷",
|
["show_name"]="反傷",
|
||||||
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
|
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
|
||||||
|
["tips_desc"]="反傷:反彈對方傷害。",
|
||||||
["name"]="thorns"
|
["name"]="thorns"
|
||||||
},
|
},
|
||||||
[73]={
|
[73]={
|
||||||
["id"]=73,
|
["id"]=73,
|
||||||
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。",
|
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
|
||||||
|
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||||
["name"]="shield_rebound_400"
|
["name"]="shield_rebound_400"
|
||||||
},
|
},
|
||||||
[74]={
|
[74]={
|
||||||
["id"]=74,
|
["id"]=74,
|
||||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="冰霜護盾:可承受一定傷害。",
|
||||||
|
["tips_desc"]="冰霜護盾:可承受一定傷害。",
|
||||||
["name"]="shield_ice"
|
["name"]="shield_ice"
|
||||||
},
|
},
|
||||||
[75]={
|
[75]={
|
||||||
["id"]=75,
|
["id"]=75,
|
||||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。",
|
["desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||||
|
["tips_desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||||
["name"]="shield_ice_rebound_400"
|
["name"]="shield_ice_rebound_400"
|
||||||
},
|
},
|
||||||
[79]={
|
[79]={
|
||||||
["id"]=79,
|
["id"]=79,
|
||||||
["show_name"]="意念護盾",
|
["show_name"]="意念護盾",
|
||||||
["desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
|
["desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
|
||||||
|
["tips_desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
|
||||||
["name"]="invincible_shield"
|
["name"]="invincible_shield"
|
||||||
},
|
},
|
||||||
[80]={
|
[80]={
|
||||||
["id"]=80,
|
["id"]=80,
|
||||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
["desc"]="冰霜護盾:可承受一定傷害。",
|
||||||
|
["tips_desc"]="冰霜護盾:可承受一定傷害。",
|
||||||
["name"]="shield_ice_02"
|
["name"]="shield_ice_02"
|
||||||
},
|
},
|
||||||
[81]={
|
[81]={
|
||||||
["id"]=81,
|
["id"]=81,
|
||||||
["show_name"]="技能增傷",
|
["show_name"]="技能增傷",
|
||||||
["desc"]="技能增傷:所有技能傷害增加",
|
["desc"]="技能增傷:所有技能傷害增加",
|
||||||
|
["tips_desc"]="技能增傷:所有技能傷害增加",
|
||||||
["name"]="skill_hurt_add_show"
|
["name"]="skill_hurt_add_show"
|
||||||
|
},
|
||||||
|
[82]={
|
||||||
|
["id"]=82,
|
||||||
|
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
|
||||||
|
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||||
|
["name"]="shield_rebound_200"
|
||||||
|
},
|
||||||
|
[83]={
|
||||||
|
["id"]=83,
|
||||||
|
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||||
|
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||||
|
["name"]="shield_rebound_100"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local keys = {
|
local keys = {
|
||||||
@ -219,12 +258,14 @@ local keys = {
|
|||||||
["shield_ice_rebound_400"]=buff[75],
|
["shield_ice_rebound_400"]=buff[75],
|
||||||
["invincible_shield"]=buff[79],
|
["invincible_shield"]=buff[79],
|
||||||
["shield_ice_02"]=buff[80],
|
["shield_ice_02"]=buff[80],
|
||||||
["skill_hurt_add_show"]=buff[81]
|
["skill_hurt_add_show"]=buff[81],
|
||||||
|
["shield_rebound_200"]=buff[82],
|
||||||
|
["shield_rebound_100"]=buff[83]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=buff,
|
data=buff,
|
||||||
keys=keys,
|
keys=keys,
|
||||||
count=33
|
count=35
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -362,7 +362,7 @@ local localization_global =
|
|||||||
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
["DUNGEON_WEAPON_DESC_7"] = "攻略",
|
||||||
["DUNGEON_WEAPON_DESC_8"] = "首領攻略",
|
["DUNGEON_WEAPON_DESC_8"] = "首領攻略",
|
||||||
["DUNGEON_WEAPON_DESC_9"] = "近期通關",
|
["DUNGEON_WEAPON_DESC_9"] = "近期通關",
|
||||||
["DUNGEON_WEAPON_DESC_10"] = "隊伍等級{0}開啟",
|
["DUNGEON_WEAPON_DESC_10"] = "玩家等級{0}開啟",
|
||||||
["DUNGEON_WEAPON_DESC_11"] = "通關前一章開啟",
|
["DUNGEON_WEAPON_DESC_11"] = "通關前一章開啟",
|
||||||
["EQUIP_DESC_1"] = "武器",
|
["EQUIP_DESC_1"] = "武器",
|
||||||
["EQUIP_DESC_2"] = "防具",
|
["EQUIP_DESC_2"] = "防具",
|
||||||
@ -419,10 +419,11 @@ local localization_global =
|
|||||||
["DUNGEON_ARMOR_FUND_2"] = "時空裂隙基金Ⅱ",
|
["DUNGEON_ARMOR_FUND_2"] = "時空裂隙基金Ⅱ",
|
||||||
["DUNGEON_ARMOR_DESC_15"] = "請先購買本基金",
|
["DUNGEON_ARMOR_DESC_15"] = "請先購買本基金",
|
||||||
["DUNGEON_ARMOR_DESC_16"] = "超值",
|
["DUNGEON_ARMOR_DESC_16"] = "超值",
|
||||||
["MOP_UP_DESC_3"] = "足夠",
|
["MOP_UP_DESC_3"] = "不足",
|
||||||
["DUNGEON_ARMOR_DESC_17"] = "本關今日剩餘次數:{0}",
|
["DUNGEON_ARMOR_DESC_17"] = "本關今日剩餘次數:{0}",
|
||||||
["NAVER_SETTING_DESC"] = "Naver",
|
["NAVER_SETTING_DESC"] = "Naver",
|
||||||
["EQUIP_DESC_26"] = "4件防具+{0}:",
|
["EQUIP_DESC_26"] = "4件防具+{0}:",
|
||||||
|
["BATTLE_DESC_14"] = "有尚未完成的戰鬥,是否繼續?",
|
||||||
}
|
}
|
||||||
|
|
||||||
return localization_global
|
return localization_global
|
||||||
@ -357,7 +357,7 @@ local skill_rogue = {
|
|||||||
["desc"]="雷神之鎚使用後隨機增加一種技能的能量<color=#3cff28>2</color>點。"
|
["desc"]="雷神之鎚使用後隨機增加一種技能的能量<color=#3cff28>2</color>點。"
|
||||||
},
|
},
|
||||||
[2400203]={
|
[2400203]={
|
||||||
["desc"]="雷神之鎚可隨機消除<color=#3cff28>2</color>個元素。"
|
["desc"]="雷神之鎚隨機消除元素<color=#3cff28>+2</color>。"
|
||||||
},
|
},
|
||||||
[2400204]={
|
[2400204]={
|
||||||
["desc"]="索爾普攻時有<color=#3cff28>10%</color>機率附帶<color=#3cff28>虛弱</color>效果,<color=#3cff28>1</color>回合。"
|
["desc"]="索爾普攻時有<color=#3cff28>10%</color>機率附帶<color=#3cff28>虛弱</color>效果,<color=#3cff28>1</color>回合。"
|
||||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
|||||||
["desc"]="美麗夢魘沿X方向可額外消除<color=#3cff28>4</color>格。"
|
["desc"]="美麗夢魘沿X方向可額外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[3400204]={
|
[3400204]={
|
||||||
["desc"]="美麗夢魘附帶的<color=#3cff28>昏睡</color>效果,機率提高到<color=#3cff28>100%</color>。"
|
["desc"]="美麗夢魘附帶的<color=#3cff28>昏睡</color>效果,機率提高到<color=#3cff28>80%</color>。"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#fcff28>Combo</color>:夢魔普攻<color=#3cff28>昏睡</color>敵人將附帶<color=#3cff28>禁錮</color>效果,<color=#3cff28>2</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:夢魔普攻<color=#3cff28>昏睡</color>敵人將附帶<color=#3cff28>禁錮</color>效果,<color=#3cff28>2</color>回合。"
|
||||||
|
|||||||
@ -33,8 +33,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=4,
|
["num"]=16,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Vw4="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_3"]={
|
["box_lv_3"]={
|
||||||
@ -51,8 +51,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=8,
|
["num"]=20,
|
||||||
["num_for_nothing"]="Xg=="
|
["num_for_nothing"]="VAg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_4"]={
|
["box_lv_4"]={
|
||||||
@ -69,8 +69,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=12,
|
["num"]=24,
|
||||||
["num_for_nothing"]="Vwo="
|
["num_for_nothing"]="VAw="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_5"]={
|
["box_lv_5"]={
|
||||||
@ -87,8 +87,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=16,
|
["num"]=28,
|
||||||
["num_for_nothing"]="Vw4="
|
["num_for_nothing"]="VAA="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_6"]={
|
["box_lv_6"]={
|
||||||
@ -105,8 +105,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=20,
|
["num"]=32,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VQo="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_7"]={
|
["box_lv_7"]={
|
||||||
@ -123,8 +123,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=24,
|
["num"]=36,
|
||||||
["num_for_nothing"]="VAw="
|
["num_for_nothing"]="VQ4="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_8"]={
|
["box_lv_8"]={
|
||||||
@ -141,8 +141,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=28,
|
["num"]=40,
|
||||||
["num_for_nothing"]="VAA="
|
["num_for_nothing"]="Ugg="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_9"]={
|
["box_lv_9"]={
|
||||||
@ -159,8 +159,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=32,
|
["num"]=44,
|
||||||
["num_for_nothing"]="VQo="
|
["num_for_nothing"]="Ugw="
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_10"]={
|
["box_lv_10"]={
|
||||||
@ -177,8 +177,8 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=4,
|
["id"]=4,
|
||||||
["id_for_nothing"]="Ug==",
|
["id_for_nothing"]="Ug==",
|
||||||
["num"]=36,
|
["num"]=48,
|
||||||
["num_for_nothing"]="VQ4="
|
["num_for_nothing"]="UgA="
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -227,51 +227,123 @@ local summon = {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_2"]={
|
["box_lv_2"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=10,
|
["num"]=15,
|
||||||
["num_for_nothing"]="Vwg="
|
["num_for_nothing"]="Vw0="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_3"]={
|
["box_lv_3"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=20,
|
["num"]=25,
|
||||||
["num_for_nothing"]="VAg="
|
["num_for_nothing"]="VA0="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_4"]={
|
["box_lv_4"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=35,
|
["num"]=40,
|
||||||
["num_for_nothing"]="VQ0="
|
["num_for_nothing"]="Ugg="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_5"]={
|
["box_lv_5"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=50,
|
["num"]=55,
|
||||||
["num_for_nothing"]="Uwg="
|
["num_for_nothing"]="Uw0="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_6"]={
|
["box_lv_6"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
@ -280,16 +352,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=65,
|
["num"]=70,
|
||||||
["num_for_nothing"]="UA0="
|
["num_for_nothing"]="UQg="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_7"]={
|
["box_lv_7"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=2,
|
["num"]=2,
|
||||||
["num_for_nothing"]="VA=="
|
["num_for_nothing"]="VA=="
|
||||||
},
|
},
|
||||||
@ -298,16 +386,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=80,
|
["num"]=85,
|
||||||
["num_for_nothing"]="Xgg="
|
["num_for_nothing"]="Xg0="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_8"]={
|
["box_lv_8"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
},
|
},
|
||||||
@ -316,16 +420,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=95,
|
["num"]=100,
|
||||||
["num_for_nothing"]="Xw0="
|
["num_for_nothing"]="Vwhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_9"]={
|
["box_lv_9"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=4,
|
["num"]=4,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Ug=="
|
||||||
},
|
},
|
||||||
@ -334,16 +454,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=110,
|
["num"]=115,
|
||||||
["num_for_nothing"]="Vwlc"
|
["num_for_nothing"]="VwlZ"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_10"]={
|
["box_lv_10"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=1000,
|
||||||
|
["num_for_nothing"]="VwhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
},
|
},
|
||||||
@ -352,8 +488,16 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=125,
|
["num"]=130,
|
||||||
["num_for_nothing"]="VwpZ"
|
["num_for_nothing"]="Vwtc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=180,
|
||||||
|
["num_for_nothing"]="VwBc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -387,8 +531,8 @@ local summon = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=47,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
@ -413,26 +557,16 @@ local summon = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=1,
|
["num"]=2000,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="VAhcAw=="
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=47,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
|
||||||
["num_for_nothing"]="Uw=="
|
|
||||||
}
|
|
||||||
},
|
|
||||||
["box_lv_3"]={
|
|
||||||
{
|
|
||||||
["type"]=1,
|
|
||||||
["type_for_nothing"]="Vw==",
|
|
||||||
["id"]=6,
|
|
||||||
["id_for_nothing"]="UA==",
|
|
||||||
["num"]=2,
|
["num"]=2,
|
||||||
["num_for_nothing"]="VA=="
|
["num_for_nothing"]="VA=="
|
||||||
},
|
},
|
||||||
@ -441,16 +575,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=35,
|
["num"]=10,
|
||||||
["num_for_nothing"]="VQ0="
|
["num_for_nothing"]="Vwg="
|
||||||
}
|
},
|
||||||
},
|
|
||||||
["box_lv_4"]={
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=4,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["box_lv_3"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=2000,
|
||||||
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=3,
|
["num"]=3,
|
||||||
["num_for_nothing"]="VQ=="
|
["num_for_nothing"]="VQ=="
|
||||||
},
|
},
|
||||||
@ -459,16 +609,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=75,
|
["num"]=40,
|
||||||
["num_for_nothing"]="UQ0="
|
["num_for_nothing"]="Ugg="
|
||||||
}
|
},
|
||||||
},
|
|
||||||
["box_lv_5"]={
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=4,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["box_lv_4"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=2000,
|
||||||
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=4,
|
["num"]=4,
|
||||||
["num_for_nothing"]="Ug=="
|
["num_for_nothing"]="Ug=="
|
||||||
},
|
},
|
||||||
@ -477,16 +643,32 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=115,
|
["num"]=80,
|
||||||
["num_for_nothing"]="VwlZ"
|
["num_for_nothing"]="Xgg="
|
||||||
}
|
},
|
||||||
},
|
|
||||||
["box_lv_6"]={
|
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=4,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["box_lv_5"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=2000,
|
||||||
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
["num"]=5,
|
["num"]=5,
|
||||||
["num_for_nothing"]="Uw=="
|
["num_for_nothing"]="Uw=="
|
||||||
},
|
},
|
||||||
@ -495,80 +677,186 @@ local summon = {
|
|||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=155,
|
["num"]=120,
|
||||||
["num_for_nothing"]="Vw1Z"
|
["num_for_nothing"]="Vwpc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["box_lv_6"]={
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=1,
|
||||||
|
["id_for_nothing"]="Vw==",
|
||||||
|
["num"]=2000,
|
||||||
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
|
["num"]=6,
|
||||||
|
["num_for_nothing"]="UA=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=5,
|
||||||
|
["id_for_nothing"]="Uw==",
|
||||||
|
["num"]=160,
|
||||||
|
["num_for_nothing"]="Vw5c"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_7"]={
|
["box_lv_7"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=7,
|
["num"]=2000,
|
||||||
["num_for_nothing"]="UQ=="
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
|
["num"]=8,
|
||||||
|
["num_for_nothing"]="Xg=="
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=195,
|
["num"]=200,
|
||||||
["num_for_nothing"]="VwFZ"
|
["num_for_nothing"]="VAhc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_8"]={
|
["box_lv_8"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=9,
|
["num"]=2000,
|
||||||
["num_for_nothing"]="Xw=="
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
|
["num"]=10,
|
||||||
|
["num_for_nothing"]="Vwg="
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=235,
|
["num"]=240,
|
||||||
["num_for_nothing"]="VAtZ"
|
["num_for_nothing"]="VAxc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_9"]={
|
["box_lv_9"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=11,
|
["num"]=2000,
|
||||||
["num_for_nothing"]="Vwk="
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
|
["num"]=12,
|
||||||
|
["num_for_nothing"]="Vwo="
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=275,
|
["num"]=280,
|
||||||
["num_for_nothing"]="VA9Z"
|
["num_for_nothing"]="VABc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["box_lv_10"]={
|
["box_lv_10"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=6,
|
["id"]=1,
|
||||||
["id_for_nothing"]="UA==",
|
["id_for_nothing"]="Vw==",
|
||||||
["num"]=13,
|
["num"]=2000,
|
||||||
["num_for_nothing"]="Vws="
|
["num_for_nothing"]="VAhcAw=="
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=47,
|
||||||
|
["id_for_nothing"]="Ug8=",
|
||||||
|
["num"]=14,
|
||||||
|
["num_for_nothing"]="Vww="
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=5,
|
["id"]=5,
|
||||||
["id_for_nothing"]="Uw==",
|
["id_for_nothing"]="Uw==",
|
||||||
["num"]=315,
|
["num"]=320,
|
||||||
["num_for_nothing"]="VQlZ"
|
["num_for_nothing"]="VQpc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
["type"]=1,
|
||||||
|
["type_for_nothing"]="Vw==",
|
||||||
|
["id"]=4,
|
||||||
|
["id_for_nothing"]="Ug==",
|
||||||
|
["num"]=480,
|
||||||
|
["num_for_nothing"]="UgBc"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -204,7 +204,7 @@ local task_daily_challenge = {
|
|||||||
},
|
},
|
||||||
[8]={
|
[8]={
|
||||||
["rand_type"]=2,
|
["rand_type"]=2,
|
||||||
["param"]=3000,
|
["param"]=2500,
|
||||||
["reward"]={
|
["reward"]={
|
||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
|
|||||||
@ -800,6 +800,23 @@ function GFunc.getRewardsStr(rewards)
|
|||||||
return itemStr
|
return itemStr
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GFunc.getItemRewardsStr(rewards)
|
||||||
|
if rewards == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local itemStr = ""
|
||||||
|
for k, v in ipairs(rewards) do
|
||||||
|
if v.type == GConst.REWARD_TYPE.ITEM then
|
||||||
|
itemStr = itemStr .. v.item.id .. ":" .. v.item.count
|
||||||
|
end
|
||||||
|
if k ~= #rewards then
|
||||||
|
itemStr = itemStr.. "|"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemStr
|
||||||
|
end
|
||||||
|
|
||||||
function GFunc.copyStr(str)
|
function GFunc.copyStr(str)
|
||||||
CS.UnityEngine.GUIUtility.systemCopyBuffer = str
|
CS.UnityEngine.GUIUtility.systemCopyBuffer = str
|
||||||
end
|
end
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
local ActivityManager = class("ActivityManager", BaseModule)
|
local ActivityManager = class("ActivityManager", BaseModule)
|
||||||
|
|
||||||
function ActivityManager:showGoldPigUI()
|
function ActivityManager:showGoldPigUI(showType)
|
||||||
UIManager:showUI("app/ui/activity/gold_pig/gold_pig_ui")
|
UIManager:showUI("app/ui/activity/gold_pig/gold_pig_ui", {showType = showType})
|
||||||
end
|
end
|
||||||
|
|
||||||
function ActivityManager:buyGoldPig(id)
|
function ActivityManager:buyGoldPig(id)
|
||||||
|
|||||||
@ -40,6 +40,8 @@ function ArenaBountyManager:onClaimReward(result)
|
|||||||
end
|
end
|
||||||
if isSpecialBox then
|
if isSpecialBox then
|
||||||
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.ARENA_BOUNTY, params = rewardId, rewards = result.rewards})
|
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.ARENA_BOUNTY, params = rewardId, rewards = result.rewards})
|
||||||
|
local openType = BIReport.BOX_OPEN_OPEN_TYPE.ARENA_BOUNTY
|
||||||
|
BIReport:postBoxOpen(rewardId, BIReport.BOX_OPEN_BOX_TYPE.ACTIVITY, openType, 0, result.rewards)
|
||||||
else
|
else
|
||||||
GFunc.showRewardBox(result.rewards)
|
GFunc.showRewardBox(result.rewards)
|
||||||
end
|
end
|
||||||
|
|||||||
@ -225,8 +225,8 @@ function ArenaManager:rspAdBoxReward(result)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function ArenaManager:showGiftPopUI()
|
function ArenaManager:showGiftPopUI(showType)
|
||||||
UIManager:showUI("app/ui/arena/arena_pop_gift_ui")
|
UIManager:showUI("app/ui/arena/arena_pop_gift_ui", {showType = showType})
|
||||||
end
|
end
|
||||||
|
|
||||||
return ArenaManager
|
return ArenaManager
|
||||||
@ -341,6 +341,8 @@ local BUFF_NAME = {
|
|||||||
INVINCIBLE_SHIELD = "invincible_shield",
|
INVINCIBLE_SHIELD = "invincible_shield",
|
||||||
SHIELD_ICE_02 = "shield_ice_02",
|
SHIELD_ICE_02 = "shield_ice_02",
|
||||||
SKILL_HURT_ADD_SHOW = "skill_hurt_add_show",
|
SKILL_HURT_ADD_SHOW = "skill_hurt_add_show",
|
||||||
|
SHIELD_ICE_REBOUND_200 = "shield_ice_rebound_200",
|
||||||
|
SHIELD_REBOUND_100 = "shield_rebound_100",
|
||||||
}
|
}
|
||||||
BattleConst.BUFF_NAME = BUFF_NAME
|
BattleConst.BUFF_NAME = BUFF_NAME
|
||||||
|
|
||||||
|
|||||||
@ -124,6 +124,10 @@ function BattleUnitComp:initWithEntity(modelId, entity, battleController, target
|
|||||||
self:initHitAniInfo()
|
self:initHitAniInfo()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleUnitComp:getSide()
|
||||||
|
return self.side
|
||||||
|
end
|
||||||
|
|
||||||
function BattleUnitComp:initHitAniInfo()
|
function BattleUnitComp:initHitAniInfo()
|
||||||
self.hurtAniNameList = {}
|
self.hurtAniNameList = {}
|
||||||
self.hurtAniNameCount = 0
|
self.hurtAniNameCount = 0
|
||||||
|
|||||||
@ -11,6 +11,7 @@ local BATTLE_INSTRUCTIONS_HELPER = require "app/module/battle/helper/battle_inst
|
|||||||
local BattleBoardTouchHelper = require "app/module/battle/helper/battle_board_touch_helper"
|
local BattleBoardTouchHelper = require "app/module/battle/helper/battle_board_touch_helper"
|
||||||
local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
|
local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
|
||||||
local BATTLE_SNAPSHOT_HELPER = require "app/module/battle/helper/battle_snapshot_helper"
|
local BATTLE_SNAPSHOT_HELPER = require "app/module/battle/helper/battle_snapshot_helper"
|
||||||
|
local BattleFormula = require "app/module/battle/helper/battle_formula"
|
||||||
local BattleBaseController = class("BattleBaseController")
|
local BattleBaseController = class("BattleBaseController")
|
||||||
local BattleConst = GConst.BattleConst
|
local BattleConst = GConst.BattleConst
|
||||||
local BUFF_NAME_TO_ATTR = BattleConst.BUFF_NAME_TO_ATTR
|
local BUFF_NAME_TO_ATTR = BattleConst.BUFF_NAME_TO_ATTR
|
||||||
@ -245,13 +246,18 @@ function BattleBaseController:onLinkChange()
|
|||||||
|
|
||||||
local sequence = self.battleData:getGridSequence()
|
local sequence = self.battleData:getGridSequence()
|
||||||
local mainElementType
|
local mainElementType
|
||||||
|
local dmgSkillId
|
||||||
for index, info in ipairs(sequence) do
|
for index, info in ipairs(sequence) do
|
||||||
local entity = self.battleData:getGridEntity(info.posId)
|
local entity = self.battleData:getGridEntity(info.posId)
|
||||||
if not mainElementType then
|
if not mainElementType or not dmgSkillId then
|
||||||
local skillId = entity:getSkillId()
|
local skillId = entity:getSkillId()
|
||||||
if not skillId then
|
if not skillId and not mainElementType then
|
||||||
mainElementType = entity:getElementType()
|
mainElementType = entity:getElementType()
|
||||||
|
end
|
||||||
|
if skillId and not dmgSkillId then
|
||||||
|
dmgSkillId = skillId
|
||||||
|
end
|
||||||
|
if mainElementType and dmgSkillId then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -298,8 +304,10 @@ function BattleBaseController:onLinkChange()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local dmgElementTypeMap
|
||||||
if not self:getCurActionUnitComp():getActiveSkillLimit() then
|
if not self:getCurActionUnitComp():getActiveSkillLimit() then
|
||||||
local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType, effectGridMap, randomPosList = self:calculateCurElimination(true)
|
local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType, effectGridMap, randomPosList = self:calculateCurElimination(true)
|
||||||
|
dmgElementTypeMap = elementTypeMap
|
||||||
if randomPosList then
|
if randomPosList then
|
||||||
for _, posId in ipairs(randomPosList) do
|
for _, posId in ipairs(randomPosList) do
|
||||||
local gridEntity = self.battleData:getGridEntity(posId)
|
local gridEntity = self.battleData:getGridEntity(posId)
|
||||||
@ -317,6 +325,22 @@ function BattleBaseController:onLinkChange()
|
|||||||
if mainElementType then
|
if mainElementType then
|
||||||
self:getSideTeam(self.curActionSide):changeMainUnit(mainElementType)
|
self:getSideTeam(self.curActionSide):changeMainUnit(mainElementType)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local elementTypeCount = 0
|
||||||
|
for element, count in pairs(dmgElementTypeMap) do
|
||||||
|
elementTypeCount = elementTypeCount + count
|
||||||
|
end
|
||||||
|
local dmg = self:calExpectedInjury(mainElementType, elementTypeCount, dmgSkillId)
|
||||||
|
local defMainUnitcomp = self:getCurOtherActionUnitComp()
|
||||||
|
if defMainUnitcomp then
|
||||||
|
local hp = defMainUnitcomp.unitEntity:getHp()
|
||||||
|
local hpPercent = (hp - dmg) / defMainUnitcomp.unitEntity:getMaxHp()
|
||||||
|
if self.curActionSide == SIDE_ATK then
|
||||||
|
self.battleUI:setDefHp(hp, hpPercent)
|
||||||
|
else
|
||||||
|
self.battleUI:setAtkHp(hp, hpPercent)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleBaseController:getInitBoard()
|
function BattleBaseController:getInitBoard()
|
||||||
@ -724,8 +748,21 @@ function BattleBaseController:getCurActionUnitComp()
|
|||||||
return self:getCurActionTeam():getMainUnit()
|
return self:getCurActionTeam():getMainUnit()
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleBaseController:getCurActionBoardRowRange()
|
function BattleBaseController:getCurOtherActionUnitComp()
|
||||||
local isAtkAction = self.curActionSide == SIDE_ATK
|
local side = self:getCurActionOtherSide()
|
||||||
|
if not side then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local team = self:getCurActionTeam(side)
|
||||||
|
if not team then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
return team:getMainUnit()
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleBaseController:getCurActionBoardRowRange(side)
|
||||||
|
side = side or self.curActionSide
|
||||||
|
local isAtkAction = side == SIDE_ATK
|
||||||
if isAtkAction then
|
if isAtkAction then
|
||||||
return self:getAtkMinRow() + 1, self:getRowCount()
|
return self:getAtkMinRow() + 1, self:getRowCount()
|
||||||
else
|
else
|
||||||
@ -743,6 +780,16 @@ function BattleBaseController:getPosIdInCurActionBoardRowRange(posId)
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleBaseController:getPosIdInActionBoardRowRange(side, posId)
|
||||||
|
local min, max = self:getCurActionBoardRowRange(side)
|
||||||
|
local r = ModuleManager.BattleManager:getPosRC(posId).r
|
||||||
|
if r < min or r > max then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
function BattleBaseController:onLoadComplete()
|
function BattleBaseController:onLoadComplete()
|
||||||
UIManager:closeLoading()
|
UIManager:closeLoading()
|
||||||
self:handleBuffs()
|
self:handleBuffs()
|
||||||
@ -1166,6 +1213,14 @@ function BattleBaseController:clearGridSequence()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function BattleBaseController:onLinkOver()
|
function BattleBaseController:onLinkOver()
|
||||||
|
local hp = self.atkTeam:getMainUnit().unitEntity:getHp()
|
||||||
|
local hpPercent = self.atkTeam:getMainUnit().unitEntity:getHpPercent()
|
||||||
|
self.battleUI:setAtkHp(hp, hpPercent)
|
||||||
|
|
||||||
|
local hp = self.defTeam:getMainUnit().unitEntity:getHp()
|
||||||
|
local hpPercent = self.defTeam:getMainUnit().unitEntity:getHpPercent()
|
||||||
|
self.battleUI:setDefHp(hp, hpPercent)
|
||||||
|
|
||||||
self.battleUI:hideAllSfxLine()
|
self.battleUI:hideAllSfxLine()
|
||||||
local sequence = self.battleData:getGridSequence()
|
local sequence = self.battleData:getGridSequence()
|
||||||
local count = #sequence
|
local count = #sequence
|
||||||
@ -2271,14 +2326,21 @@ function BattleBaseController:selectSKillNextToStep()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function BattleBaseController:changeElementType(count, elementType)
|
function BattleBaseController:changeElementType(count, elementType, side)
|
||||||
self.changeElementTypeMap = table.clearOrCreate(self.changeElementTypeMap)
|
self.changeElementTypeMap = table.clearOrCreate(self.changeElementTypeMap)
|
||||||
self.changeElementTypeList = table.clearOrCreate(self.changeElementTypeList)
|
self.changeElementTypeList = table.clearOrCreate(self.changeElementTypeList)
|
||||||
local listCount = 0
|
local listCount = 0
|
||||||
for _, entity in pairs(self.battleData:getGridEnties()) do
|
for _, entity in pairs(self.battleData:getGridEnties()) do
|
||||||
if entity:canChangeInfo() and entity:getElementType() ~= elementType then
|
if entity:canChangeInfo() and entity:getElementType() ~= elementType then
|
||||||
table.insert(self.changeElementTypeList, entity)
|
if side then
|
||||||
listCount = listCount + 1
|
if self:getPosIdInActionBoardRowRange(side, entity:getPosId()) then
|
||||||
|
table.insert(self.changeElementTypeList, entity)
|
||||||
|
listCount = listCount + 1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
table.insert(self.changeElementTypeList, entity)
|
||||||
|
listCount = listCount + 1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2408,7 +2470,7 @@ function BattleBaseController:shuffleBoard(callback)
|
|||||||
else
|
else
|
||||||
self.resetList = table.clearOrCreate(self.resetList)
|
self.resetList = table.clearOrCreate(self.resetList)
|
||||||
for posId, entity in pairs(self.battleData:getGridEnties()) do
|
for posId, entity in pairs(self.battleData:getGridEnties()) do
|
||||||
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() then
|
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() and not entity:getCantUpset() then
|
||||||
table.insert(self.resetList, entity)
|
table.insert(self.resetList, entity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -2457,7 +2519,7 @@ function BattleBaseController:getShuffleBoardInfo()
|
|||||||
end
|
end
|
||||||
local anySkillCount = 0
|
local anySkillCount = 0
|
||||||
for posId, entity in pairs(self.battleData:getGridEnties()) do
|
for posId, entity in pairs(self.battleData:getGridEnties()) do
|
||||||
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() then
|
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() and not entity:getCantUpset() then
|
||||||
if entity:getSkillId() then
|
if entity:getSkillId() then
|
||||||
local skillEntity = self:getSkillEntityBySkillId(entity:getSkillId())
|
local skillEntity = self:getSkillEntityBySkillId(entity:getSkillId())
|
||||||
local elementType = skillEntity:getPosition()
|
local elementType = skillEntity:getPosition()
|
||||||
@ -3139,4 +3201,21 @@ BattleBaseController._doInstruction = {
|
|||||||
[BattleConst.INSTRUCTION_NAME.PLAY_SKILL] = _playSkill,
|
[BattleConst.INSTRUCTION_NAME.PLAY_SKILL] = _playSkill,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function BattleBaseController:calExpectedInjury(mainElementType, count, skillId)
|
||||||
|
local atkCompMap = self:getCurActionTeam():getUnitComp()
|
||||||
|
if not atkCompMap then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
local atkUnitComp = atkCompMap[mainElementType]
|
||||||
|
if mainElementType and not atkUnitComp then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if not mainElementType or not atkUnitComp then
|
||||||
|
count = 0
|
||||||
|
atkUnitComp = self:getCurActionTeam():getMainUnit()
|
||||||
|
end
|
||||||
|
local dmg = BattleFormula:getExpectedDamageResult(atkUnitComp, count, self:getCurOtherActionUnitComp(), skillId, atkCompMap)
|
||||||
|
return dmg
|
||||||
|
end
|
||||||
|
|
||||||
return BattleBaseController
|
return BattleBaseController
|
||||||
@ -159,6 +159,20 @@ BattleBuffHandle.addShield = {
|
|||||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 40000, false)
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 40000, false)
|
||||||
return shieldNum
|
return shieldNum
|
||||||
end,
|
end,
|
||||||
|
-- 反弹目标伤害的200%,直接写死
|
||||||
|
[BUFF_NAME.SHIELD_ICE_REBOUND_200] = function(unitComp, buff, target, buffEffect)
|
||||||
|
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
|
||||||
|
target:addShield(shieldNum, buffEffect)
|
||||||
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 20000, false)
|
||||||
|
return shieldNum
|
||||||
|
end,
|
||||||
|
-- 反弹目标伤害的100%,直接写死
|
||||||
|
[BUFF_NAME.SHIELD_REBOUND_100] = function(unitComp, buff, target, buffEffect)
|
||||||
|
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
|
||||||
|
target:addShield(shieldNum, buffEffect)
|
||||||
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 10000, false)
|
||||||
|
return shieldNum
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
BattleBuffHandle.removeShield = {
|
BattleBuffHandle.removeShield = {
|
||||||
@ -174,6 +188,14 @@ BattleBuffHandle.removeShield = {
|
|||||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -40000, false)
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -40000, false)
|
||||||
target:removeShield(buffEffect)
|
target:removeShield(buffEffect)
|
||||||
end,
|
end,
|
||||||
|
[BUFF_NAME.SHIELD_ICE_REBOUND_200] = function(buffSender, target, buff, buffEffect)
|
||||||
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -20000, false)
|
||||||
|
target:removeShield(buffEffect)
|
||||||
|
end,
|
||||||
|
[BUFF_NAME.SHIELD_REBOUND_100] = function(buffSender, target, buff, buffEffect)
|
||||||
|
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -10000, false)
|
||||||
|
target:removeShield(buffEffect)
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
local function _takeEffectShield(unitComp, buff, target, buffEffect)
|
local function _takeEffectShield(unitComp, buff, target, buffEffect)
|
||||||
|
|||||||
@ -14,6 +14,37 @@ function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
|
|||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleFormula:getExpectedDamageResult(unitComp, count, targetUnitComp, skillId, atkCompMap)
|
||||||
|
-- (元素个数*攻击者攻击力+链接技能的伤害) * 受击者伤害减免
|
||||||
|
-- 普攻
|
||||||
|
local result = unitComp.unitEntity:getAtk() * count
|
||||||
|
local atkMatchType = unitComp.unitEntity:getMatchType()
|
||||||
|
local coefficient = math.max(DEFAULT_FACTOR - targetUnitComp.unitEntity:getDecDmg(atkMatchType), 0)
|
||||||
|
result = result * coefficient // DEFAULT_FACTOR
|
||||||
|
-- 技能
|
||||||
|
if skillId and atkCompMap then
|
||||||
|
local skillConfig = ConfigManager:getConfig("skill")[skillId]
|
||||||
|
if skillConfig and skillConfig.effect and skillConfig.position then
|
||||||
|
local matchType = skillConfig.position
|
||||||
|
if atkCompMap[matchType] then
|
||||||
|
local atk = atkCompMap[matchType].unitEntity:getAtk()
|
||||||
|
local dmg = 0
|
||||||
|
for _, effect in ipairs(skillConfig.effect) do
|
||||||
|
local buffConfig = ConfigManager:getConfigWithOtherKey("buff", "name")[effect.type]
|
||||||
|
if buffConfig and buffConfig.formula == 1 then -- 伤害公式
|
||||||
|
dmg = dmg + effect.num * atk
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local coefficient = math.max(DEFAULT_FACTOR - targetUnitComp.unitEntity:getDecDmg(atkMatchType), 0)
|
||||||
|
result = result + (dmg * coefficient // DEFAULT_FACTOR) // DEFAULT_FACTOR
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- 最终伤害
|
||||||
|
result = result * (DEFAULT_FACTOR - unitComp.unitEntity:getEndDmgDecAll() + unitComp.unitEntity:getEndDmgAddtionAll()) // DEFAULT_FACTOR
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
BattleFormula.calculateFormula = {
|
BattleFormula.calculateFormula = {
|
||||||
-- ((攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤) + 固定值) *暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
|
-- ((攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤) + 固定值) *暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
|
||||||
[1] = function(unitComp, buff, targetUnit)
|
[1] = function(unitComp, buff, targetUnit)
|
||||||
|
|||||||
@ -77,6 +77,11 @@ function BattleSnapshotHelper:snapshotBattleInfo(battleBaseController)
|
|||||||
battleBaseController.snapShotInfo.atkSkillMap[tostring(skillId)] = info
|
battleBaseController.snapShotInfo.atkSkillMap[tostring(skillId)] = info
|
||||||
end
|
end
|
||||||
|
|
||||||
|
battleBaseController.snapShotInfo.atkSkillEnergy = table.clearOrCreate(battleBaseController.snapShotInfo.atkSkillEnergy)
|
||||||
|
for elementType, skillEntity in pairs(battleBaseController.battleData:getSkillEntities(SIDE_ATK)) do
|
||||||
|
battleBaseController.snapShotInfo.atkSkillEnergy[tostring(elementType)] = skillEntity:getEnergy()
|
||||||
|
end
|
||||||
|
|
||||||
-- BattleBaseData
|
-- BattleBaseData
|
||||||
battleBaseController.snapShotInfo.battledataShopInfo = battleBaseController.battleData:getSnapshoptInfo()
|
battleBaseController.snapShotInfo.battledataShopInfo = battleBaseController.battleData:getSnapshoptInfo()
|
||||||
|
|
||||||
@ -216,12 +221,23 @@ function BattleSnapshotHelper:dealSnapshotBattleExtraInfo(battleBaseController,
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if battleBaseController.battleUI then
|
local atkSkillEnergy = snapshot.atkSkillEnergy
|
||||||
battleBaseController.battleUI:refreshSkill(nil, nil, SIDE_ATK)
|
if atkSkillEnergy then
|
||||||
|
local skillMap = battleBaseController.battleData:getSkillEntities(SIDE_ATK)
|
||||||
|
for matchTypeStr, count in pairs(atkSkillEnergy) do
|
||||||
|
local matchType = tonumber(matchTypeStr)
|
||||||
|
if matchType and skillMap[matchType] then
|
||||||
|
skillMap[matchType]:addEnergy(count)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if battleBaseController.battleUI then
|
||||||
|
battleBaseController.battleUI:refreshSkill(nil, nil, SIDE_ATK)
|
||||||
|
end
|
||||||
|
|
||||||
-- buff
|
-- buff
|
||||||
local atkBuff = snapshot.atkBuff
|
local atkBuff = snapshot.atkBuff
|
||||||
if atkBuff then
|
if atkBuff then
|
||||||
|
|||||||
@ -449,7 +449,7 @@ local function _takeChangeElementType(atkUnitComp, skillEntity, battleController
|
|||||||
local elementType = params[1]
|
local elementType = params[1]
|
||||||
local changeCount = params[2]
|
local changeCount = params[2]
|
||||||
|
|
||||||
battleController:changeElementType(changeCount, elementType)
|
battleController:changeElementType(changeCount, elementType, atkUnitComp and atkUnitComp:getSide())
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -660,6 +660,7 @@ function BattleTeam:onActionOver()
|
|||||||
skillMatch = self:getMainUnit().unitEntity:getMatchType()
|
skillMatch = self:getMainUnit().unitEntity:getMatchType()
|
||||||
else
|
else
|
||||||
self.battleController.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_DEF_STEP
|
self.battleController.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_DEF_STEP
|
||||||
|
skillMatch = self:getMainUnit().unitEntity:getMatchType()
|
||||||
end
|
end
|
||||||
|
|
||||||
self:useNormalSkill(skillMatch, counterAttackCount, true, BattleConst.EFFECT_TYPE.DIRECT, BattleConst.ATTACK_ACTION_STATE.COUNTERATTACK, function()
|
self:useNormalSkill(skillMatch, counterAttackCount, true, BattleConst.EFFECT_TYPE.DIRECT, BattleConst.ATTACK_ACTION_STATE.COUNTERATTACK, function()
|
||||||
|
|||||||
@ -40,6 +40,8 @@ function BountyManager:onClaimReward(result)
|
|||||||
end
|
end
|
||||||
if isSpecialBox then
|
if isSpecialBox then
|
||||||
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.BOUNTY, params = rewardId, rewards = result.rewards})
|
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.BOUNTY, params = rewardId, rewards = result.rewards})
|
||||||
|
local openType = BIReport.BOX_OPEN_OPEN_TYPE.BOUNTY
|
||||||
|
BIReport:postBoxOpen(rewardId, BIReport.BOX_OPEN_BOX_TYPE.ACTIVITY, openType, 0, result.rewards)
|
||||||
else
|
else
|
||||||
GFunc.showRewardBox(result.rewards)
|
GFunc.showRewardBox(result.rewards)
|
||||||
end
|
end
|
||||||
|
|||||||
@ -10,6 +10,7 @@ function CommonManager:showMopUpUI(rewards, remainCount, callback, customtitleTx
|
|||||||
---- 有目标的扫荡 可为nil
|
---- 有目标的扫荡 可为nil
|
||||||
target = target,
|
target = target,
|
||||||
}
|
}
|
||||||
|
AudioManager:playEffect(AudioManager.EFFECT_ID.DUNGEON_SMASH)
|
||||||
UIManager:showUI("app/ui/common/mop_up_ui", params)
|
UIManager:showUI("app/ui/common/mop_up_ui", params)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -93,8 +93,15 @@ end
|
|||||||
-- 响应结算金币副本
|
-- 响应结算金币副本
|
||||||
function DungeonManager:respEndChallengeGold(result)
|
function DungeonManager:respEndChallengeGold(result)
|
||||||
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
||||||
|
local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD)
|
||||||
DataManager.DungeonData:initDungeonGold(result.gold_challenge)
|
DataManager.DungeonData:initDungeonGold(result.gold_challenge)
|
||||||
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
|
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
|
||||||
|
|
||||||
|
if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD) then
|
||||||
|
local data = {}
|
||||||
|
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
|
||||||
|
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -182,8 +189,15 @@ end
|
|||||||
-- 响应结算碎片副本
|
-- 响应结算碎片副本
|
||||||
function DungeonManager:respEndChallengeShards(result)
|
function DungeonManager:respEndChallengeShards(result)
|
||||||
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
||||||
|
local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS)
|
||||||
DataManager.DungeonData:initDungeonShards(result.shards_challenge)
|
DataManager.DungeonData:initDungeonShards(result.shards_challenge)
|
||||||
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
|
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
|
||||||
|
|
||||||
|
if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS) then
|
||||||
|
local data = {}
|
||||||
|
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
|
||||||
|
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -94,11 +94,18 @@ end
|
|||||||
function DungeonArmorManager:rspEndChallenge(result)
|
function DungeonArmorManager:rspEndChallenge(result)
|
||||||
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
||||||
local armorData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
|
local armorData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
|
||||||
|
local passId = armorData:getPassedMaxId()
|
||||||
if result.reqData then
|
if result.reqData then
|
||||||
armorData:refreshInfoOnSettlement(result.reqData.chapter_armor_id, result)
|
armorData:refreshInfoOnSettlement(result.reqData.chapter_armor_id, result)
|
||||||
end
|
end
|
||||||
ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
|
ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
|
||||||
DataManager.DungeonData:setDirty()
|
DataManager.DungeonData:setDirty()
|
||||||
|
|
||||||
|
if passId ~= armorData:getPassedMaxId() then
|
||||||
|
local data = {}
|
||||||
|
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
|
||||||
|
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -20,6 +20,14 @@ function DungeonWeaponManager:reqFight(chapterId)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
||||||
|
if weaponData:canFarmChapter(chapterId) then
|
||||||
|
if not DataManager.DungeonData:isEnoughHp(ModuleManager.MODULE_KEY.DUNGEON_WEAPON) then
|
||||||
|
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
|
||||||
|
ModuleManager.CommerceManager:showBuyVitUI()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if not weaponData:canFightChapter(chapterId) then
|
if not weaponData:canFightChapter(chapterId) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -72,6 +80,7 @@ end
|
|||||||
function DungeonWeaponManager:rspEndChallenge(result)
|
function DungeonWeaponManager:rspEndChallenge(result)
|
||||||
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
||||||
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
||||||
|
local passId = weaponData:getPassedMaxId()
|
||||||
weaponData:refreshInfoOnSettlement(result.reqData.chapter_weapon_id, result)
|
weaponData:refreshInfoOnSettlement(result.reqData.chapter_weapon_id, result)
|
||||||
|
|
||||||
local firstRewardsIdx = #result.first_rewards
|
local firstRewardsIdx = #result.first_rewards
|
||||||
@ -94,6 +103,12 @@ function DungeonWeaponManager:rspEndChallenge(result)
|
|||||||
end
|
end
|
||||||
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_WEAPON, resultRewards, result.reqData.combatReport, nil, firstRewardsIdx, true)
|
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_WEAPON, resultRewards, result.reqData.combatReport, nil, firstRewardsIdx, true)
|
||||||
DataManager.DungeonData:setDirty()
|
DataManager.DungeonData:setDirty()
|
||||||
|
|
||||||
|
if passId ~= weaponData:getPassedMaxId() then
|
||||||
|
local data = {}
|
||||||
|
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
|
||||||
|
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -101,6 +116,13 @@ end
|
|||||||
function DungeonWeaponManager:reqSweep(chapterId, target)
|
function DungeonWeaponManager:reqSweep(chapterId, target)
|
||||||
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
|
||||||
|
|
||||||
|
-- 体力
|
||||||
|
if not DataManager.DungeonData:isEnoughHp(ModuleManager.MODULE_KEY.DUNGEON_WEAPON) then
|
||||||
|
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
|
||||||
|
ModuleManager.CommerceManager:showBuyVitUI()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- 判断次数
|
-- 判断次数
|
||||||
if weaponData:getRemianFarmCount() <= 0 then
|
if weaponData:getRemianFarmCount() <= 0 then
|
||||||
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_13))
|
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_13))
|
||||||
|
|||||||
@ -36,7 +36,11 @@ function EquipManager:reqUpgrade(id, part)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE)
|
local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE
|
||||||
|
if part ~= GConst.EquipConst.PART_TYPE.WEAPON then
|
||||||
|
itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE
|
||||||
|
end
|
||||||
|
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType)
|
||||||
end
|
end
|
||||||
|
|
||||||
function EquipManager:rspUpgrade(result)
|
function EquipManager:rspUpgrade(result)
|
||||||
|
|||||||
@ -67,6 +67,6 @@ HeroConst.SHOW_NODE =
|
|||||||
|
|
||||||
HeroConst.TRIAL_HERO_ID = 34001 -- 花木兰
|
HeroConst.TRIAL_HERO_ID = 34001 -- 花木兰
|
||||||
HeroConst.TRIAL_HERO_MIN_CHAPTER = 2
|
HeroConst.TRIAL_HERO_MIN_CHAPTER = 2
|
||||||
HeroConst.TRIAL_HERO_MAX_CHAPTER = 4
|
HeroConst.TRIAL_HERO_MAX_CHAPTER = 5
|
||||||
|
|
||||||
return HeroConst
|
return HeroConst
|
||||||
@ -26,6 +26,7 @@ ItemConst.ITEM_TYPE = {
|
|||||||
WEIGHT_FRAGMENT = 6,
|
WEIGHT_FRAGMENT = 6,
|
||||||
RANDOM_BOX_ITEM = 7,
|
RANDOM_BOX_ITEM = 7,
|
||||||
FIXED_BOX_ITEM = 8,
|
FIXED_BOX_ITEM = 8,
|
||||||
|
EPIC_HERO_FRAMENT = 11,
|
||||||
}
|
}
|
||||||
|
|
||||||
return ItemConst
|
return ItemConst
|
||||||
@ -16,4 +16,12 @@ function ItemManager:getItemType(id)
|
|||||||
return I18N:getConfig("item")[id].desc
|
return I18N:getConfig("item")[id].desc
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ItemManager:rspRecoveryNtf(result)
|
||||||
|
if result and result.id == GConst.ItemConst.ITEM_ID_VIT then
|
||||||
|
if result.count and result.count > 0 then
|
||||||
|
BIReport:postVitGet(result.count, BIReport.ITEM_GET_TYPE.OFFLINE_RECOVERY)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return ItemManager
|
return ItemManager
|
||||||
@ -164,6 +164,9 @@ function LoginManager:loginFinish(data)
|
|||||||
data.formation, data.formation_lv, data.formation_atk, data.formation_hp = DataManager.FormationData:getStageFormationBIStr()
|
data.formation, data.formation_lv, data.formation_atk, data.formation_hp = DataManager.FormationData:getStageFormationBIStr()
|
||||||
data.formation_lv = nil
|
data.formation_lv = nil
|
||||||
data.all_heroes = DataManager.HeroData:getAllHeroesBIStr()
|
data.all_heroes = DataManager.HeroData:getAllHeroesBIStr()
|
||||||
|
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
|
||||||
|
data.game_version = DataManager.PlayerData:getGameVersion()
|
||||||
|
data.is_internal = DataManager.PlayerData:getIsInternal()
|
||||||
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
|
||||||
|
|
||||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS)
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS)
|
||||||
|
|||||||
@ -32,40 +32,44 @@ function ShopManager:showBoxLevelUpUI(params)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- 触发弹窗礼包
|
-- 触发弹窗礼包
|
||||||
function ShopManager:triggerGiftPopUI(actType, actId)
|
function ShopManager:triggerGiftPopUI(actType, actId, showType)
|
||||||
-- 入门礼包不在通用触发条件内
|
-- 入门礼包不在通用触发条件内
|
||||||
if (actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID) then
|
if (actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID) then
|
||||||
self:showGiftPopUI(actType, actId, false)
|
self:showGiftPopUI(actType, actId, false, showType)
|
||||||
DataManager.ShopData:removePopUpGift(actType, actId)
|
DataManager.ShopData:removePopUpGift(actType, actId)
|
||||||
else
|
else
|
||||||
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_GIFT_SHOW_OPEN, true) then
|
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_GIFT_SHOW_OPEN, true) then
|
||||||
self:showGiftPopUI(actType, actId, false)
|
self:showGiftPopUI(actType, actId, false, showType)
|
||||||
DataManager.ShopData:removePopUpGift(actType, actId)
|
DataManager.ShopData:removePopUpGift(actType, actId)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function ShopManager:showGiftPopUI(actType, actId, onlySelf)
|
function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
|
||||||
if GFunc.isShenhe() then
|
if GFunc.isShenhe() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.FIRST_RECHARGE_ID then
|
if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.FIRST_RECHARGE_ID then
|
||||||
UIManager:showUI("app/ui/shop/first_recharge_pop_ui")
|
UIManager:showUI("app/ui/shop/first_recharge_pop_ui", {showType = showType})
|
||||||
elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
|
elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
|
||||||
UIManager:showUI("app/ui/shop/introduct_pop_ui")
|
UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
|
||||||
|
elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
|
||||||
|
UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf})
|
||||||
|
elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
|
||||||
|
UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf})
|
||||||
else
|
else
|
||||||
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf})
|
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 触发金币弹窗礼包
|
-- 触发金币弹窗礼包
|
||||||
function ShopManager:triggerCoinGiftPopUI(actId)
|
function ShopManager:triggerCoinGiftPopUI(actId)
|
||||||
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
|
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 触发成长礼包
|
-- 触发成长礼包
|
||||||
function ShopManager:triggerGrowUpGiftPopUI(actId)
|
function ShopManager:triggerGrowUpGiftPopUI(actId)
|
||||||
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId)
|
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 购买每日特惠商品
|
-- 购买每日特惠商品
|
||||||
|
|||||||
@ -40,6 +40,13 @@ function SummonManager:summonFinish(result)
|
|||||||
elseif summonType == GConst.SummonConst.SUMMON_TYPE.LV_3 then
|
elseif summonType == GConst.SummonConst.SUMMON_TYPE.LV_3 then
|
||||||
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_OPEN_SHOP_BOX_LEVEL_3, 1)
|
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_OPEN_SHOP_BOX_LEVEL_3, 1)
|
||||||
end
|
end
|
||||||
|
if result.rewards then
|
||||||
|
local openType = BIReport.BOX_OPEN_OPEN_TYPE.USE_KEY
|
||||||
|
if result.reqData.consume_type ~= 1 then -- 钻石
|
||||||
|
openType = BIReport.BOX_OPEN_OPEN_TYPE.USE_GEM
|
||||||
|
end
|
||||||
|
BIReport:postBoxOpen(summonType, BIReport.BOX_OPEN_BOX_TYPE.SHOP, openType, DataManager.SummonData:getSummonLevel(), result.rewards)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if result.summon_info.count then
|
if result.summon_info.count then
|
||||||
local totalCount = 0
|
local totalCount = 0
|
||||||
|
|||||||
@ -32,8 +32,10 @@ function TipsManager:showRewardTips(rewardId, rewardType, tarPrefabObj, alignTyp
|
|||||||
if rewardType == GConst.REWARD_TYPE.ITEM then
|
if rewardType == GConst.REWARD_TYPE.ITEM then
|
||||||
local info = ConfigManager:getConfig("item")[rewardId]
|
local info = ConfigManager:getConfig("item")[rewardId]
|
||||||
if info then
|
if info then
|
||||||
if info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT or info.type == GConst.ItemConst.ITEM_TYPE.WEIGHT_FRAGMENT then
|
if info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT
|
||||||
-- 随机碎片 or 权重随机碎片
|
or info.type == GConst.ItemConst.ITEM_TYPE.WEIGHT_FRAGMENT
|
||||||
|
or info.type == GConst.ItemConst.ITEM_TYPE.EPIC_HERO_FRAMENT then
|
||||||
|
-- 随机碎片 or 权重随机碎片 or 史诗英雄碎片
|
||||||
self:showHeroFragmentTips(rewardId)
|
self:showHeroFragmentTips(rewardId)
|
||||||
return
|
return
|
||||||
elseif info.type == GConst.ItemConst.ITEM_TYPE.BOX then
|
elseif info.type == GConst.ItemConst.ITEM_TYPE.BOX then
|
||||||
|
|||||||
@ -63,6 +63,7 @@ local ProtoMsgType = {
|
|||||||
[1571186308] = "ChapterShardsChallengeFarmRsp",
|
[1571186308] = "ChapterShardsChallengeFarmRsp",
|
||||||
[1584689751] = "ActPaidResultReq",
|
[1584689751] = "ActPaidResultReq",
|
||||||
[1584691584] = "ActPaidResultRsp",
|
[1584691584] = "ActPaidResultRsp",
|
||||||
|
[1635643251] = "RecoveryNtf",
|
||||||
[1646412046] = "ChapterDailyChallengeSettlementReq",
|
[1646412046] = "ChapterDailyChallengeSettlementReq",
|
||||||
[1646413879] = "ChapterDailyChallengeSettlementRsp",
|
[1646413879] = "ChapterDailyChallengeSettlementRsp",
|
||||||
[1651833678] = "ChapterWeaponChallengeStartReq",
|
[1651833678] = "ChapterWeaponChallengeStartReq",
|
||||||
@ -264,6 +265,7 @@ local ProtoMsgType = {
|
|||||||
ChapterShardsChallengeFarmRsp = 1571186308,
|
ChapterShardsChallengeFarmRsp = 1571186308,
|
||||||
ActPaidResultReq = 1584689751,
|
ActPaidResultReq = 1584689751,
|
||||||
ActPaidResultRsp = 1584691584,
|
ActPaidResultRsp = 1584691584,
|
||||||
|
RecoveryNtf = 1635643251,
|
||||||
ChapterDailyChallengeSettlementReq = 1646412046,
|
ChapterDailyChallengeSettlementReq = 1646412046,
|
||||||
ChapterDailyChallengeSettlementRsp = 1646413879,
|
ChapterDailyChallengeSettlementRsp = 1646413879,
|
||||||
ChapterWeaponChallengeStartReq = 1651833678,
|
ChapterWeaponChallengeStartReq = 1651833678,
|
||||||
@ -465,6 +467,7 @@ local ProtoMsgType = {
|
|||||||
ChapterShardsChallengeFarmRsp = "ChapterShardsChallengeFarmRsp",
|
ChapterShardsChallengeFarmRsp = "ChapterShardsChallengeFarmRsp",
|
||||||
ActPaidResultReq = "ActPaidResultReq",
|
ActPaidResultReq = "ActPaidResultReq",
|
||||||
ActPaidResultRsp = "ActPaidResultRsp",
|
ActPaidResultRsp = "ActPaidResultRsp",
|
||||||
|
RecoveryNtf = "RecoveryNtf",
|
||||||
ChapterDailyChallengeSettlementReq = "ChapterDailyChallengeSettlementReq",
|
ChapterDailyChallengeSettlementReq = "ChapterDailyChallengeSettlementReq",
|
||||||
ChapterDailyChallengeSettlementRsp = "ChapterDailyChallengeSettlementRsp",
|
ChapterDailyChallengeSettlementRsp = "ChapterDailyChallengeSettlementRsp",
|
||||||
ChapterWeaponChallengeStartReq = "ChapterWeaponChallengeStartReq",
|
ChapterWeaponChallengeStartReq = "ChapterWeaponChallengeStartReq",
|
||||||
|
|||||||
@ -8,8 +8,9 @@ function GoldPigUI:getPrefabPath()
|
|||||||
return "assets/prefabs/ui/activity/gold_pig/gold_pig_ui.prefab"
|
return "assets/prefabs/ui/activity/gold_pig/gold_pig_ui.prefab"
|
||||||
end
|
end
|
||||||
|
|
||||||
function GoldPigUI:ctor()
|
function GoldPigUI:ctor(params)
|
||||||
self.goldPigId = DataManager.GoldPigData:getId()
|
self.goldPigId = DataManager.GoldPigData:getId()
|
||||||
|
self.showType = params.showType
|
||||||
end
|
end
|
||||||
|
|
||||||
function GoldPigUI:onLoadRootComplete()
|
function GoldPigUI:onLoadRootComplete()
|
||||||
@ -55,7 +56,7 @@ function GoldPigUI:onLoadRootComplete()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GOLD_PIG)
|
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GOLD_PIG, self.goldPigId, self.showType)
|
||||||
|
|
||||||
self.timeTx = uiMap["gold_pig_ui.bg.time_bg.time_tx"]
|
self.timeTx = uiMap["gold_pig_ui.bg.time_bg.time_tx"]
|
||||||
local isFull = DataManager.GoldPigData:getIsFull()
|
local isFull = DataManager.GoldPigData:getIsFull()
|
||||||
|
|||||||
@ -14,6 +14,7 @@ function GiftPopUI:ctor(params)
|
|||||||
|
|
||||||
self.actType = PayManager.PURCHARSE_TYPE.ACT_GIFT
|
self.actType = PayManager.PURCHARSE_TYPE.ACT_GIFT
|
||||||
self.actId = DataManager.ArenaData:getGiftId()
|
self.actId = DataManager.ArenaData:getGiftId()
|
||||||
|
self.showType = params.showType
|
||||||
|
|
||||||
DataManager.ArenaData:cleaShowPopGift()
|
DataManager.ArenaData:cleaShowPopGift()
|
||||||
end
|
end
|
||||||
@ -103,7 +104,7 @@ function GiftPopUI:refresh()
|
|||||||
|
|
||||||
-- 上报
|
-- 上报
|
||||||
local giftType = PayManager:getGiftType(self.actType, self.actId)
|
local giftType = PayManager:getGiftType(self.actType, self.actId)
|
||||||
BIReport:postPayUIShow(giftType, self.actId)
|
BIReport:postPayUIShow(giftType, self.actId, self.showType)
|
||||||
|
|
||||||
self:updateTime()
|
self:updateTime()
|
||||||
end
|
end
|
||||||
|
|||||||
@ -63,7 +63,7 @@ function BountyMainUI:onLoadRootComplete()
|
|||||||
end, 1)
|
end, 1)
|
||||||
self:updateTime()
|
self:updateTime()
|
||||||
|
|
||||||
BIReport:postPayUIShow(BIReport.GIFT_TYPE.ARENA_BOUNTY)
|
BIReport:postPayUIShow(BIReport.GIFT_TYPE.ARENA_BOUNTY, nil, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
|
||||||
end
|
end
|
||||||
|
|
||||||
function BountyMainUI:initTitle()
|
function BountyMainUI:initTitle()
|
||||||
|
|||||||
@ -1096,6 +1096,16 @@ function BattleBaseUI:refreshDefHp(num, percent)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleBaseUI:setAtkHp(num, percent)
|
||||||
|
self.hpTextLeft:setText(GFunc.num2Str(num))
|
||||||
|
self.hpProgressLeft.value = percent
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleBaseUI:setDefHp(num, percent)
|
||||||
|
self.hpTextRight:setText(GFunc.num2Str(num))
|
||||||
|
self.hpProgressRight.value = percent
|
||||||
|
end
|
||||||
|
|
||||||
function BattleBaseUI:refreshSkill(elementMap, showSfx, side)
|
function BattleBaseUI:refreshSkill(elementMap, showSfx, side)
|
||||||
side = side or SIDE_ATK
|
side = side or SIDE_ATK
|
||||||
if not self.skillNodeCells or not self.skillNodeCells[side] then
|
if not self.skillNodeCells or not self.skillNodeCells[side] then
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
local TinyBuffCell = class("TinyBuffCell", BaseCell)
|
local TinyBuffCell = class("TinyBuffCell", BaseCell)
|
||||||
|
|
||||||
function TinyBuffCell:refresh(buffName, round, num, result)
|
function TinyBuffCell:refresh(buffName, round, num, result)
|
||||||
if round <= 1 or round > 9 then
|
if round <= 0 or round > 9 then
|
||||||
round = GConst.EMPTY_STRING
|
round = GConst.EMPTY_STRING
|
||||||
else
|
else
|
||||||
round = tostring(round)
|
round = tostring(round)
|
||||||
|
|||||||
@ -63,7 +63,7 @@ function BountyMainUI:onLoadRootComplete()
|
|||||||
end, 1)
|
end, 1)
|
||||||
self:updateTime()
|
self:updateTime()
|
||||||
|
|
||||||
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BOUNTY)
|
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BOUNTY, nil, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
|
||||||
end
|
end
|
||||||
|
|
||||||
function BountyMainUI:initTitle()
|
function BountyMainUI:initTitle()
|
||||||
|
|||||||
@ -14,6 +14,7 @@ function CollectionHeroCell:init()
|
|||||||
|
|
||||||
self.btnCollect:addClickListener(function()
|
self.btnCollect:addClickListener(function()
|
||||||
if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.heroData.id) > 0 then
|
if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.heroData.id) > 0 then
|
||||||
|
AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
|
||||||
ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id)
|
ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id)
|
||||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
|
||||||
else
|
else
|
||||||
|
|||||||
@ -16,12 +16,9 @@ function PlayerHeadCell:refresh(avatarId, frameId, showRp)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- 背景颜色
|
-- 背景颜色
|
||||||
local heroId = DataManager.PlayerData:getAvatarHeroId(avatarId)
|
local smallFrame = DataManager.PlayerData:getAvatarBg(avatarId)
|
||||||
if heroId then
|
if smallFrame then
|
||||||
local smallFrame = ModuleManager.HeroManager:getHeroSmallFrame(heroId)
|
self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_HERO, smallFrame)
|
||||||
if smallFrame then
|
|
||||||
self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_HERO, smallFrame)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 头像
|
-- 头像
|
||||||
|
|||||||
@ -12,13 +12,6 @@ function DungeonTargetCell:init()
|
|||||||
self.powerObj = uiMap["dungeon_target_cell.right.power"]
|
self.powerObj = uiMap["dungeon_target_cell.right.power"]
|
||||||
self.imgPowerIcon = uiMap["dungeon_target_cell.right.power.img_icon"]
|
self.imgPowerIcon = uiMap["dungeon_target_cell.right.power.img_icon"]
|
||||||
self.txPowerNum = uiMap["dungeon_target_cell.right.power.tx_num"]
|
self.txPowerNum = uiMap["dungeon_target_cell.right.power.tx_num"]
|
||||||
|
|
||||||
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON), "isDirty", function()
|
|
||||||
self:refresh()
|
|
||||||
end)
|
|
||||||
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR), "isDirty", function()
|
|
||||||
self:refresh()
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function DungeonTargetCell:refresh(target, getWay, id)
|
function DungeonTargetCell:refresh(target, getWay, id)
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user