更新配置

This commit is contained in:
chenxi 2023-04-18 22:25:33 +08:00
parent e6015e7e8c
commit 421748cd17
7 changed files with 3785 additions and 4081 deletions

View File

@ -182,6 +182,10 @@ local buff = {
} }
}, },
[33]={ [33]={
["name"]="heal_normal_attack",
["buff_type"]=1
},
[34]={
["name"]="stun", ["name"]="stun",
["buff_type"]=8, ["buff_type"]=8,
["icon"]="stun", ["icon"]="stun",
@ -189,60 +193,60 @@ local buff = {
4001 4001
} }
}, },
[34]={ [35]={
["name"]="shield", ["name"]="shield",
["buff_type"]=2, ["buff_type"]=2,
["fx_continued"]={ ["fx_continued"]={
4001 4001
} }
}, },
[35]={ [36]={
["name"]="atkp_add", ["name"]="atkp_add",
["buff_type"]=1 ["buff_type"]=1
}, },
[36]={ [37]={
["name"]="normal_attack_dec", ["name"]="normal_attack_dec",
["buff_type"]=1, ["buff_type"]=1,
["fx_continued"]={ ["fx_continued"]={
4001 4001
} }
}, },
[37]={ [38]={
["name"]="normal_attack_add", ["name"]="normal_attack_add",
["buff_type"]=1, ["buff_type"]=1,
["fx_continued"]={ ["fx_continued"]={
4001 4001
} }
}, },
[38]={ [39]={
["name"]="block", ["name"]="block",
["buff_type"]=1 ["buff_type"]=1
}, },
[39]={ [40]={
["name"]="hpp_add", ["name"]="hpp_add",
["buff_type"]=1 ["buff_type"]=1
}, },
[40]={ [41]={
["name"]="crit_add", ["name"]="crit_add",
["buff_type"]=1 ["buff_type"]=1
}, },
[41]={ [42]={
["name"]="crit_time_add", ["name"]="crit_time_add",
["buff_type"]=1 ["buff_type"]=1
}, },
[42]={ [43]={
["name"]="exp_time_add", ["name"]="exp_time_add",
["buff_type"]=7 ["buff_type"]=7
}, },
[43]={ [44]={
["name"]="cured_add", ["name"]="cured_add",
["buff_type"]=1 ["buff_type"]=1
}, },
[44]={ [45]={
["name"]="add_skill", ["name"]="add_skill",
["buff_type"]=7 ["buff_type"]=7
}, },
[45]={ [46]={
["name"]="skill_fire_times", ["name"]="skill_fire_times",
["buff_type"]=7 ["buff_type"]=7
} }
@ -281,24 +285,25 @@ local keys = {
["atkp_purple_add"]=buff[30], ["atkp_purple_add"]=buff[30],
["wavehealp"]=buff[31], ["wavehealp"]=buff[31],
["heal"]=buff[32], ["heal"]=buff[32],
["stun"]=buff[33], ["heal_normal_attack"]=buff[33],
["shield"]=buff[34], ["stun"]=buff[34],
["atkp_add"]=buff[35], ["shield"]=buff[35],
["normal_attack_dec"]=buff[36], ["atkp_add"]=buff[36],
["normal_attack_add"]=buff[37], ["normal_attack_dec"]=buff[37],
["block"]=buff[38], ["normal_attack_add"]=buff[38],
["hpp_add"]=buff[39], ["block"]=buff[39],
["crit_add"]=buff[40], ["hpp_add"]=buff[40],
["crit_time_add"]=buff[41], ["crit_add"]=buff[41],
["exp_time_add"]=buff[42], ["crit_time_add"]=buff[42],
["cured_add"]=buff[43], ["exp_time_add"]=buff[43],
["add_skill"]=buff[44], ["cured_add"]=buff[44],
["skill_fire_times"]=buff[45] ["add_skill"]=buff[45],
["skill_fire_times"]=buff[46]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=45 count=46
} }
return config return config

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@ -11,21 +11,21 @@ local hero = {
["rouge_skill_3"]=200503, ["rouge_skill_3"]=200503,
["begin_lv"]=1, ["begin_lv"]=1,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -60,21 +60,21 @@ local hero = {
["rouge_skill_3"]=200203, ["rouge_skill_3"]=200203,
["begin_lv"]=1, ["begin_lv"]=1,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -109,21 +109,21 @@ local hero = {
["rouge_skill_3"]=200703, ["rouge_skill_3"]=200703,
["begin_lv"]=3, ["begin_lv"]=3,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -158,21 +158,21 @@ local hero = {
["rouge_skill_3"]=200103, ["rouge_skill_3"]=200103,
["begin_lv"]=1, ["begin_lv"]=1,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -207,21 +207,21 @@ local hero = {
["rouge_skill_3"]=200603, ["rouge_skill_3"]=200603,
["begin_lv"]=3, ["begin_lv"]=3,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -256,21 +256,21 @@ local hero = {
["rouge_skill_3"]=200303, ["rouge_skill_3"]=200303,
["begin_lv"]=1, ["begin_lv"]=1,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -305,21 +305,21 @@ local hero = {
["rouge_skill_3"]=200803, ["rouge_skill_3"]=200803,
["begin_lv"]=3, ["begin_lv"]=3,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,
@ -354,21 +354,21 @@ local hero = {
["rouge_skill_3"]=200403, ["rouge_skill_3"]=200403,
["begin_lv"]=1, ["begin_lv"]=1,
["hp"]={ ["hp"]={
1000000,
1100000,
1200000,
1300000,
1400000,
1500000,
1600000,
1700000,
1800000,
1900000,
2000000, 2000000,
2100000, 2100000,
2200000, 2200000,
2300000, 2300000,
2400000 2400000,
2500000,
2600000,
2700000,
2800000,
2900000,
3000000,
3100000,
3200000,
3300000,
3400000
}, },
["atk"]={ ["atk"]={
1000000, 1000000,

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@ -11,6 +11,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=1 ["skill_position"]=1
}, },
[2]={ [2]={
@ -25,6 +26,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=1 ["skill_position"]=1
}, },
[3]={ [3]={
@ -39,6 +41,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=1 ["skill_position"]=1
}, },
[4]={ [4]={
@ -53,6 +56,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=1 ["skill_position"]=1
}, },
[5]={ [5]={
@ -67,6 +71,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=1 ["skill_position"]=1
}, },
[6]={ [6]={
@ -81,6 +86,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[7]={ [7]={
@ -95,6 +101,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[8]={ [8]={
@ -109,6 +116,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[9]={ [9]={
@ -123,6 +131,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[10]={ [10]={
@ -137,6 +146,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[11]={ [11]={
@ -153,6 +163,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=1,
["skill_position"]=2 ["skill_position"]=2
}, },
[12]={ [12]={
@ -166,6 +177,7 @@ local skill = {
["round"]=0 ["round"]=0
} }
}, },
["obj"]=1,
["skill_position"]=2 ["skill_position"]=2
}, },
[13]={ [13]={
@ -179,8 +191,22 @@ local skill = {
["round"]=1 ["round"]=1
} }
}, },
["obj"]=2,
["skill_position"]=2 ["skill_position"]=2
}, },
[14]={
["effect_type"]=2,
["trigger"]=3,
["effect"]={
{
["type"]="heal_normal_attack",
["num"]=500,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[320010]={ [320010]={
["position"]=3, ["position"]=3,
["effect_type"]=1, ["effect_type"]=1,
@ -213,8 +239,7 @@ local skill = {
}, },
["icon"]=10, ["icon"]=10,
["battle_icon"]="1", ["battle_icon"]="1",
["skill_position"]=1, ["skill_position"]=1
["name_act"]="skill01"
}, },
[220010]={ [220010]={
["position"]=2, ["position"]=2,
@ -321,8 +346,7 @@ local skill = {
}, },
["icon"]=30, ["icon"]=30,
["battle_icon"]="3", ["battle_icon"]="3",
["skill_position"]=2, ["skill_position"]=2
["name_act"]="skill01"
}, },
[520010]={ [520010]={
["position"]=5, ["position"]=5,
@ -392,8 +416,7 @@ local skill = {
}, },
["icon"]=50, ["icon"]=50,
["battle_icon"]="5", ["battle_icon"]="5",
["skill_position"]=2, ["skill_position"]=2
["name_act"]="skill01"
}, },
[330010]={ [330010]={
["position"]=3, ["position"]=3,
@ -1104,6 +1127,6 @@ local skill = {
} }
} }
local config = { local config = {
data=skill,count=63 data=skill,count=64
} }
return config return config

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@ -743,11 +743,11 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=1000, ["weight"]=1000,
["qlt"]=4, ["qlt"]=4,
["type"]=9, ["type"]=12,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
["type"]="skill_add", ["type"]="add_skill",
["num"]=13, ["num"]=13,
["ratio"]=10000, ["ratio"]=10000,
["round"]=1 ["round"]=1
@ -788,7 +788,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=1000, ["weight"]=1000,
["qlt"]=4, ["qlt"]=4,
["type"]=9, ["type"]=12,
["skill_position"]=2, ["skill_position"]=2,
["effect"]={ ["effect"]={
{ {
@ -963,8 +963,8 @@ local skill_rogue = {
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
["type"]="heal", ["type"]="add_skill",
["num"]=500, ["num"]=14,
["ratio"]=10000, ["ratio"]=10000,
["round"]=1 ["round"]=1
} }

View File

@ -209,7 +209,7 @@ function BattleUI:refreshDefHp(num, percent)
self.hpTextRight:setText(GFunc.num2Str(num)) self.hpTextRight:setText(GFunc.num2Str(num))
if not self.isPauseHpProgress then if not self.isPauseHpProgress then
if self.hpProgressRightTween then if self.hpProgressRightTween then
self.hpProgressrightTween:Pause() self.hpProgressRightTween:Pause()
end end
if self.hpProgressYellowRightTween then if self.hpProgressYellowRightTween then
self.hpProgressYellowRightTween:Pause() self.hpProgressYellowRightTween:Pause()