hero
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@ -7,6 +7,7 @@ function ItemEntity:ctor(id, num)
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self.config = nil
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self:_loadConfig(id)
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self:checkForceLockAndAddNum(num)
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end
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function ItemEntity:getConfig(id)
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@ -37,9 +38,32 @@ end
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-- 加减道具数量
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function ItemEntity:addNum(num)
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self.data.num = self.data.num + num
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self:checkForceLockAndAddNum()
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self:setDirty()
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end
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function ItemEntity:checkForceLockAndAddNum()
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local type = self:getItemType()
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if type == GConst.ItemConst.ITEM_TYPE.HERO_FRAGMENT then
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local isOwn = DataManager.HeroData:getHeroIsUnlock(self:getId())
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local qlt = DataManager.HeroData:getHeroQlt(self:getId())
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-- local fragmentId = DataManager.ForceData:getForceItemIdByQlt(self:getId())
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local upCost = DataManager.HeroData:getHeroLevelCost(1, qlt)
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if not isOwn and self.data.num >= upCost[1] then
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-- self.data.num = self.data.num - upCost[1] 不消耗碎片了
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-- DataManager.HeroData:onForceUnlock(self:getId(), true)
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-- BIReport:postForceUnlock(self:getId())
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end
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-- 不转换万能碎片
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-- local parameter = self:getParam()
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-- if qlt >= 5 and parameter and parameter[3] then
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-- DataManager.HeroData:addSummonUnlockItemCount(self.data.num * parameter[3])
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-- -- DataManager.BagData.ItemData:addItemNumById(fragmentId, self.data.num * parameter[3], BIReport.ITEM_GET_TYPE.FORCE_SUMMON_EXCHANGE)
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-- self.data.num = 0
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-- end
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end
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end
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-- 设置数量
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function ItemEntity:setNum(num)
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self.data.num = num
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@ -345,4 +345,37 @@ function HeroData:getAllHeroesSort(formationType)
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return result
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end
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-- region
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function HeroData:getHeroConfig(id)
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if id then
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return ConfigManager:getConfig("hero")[id]
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else
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return ConfigManager:getConfig("hero")
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end
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end
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function HeroData:getHeroQlt(id)
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local cfg = self:getHeroConfig(id)
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if cfg then
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return cfg.qlt
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end
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end
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function HeroData:getHeroLevelConfig(lv)
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if lv then
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return ConfigManager:getConfig("hero_level")[lv]
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else
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return ConfigManager:getConfig("hero_level")
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end
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end
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-- 升级目前跟质量无关
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function HeroData:getHeroLevelCost(lv, qlt)
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local cfg = self:getHeroLevelConfig(lv)
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if cfg then
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return cfg.cost
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end
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end
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-- endregion
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return HeroData
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@ -460,8 +460,8 @@ function HeroEntity:getLvUpMaterials()
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if not nextLvInfo then
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return
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end
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local fieldName = "cost_" .. self:getQlt()
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return nextLvInfo[fieldName]
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-- local fieldName = "cost_" .. self:getQlt()
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return nextLvInfo.cost
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end
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function HeroEntity:getConfig()
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