宝箱红点
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@ -138,6 +138,11 @@ function MainComp:refreshChapter(force)
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end)
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objs.box:setSprite(GConst.ATLAS_PATH.COMMON, icon)
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objs.box:setAnchoredPositionX(x)
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if needWave <= curMaxWave and not rewardGot then
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objs.box:addRedPoint(26, 20, 0.5)
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else
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objs.box:removeRedPoint()
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end
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objs.desc:setAnchoredPositionX(x)
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objs.desc:setText(num)
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end
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