英雄未解锁时显示初始数值
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@ -49,9 +49,17 @@ function AttrCell:showHp()
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local value = 0
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local value = 0
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if self.nodeType == GConst.HeroConst.ATTR_SHOW_TOTAL then
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if self.nodeType == GConst.HeroConst.ATTR_SHOW_TOTAL then
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if self.heroEntity:isActived() then
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value = self.heroEntity:getTotalAttrValue(self.attrName)
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value = self.heroEntity:getTotalAttrValue(self.attrName)
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else
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value = self.heroEntity:getCfgHp(self.heroEntity:getBeginLv())
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end
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_BASE then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_BASE then
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if self.heroEntity:isActived() then
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value = self.heroEntity:getCfgHp(self.heroEntity:getLv())
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value = self.heroEntity:getCfgHp(self.heroEntity:getLv())
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else
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value = self.heroEntity:getCfgHp(self.heroEntity:getBeginLv())
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end
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_WEAPON then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_WEAPON then
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value = self.weaponEntity:getHp()
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value = self.weaponEntity:getHp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_ARMOR then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_ARMOR then
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@ -72,9 +80,17 @@ function AttrCell:showAtk()
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local value = 0
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local value = 0
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if self.nodeType == GConst.HeroConst.ATTR_SHOW_TOTAL then
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if self.nodeType == GConst.HeroConst.ATTR_SHOW_TOTAL then
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if self.heroEntity:isActived() then
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value = self.heroEntity:getTotalAttrValue(self.attrName)
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value = self.heroEntity:getTotalAttrValue(self.attrName)
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else
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value = self.heroEntity:getCfgAtk(self.heroEntity:getBeginLv())
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end
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_BASE then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_BASE then
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if self.heroEntity:isActived() then
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value = self.heroEntity:getCfgAtk(self.heroEntity:getLv())
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value = self.heroEntity:getCfgAtk(self.heroEntity:getLv())
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else
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value = self.heroEntity:getCfgAtk(self.heroEntity:getBeginLv())
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end
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_WEAPON then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_WEAPON then
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value = self.weaponEntity:getAttack()
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value = self.weaponEntity:getAttack()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_ARMOR then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_ARMOR then
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@ -171,8 +171,8 @@ function HeroInfoComp:refresh(checkLevel)
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end
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end
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else
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else
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_5)
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_5)
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hpStr = self.heroEntity:getHp(self.heroEntity:getBeginLv()) // DEFAULT_FACTOR
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hpStr = self.heroEntity:getCfgHp(self.heroEntity:getBeginLv()) // DEFAULT_FACTOR
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atkStr = self.heroEntity:getAtk(self.heroEntity:getBeginLv()) // DEFAULT_FACTOR
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atkStr = self.heroEntity:getCfgAtk(self.heroEntity:getBeginLv()) // DEFAULT_FACTOR
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end
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end
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self.txUpdesc:setText(str)
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self.txUpdesc:setText(str)
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self.txUpNum:setText(materials[2])
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self.txUpNum:setText(materials[2])
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