From 3c54f4e9c85d87325db84afbebf3590ca2f9dffa Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Tue, 13 Jun 2023 18:49:55 +0800 Subject: [PATCH] =?UTF-8?q?=E8=8B=B1=E9=9B=84=E5=8D=87=E7=BA=A7=E7=89=B9?= =?UTF-8?q?=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/ui/hero/hero_detail_ui.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/app/ui/hero/hero_detail_ui.lua b/lua/app/ui/hero/hero_detail_ui.lua index d8593be8..8f1d8464 100644 --- a/lua/app/ui/hero/hero_detail_ui.lua +++ b/lua/app/ui/hero/hero_detail_ui.lua @@ -74,7 +74,7 @@ function HeroDetailUI:_display(lvChange) skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId, true)) if i == activeCount and lvChange and self.heroEntity:getLv() == skillLvs[i] then local x, y = skillBg:fastGetAnchoredPosition() - self.spineObjSkill:setLocalPosition(x, y) + self.spineObjSkill:setAnchoredPosition(x, y) self.spineObjSkill:setVisible(true) self.spineObjSkill:playAnim("idle", false, true) end