优化
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@ -230,6 +230,14 @@ function BattleControllerDungeonRune:getInitBoard()
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return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
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end
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function BattleControllerDungeonRune:refreshWave()
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if not self.battleUI then
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return
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end
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-- local desc = self.dungeonRuneRemainRoundCount + 1
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-- self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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end
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function BattleControllerDungeonRune:getRandomGridInfo()
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local list, fixedRandomGrid = self:getInitBoard()
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local fixedRandomList = fixedRandomGrid[self.curBoardIndex]
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