优化符文副本重生
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@ -360,7 +360,6 @@ function BattleControllerDungeonRune:tryShowRebirth(callback)
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + self.addRoundCount
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + self.addRoundCount
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self.dungeonRuneMaxRoundCount = self.dungeonRuneMaxRoundCount + self.addRoundCount
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self.dungeonRuneMaxRoundCount = self.dungeonRuneMaxRoundCount + self.addRoundCount
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
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if self.battleUI then
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount + 1
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local desc = self.dungeonRuneRemainRoundCount + 1
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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