新增肉鸽类型
This commit is contained in:
parent
526b1690c5
commit
349f321a97
@ -723,7 +723,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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1300114,
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1300115
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@ -1724,7 +1724,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=6,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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1600114,
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1600115
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@ -1799,7 +1799,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=6,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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1600124,
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1600125
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@ -1816,7 +1816,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=6,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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1600124,
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1600125,
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@ -2035,7 +2035,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2300114,
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2300115
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@ -2098,7 +2098,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2300124,
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2300125
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@ -2114,7 +2114,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2300124,
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2300125,
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@ -2331,7 +2331,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2400114,
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2400115
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@ -2602,7 +2602,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2500114,
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2500115
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@ -2912,7 +2912,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2500224,
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2500226
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@ -2928,7 +2928,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2500225,
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2500226
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@ -3001,7 +3001,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2500234,
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2500236
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@ -3014,7 +3014,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2500235,
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2500236
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@ -3210,7 +3210,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=6,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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2600124,
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2600125
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@ -3410,7 +3410,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3300114,
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3300115
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@ -3612,7 +3612,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3300144,
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3300145
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@ -3692,7 +3692,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3400114,
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3400115
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@ -3755,7 +3755,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3400124,
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3400125
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@ -3771,7 +3771,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3400124,
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3400126
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@ -3869,7 +3869,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3400134,
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3400135
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@ -4011,7 +4011,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3500114,
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3500115
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@ -4296,7 +4296,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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3500214,
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3500215
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@ -4788,7 +4788,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4400114,
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4400115
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@ -4880,7 +4880,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4400124,
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4400125
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@ -4964,7 +4964,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4400134,
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4400135
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@ -5331,7 +5331,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4500214,
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4500215
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@ -5403,7 +5403,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4500223,
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4500224
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@ -5420,7 +5420,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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4500224,
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4500225
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@ -5591,7 +5591,7 @@ local skill_rogue = {
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[5300111]={
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["method"]=2,
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["limit_times"]=1,
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["weight"]=3000,
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["weight"]=3000000000,
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["qlt"]=3,
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["type"]=2,
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["skill_position"]=5,
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@ -5611,7 +5611,7 @@ local skill_rogue = {
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[5300112]={
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["method"]=2,
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["limit_times"]=1,
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["weight"]=3000,
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["weight"]=3000000000,
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["qlt"]=3,
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["type"]=2,
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["skill_position"]=5,
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@ -5638,9 +5638,9 @@ local skill_rogue = {
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},
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[5300113]={
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["limit_times"]=1,
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["weight"]=3000,
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["weight"]=3000000000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5300114,
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5300115
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@ -5679,7 +5679,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=0,
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["qlt"]=3,
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["type"]=18,
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["type"]=19,
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["parameter"]={
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6,
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1,
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@ -5717,7 +5717,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5300124,
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5300125
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@ -5908,7 +5908,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5400114,
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5400115
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@ -6000,7 +6000,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5400124,
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5400125
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@ -6087,7 +6087,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=4,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5400134,
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5400135
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@ -6263,7 +6263,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5500124,
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5500125
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@ -6276,7 +6276,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5500124,
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5500126
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@ -6404,7 +6404,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5500144,
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5500145
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@ -6417,7 +6417,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5500144,
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5500146
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@ -6590,7 +6590,7 @@ local skill_rogue = {
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["limit_times"]=1,
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["weight"]=3000,
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["qlt"]=5,
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["type"]=17,
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["type"]=18,
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["parameter"]={
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5500224,
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5500225
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@ -1420,7 +1420,8 @@ function BattleUnitComp:onSkillTakeEffect(skill, isFinalBlock, validEffectIdx)
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end
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end
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local effectList = skill:getEffectList()
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local linkNum = self.battleController.battleData:getLastSequenceLinkNum()
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local effectList = skill:getEffectList(linkNum)
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if effectList == nil then
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return
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end
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@ -1041,6 +1041,7 @@ end
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function BattleBaseController:enterRoundBegin()
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self.battleData:clearBreakGridEdgeTag()
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self.battleData:clearLastSequenceLinkNum()
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self:hideTouchCancel()
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self:resetSideActionCount()
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self:setCurActionSide(SIDE_ATK)
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@ -2401,6 +2402,12 @@ end
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function BattleBaseController:dealSelectSkill(skillId, value, side, isSnapshot)
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side = side or self:getCurActionSide()
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local cfg = ConfigManager:getConfig("skill_rogue")
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local skillCfg = cfg[skillId]
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if skillCfg.limit_times and self:getSkillCount(skillId) >= skillCfg.limit_times then
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return
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end
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self.battleData:addSkillCount(skillId, value, side)
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BATTLE_ROGUE_SKILL_HANDLE.takeEffect(skillId, self.battleData, self, value, side, isSnapshot)
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@ -36,6 +36,10 @@ local _changeBaseSkill = function(skillId, skillInfo, battleBaseData, battleCont
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for effectType, effect in pairs(skillEntity:getSkillRatioAdd()) do -- 技能效果概率
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unitEntity:addSkillRatio(newSkillId, effect)
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end
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for effectType, effect in pairs(skillEntity:getLinkNumSkillRoundAdd()) do -- 带条件技能回合数
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unitEntity:addLinkNumSkillEffectRound(newSkillId, effect)
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end
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end
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end
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end
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@ -439,6 +443,58 @@ local _addSkillBreakEnergyMultiple = function(skillId, skillInfo, battleBaseData
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end
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end
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local _addSkillMerge = function(skillId, skillInfo, battleBaseData, battleController, value, side)
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if not skillInfo.parameter then
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return
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end
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for i, v in ipairs(skillInfo.parameter) do
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battleController:dealSelectSkill(v, value, side)
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end
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end
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local _addSkillLinkNumRound = function(skillId, skillInfo, battleBaseData, battleController, value, side)
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local elementType = skillInfo.skill_position
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if not elementType or not skillInfo.parameter then
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return
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end
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local linkNum = skillInfo.parameter[1]
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local index = skillInfo.parameter[2]
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local value = skillInfo.parameter[3]
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if not linkNum or not index or not value then
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return
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end
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local effect
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local entity = battleBaseData:getSkillEntityByElement(elementType, side)
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if entity and entity:getEffect() then
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local effectCfg = entity:getEffect()[index]
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if effectCfg then
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effect = GFunc.getTable(effectCfg)
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effect.round = effect.round + value
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effect.linkNum = linkNum
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end
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end
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if not effect then
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return
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end
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local skillEntity = battleBaseData:getSkillEntityByElement(elementType, side)
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if skillEntity then
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local skillId = skillEntity:getSkillId()
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skillEntity:addLinkNumSkillEffectRoundAdd(effect)
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local actionTeam = battleBaseData:getTeamBySide(side)
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if not actionTeam then
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return
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end
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if actionTeam:getAllMembers()[elementType] then
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actionTeam:getAllMembers()[elementType]:addLinkNumSkillEffectRound(skillId, effect)
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end
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end
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end
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BattleRogueSkillHandle._effectOn = {
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[1] = _changeBaseSkill, -- 改变初始技能ID
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[2] = _addEliminationRange, -- 增加消除数量
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@ -457,6 +513,8 @@ BattleRogueSkillHandle._effectOn = {
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[15] = _addLinkCountPowerEffect, -- 链接超过x元素获得倍数技能效果
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[16] = _addSkillRatio, -- 增加技能效果概率
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[17] = _addSkillBreakEnergyMultiple, -- 增加技能消除的元素的能量倍数
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[18] = _addSkillMerge, -- 融合技能,参数配本表的ID,获得后直接让配的技能ID都生效
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[19] = _addSkillLinkNumRound, -- 需要做成链接超X个元素时将主技能的第几个BUFF的回合数增加。参数配置[链接数,第几个BUFF,回合数加值]
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}
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function BattleRogueSkillHandle.takeEffect(skillId, battleData, battleController, value, side, isSnapshot)
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@ -382,8 +382,13 @@ function SummonMainUI:onSummonRsp(result, newHero)
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self.vfx01s[i]:setActive(false)
|
||||
self.vfx02s[i]:setActive(false)
|
||||
end
|
||||
local id = result.rewards[1].item.id
|
||||
local qlt = DataManager.HeroData:getHeroQlt(id) - 2
|
||||
local qlt = 3
|
||||
for i, v in ipairs(result.rewards) do
|
||||
local id = v.item.id
|
||||
local q = DataManager.HeroData:getHeroQlt(id)
|
||||
qlt = math.max(qlt, q)
|
||||
end
|
||||
qlt = qlt - 2
|
||||
self.summonResult = result.rewards
|
||||
self.aniSeq = self.root:createBindTweenSequence()
|
||||
if self.vfxs[qlt] then
|
||||
|
||||
@ -388,12 +388,23 @@ function BattleBaseData:clearSkillInfluenceGrids()
|
||||
end
|
||||
|
||||
function BattleBaseData:clearGridSequence()
|
||||
if self.gridSequence then
|
||||
self.lastSequenceLinkNum = #self.gridSequence
|
||||
end
|
||||
self.gridSequence = {} -- 格子队列
|
||||
self.gridSequenceMap = {} -- 格子队列对应的map,方面查找
|
||||
self.isVirtual = nil
|
||||
self:clearSkillInfluenceGrids()
|
||||
end
|
||||
|
||||
function BattleBaseData:getLastSequenceLinkNum()
|
||||
return self.lastSequenceLinkNum
|
||||
end
|
||||
|
||||
function BattleBaseData:clearLastSequenceLinkNum()
|
||||
self.lastSequenceLinkNum = nil
|
||||
end
|
||||
|
||||
function BattleBaseData:getGridEnties()
|
||||
return self.gridEntities or {}
|
||||
end
|
||||
|
||||
@ -15,6 +15,7 @@ function BattleBoardSkillEntity:ctor(skillId, side)
|
||||
self.skillEffectNumAdd = {} -- 技能效果参数增加 type = 7 用于技能替换时生效
|
||||
self.skillRoundAdd = {} -- 技能效果回合增加 type = 8 用于技能替换时生效
|
||||
self.skillRatioAdd = {} -- 技能效果概率增加 type = 16 用于技能替换时生效
|
||||
self.skillLinkNumRoundAdd = {} -- 技能效果回合增加 type = 19 用于技能替换时生效
|
||||
self.originSkillId = skillId
|
||||
|
||||
self.upSkillIdMap = {}
|
||||
@ -491,6 +492,14 @@ function BattleBoardSkillEntity:getSkillRoundAdd()
|
||||
return self.skillRoundAdd
|
||||
end
|
||||
|
||||
function BattleBoardSkillEntity:addLinkNumSkillEffectRoundAdd(effect)
|
||||
self.skillLinkNumRoundAdd[effect.type] = effect
|
||||
end
|
||||
|
||||
function BattleBoardSkillEntity:getLinkNumSkillRoundAdd()
|
||||
return self.skillLinkNumRoundAdd
|
||||
end
|
||||
|
||||
function BattleBoardSkillEntity:addSkillRatioAdd(effect)
|
||||
local effectInfo = self.skillRatioAdd[effect.type]
|
||||
if effectInfo then
|
||||
|
||||
@ -12,6 +12,7 @@ function BattleBuffEntity:init(effectParams, owner, hostSkill)
|
||||
self.effectNum = effectParams.num
|
||||
self.round = effectParams.round
|
||||
self.ratio = effectParams.ratio
|
||||
self.linkNum = effectParams.linkNum
|
||||
self.owner = owner
|
||||
self.hostSkill = hostSkill
|
||||
self.targetSide = nil
|
||||
|
||||
@ -174,6 +174,12 @@ function BattleSkillEntity:addSkillEffectRound(effect)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleSkillEntity:addLinkNumSkillEffectRound(effect)
|
||||
local buffEntity = BattleBuffEntity:create()
|
||||
buffEntity:init(effect, self.owner, self)
|
||||
self.effectLinkNum = buffEntity
|
||||
end
|
||||
|
||||
function BattleSkillEntity:addSkillEffectRatio(effect)
|
||||
local buffEntity
|
||||
for _, entity in ipairs(self.effectList) do
|
||||
@ -274,8 +280,23 @@ function BattleSkillEntity:getSkillAttackName()
|
||||
return self.skillInfo.name_act
|
||||
end
|
||||
|
||||
function BattleSkillEntity:getEffectList()
|
||||
return self.effectList
|
||||
function BattleSkillEntity:getEffectList(linkNum)
|
||||
if not self.effectLinkNum then
|
||||
return self.effectList
|
||||
end
|
||||
local list = {}
|
||||
for _, effect in ipairs(self.effectList) do
|
||||
if linkNum and effect:getName() == self.effectLinkNum:getName() then
|
||||
if linkNum >= self.effectLinkNum.linkNum then
|
||||
table.insert(list, self.effectLinkNum)
|
||||
else
|
||||
table.insert(list, effect)
|
||||
end
|
||||
else
|
||||
table.insert(list, effect)
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function BattleSkillEntity:getEffectBlock()
|
||||
|
||||
@ -248,6 +248,23 @@ function BattleUnitEntity:addSkillRound(skillId, effect)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleUnitEntity:addLinkNumSkillEffectRound(skillId, effect)
|
||||
for _, skillEntity in ipairs(self.activeSkills) do
|
||||
if skillEntity:getSkillId() == skillId then
|
||||
skillEntity:addLinkNumSkillEffectRound(effect)
|
||||
break
|
||||
end
|
||||
end
|
||||
if self.passiveSkills then
|
||||
for _, skillEntity in ipairs(self.passiveSkills) do
|
||||
if skillEntity:getSkillId() == skillId then
|
||||
skillEntity:addLinkNumSkillEffectRound(effect)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BattleUnitEntity:addSkillRatio(skillId, effect)
|
||||
for _, skillEntity in ipairs(self.activeSkills) do
|
||||
if skillEntity:getSkillId() == skillId then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user