This commit is contained in:
xiekaidong 2023-06-19 17:28:08 +08:00
commit 33ba5c7ef1
17 changed files with 220 additions and 112 deletions

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@ -34,6 +34,7 @@ EventManager.CUSTOM_EVENT = {
CLOSE_BOX_OPEN_UI = "CLOSE_BOX_OPEN_UI",
BIND_ACCOUNT_SUCCESS = "BIND_ACCOUNT_SUCCESS",
CDKEY_FINISH = "CDKEY_FINISH", -- CDKEY
DUNGEON_DAY_CHANGE = "DUNGEON_DAY_CHANGE",-- 副本跨天更新
DUNGEON_CHALLENGE = "DUNGEON_CHALLENGE",-- 副本开始挑战
DUNGEON_SWEEP = "DUNGEON_SWEEP",-- 副本开始扫荡
PLAYER_INFO_CLICK_AVATAR = "PLAYER_INFO_CLICK_AVATAR",-- 个人信息选择头像

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@ -257,6 +257,7 @@ local LocalizationGlobalConst =
NEW_PLAYER = "NEW_PLAYER",
NOTICE_TITLE = "NOTICE_TITLE",
MAINTENANCE_NOTICE_DEFAULT = "MAINTENANCE_NOTICE_DEFAULT",
CANNOT_RENAME_DESC_5 = "CANNOT_RENAME_DESC_5",
}
return LocalizationGlobalConst

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@ -257,6 +257,7 @@ local localization_global =
["NEW_PLAYER"] = "新玩家",
["NOTICE_TITLE"] = "公告",
["MAINTENANCE_NOTICE_DEFAULT"] = "服务器正在加紧链接中,目前元素较多,请稍后重试进入。",
["CANNOT_RENAME_DESC_5"] = "与当前昵称一致,无需更改",
}
return localization_global

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@ -0,0 +1,81 @@
local skill = {
[1200120]={
["desc"]="Danza de Disipación: elimina <color=#3cff28>5</color> bloques horizontalmente, y causa un daño de habilidad."
},
[1300120]={
["desc"]="Torbellino de Espada: causa varios daños de habilidad extras."
},
[1300220]={
["desc"]="Puño Ardoroso: elimina <color=#3cff28>5</color> bloques verticalmente, y causa un daño de habilidad, con <color=#3cff28>50%</color> de chance de agregar efecto de quemadura durante <color=#3cff28>2< /color> rondas."
},
[1400120]={
["desc"]="Golpe de Acero: cambia el color de <color=#3cff28>4</color> elementos circundantes y causa varios daños de habilidad masivo."
},
[1400220]={
},
[2200120]={
["desc"]="Corte Veloz: causa un daño de habilidad adicional."
},
[2300120]={
["desc"]="Torbellino de Huesos: causa varios daños de habilidad adicionales."
},
[2300220]={
["desc"]="Espada de Fantasía: aumenta el daño de habilidad y causa masivos daños de habilidad adicionales."
},
[2400120]={
["desc"]="Espada Colosal: causa un golpe adicional de enorme daño de habilidad."
},
[2400220]={
},
[3200120]={
["desc"]="Punzada de Lanza: causa un daño de habilidad adicional."
},
[3300120]={
["desc"]="Cura Rápida: recupera la vida en esta ronda."
},
[3300220]={
},
[3400120]={
["desc"]="Danza de Meteoro: aumenta el daño y causa un golpe adicional de enorme daño de habilidad."
},
[3400220]={
},
[4200120]={
["desc"]="Enlace de Elementos: elimina <color=#3cff28>3</color> elementos aleatorios y causa un daño de habilidad."
},
[4300120]={
},
[4300220]={
},
[4400120]={
["desc"]="Espada de Escarcha: elimina <color=#3cff28>3</color> elementos aleatorios, y causa un daño de habilidad con efecto de Escarcha durante <color=#3cff28>1</color> ronda."
},
[4400220]={
},
[5200120]={
["desc"]="Hechizo Escudo: agrega un escudo al equipo durante <color=#3cff28>1</color> ronda."
},
[5300120]={
},
[5300220]={
},
[5400120]={
},
[5400220]={
}
}
local config = {
data=skill,count=25
}
return config

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@ -0,0 +1,10 @@
fileFormatVersion: 2
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ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
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@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="Tarian Dispersi: Menghapus <color=#3cff28>5</color> grid secara horizontal dan memberikan DMG skill sekali."
},
[1300120]={
["desc"]="Topan Claymore: Memberikan DMG skill beberapa kali."
},
[1300220]={
["desc"]="Pukulan Api: Menghapus <color=#3cff28>5</color> grid secara vertikal, memberikan DMG skill sekali, dan <color=#3cff28>50%</color> peluang memberikan Scorch selama <color=#3cff28>2</color> giliran."
},
[1400120]={
["desc"]="Strike Baja: Ubah warna <color=#3cff28>4</color> elemen yang berdekatan dan berikan DMG skill yang besar beberapa kali."
},
[1400220]={
},
[2200120]={
["desc"]="Cabut Pedang: Memberikan satu DMG skill tambahan."
},
[2300120]={
["desc"]="Topan Bone: Memberikan beberapa DMG skill tambahan."
},
[2300220]={
["desc"]="Pedang Phantom: Meningkatkan DMG skill dan memberikan DMG skill beberapa kali."
},
[2400120]={
["desc"]="Ledakan Claymore: Memberikan DMG skill tambahan yang sangat besar."
},
[2400220]={
},
[3200120]={
["desc"]="Lance Burst: Memberikan satu DMG skill tambahan."
},
[3300120]={
["desc"]="Pemulihan Cepat: Memulihkan HP pada giliran ini."
},
[3300220]={
},
[3400120]={
["desc"]="Pemburu Bulan: Meningkatkan DMG dan memberikan DMG skill yang besar sekali."
},
[3400220]={
},
[4200120]={
["desc"]="Link Elemen: Menghilangkan <color=#3cff28>3</color> elemen secara acak dan memberikan DMG skill."
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="Tarian Pedang Frost: Menghapus <color=#3cff28>3</color> elemen acak dan memberikan damage skill sekali. Menimbulkan Freeze selama <color=#3cff28>1</color> giliran."
},
[4400220]={
},
[5200120]={
["desc"]="Seni Perisai: Terapkan perisai ke tim untuk <color=#3cff28>1</color> giliran."
},
[5300120]={

View File

@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="消滅の舞:横に<color=#3cff28>5</color>マスを消し、スキルを1回発動する。"
},
[1300120]={
["desc"]="旋風切:追加でスキルを複数回発動する。"
},
[1300220]={
["desc"]="ファイアパンチ:縦に<color=#3cff28>5</color>を消し、スキルを1回発動する。<color=#3cff28>50%</color>の確率で敵に<color=#3cff28>2</color>ターン⽕傷効果を付与する。"
},
[1400120]={
["desc"]="ヘヴィーヒット:縦横<color=#3cff28>4</color>マスの元素を変え、大ダメージを与えるスキルを複数回発動する。"
},
[1400220]={
},
[2200120]={
["desc"]="居合斬追加でスキルを1回発動する。"
},
[2300120]={
["desc"]="骨旋風:追加でスキルを複数回発動する。"
},
[2300220]={
["desc"]="ファントムストライク:発動するとダメージが増加し、追加で大ダメージを与えるスキルを複数回発動する。"
},
[2400120]={
["desc"]="大剣インパクト追加で特⼤ダメージを与えるスキルを1回発動する。"
},
[2400220]={
},
[3200120]={
["desc"]="ランススラスト追加でスキルを1回発動する。"
},
[3300120]={
["desc"]="急速回復使用後HPを回復する。"
},
[3300220]={
},
[3400120]={
["desc"]="ムーンチェイサー発動するとダメージが増加し、特⼤ダメージを与えるスキルを1回発動する。"
},
[3400220]={
},
[4200120]={
["desc"]="元素連接:ランダムで<color=#3cff28>3</color>つの元素を消し、スキルを1回発動する。"
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="フロストソードダンス:ランダムで<color=#3cff28>3</color>つの元素を消し、<color=#3cff28>1</color>ターンフロスト効果付きのスキルを1回発動する。"
},
[4400220]={
},
[5200120]={
["desc"]="シールド術:味方全員に<color=#3cff28>1</color>ターンシールドを付与する。"
},
[5300120]={

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@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="무희의 춤: 가로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다."
},
[1300120]={
["desc"]="클레이모어 회오리바람: 여러 번의 스킬 피해를 추가로 입힙니다."
},
[1300220]={
["desc"]="블레이징 펀치: 세로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다. <color=#3cff28>50%</color> 확률로 <color=#3cff28>2</color>턴 동안 버닝 효과를 추가합니다."
},
[1400120]={
["desc"]="강철 스트라이크: 주위<color=#3cff28>4</color>개 원소의 색상을 변경하며 큰 피해를 여러 차례 입힙니다."
},
[1400220]={
},
[2200120]={
["desc"]="진검 베기: 추가로 스킬 피해를 한 번 입힙니다."
},
[2300120]={
["desc"]="뼈의 회오리바람: 추가로 스킬 피해를 여러 차례 입힙니다."
},
[2300220]={
["desc"]="팬텀 소드: 사용 후, 이번 스킬의 대미지가 상승하며 추가로 스킬 피해를 여러 차례 입힙니다."
},
[2400120]={
["desc"]="클레이모어 폭격: 추가로 엄청난 양의 스킬 피해를 한 번 입힙니다."
},
[2400220]={
},
[3200120]={
["desc"]="장창 돌격: 추가로 스킬 피해를 한 번 입힙니다."
},
[3300120]={
["desc"]="신속한 치유: 사용 후, 이번 턴에 HP를 회복합니다."
},
[3300220]={
},
[3400120]={
["desc"]="유성과 달의 숨바꼭질: 사용 후, 이번 공격 대미지가 상승하며 엄청난 양의 스킬 피해를 한 번 입힙니다."
},
[3400220]={
},
[4200120]={
["desc"]="원소 연결: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 스킬 피해를 한 번 입힙니다."
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="눈과 서리의 검무: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 한 번의 스킬 피해를 입히는 동시에 <color=#3cff28>1</color>턴 동안 얼어붙음 효과를 부여합니다."
},
[4400220]={
},
[5200120]={
["desc"]="보호막 기술: 팀에게 <color=#3cff28>1</color>턴 동안 보호막을 추가합니다."
},
[5300120]={

View File

@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="Dança Dissipadora: elimina <color=#3cff28>5</color> blocos horizontalmente e causa um dano de habilidade."
},
[1300120]={
["desc"]="Turbilhão de Espadão: causa vários golpes adicionais de dano de habilidade."
},
[1300220]={
["desc"]="Punho Flamejante: elimina <color=#3cff28>5</color> blocos verticalmente e causa um dano de habilidade, com <color=#3cff28>50%</color> de chance de acionar Conflagração por <color=#3cff28>2</color> turnos."
},
[1400120]={
["desc"]="Golpe Metálico: muda a cor dos <color=#3cff28>4</color> elementos ao redor e causa vários golpes de dano de habilidade massivo."
},
[1400220]={
},
[2200120]={
["desc"]="Corte Veloz: causa mais um golpe de dano de habilidade."
},
[2300120]={
["desc"]="Redemoinho de Ossos: causa vários golpes adicionais de dano de habilidade."
},
[2300220]={
["desc"]="Golpe da Espada Ilusória: aumenta o dano de habilidade no turno atual e causa mais golpes de dano de habilidade massivo."
},
[2400120]={
["desc"]="Colisão Colossal: causa um golpe de enorme dano de habilidade."
},
[2400220]={
},
[3200120]={
["desc"]="Perfuração de Lança: causa mais um golpe de dano de habilidade."
},
[3300120]={
["desc"]="Cura Rápida: recupera a vida no turno atual."
},
[3300220]={
},
[3400120]={
["desc"]="Disparada do Meteoro: aumenta o dano causado no turno atual e causa um golpe de enorme dano de habilidade."
},
[3400220]={
},
[4200120]={
["desc"]="Elo Elemental: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade."
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="Esgrima Enregelante: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade, acionando Gelidez por <color=#3cff28>1</color> turno."
},
[4400220]={
},
[5200120]={
["desc"]="Feitiço de Amparo: adiciona um escudo à equipe por <color=#3cff28>1</color> turno."
},
[5300120]={

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@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="ท่าเต้นกระจาย: กำจัด<color=#3cff28>5</color>ช่องตามแนวนอน และสร้างดาเมจสกิล 1 ครั้ง"
},
[1300120]={
["desc"]="ลมกรดดาบ: สร้างดาเมจสกิลเพิ่มเติมหลายครั้ง"
},
[1300220]={
["desc"]="หมัดเพลิง: กำจัด <color=#3cff28>5</color>ช่องตามแนวตั้ง และสร้างดาเมจสกิล 1 ครั้ง มีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์การเผาไหม้ <color=#3cff28>2 </color>รอบ"
},
[1400120]={
["desc"]="เหล็กตีหนัก: เปลี่ยนสีของธาตุ<color=#3cff28>4</color>อันที่อยู่รอบ ๆ และสร้างดาเมจสกิลมหาศาลหลายครั้ง"
},
[1400220]={
},
[2200120]={
["desc"]="จั่วดาบเพื่อสับ: สร้างคดาเมจสกิลเพิ่มเติม 1 ครั้ง"
},
[2300120]={
["desc"]="ลมกรดกระดูก: สร้างดาเมจสกิลเพิ่มเติมหลายครั้ง"
},
[2300220]={
["desc"]="ดาบมายาบุก: ดาเมจสกิลครั้งนี้จะเพิ่มขึ้นหลังจากการใช้ และสร้างดาเมจสกิลมหาศาลเพิ่มเติมหลายครั้ง"
},
[2400120]={
["desc"]="ดาบยักษ์โจมตี: สร้างดาเมจสกิลมหาศาลเพิ่มเติม 1 ครั้ง"
},
[2400220]={
},
[3200120]={
["desc"]="หอกยาวแทง: สร้างคดาเมจสกิลเพิ่มเติม 1 ครั้ง"
},
[3300120]={
["desc"]="รักษาด่วน: ฟื้นฟู HP ในครั้งนี้หลังจากการใช้"
},
[3300220]={
},
[3400120]={
["desc"]="ดาวตกไล่ดวงจันทร์: ดาเมจครั้งนี้จะเพิ่มขึ้นหลังจากการใช้ และสร้างดาเมจสกิลมหาศาล 1 ครั้ง"
},
[3400220]={
},
[4200120]={
["desc"]="การเชื่อมโยงธาตุ: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง"
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="ระบำดาบฟรอสต์: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ <color=#3cff28>1</color>รอบ"
},
[4400220]={
},
[5200120]={
["desc"]="มนต์โล่: เพิ่มโล่ 1 อันให้ทีม <color=#3cff28>1</color>รอบ"
},
[5300120]={

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@ -1,51 +1,51 @@
local skill = {
[1200120]={
["desc"]="Bước Nhảy Xua Tan: Xua tan <color=#3cff28>5</color> ô theo hàng ngang, gây 1 lần sát thương kỹ năng."
},
[1300120]={
["desc"]="Lốc Xoáy Cự Kiếm: Gây thêm nhiều lần sát thương kỹ năng."
},
[1300220]={
["desc"]="Viêm Quyền: Xua tan <color=#3cff28>5</color> ô theo hàng dọc, và gây 1 lần sát thương kỹ năng, có <color=#3cff28>50%</color> kèm Thiêu Đốt, <color=#3cff28>2</color> hiệp."
},
[1400120]={
["desc"]="Trọng Kích Sắt Thép: <color=#3cff28>4</color> Nguyên Tố xung quanh đổi màu, gây nhiều lần sát thương kỹ năng."
},
[1400220]={
},
[2200120]={
["desc"]="Đao Trảm: Gây thêm 1 lần sát thương kỹ năng."
},
[2300120]={
["desc"]="Lốc Xoáy Xương: Gây thêm nhiều lần sát thương kỹ năng"
},
[2300220]={
["desc"]="Ảo Ảnh Kiếm Kích: Dùng xong tăng sát thương kỹ năng lần này, gây thêm nhiều lần sát thương kỹ năng."
},
[2400120]={
["desc"]="Cự Kiếm Oanh Kích: Gây thêm 1 lần sát thương kỹ năng cực lớn."
},
[2400220]={
},
[3200120]={
["desc"]="Trường Thương Đột Kích: Gây thêm 1 lần sát thương kỹ năng."
},
[3300120]={
["desc"]="Trị Liệu Cấp Tốc: Dùng xong lần này hồi phục HP."
},
[3300220]={
},
[3400120]={
["desc"]="Sao Băng Siêu Tốc: Dùng xong tăng sát thương lần này, 1 lần sát thương kỹ năng cực lớn."
},
[3400220]={
},
[4200120]={
["desc"]="Liên Kết Nguyên Tố: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng."
},
[4300120]={
@ -54,13 +54,13 @@ local skill = {
},
[4400120]={
["desc"]="Băng Sương Kiếm Vũ: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng, kèm Băng Sương, <color=#3cff28>1</color> hiệp."
},
[4400220]={
},
[5200120]={
["desc"]="Thuật Khiên: Giúp đồng đội nhận 1 Khiên, <color=#3cff28>1</color> hiệp."
},
[5300120]={

View File

@ -21,7 +21,7 @@ local skill = {
["desc"]="骨旋風:額外造成數次技能傷害。"
},
[2300220]={
["desc"]="幻影劍襲:使用後本次傷害提高,並額外造成數次大量技能傷害。"
["desc"]="幻影劍襲:使用後本次技能傷害提高,並額外造成數次大量技能傷害。"
},
[2400120]={
["desc"]="巨劍轟擊:額外造成一次巨大技能傷害。"

View File

@ -107,6 +107,9 @@ function DungeonDifficultyUI:onLoadRootComplete()
self:refreshDifficulty()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_DAY_CHANGE, function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_CHALLENGE, function()
self:closeUI()
end)

View File

@ -84,6 +84,7 @@ function PlayerInfoUI:onLoadRootComplete()
self.selectAvatarId = id
self.scrollRectCompAvatar:updateAllCell()
self:refreshDesc()
self:refreshAvatarAndFrame()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.PLAYER_INFO_CLICK_FRAME, function(id)
if self.selectFrameId == id then
@ -95,6 +96,7 @@ function PlayerInfoUI:onLoadRootComplete()
self.selectFrameId = id
self.scrollRectCompFrame:updateAllCell()
self:refreshDesc()
self:refreshAvatarAndFrame()
end)
self:bind(DataManager.PlayerData, "dirty", function()
self:onRefresh()
@ -103,16 +105,9 @@ end
function PlayerInfoUI:onRefresh()
self:refreshScrollrect()
self:refreshAvatarAndFrame()
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.PLAYER_INFO))
local avatarName = DataManager.PlayerData:getAvatarIconId(DataManager.PlayerData:getUsingAvatarId())
if avatarName then
self.imgAvatar:setSprite(GConst.ATLAS_PATH.ICON_HERO, avatarName)
end
local frameName = DataManager.PlayerData:getFrameIconId(DataManager.PlayerData:getUsingFrameId())
if frameName then
self.imgFrame:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, frameName)
end
local lv = DataManager.PlayerData:getLv()
local exp = DataManager.PlayerData:getExpPercent()
self.txLevel:setText(GConst.INT_TO_STRING[lv] or tostring(lv))
@ -200,6 +195,18 @@ function PlayerInfoUI:showFrame()
self:refreshDesc()
end
-- 刷新头像和头像框
function PlayerInfoUI:refreshAvatarAndFrame()
local avatarName = DataManager.PlayerData:getAvatarIconId(self.selectAvatarId)
if avatarName then
self.imgAvatar:setSprite(GConst.ATLAS_PATH.ICON_HERO, avatarName)
end
local frameName = DataManager.PlayerData:getFrameIconId(self.selectFrameId)
if frameName then
self.imgFrame:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, frameName)
end
end
-- 刷新描述
function PlayerInfoUI:refreshDesc()
if self.curTag == TAG.AVATAR then

View File

@ -34,6 +34,23 @@ function RenameUI:onLoadRootComplete()
self.closeBtn = self.uiMap["rename_ui.bg.close_btn"]
self.inputField = self.input:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TMP_INPUT_FIELD)
self.btnOk:addClickListener(function ()
if self.constId ~= nil and self.constNum ~= nil and not GFunc.checkCost(self.constId, self.constNum, true) then
return
end
self:onRename()
end)
self.closeBtn:addClickListener(function ()
UIManager:showUI("app/ui/player_info/player_info_ui")
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.RENAME_SUCCESS, function()
UIManager:showUI("app/ui/player_info/player_info_ui")
self:closeUI()
end)
end
function RenameUI:onRefresh()
self.inputField.text = ""
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.RENAME_DESC))
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ENTER_NAME_DESC))
@ -67,24 +84,6 @@ function RenameUI:onLoadRootComplete()
end
GFunc.centerImgAndTx(self.iconCost, self.txConst)
end
self.btnOk:addClickListener(function ()
if self.constId ~= nil and self.constNum ~= nil and not GFunc.checkCost(self.constId, self.constNum, true) then
return
end
self:onRename()
end)
self.closeBtn:addClickListener(function ()
UIManager:showUI("app/ui/player_info/player_info_ui")
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.RENAME_SUCCESS, function()
UIManager:showUI("app/ui/player_info/player_info_ui")
self:closeUI()
end)
end
function RenameUI:onRefresh()
end
function RenameUI:onRename()
@ -102,6 +101,10 @@ function RenameUI:onRename()
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.CANNOT_RENAME_DESC_3))
return
end
if input == DataManager.PlayerData:getNickname() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.CANNOT_RENAME_DESC_5))
return
end
ModuleManager.PlayerManager:reqChangeNickname(input)
end

View File

@ -73,6 +73,7 @@ function DungeonData:onDayChange()
self:initDungeonGold(self.data.gold)
self:initDungeonShards(self.data.shards)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.DUNGEON_DAY_CHANGE)
end
-- 客户端处理副本次数+1的情况

View File

@ -238,6 +238,7 @@ end
-- 设置玩家昵称
function PlayerData:setNickname(name)
self.data.playInfo.nickName = name
self.data.playInfo.nameChanged = true
self:markDirty()
end
@ -261,7 +262,6 @@ end
-- 设置玩家使用的头像
function PlayerData:setAvatarUsing(id)
self.data.playInfo.usingAvatarId = id
self.data.playInfo.nameChanged = true
self:markDirty()
end