bug修复
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@ -84,6 +84,9 @@ function BattleGridEntity:isElmentTypeInvalid()
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end
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end
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function BattleGridEntity:addAroundEliminationCount(boomType)
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function BattleGridEntity:addAroundEliminationCount(boomType)
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if self:getIsIdle() then
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return false
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end
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local nextGridType = BattleConst.AROUND_ELIMINATION_TO_TYPE_COUNT[self.gridType]
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local nextGridType = BattleConst.AROUND_ELIMINATION_TO_TYPE_COUNT[self.gridType]
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if nextGridType then
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if nextGridType then
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local beforeGridtype = self:getGridType()
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local beforeGridtype = self:getGridType()
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